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Gerard vs Flora, 4v4 Doubles (subref: Venser)

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Rules:
Gerard said:
mid-battle evolution is prohibited
4v4 Doubles
1 Day DQ/3 Day Ref DQ
2 Recovers, 5 Chills

Arena: The Valley of the Dolls (yeah recycling fields :3)

A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably

*if the forest is disturbed with attacks that destroy it Ghost and Psyquic pokes will come out and hunt whoever destroyed their home
Flora said:
Switch=KO
Items=No
All abilities

Gerard's Team:
Gerard said:
Shelgon (Karma) {F}
Spr_5b_372_s.png

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat (DW): (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 100
Atk: 3
Def: 3 (-)
SpA: 3 (+)
SpD: 2
Spe: 50

EC: 4/9
MC: 7
DC: 3/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Dance
Dragon Pulse

Flamethrower
Brick Break
Dragon Claw

Nohface (Fantine) {F}
Nohface.png

Nature: Adamant (Special Attack reduced by *; Attack increased by *.)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:

Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Levitate (DW): (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: 3 (+)
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 10

EC: 4/6
MC: 3
DC: 2/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Will-o-Wisp
Thief
Shadow Claw

Duosion (Gavroche) {M}
578.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: 1 (-)
Def: 2
SpA: 6 (+)
SpD: 2
Spe: 30

EC: 4/9
MC: 6
DC: 3/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire (7)
Light Screen
Charm
Recover
Psyshock

Confuse Ray
Acid Armor
Trick

Calm Mind
Psychic
Shadow Ball

Togepi (Éponine) {F}
175.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(DW): (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Stats:

HP: 90
Atk: 0 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Psych Up
Nasty Plot
Morning Sun

Psychic
Flamethrower
Grass Knot

Flora's Team:
Flora said:
93.png

Haunter (Violet) (F)
Nature: Hasty (+Spe, -Def | +17% accuracy).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)

EC: 4/9
MC: 1
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch

Toxic
Venoshock
Thunderbolt
Shadow Ball
Explosion

Disable
Clear Smog
Perish Song

391.png

Monferno (Dahlia) (F)
Nature: Mild (+SpA, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 81

EC: 5/9
MC: 1
DC: 1/5

Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat

173.png


Cleffa (Fennel) (F)
Nature: Mild (+SpA, -Def)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Aromatherapy
Substitute

Flamethrower
Dig
Thunder Wave

Counter

315.png

Roselia (Marigold) (F)
Nature: Modest (+SpA, -Atk).

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65

EC: 6/9
MC: 0
DC: 1/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes

Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance
Substitute

Extrasensory
Sleep Powder
Leaf Storm

Gerard sends out his mons, Flora sends out and acts, Gerard acts, etc.
 
Oof, that Karma is going to be a toughie for my team!

Go Dahlia the Monferno and Violet the Haunter!
391.png
93.png

Alright, this is going to be pretty much beat one guy up at a time while fending for yourself. I don't even think you girls are even good double partners, but oh well, we need counters!

Dahlia, begin by Taunting Éponine since we don't want to be distracted by annoying support moves! This does mean you're open to attacks however... so Violet, I want you to try to Hypnotize Karma as fast as possible, as soon as possible. You have a Speed boosting nature and you will always move first outside of the foe's priority moves, so you have nothing to fear. 77% accuracy is wonderful.

However, Violet, if you fail to Hypnotize Karma at the first action, try it again at the second action! Karma must fall asleep! Dahlia, you should focus on that dangerous Karma next time around! Show her you mean business with a smashing Close Combat! Violet, if you didn't need to use Hypnosis this action, give Karma a nice doze of 100% Toxic!

Here's the last set of orders girls! Dahlia, keep pummeling Karma with Close Combat! Violet, show Karma your nasty Venoshock! That should wrap things up.

Éponine's Psychic may hurt, but we can hold that thought out until we eliminate Karma!

