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pimpgangster vs Blazekinmaster-Zeo!

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Flora

Yep, that tasted purple!
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Open Challenge
1v1 Singles
DQ 1 Day
Unevolved mons only
0 Recovery/ 2 Chills
Indigo Plateau (all moves/weathers allowed)

Accepted

Switch= KO
Items none
Abilities=1

449.png


Hippopotas [noBINGO] (Female)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Stream (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

Ability 2: Sand Force (DW) (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Body Slam (*)
Stockpile (*)

Earthquake (*)
Roar (*)
Toxic (*)

255.png

Torchic* Blazer (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45

EC:2/9
MC:1
DC:1/5

Attacks:
Level Up Moves
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*

Egg Moves
Baton Pass*
Crush Claw*
Flame Burst*


TM/HM Moves
Flame thrower*
Shadow Claw
Sword dance*
Will-o-Wisp*

207.png

Gligar* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats-
HP: 100
Atk: Rank 4 (+ Adamant)
Def: Rank 4
SpA: Rank 1(- Adamant)
SpD: Rank 3
Spe: 85
EC: 1/6
MC:1
DC:1/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*

k, blazekin sends out first mon, its ability, and actions, then pimp sends does actions!

I'll send out noBINGO with Sand Stream!
449.png

GL HF!
 
Ok noBINGO lets start by Stockpiling energy and then Toxicing that gligar. if that hits use Body Slam but if it doesn't just Yawn

Stockpile~Toxic~Body Slam/Yawn if Toxic misses
 
449.png

noBINGO (F)
HP: 100
Energy:
100
Boosts/Drops:
Others:

207.png

Winger (M)
HP: 100
Energy: 100
Boosts/Drops:
Others:


---------------------------------------------------------

Round 1

Winger begins the show by inflicting a big Earthquake that manages to deal decent damage noBINGO. She doesn't take notice as she Stockpiles up her belly. Winger continues his assault by attacking with a Night Slash followed by an Acrobatics, which manages big damage! While he was slashing, noBINGO somehow got some Toxic in his system! After that happened, noBINGO happily Body Slams Winger. This crushes the flyer so hard it... didn't paralyze!

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Calculations

Winger
A1: Earthquake 10 + 3 + (1.5) = 15 Damage/6 Energy
A2: Night Slash 7 + (1.5) - (1.5) = 7 Damage/5 Energy
1 toxic damage
A3: Acrobatics 11 + 3 + (1.5) - (1.5) = 14 Damage/6 Energy
1 toxic damage

noBingo
A1: Stockpile > 8 Energy
A2: Toxic > 7 Energy
A3: Body Slam > 9 - (1.5) = 8 Damage/7 Energy
449.png

noBINGO (F)
HP: 64
Energy:
78
Boosts/Drops:
Others:
Stockpile 1 (+1 Def/SpD, 1 more round)
207.png

Winger (M)
HP: 90
Energy: 83
Boosts/Drops:
Others:
Toxic (1 DPA, +1 each round)

pimp's actions!
 
While luck is still on our side Body Slam that curse. Then follow up with a Bite and then finish off with another Body Slam

Body Slam~Bite~Body Slam
 
449.png

noBINGO (F)
HP: 64
Energy:
78
Boosts/Drops:
Others:
Stockpile 1 (+1 Def/SpD, 1 more round)
207.png

Winger (M)
HP: 90
Energy: 83
Boosts/Drops:
Others:
Toxic (2 DPA, +1 each round)

---------------------------------------------------------

Round 2

To keep up his offensive pressence, Winger conjures another major Earthquake, which slams noBINGO's body for some crushing damage! Still, the earlier Stockpile sponges off a bit of the damage... allowing noBINGO to get ready for a BODY SLAM! This slams the airborne unit onto the ground under noBINGO's heavy pressure!

Winger is still one agile creature! He somehow slips through the weight of noBINGO and performs an Acrobatic attack! What a smashing blow! This leaves Winger a bit weary afterward... which is perfect for a Bite attack! There noBINGO munches down onto the flying creature with the might of a boar!

