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Battle Subway Challenge: Its_A_Random

Flora

Yep, that tasted purple!
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This is the Subway Challenge thread for Its_A_Random.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

I'd like to challenge the Battle Subway!

Mode:
Singles

Chosen Abilities:
Megawhal: Storm Drain
Utilitand: Vital Spirit
Shockish: Static

Chosen Items:
Megawhal: Cheri Berry
Utilitand: Cheri Berry
Shockish: Aspear Berry

coloshale3.png

Colosshale Megawhal (M)
Nature: Adamant

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85

EC: 4/6
MC: 2
DC: 1/5

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fire Fang
Thunder Fang
Sucker Punch

Earthquake
Rock Slide
U-Turn
---
breezi.png

Breezi Utilitand (M)
Nature: Hardy

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 3/6
MC: 2
DC: 1/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Stealth Rock
Spikes
Earth Power

Acrobatics
U-Turn
Sludge Bomb
---
618.png

Stunfisk Shockish (M)
Nature: Relaxed

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)

EC: N/A
MC: 0
DC: 3/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge
Thunderbolt
Bounce

Earth Power
Yawn
Pain Split

Sludge Bomb
Scald
Stone Edge
Battle 1:
AromaLady.png

Lass Lauren wants to fight!
Spr_BW_Lass.png

"Mini-skirts are the best!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
9/40

Pokemon:
523.png

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge


Turn Order:


Its_A_Random sends out the first Pokemon in his challenge list.
Lass Lauren sends out her Pokemon and issues actions.
Its_A_Random Dragon issues actions.
 
Spr_BW_Lass.png

"What is that Pokemon? I've never heard of it before. Is it a hack? Well, my Zebstrika can beat any hack!"

RNG roll for ability:
2/3

"Zebstrika, let's go with Motor Drive for today!"
523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem

"Okay Zebstrika, remember the rules! Charge up and ATTACK!"

Charge - Wild Charge - Spark
 

"Alright, let's ROCK this train & put the spark out on this electrified zebra!"

Earthquake > Mud Shot in an attempt to cancel out Wild Charge > Earthquake
 
(NOTE: Battle Subway almost strictly follows in-game rules. And as a note, I didn't activate the Electric Gem.)
523.png

Zebstrika (F)
HP: 100
EN: 100
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (5)
STAT: N/A
OTHR: N/A
coloshale3.png

Megawhal (M)
HP: 100
EN: 100
SPE: 85
NATR: Adamant
ABIL: Storm Drain
ITEM: Cheri Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Zebstrika used Charge!
Zebstrika charged up! (+1 SpD | +3 to Electric-type attack's Base Attack Power)
-7 energy
Megawhal used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 82/1000 (No)
(10+0) x 1.5 = 15 damage
-7 energy

Action 2:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 47/1000 (Yes)
(9+3+3+3+4.5) x 1.5 = 33.75 ~ 34 damage
A critical hit!
Zebstrika took 9 damage in recoil!
-6 energy
Megawhal used Mud Shot!
RNG Roll (To-Hit) [<=950 Yes]: 546/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 758/1000 (No)
(6-1.5) x 1.5 = 6.75 ~ 7 damage
Zebstrika's Speed was slightly lowered!
-4 energy

Action 3:

Megawhal used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 82/1000 (No)
(10+0) x 1.5 = 15 damage
-7 energy
Zebstrika used Spark!
RNG Roll (To-Crit) [<=63 Yes]: 851/1000 (No)
RNG Roll (To-Paralyze) [<=300 Yes]: 614/1000 (No)
(7+3+3+4.5) x 1.5 = 26.25 ~ 26 damage
-4 energy
523.png

Zebstrika (F)
HP: 54
EN: 83
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (5)
STAT: -1 Spe, +1 SpD
OTHR: Charge (3 more actions)
coloshale3.png

Megawhal (M)
HP: 40
EN: 82
SPE: 85
NATR: Adamant
ABIL: Storm Drain
ITEM: Cheri Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Its_A_Random issues actions.
Lass Lauren issues actions.
REFEREE
 

"Ack, that went well...If we're not careful, this challenge can be over in the blink of an eye...At least we're faster now..."
Mud Bomb > Earthquake > Mud Bomb
 
Spr_BW_Lass.png

"You should wear a skirt too! Maybe you won't lose!"