Dahlia: Taunt Éponine - Close Combat Karma - Close Combat Karma
Violet: Hypnosis Karma - Toxic Karma/Hypnosis Karma if distracted or missed - Venoshock Karma
 
OK, this is gonna be hard, Éponine since you can't use your amzing support for at least 2 rounds (you will get magic coat pretty soon) we're gonna have to actually use your mighty streanght, first use your Psyquic power against that ugly ghost, don't be afraid is not like he can harm you with his spooky attacks, then Karma will try to use avoid being put to sleep, just don't look directly at him, if the hypnosis fails use Dragon Claw on Violet

Then you'll use AncientPower against the ugly monkey that insulted you in the previous round so you coudn't use you full powers so you're gonna try to hurt him (and since you're on it you still have the 20% chance to increase all you stats), then Karma which should be sleep by now will have a nice dream (if you're awake use another Dragon Claw against Violet)

Use another Psyquic but now against Dahlia to make sure hi pays for the damage he has done to my little Karma, if you manage to get the reduction in SpD it would be awesome, Karma might be still sleep, but if he regains consciousness then use a big Hydro Pump agains Dahlia, that b*tch has to pay for all the damage he has done to you in this round

Éponine: Psyquic (Violet) - AncientPower (Dahlia) - Psyquic (Dahlia)
Karma: Dragon Claw (Violet) - Dragon Claw (Violet) - Hydro Pump (Dahlia)
 
Before Round 1:
Eponine the Togepi [Gerard]
175.png

HP: 90
Energy: 100
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: None
Status Conditions: None

Karma the Shelgon [Gerard]
Spr_5b_372_s.png

HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3
SDef: Rank 2
Speed: 50
Boosts/Drops: None
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: None
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

Two battlers, one an experienced veteran, another a newcomer to the battling scene, met at the Valley of the Dolls for their duel. Flora chose her Haunter and Monferno; Gerard, Togepi and Shelgon. Haunter certainly proved its worth by keeping the Shelgon from being effective, and dealt some damage to it as well. However, it took some serious damage, mostly from Togepi. Togepi managed to deal some damage to Monferno with its Ancientpower. Finally, Monferno dealt an all-out assault, with its two Close Combats inflicting serious damage on Karma. Why it didn't put serious dents in Togepi, this referee can only wonder...

After Round 1:
Eponine the Togepi [Gerard]
175.png

HP: 90
Energy: 82
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

Karma the Shelgon [Gerard]
Spr_5b_372_s.png

HP: 57
Energy: 95
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3
SDef: Rank 2
Speed: 50
Boosts/Drops: None
Status Conditions: Light Sleep

Dahlia the Monferno [Flora]
391.png

HP: 75
Energy: 72
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (4 Actions)], [-1 Def, -1 SDef (5 Actions)]
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 61
Energy: 68
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

- Violet uses Hypnosis on Karma (miss). 10 Energy
- Dahlia uses Taunt on Eponine (hit). 10 Energy, Eponine Taunted
- Karma uses Dragon Claw on Violet (hit). 14 DMG, 5 Energy
- Eponine uses Psychic on Violet (hit). 16 DMG, 7 Energy
- Violet uses Hypnosis on Karma (hit). 14 Energy, Intense Sleep inflicted on Karma
- Dahlia uses Close Combat on Karma (hit). 15 DMG, 7 Energy, Def/SDef -1 (6 Actions)
- Karma is dozing...
- Eponine uses Ancientpower on Dahlia (hit). 9 DMG, 4 Energy
- Violet uses Venoshock on Karma (hit). 13 DMG, 8 Energy
- Dahlia uses Close Combat on Karma (hit). 15 DMG, 11 Energy, Def/SDef -1 (6 Actions)
- Karma is dozing...
- Eponine uses Psychic on Dahlia (hit). 16 DMG, 7 Energy
 
Little mistake, Dahlia should have 75 HP and Vilolet 60 HP...

Ok, Karma, you will remain sleep a little bit more, so rest while you can, you still have a fierce battle ahead of you, Eponine, you on the other hand should remain active, use another Psyquic against Dahlia that should make her easier to deal with

Karma, now the action begins, you're fresh and you'r attacks are really gonna hurt againt that tired ghost, you better attack him while you can with another one of your powerful Dragon Claws, make sure you son't directly at his eyes and everything will be fine, Epo, you really want to eliminate that monkey, use another AncienPower, if we're lucky we'll get a powerful bonus

Finish the turn with a powerful Hydro Pump, but now instead use it to hit Dahlia, she's weak and i'm sure you can finish her, Eponine will continue to use another Psyquic against that monkey, nothing should stop you from eliminating her now

Éponine: Psyquic (Dahlia) - AncientPower (Dahlia) - Psyquic (Dahlia)
Karma: Dragon Claw (Violet) - Dragon Claw (Violet) -
Dragon Claw (Dahlia)

PS: remember all of the secondary effects are doubled with togepi (ancientpower, psyquic, flamethrower, etc...)
 
