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Kaxtar vs. BZ in the ASB Arena (ref: TravelLog)

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Welcome one and all to the battle of the century, a no-holds-barred 4v4 singles between Kaxtar and BlazekinMasterZeo. Let's check out the arena and the rules folks.

The rules:
Number of Pokemon: 4 v. 4
Battle Type: Singles
Recoveries: 5 chills, 0 recovers
Switches: Think again, no chance
Items: None
Abilities: One
1 DAY DQ LADIES AND GENTLEMEN

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

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Combusken* Blazer (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas


Stats:
HP: 90
Atk: Rank 4(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 55
EC:5/9
MC:3
DC:2/5

Attacks:
Level Up Moves
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*
Double Kick

Egg Moves
Baton Pass*
Crush Claw*
Flame Burst*


TM/HM Moves
Flame thrower*
Shadow Claw
Sword dance*
Will-o-Wisp*
Substitute

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).




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Gligar* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4 (+ Adamant)
Def: Rank 4
SpA: Rank 1(- Adamant)
SpD: Rank 3
Spe: 85

EC: 3/6
MC:3
DC:2/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


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Gible(Mighty)
Dragon/Ground

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

HP: 90
Atk: Rank 3+1
Def: Rank 2
SpA: Rank 1-1
SpD: Rank 2
Spe: 42

Adamant Nature: Add one to Atk, subtract one from SpA

EC 0/9
MC 0
DC 0/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash


Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


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Feebas(Beauty)
Water

Water-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 80
Atk: Rank 1
Def: Rank 1-1
SpA: Rank 1+1
SpD: Rank 2
Spe: 80

Mild Nature- Adds one to SpA and subtracts one from Def

EC 2/6
MC 0
DC 0/5

Moves

Level Up
Splash
Tackle

Egg Moves
Brine
Dragon Breath
Mirror Coat

TM/HM
Toxic
Light screen
Ice Beam

Abilites
Swift Swim(Innate)-The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability(DW)(Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

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Duskull [Requiem] (Male)
Quiet Nature (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)

EC: 0/9
MC: 0
DC: N/A

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Pain Split
Skill Swap
Destiny Bond

Ice Beam
Shadow Ball
Taunt


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Beldum [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Take Down

Zen Headbutt
Iron Head
Iron Defense



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Slowpoke [Nickname] (Female)
Nature: Modest (+1 SpA, -1 Atk)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Regenerator (DW) : (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Safeguard
Future Sight
Mud Sport

Flamethrower
Scald
Ice Beam


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Heracross (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Heracross
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: N/A
MC: 4
DC: 1/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Flail
Megahorn
Pursuit

Toxic
Facade
Stone Edge


*NOTE: BZ, you are missing genders on a couple pokes.

Order of the Game:
1. BZ sends out his poke and specifies the ability
2. Kaxtar sends out his poke and specifies the ability and issues actions
3. BZ issues actions
4. i ref
5. BZ issues actions
6. Kaxtar issues actions
7. i ref
8. repeat from step 2 as necessary


note: i'm off to an art history final, see you both sometime a little after 18:00 CST
 
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HP: 90
Energy: 100
Boosts/Drops:
Other:

VS.

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HP: 100
Energy:100
Boosts/Drops:
Other:


Round One

After sending out their pokemon, both trainers square off, determined to win. Taking the initiative, Gible quickly launches a blistering Sandstorm, stinging the audience's eyes with dust. What's this?! It looks like the sandstorm (10 energy) just made Gible much more agile and capable of dodging attacks. In response, Slowpoke slowly opens its mouth, creating hundreds of thousands of ice crystals which congeal to form a crackling ball of frozen energy. Laughing, he fires off an Ice Beam (7 energy). But amazingly, the Gible dodges the attack completely!

Taking advantage of the moment, Gible digs his claws into the sand and launches some sand in an attack (3 energy), right at Slowpoke's face! That stuff's gonna make it much harder to aim correctly! It's gonna be hard to hit Gible now, that's for sure. Still, frustrated at the lack of action, Slowpoke let's a nice big yawn (7 energy). It's contagious! Gible seems to be yawning as well, it's definitely drowsy!

Still, the Gible is awake for now, and boy is it mad! So mad in fact, that it's outraged (8 energy) and will stay that way until it falls asleep. The outrage hits Slowpoke head on! That's gotta hurt! Still, Slowpoke puts all its anger into one more Ice Beam (7 energy), which hits this time!