Wild Charge - Spark - Wild Charge
 
523.png

Zebstrika (F)
HP: 54
EN: 83
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (5)
STAT: -1 Spe, +1 SpD
OTHR: Charge (3 more actions)
coloshale3.png

Megawhal (M)
HP: 40
EN: 82
SPE: 85
NATR: Adamant
ABIL: Storm Drain
ITEM: Cheri Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Megawhal used Mud Bomb!
RNG Roll (To-Hit) [<=850 Yes]: 310/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 853/1000 (No)
RNG Roll (To-Lower Accuracy) [<=300 Yes]: 701/1000 (No)
(7-3) x 1.5 = 6 damage
-6 energy
Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 124/1000 (No)
(9+3+3+4.5) x 1.5 = 29.25 ~ 29 damage
Zebstrika took 7 damage in recoil!
-6 energy

Action 1:

Megawhal used Earthquake!
RNG Roll (To-Crit) [<=63 Yes]: 547/1000 (No)
(10+0) x 1.5 = 15 damage
-7 energy
Zebstrika used Spark!
RNG Roll (To-Crit) [<=63 Yes]: 241/1000 (No)
RNG Roll (To-Paralyze) [<=300 Yes]: 722/1000 (No)
(7+3+3+4.5) x 1.5 = 26.25 ~ 26 damage
-4 energy
Megawhal fainted!
523.png

Zebstrika (F)
HP: 26
EN: 73
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (5)
STAT:
OTHR:
coloshale3.png

Megawhal (M)
HP: 0
EN: 0
SPE: 85
NATR: Adamant
ABIL: Storm Drain
ITEM: Cheri Berry (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Results:

Its_A_Random defeated.
Challenge ended.

-----------------

Spr_BW_Lass.png

"Skirts are the best!"

-----------------

Rewards:

Final Streak: 0
Continuable: No

Its_A_Random:
Megawhal:
1 DC, 2 MC, 1 EC

Flora:
2+(2) BT
 
Well, that went well...

Oh well, time to claim, & hopefully, next time I challenge the subway, I won't get a match-up like this...X_X
 
Its_A_Random is back & he wants to fight the Subway again, hoping to go far unlike last time!

Format: Singles
Thread: Thread

Abilities:
Garchomp: Sand Veil
Colossoil: Guts
Camerupt: Solid Rock
Items:
Garchomp: Custsap Berry
Colossoil: Custsap Berry
Camerupt: Custsap Berry
Pokemon:
445.png

Garchomp Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Crunch

Outrage
Body Slam
Iron Head

Earthquake
Dragon Claw
Hone Claws
Shadow Claw
Rock Slide
Brick Break
frontnormal-mcolossoil.png

Colossoil Megawhal (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dark Pulse
Dig
Crunch
Muddy Water
Peck
Horn Attack
Bite
Body Slam
Magnitude
Bounce
Megahorn

Fire Fang
Thunder Fang
Sucker Punch

Earthquake
Rock Slide
U-Turn
323.png

Camerupt Tormeldon (M)
Nature: Quiet

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earth Power
Earthquake
Rock Slide

Ancientpower
Heat Wave
Mud Bomb

Sandstorm
Flamethrower
Protect
Will-O-Wisp

Stealth Rock


Battle One:
Hiker_GenIII_Sprite.png

Hiker George would like to battle!

"I've hiked this entire line!"

Format: 1v1 Singles
RNG Adjust: 0%
RNG roll for Pokemon:
15/40


552.png

Krokorok (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item:
Muscle Band

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 74

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Fire Fang

Hone Claws
Roar
Taunt
Earthquake
Dig
Brick Break
Sandstorm
Low Sweep
Embargo
Shadow Claw
Payback
Stone Edge
Bulldoze
Rock Slide

Turn Order:

Its_A_Random sends out the first Pokemon in his challenge list.
Hiker George sends out his Pokemon and issues actions.
Its_A_Random issues actions.
 
Hiker_GenIII_Sprite.png

"A fine foe from the desert."