^ agreeing with the correction.

Okay, let's start with Violet. Looks like he's falling for our little trap! Begin by Disabling any use of Psychic from Éponine! This should leave him rather harmless for the round! Afterward, start putting some damage on that pitiful Karma with a Shadow Ball! Wrap up by plaguing Éponine with a healthy doze of Toxic!

For you Dahlia, it's rather simple. To stop the Close Combat chain, give Karma a nice, fancy Acrobatics, then beat that shell up with another Close Combat! For the last action, I want you to wait to get hit by that Dragon Claw aimed at you and Counter the attack (negative priority). That should wrap things up quite nicely!

Violet: Disable (Éponine's Psychic) - Shadow Ball (Karma) - Toxic (Éponine)
Dahlia: Acrobatics (Karma) - Close Combat (Karma) - Counter (Karma)

EDITING: I need a sub. If Karma faints somehow, Dahlia uses Close Combat (
Éponine) for the last action.
 
OoC: My sincerest apologies for being so late; several factors, not the least of which being the loss of Internet access, coincided over the past couple of days and choked off my activity. I assure you, it will not happen again.

Before Round 2:
Eponine the Togepi [Gerard]
175.png

HP: 90
Energy: 82
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

Karma the Shelgon [Gerard]
Spr_5b_372_s.png

HP: 57
Energy: 95
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3
SDef: Rank 2
Speed: 50
Boosts/Drops: None
Status Conditions: Light Sleep

Dahlia the Monferno [Flora]
391.png

HP: 75
Energy: 72
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (4 Actions)], [-1 Def, -1 SDef (5 Actions)]
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 61
Energy: 68
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

Round 2 was certainly more of a slugfest than the first. Surprisingly enough, even though more damage was dealt, only half of the moves executed were direct attacks. Gerard's plays were all offensive, but Flora's plays were designed to minimize damage sustained and knock out Karma... and it certinaly worked. However, Eponine looks to be a threatening foe: It's at full HP and has +1 in every stat due to a lucky Ancientpower. Will it prove to be a driving force throughout the rest of the battle?

After Round 2:
Eponine the Togepi [Gerard]
175.png

HP: 89
Energy: 82
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (4 Actions)
Status Conditions: Psychic Disabled (3 Actions), Badly Poisoned (To deal 2 DMG per Action)

Karma the Shelgon [Gerard]
Spr_5b_372_s.png

HP: KO
Energy: KO
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3
SDef: Rank 2
Speed: 50
Boosts/Drops: KO
Status Conditions: KO

Dahlia the Monferno [Flora]
391.png

HP: 56
Energy: 44
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (1 Action)], [-1 Def, -1 SDef (2 Actions)], [-1 Def, -1 SDef (4 Actions)]
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 47
Energy: 51
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

- Violet uses Disable on Eponine (hit). 6 Energy, Psychic Disabled for 6 actions
- Dahlia uses Acrobatics on Karma (hit). 11 DMG, 7 Energy
- Karma is dozing...
- Eponine cannot act due to Disable!
- Violet uses Shadow Ball on Karma (hit). 14 DMG, 5 Energy
- Dahlia uses Close Combat on Karma (hit). 15 DMG, 7 Energy, -1 Def/SDef (6 Actions)
- Karma uses Dragon Claw on Violet (hit). 14 DMG, 5 Energy
- Eponine uses Ancientpower on Dahlia (hit, boost). 8 DMG, 4 Energy, +1 Atk/Def/SAtk/SDef/Speed (6 Actions)
- Violet uses Toxic on Eponine (hit). 6 Energy, Eponine Badly Poisoned
- Dahlia settles into a fighting stance... 5 Energy, Counter field prepared
- Karma uses Dragon Claw on Dahlia (hit). 19 DMG, 9 Energy
- Eponine cannot act due to Disable! 1 Toxic DMG
- Dahlia Counters the physical damage from the action to Karma (hit). 27 DMG (KO), 9 Energy
 
Mmkay, thanks for updating Terrador!

This is going to be messy and incredibly painful, but let's hope for the best, girls!

