Hello, everyone, and welcome to today's battle on Cloud 8. Why here? Cloud 9 had a reservation. :( Actually, it's because this site was selected as a battling arena by TEA_DEMON, who has been anxiously awaiting a showdown for quite some time. His challenge has been accepted by none other than Pikapwnd, who is also eager for a battle. Well, wait no longer; this cloud arena should provide plenty of challenge for the two of you.
First, the rules:
Next, a brief description of the arena:
And now, the Pokemon!
Porygon2(*) Floyd
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 51 (-)
EC: 4/9
MC: 1
DC: 3/5
Attacks:
Conversion 2(*)
Tackle(*)
Conversion(*)
Sharpen(*)
Psybeam(*)
Agility(*)
Recover(*)
Magnet Rise(*)
Defense Curl
Tri Attack
Ice Beam(*)
Thunderbolt(*)
Trick Room(*)
Shadow Ball
Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40
EC: 3/6
MC: 1
DC: 2/5
Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam
Synthesis(*)
Leaf Storm(*)
Giga Drain(*)
Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Teddiursa Intronaut (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 35 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Covet(*)
Scratch(*)
Leer(*)
Lick(*)
Fake Tears(*)
Fury Swipes(*)
Faint Attack(*)
Sweet Scent(*)
Crunch(*)
Close Combat(*)
Yawn(*)
Rock Slide(*)
Earthquake(*)
Bulk Up(*)
Elekid [Twinkletoes] (M) (*)
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Personality: Like the terrifying big brother you never wanted, He's the leader of the crew. He will play every cruel joke known to man on you, but he loves you. One of the "Twins" and extremely over-protective of Moar Hugs.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 1 (- nature)
Spe: 95
EC: 3/9
DC: 2/5
MC: 0
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Rain dance
Mantyke [Queen] (F) (*)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an
opponent’s attacks.
Personality: The youngest of the three starters, and also the most accepting. Considered their little sister by the "twins." She often frowns upon what they do in the sake of her "protection" that often turns people away. While she does love everyone, when it comes to defending her brothers she will tear you LIMB FROM LIMB. she are scary.
Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas
Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
[DW Locked] Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
EC: 1/6
DC: 1/5
MC: 0
Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack
Bounce
Haze
Hydro Pump
Mirror Coat
Toxic
WhirlPool
Ice Beam
Attract
...
Tyrogue [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)
Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Moar Hugs. In which case they will receive a High Jump Kick to their face or if male.... Where the sun doesn't Shine."
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round
[DW locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)
EC: 4/6
DC: 2/5
MC: 1
tackle
helping hand
fake out
foresight
counter
hi jump kick
pursuit
mach Punch
double team
bulk up
earthquake
Flow of the Match:
TEA_DEMON sends out 3 Pokemon (left to right).
Pikapwnd sends out 3 Pokemon (left to right) and issues orders.
TEA_DEMON issues orders.
I attempt to ref this crazy match.
TEA_DEMON issues orders.
Pikapwnd issues orders.
I ref(?) again.
etc.
Remember, you only get TWO actions per Pokemon per turn. Anyway, start us off, TEA_DEMON!
First, the rules:
3v3 triples
2 day dq
no recoveries, 1 chill
Switch = KO
Items = No
One Ability
Next, a brief description of the arena:
arena: a cloud. you can't dig through it but you can stand on it. clouds are made of water droplets so you can use water-requiring moves but they cost more energy (up to the ref).
And now, the Pokemon!
Porygon2(*) Floyd
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 51 (-)
EC: 4/9
MC: 1
DC: 3/5
Attacks:
Conversion 2(*)
Tackle(*)
Conversion(*)
Sharpen(*)
Psybeam(*)
Agility(*)
Recover(*)
Magnet Rise(*)
Defense Curl
Tri Attack
Ice Beam(*)
Thunderbolt(*)
Trick Room(*)
Shadow Ball
Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40
EC: 3/6
MC: 1
DC: 2/5
Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam
Synthesis(*)
Leaf Storm(*)
Giga Drain(*)
Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Teddiursa Intronaut (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 35 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Covet(*)
Scratch(*)
Leer(*)
Lick(*)
Fake Tears(*)
Fury Swipes(*)
Faint Attack(*)
Sweet Scent(*)
Crunch(*)
Close Combat(*)
Yawn(*)
Rock Slide(*)
Earthquake(*)
Bulk Up(*)
Elekid [Twinkletoes] (M) (*)
Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)
Personality: Like the terrifying big brother you never wanted, He's the leader of the crew. He will play every cruel joke known to man on you, but he loves you. One of the "Twins" and extremely over-protective of Moar Hugs.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[DW Locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 1 (- nature)
Spe: 95
EC: 3/9
DC: 2/5
MC: 0
Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Cross chop
Fire punch
Ice punch
Counter
Substitute
Thunder
Rain dance
Mantyke [Queen] (F) (*)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an
opponent’s attacks.
Personality: The youngest of the three starters, and also the most accepting. Considered their little sister by the "twins." She often frowns upon what they do in the sake of her "protection" that often turns people away. While she does love everyone, when it comes to defending her brothers she will tear you LIMB FROM LIMB. she are scary.
Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas
Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
[DW Locked] Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
EC: 1/6
DC: 1/5
MC: 0
Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack
Bounce
Haze
Hydro Pump
Mirror Coat
Toxic
WhirlPool
Ice Beam
Attract
...
Tyrogue [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)
Personality: A fun loving tomboy who is the other half of the "twins," she loves to make new friends, unless of course they might harm Moar Hugs. In which case they will receive a High Jump Kick to their face or if male.... Where the sun doesn't Shine."
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn
Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round
[DW locked] Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)
EC: 4/6
DC: 2/5
MC: 1
tackle
helping hand
fake out
foresight
counter
hi jump kick
pursuit
mach Punch
double team
bulk up
earthquake
Flow of the Match:
TEA_DEMON sends out 3 Pokemon (left to right).
Pikapwnd sends out 3 Pokemon (left to right) and issues orders.
TEA_DEMON issues orders.
I attempt to ref this crazy match.
TEA_DEMON issues orders.
Pikapwnd issues orders.
I ref(?) again.
etc.
Remember, you only get TWO actions per Pokemon per turn. Anyway, start us off, TEA_DEMON!