RNG roll for ability:
3/3

"Krokorok, unleash your rage!!"
552.png

Krokork (M)
Ability: Anger Point
Item: Muscle Band

"Okay Krokorok, time to play dirty!"

Earthquake-Sand Attack-Earthquake
 
552.png

Krokorok (M)
HP: 90
EN: 100
SPE: 74
NATR: Adamant
ABIL: Anger Point
ITEM: Muscle Band
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 110
EN: 100
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Garchomp used Sandstorm!
A sandstorm picked up! (5 rounds)
-10 energy
Krokorok used Earthquake!
RNG Roll (To-Hit) [<=12 Yes]: 12/16 (Yes)
(To-Crit) [<=1 Yes]: 5/16 (No)
(10+3+1+1.5) x 1 = 16 damage
-6 energy

Action 2:

Garchomp used Brick Break!
RNG Roll (To-Crit) [<=1 Yes]: 11/16 (No)
(8+6) x 1 = 14 damage
-6 energy
Krokorok used Sand Attack!
RNG Roll (To-Hit) [<=12 Yes]: 14/16 (No)
Krokorok's attack missed!
-5 energy

Action 3:

Garchomp used Earthquake!
RNG Roll (To-Crit) [<=1 Yes]: 8/16 (No)
(10+3+6) x 1 = 19 damage
-6 energy
Krokorok used Earthquake!
RNG Roll (To-Hit) [<=12 Yes] 13 (No)
Krokorok's attack missed!
-6 energy

552.png

Krokorok (M)
HP: 57
EN: 83
SPE: 74
NATR: Adamant
ABIL: Anger Point
ITEM: Muscle Band
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 94
EN: 78
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: +1 Eva
OTHR: N/A

Arena: Sandstorm, 4 rounds
 
552.png

Krokorok (M)
HP: 57
EN: 83
SPE: 74
NATR: Adamant
ABIL: Anger Point
ITEM: Muscle Band
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 94
EN: 78
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: +1 Eva
OTHR: N/A

Arena: Sandstorm, 4 rounds

Action 1:

Garchomp used Earthquake!

RNG Roll (To-Crit) [<=1 Yes]: 3/16 (No)
(10+3+6) x 1 = 19 damage
-10 energy
Krokorok used Counter!
RNG Roll (To-Hit) [<=8 Yes]: 7/10 (Yes)
(19) x 1.5 = 28.5 ~29 damage
-16 energy

Action 2:

Garchomp used Earthquake!
RNG Roll (To-Crit) [<=1 Yes]: 15/16 (No)
(10+3+6) x 1 = 19 damage
-14 energy
Krokorok used Hone Claws!
Krokorok's attack rose! Krokorok's accuracy rose!
-6 energy

Action 3:

Garchomp used Outrage!
RNG Roll (To-Crit) [<=1 Yes]: 4/16 (No)
(12+3+6) x 1 = 21 damage
-8 energy
Krokorok fainted!
552.png

Krokorok (M)
HP: KO
EN: KO
SPE: 74
NATR: Adamant
ABIL: Anger Point
ITEM: Muscle Band
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 85
EN: 46
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: +1 Eva
OTHR: N/A


Results:
Hiker_GenIII_Sprite.png

"Left in the dust..."
Hiker George defeated!
It's a Random advances to the next battle!

Order:
It's a Random's Pokemon is healed and he may cheer or comment.
Next opponent is selected, and the battle commences.
 
Battle Two:
psychic-female.png

Psychic Diana would like to battle!

"The end is near."

Format: 1v1 Singles
RNG Adjust: 0%
RNG roll for Pokemon:
25/40
559.png

Scraggy (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Shed Skin

Item:
Rocky Helmet

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Counter
Fire Punch
Ice Punch

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl

RNG roll for ability: 3/3

"Be intimidated!"

559.png

Scraggy (F)
Ability: Intimidate
Item: Rugged Helmet

"Show him the cold nature of destruction!"

Ice Punch~Dragon Tail~Ice Punch

If he ever uses Brick Break, replace that action with Counter.
 