Dahlia: Dig (evasive) - Unburrow and Overheat (Gavroche) or Close Combat (Eponine if Follow Me is used) - Overheat (Gavroche)
Violet: Shadow Ball (Gavroche)/Venoshock (Eponine if Follow Me is used) - Explosion
 
Gavroche, you really need to protect yourself for the upcoming rounds, so use Reflect, you should protect eponine, those CC will be less treathening, Epononie, make sure to encore that shadow ball, this might seem weird but you'll see what gonna happen

then use follow me to get that shadow ball to hit you instead of gavroche, and those CC will be less treathening now, meanwhile, Gav. will then use Psyquic againt Violet, that should be enough to remove more than half his health so she's gonna be less treathening

Next turn, Epo, you'll use Follow Me again, CC will hurt but at least by now Violet will be dead by our second Psyquic, and Dahlia's defenses will be crap

Éponine: Encore (Violet) - Follow Me (Both) - Follow Me (Both)
Gavroche: Reflect (...) - Psyquic (Violet) - Psyquic (Violet)
 
Before Round 3:
Eponine the Togepi
[Gerard]
175.png

HP: 89
Energy: 82
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (4 Actions)
Status Conditions: Psychic Disabled (3 Actions), Badly Poisoned (To deal 2 DMG per Action)

Gavroche [Gerard]
578.png

HP: 100
Energy: 100
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: None
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 56
Energy: 44
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (1 Action)], [-1 Def, -1 SDef (2 Actions)], [-1 Def, -1 SDef (4 Actions)]
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 47
Energy: 51
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

Flavor is for people who are able to stay awake. Sorry for being a few hours past DQ time, and I promise that I'll be more prompt next round.

After Round 3:
Eponine the Togepi
[Gerard]
175.png

HP: 34
Energy: 61
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (1 Actions)], Reflect (3 Actions)
Status Conditions: Badly Poisoned (To deal 3 DMG per Action)

Gavroche the Duosion [Gerard]
578.png

HP: 65
Energy: 87
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: -1 SDef, Reflect (3 Actions)
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 4
Energy: 25
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (1 Actions)], [-1 Def, -1 SDef (4 Actions)], -1 SDef, -2 SAtk
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: KO
Energy: KO
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: KO
Status Conditions: KO
 
Same here. Did the Psychic really do 47 damage to Haunter? I'd think it'd be 2 hits, not 1. So Monferno should keep 56 HP.
 
The thing is that Haunter used Explosion, because Encore (a Normal-Type move) doesn't hit Haunter (a Ghost/Normal-type Pokemon); therefore, the Gavroche's final Psychic was redirected to Dahlia automatically. That, and the Explosion did a hefty amount to Dahlia. Hence her heavy HP loss this round. Sorry I didn't document or flavor it properly; I could barely stay awake. There were also a couple of SDef drops and a brace of crits; it was a crazy round.
 
I'm sorry but i'm pretty sure encore hits ghost type pokes since it's not an Attacking or Status move (just like Entrainment (Normal Type Move) can be used vs Chandelure (Ghosth type poke), the same with Helping Hand and Mean Look/Block)

This would have done Shadow Ball to be used against Eponine and Gavroche 2HKOing Violet
 
Well... shit. I'm going to have to entirely re-ref that round, then. UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH I SHOULD KNOW THIS SHIT BY NOW I'VE BEEN PLAYING POKEMON FOR MORE THAN A DECADE RASDFASDFASDFASDFASDF.

I'm going to re-ref this fairly early tomorrow (read: about 20 hrs from this post tops).
 
Before Round 3:
Eponine the Togepi
[Gerard]
175.png

HP: 89
Energy: 82
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (4 Actions)
Status Conditions: Psychic Disabled (3 Actions), Badly Poisoned (To deal 2 DMG per Action)

Gavroche [Gerard]
578.png

HP: 100
Energy: 100
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: None
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 56
Energy: 44
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (1 Action)], [-1 Def, -1 SDef (2 Actions)], [-1 Def, -1 SDef (4 Actions)]
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: 47
Energy: 51
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: +17% Acc
Status Conditions: None

Second time's the charm, I suppose. It was still a vicious round - with Violet out of comission, will Flora be able to snag the win?

After Round 3:
Eponine the Togepi
[Gerard]
175.png

HP: 43
Energy: 61
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (2 Actions)], Reflect (4 Actions)
Status Conditions: Psychic Disabled (1 Actions), Badly Poisoned (To deal 2 DMG per Action)

Gavroche the Duosion [Gerard]
578.png

HP: 79
Energy: 77
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: Reflect (4 Actions)
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 56
Energy: 25
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (2 Actions)], [-1 Def, -1 SDef (5 Actions)], -2 SAtk
Status Conditions: None

Violet the Haunter [Flora]
93.png

HP: KO
Energy: KO
Atk: Rank 2
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 110
Boosts/Drops: KO
Status Conditions: KO

Finally doin' it rite.
 