Well, both competitors are a little banged up, and with Gible sleepy while Slowpoke is having trouble aiming, this battle is up in the air!




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HP: 61
Energy: 79
Boosts/Drops:
Other: evasion +20%, drowsy (will go into intense sleep after one more action, will last 3 actions)

79.png

HP: 80
Energy:79
Boosts/Drops: acc -1 (2 rounds/6 actions)
Other:


There you have it guys. Bz, your actions please.

quick note: I think I got everything right, the one issue might be how long after yawn you fall asleep (i RNG'd and you got intense sleep btw, sorry)
 
umm, I think you made a mistake. How did outrage do 24 Damage to slowpoke? According to my calcs, it should do 12+3+(3-3)*1.5=15 damage, not 24.
 
I got 19.5 damage from the calculator. I think the extra 4.5 damage came from the fact that you have an offensive nature boost.

Oh, I see that slowpoke starts with 100 HP, not 90. I'll fix that.

edit: fixed. and i had it at 70 hp, so 90-70=20 (not 24). Now it is at 80HP following the starting HP fix.
 
Ice Beam~Scald~Ice Beam

That still wouldn't be 4.5 extra damage. If he's at Rank 4 Attack, which is not what it says in the OP, then its 12+3+(4-3)*1.5=16.5, again not 19.5.
 
443.png

HP: 61
Energy: 79
Boosts/Drops:
Other: evasion +20%, drowsy (will go into intense sleep after one more action, will last 3 actions)

VS.

79.png

HP: 80
Energy:79
Boosts/Drops: acc -1 (2 rounds/6 actions)
Other:


Round Two: Nap Time?

Still angry from the last round, Gible rushes toward Slowpoke with a furious Outrage (8 energy), smashing into Slowpoke and doing a good bit of damage. Exhausted from all his hard work, Gible falls into an intense sleep. Slowpoke, having been thrown back a few feet by the outrage, and now ready to launch an assault of his own, smiles at the peacefully napping Gible, waves toward the audience then gathers a giant beam of ice (7 energy), mercilessly shooting it at the sleeping dragon, doing some serious damage.

Gible thrashes around in its sleep, discomforted by the attack, but not awakened by it. Taking another opportunity, Slowpoke uses the water from the nearby moat and heats it up using some sort of crazy magic. The water is scalding (6 energy) now! It hits Gible square in the face, doing respectable damage.

It looks like Gible can't stand too much more damage, so Slowpoke decides to close it out with another Ice Beam (7 energy). It strikes (if only Gible had been awake it might have missed!) and does enough damage to knock the little dragon out.


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HP: KO
Energy: 71
Boosts/Drops:
Other: worst. dream. ever.

VS.

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HP: 60
Energy:59
Boosts/Drops: acc -1 (1 round/3 actions)
Other:

BZ: send out your next poke.
 
Umm, you are supposed to move second, so after I post these actions, feel free to go back and change yours.

Yawn~Future Sight~Confusion
 
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HP: 80
Energy: 100
Boosts/Drops:
Other: you should really change the stats so that refs don't get confused


VS.

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HP: 60
Energy: 59
Boosts/Drops: -1acc (1 round/3 actions)
Other:

Round Three: Go Fish

BZ, swearing to avenge his fallen friend, tosses out a new pokemon: a Feebas! It's a little prettier than other Feebas, but still got great looking. Still, it's a speedy little thing, so it gets immediately to work and launches off a disgusting Toxic (7 energy) that hits Slowpoke square on, leaving him badly poisoned. That'll definitely get worse if something isn't done about it. Very annoyed by this, Slowpoke shows his disdain for the little Feebas with a big, exaggerated Yawn (7 energy), making it a little bit drowsy.

Fighting through it's sleepiness, Feebas charges up a bunch of the ice particles in the air leftover from Slowpoke's early attacks and launches an Ice Beam (7 energy). Unfortunately, due to typing, the beam barely does any damage. Miraculously however, it actually manages to freeze Slowpoke's chest and left arm! Wow, the spectators are a little stunned by that one! Still, it doesn't prevent it from using it's psychic prowess to get a Sight of the Future (7 energy). That might do something weird next round!?