559.png


Scraggy (F)
HP: 90
EN: 100
SPE: 48
NATR: Careful
ABIL: Intimidate
ITEM: Rugged Helmet
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 110
EN: 100
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: N/A
OTHR: N/A

Arena: No alterations

Scraggy's Intimidate lowers Garchomps attack!
Action 1:

Garchomp used Sandstorm!

Garchomp stirred up a Sandstorm
-10 energy
Scraggy used Ice Punch!
RNG Roll (To-Hit) [<=8 Yes]: 1/10 (Yes)
RNG Roll (To-Freeze) [<=1 Yes]: 5/10 No
(8) x 2.25 = 18 ~damage
-6 energy

Scraggy was hurt by sandstorm! (2 Damage)

Action 2:

Garchomp used Earthquake!
RNG Roll (To-Crit) [<=1 Yes]: 10/16 (No)
[(10+3+4.5) x 1] -1.75= 15.75~ 16 damage
-6 energy
Scraggy used Dragon Tail!
RNG Roll (To-Hit) [<=7 Yes] 5/10 Yes
RNG Roll (To-Crit) [<=1 Yes] 10/16 No
(6) x 1.5 = 9 damage
Garchomp's stats were reset
-5 energy

Scraggy is hurt by Sandstorm! (2 damage)

Action 3:

Garchomp used Earthquake!
RNG Roll (To-Crit) [<=1 Yes]: 14/16 (No)
[(10+3+4.5) x 1] = 17.5~ 18 damage
-10 energy
Scraggy used Ice Punch!
RNG Roll (To-Hit) [<=8 Yes] 6/10 Yes
RNG Roll (To-Crit) [<=1 Yes] 16/16 No
RNG Roll (To-Freeze) [<=1 Yes] 2/10 No
(8) x 2.25 = 18 damage
-6 energy

Scraggy is hurt by Sandstorm! (2 damage)

559.png

Scraggy (F)
HP: 50
EN: 83
SPE: 48
NATR: Careful
ABIL: Intimidate
ITEM: Rugged Helmet
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 65
EN: 74
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: +20% Eva
OTHR: N/A
 

"I predict more BSHAX moans...Se, I'm Psychic! I make predictions with 99.9% Accuracy!"
Brick Break > Earthquake > Outrage
 
559.png

Scraggy (F)
HP: 50
EN: 83
SPE: 48
NATR: Careful
ABIL: Intimidate
ITEM: Rugged Helmet
STAT: N/A
OTHR: N/A
445.png

Garchomp (M)
HP: 65
EN: 74
SPE: 102
NATR: Adamant
ABIL: Sand Veil
ITEM: Cutsap Berry
STAT: +20% Eva
OTHR: N/A

Garchomp used Brick Break!
RNG Roll (Crit): [<=1 Yes] 8/16 No
(8+4.5)*1.5 ~19 Damage
Scraggy's Rugged Helmet hurts Garchomp (5 damage)
-6 energy
Scraggy used Counter!
RNG Roll (To-Hit) [<=8 Yes]: 8/10 (Yes)
(19) x 1.5 = 28.5 ~29 damage
-15 energy

Scraggy was hurt by sandstorm! (2 Damage)

Action 2:

Garchomp used Earthquake!
RNG Roll (To-Crit) [<=1 Yes]: 11/16 (No)
[(10+3+4.5) x 1] = 17.5~ 18 damage
-6 energy
Scraggy used Counter!
RNG Roll (To-Hit) [<=8 Yes] 8/10 Yes
(18) x 1.5 = 27 damage
-18 energy

Scraggy is hurt by Sandstorm! (2 damage)

Action 3:

Garchomp used Outrage!
RNG Roll (To-Crit) [<=1 Yes]: 6/16 (No)
[(12+3+4.5) x 1] = 19.5~ 20 damage
Garchomp is hurt by Rugged Helmet (2 damage)!
-7 energy
Scraggy Fainted!
Garchomp Fainted (Recoil)!

Trainer's It's a Random and Psychic Diana tied!

psychic-female.png

"The end is here."


Results:
It's a Random tied Psychic Diana.
Challenge ended.

Rewards:

Final Streak:
1
Continuable: No

Its_A_Random:
1 BP
Garchomp:
2 DC, 4 MC, 2 EC

Rediamond:
4+(2) BT
 
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