There we go. Thanks for bearing with us, Terrador!

Letting Marigold get some spotlight.

315.png
 
Ok we really need to finish that little flower, but first is first, Gavroche, you'll use Psysock against Dahlia, the Psyquic against her again, and another Psysock if the monkey is not down, if not use Psyquic against Marigold

For you Eponone, you'll use Flamethrower against Mari, then Psyquic against that Dahlia to finish her off, continue with another flamethower vs roselia afterwards

Éponine: Flamethrower (Marigold
) - Psyquic (Dahlia) - Flamethrower (Marigold)
* Use Encore if Mari uses Sleep Powder
Gavroche: Psyshock (Dahlia) - Psyquic (Dahlia) - Psyquic (Dahlia)
* If Dahlia use Dig evasively, then attack Mari, the same if she goes down
 
I wonder if I can twist those words into something bad...

Dahlia, you're still full of yumminess. Taunt Eponine as fast as possible! Then, I guess you can just chill for a bit. End with a wild Close Combat bashed onto Eponine.

Marigold, with Eponine Taunted, you don't have to worry about being Encored. Sleep Powder Gavroche. If it misses, use it again on the second action. Afterward, help take down Eponine with your Venoshocks, but if she's down, attack Gavroche with Shadow Balls!

Dahlia: Taunt (Eponine) - Chill - Close Combat (Eponine)

Marigold: Sleep Powder (Gavroche) - Venoshock (Eponine) - Venoshock (Eponine)
Sub Sleep Powder
(Gavroche) over Action 2's Venoshock if it missed (CHANCE SUBSTITUTION)
Sub Shadow Ball (Gavroche) over Venoshock if Eponine is KOed (KO SUBSTITUTION)


(i've just learned from RD that you can have 1 of each; there's an attack substitution too but i don't see the need for it)
 
I've been really horrible about updating. If you want a subref, go right ahead - I don't mind at all.

Before Round 4:
Eponine the Togepi
[Gerard]
175.png

HP: 43
Energy: 61
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: [+1 Atk, +1 Def, +1 SAtk, +1 SDef, +1 Speed (2 Actions)], Reflect (4 Actions)
Status Conditions: Psychic Disabled (1 Actions), Badly Poisoned (To deal 3 DMG per Action)

Gavroche the Duosion [Gerard]
578.png

HP: 79
Energy: 77
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: Reflect (4 Actions)
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: 56
Energy: 25
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: [-1 Def, -1 SDef (2 Actions)], [-1 Def, -1 SDef (5 Actions)], -2 SAtk
Status Conditions: None


Marigold the Roselia [Flora]
315.png

HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 2
SAtk: Rank 5
SDef: Rank 3
Speed: 65
Boosts/Drops: None
Status Conditions: None

This is now a Spiderman thread. With only 2 Pokemon remaining, how will the battle pan out? Tune in next time to find out! (Also, 3-turn sleep = win)

After Round 4:
Eponine the Togepi
[Gerard]
175.png

HP: KO
Energy: KO
Atk: Rank 0
Def: Rank 3
SAtk: Rank 3
SDef: Rank 3
Speed: 20
Boosts/Drops: KO
Status Conditions: KO

Gavroche the Duosion [Gerard]
578.png

HP: 79
Energy: 64
Atk: Rank 1
Def: Rank 2
SAtk: Rank 6
SDef: Rank 2
Speed: 30
Boosts/Drops: Reflect (1 Action)
Status Conditions: None

Dahlia the Monferno [Flora]
391.png

HP: KO
Energy: KO
Atk: Rank 3
Def: Rank 1
SAtk: Rank 4
SDef: Rank 2
Speed: 81
Boosts/Drops: KO
Status Conditions: KO


Marigold the Roselia [Flora]
315.png


HP: 65
Energy: 71
Atk: Rank 1
Def: Rank 2
SAtk: Rank 5
SDef: Rank 3
Speed: 65
Boosts/Drops: None
Status Conditions: None
 
I'd like to know what happened if possible. If Duosion received a 3 action sleep, then it would only be Togepi who can be on the offensive. How did it both do 25 damage to Roselia AND do 56 damage to Monferno?

Hmm well, the Roselia part is the most understandable now that I think about it, but 1 Psychic from Togepi can't do 56 damage to Monferno.

I'm also fine with no flavor in the reffing, just calcs laid out please.
 
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