What's this, Feebas is dozing lightly in the middle of the battle! Noticing this, Slowpoke wants to shake things up by launching a blast of psychic energy at Feebas to inflict some Confusion (3 energy). Unfortunately, Feebas is in a light sleep and the attack hits him right on!

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HP: 72
Energy: 86
Boosts/Drops:
Other: light sleep (will wake up at start of next round for full actions), due to future sight, will take 15 damage during next round

VS.

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HP: 51
Energy: 42
Boosts/Drops:
Other: partially frozen (arm and chest), bad poison (1)

BZ, your actions.
 
From the SotG thread:

Attack Substitution:
For each of their Pokemon, a Player acting first may create a substitution based on one specific Attack or Command the opponent can issue and substitute their called actions. This conditional can only be triggered by one of the opponent's actions, however it may apply to multiple consecutive actions for the trainer's Pokemon in that round.

Therefore, your substitution is not legal because it is not targeting only one specific move, and would therefore fail. With this in mind...

Chill~Confusion~Scald
 
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HP: 72
Energy: 86
Boosts/Drops:
Other: light sleep (about to wake up), due to future sight, will take 15 damage this round

VS.

79.png

HP: 51
Energy: 42
Boosts/Drops:
Other: partially frozen (arm and chest), badly poisoned (2)

Round Four: Thinking Ahead

Back to action folks! Feebas, wanting to get some damage in this round, somehow manages to channel his inner dragon and unleashes some dragonbreath (5 energy), dealing Slowpoke a little bit of damage. Slowpoke, for his part, doesn't seem to really care and just chills (+12 energy) this round. Ouch, that's got to be insulting for the little fish! Unfortunately for him, a time warp opens up and deals a good bit of damage! I know, it was the Future Sight from last round. The crowd is going wild here at this display of deviousness!

Feebas is so mad, in fact, at being embarrass that he literally throws himself at Slowpoke in a fierce tackle (3 energy). Still, it doesn't do very much damage to Slowpoke, who's still sitting pretty. Slowpoke, bothered by the assault, launches a mass of mental power at Feebas in a Confusion (3 energy). It doesn't confuse Feebas, but it does do some real damage.

Feebas is getting on the ropes here and tries another Dragonbreath (5 energy). Sadly, its no more effective than the first one. Slowpoke, enjoying the battle, decides to heat things up with some scalding water (6 energy). It's so hot that it actually burns the poor little Feebas while simultaneously melting the ice still stuck to Slowpoke! Luckily for Feebas however, the poison in Slowpoke's body has been steadily inflicting some damage. Slowpoke isn't looking too good at all.


349.png

HP: 41
Energy: 73
Boosts/Drops:
Other: 2nd Degree Burn (BP of body attacks -3, 2 damage per action)

VS.

79.png

HP: 28
Energy: 45
Boosts/Drops:
Other: badly poisoned (2, 3 next round)
 
349.png

HP: 41
Energy: 73
Boosts/Drops:
Other: 2nd Degree Burn (BP of body attacks -3, 2 damage per action)

VS.

79.png

HP: 28
Energy: 45
Boosts/Drops:
Other: badly poisoned (3 damage per action)


Round Five: Deflected!

It looks like both participants want to get a new opponent as soon as possible, so they're pulling out all the stops. Feebas opens the round by tossing a dragon breath (5 energy) Slowpoke's way for a little damage. Slowpoke, getting weaker by the minute, opens up another time warp hoping to use the Future Sight to good effect. Each pokemon ends up feeling the pain of their status condition as well.

This time around, Feebas goes for another tackle (3 energy), unfortunately due to his burn it does almost zero damage. Laughing at the burned Feebas, Slowpoke launches a respectably painful Confusion (3 energy) at the fish.

Feebas has started to wise up to Slowpoke's tricks this time around though, so when Slowpoke tries to launch another Confusion (3 energy) his way, Feebas reflects it right back at him with a well-timed Mirror Coat (10 energy), doing EXACTLY enough damage to knock Slowpoke unconscious. What will Kaxtar's play be now!? The audience is going insane waiting to find out!


349.png

HP: 27
Energy: 55
Boosts/Drops:
Other: 2nd Degree Burn (BP of body attacks -3, 2 damage per action)

VS.

79.png

HP: KO
Energy: 0
Boosts/Drops:
Other: ....came back to bite him

Kax, your next poke please. Then BZ issues actions. Then Kax issues actions.
 
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