Still at it, Winger wraps up the round by fainting around noBINGO and attacking in silence. I saw nothing. noBINGO just shrugs off the weak attack and slams her body onto the annoying pest yet again! There still isn't any paralysis happening! Bad luck... or too much good luck on Winger's side?

Oh hey, I think noBINGO finally digested some of the stockpiled food! EWWW WHAT IS THAT COMIN-

Okay I'm not talking about it.

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Calculations

Winger
A1: Earthquake 10 + 3 + (1.5) - (1.5) = 13 Damage/6 Energy
2 toxic damage
A2: Acrobatics 11 + 3 + (1.5) - (1.5) = 14 Damage/6 Energy
2 toxic damage
A3: Faint Attack 7 + (1.5) - (1.5) = 7 Damage/4 Energy
2 toxic damage

noBingo
A1: Body Slam > 9 - (1.5) = 8 Damage/11 Energy (+4 energy cost from consecutive use last round)
A2: Bite > 6 - (1.5) = 5 Damage/4 Energy
A3: Body Slam > 9 - (1.5) = 8 Damage/7 Energy
449.png

noBINGO (F)
HP: 30
Energy:
56
Boosts/Drops:
Others:

207.png

Winger (M)
HP: 63
Energy: 67
Boosts/Drops:
Others:
Toxic (2 DPA, +1 each round)

Blazekin's actions! (sorry for the typo in the title, that's fixed)
 
449.png

noBINGO (F)
HP: 30
Energy:
56
Boosts/Drops:
Others:

207.png

Winger (M)
HP: 63
Energy: 67
Boosts/Drops:
Others:
Toxic (3 DPA, +1 each round)

---------------------------------------------------------

Round 3

Let's keep it coming!

At what appears to be the last round, Winger summons a traumatic Earthquake that slices through noBINGO indirectly! Look at the blood oozing out of the hippo! But still, she still has a little ray of hope! With blood covering her body, she slams Winger as hard as possible. All the blood squirting out of Winger indicates that this must have been a painful critical hit! It might have been noBINGO's though...

Winger steps out of noBINGO's reach and rushes right back at her with an Acrobatics! This cuts right through noBINGO's facing, creating a bloodpool surrounding her! She's really hurt! Is anyone here? Where's PETA? HEEEEEEEEEELP! Look at her! She's a mad hungry hungry hippo trying to Bite Winger! She does... and blood oozes out of her even more!

Due to Winger's pinsirs being pretty awesome at repelling the Bite attack, Winger's pretty much in good shape despite the poison oozing out of his body! It's not his end though - it's someone else's end. Winger snaps out of thinking and gets right into action! He flies over the bloody hippo and slashes with the power of night time through her backside, which then makes blood squirt everywhere!

As noBINGO splashes into her own blood, Winger flies on top and claim victory for the match! DING DING DING!

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(Technically, noBINGO fainted from the Acrobatics, but I just wanted to type more. ^_^)

Calculations

Winger
A1: Earthquake 10 + 3 + (1.5) = 15 Damage/6 Energy
2 toxic damage
A2: Acrobatics 11 + 3 + (1.5) = 16 Damage/6 Energy
2 toxic damage
A3: Faint Attack 7 + (1.5) = 9 Damage/4 Energy
2 toxic damage

noBingo
A1: Body Slam > 9 - (1.5) = 8 Damage/11 Energy (+4 energy cost from consecutive use last round)
A2: Bite > 6 - (1.5) = 5 Damage/4 Energy
A3: Body Slam > 9 - (1.5) = 8 Damage/7 Energy
449.png

noBINGO (F)
HP: 0
Energy:
0
Boosts/Drops:
Others:

207.png

Winger (M)
HP: 41
Energy: 51
Boosts/Drops:
Others:
Toxic (3 DPA, +1 each round)

eh, hippo needs ice fang sooner or later lol

Rewards!
pimpgangster > 2 Trainer Counters
- Winger > 1 KO Counter, 1 EC, 2 MCs, 1 DC

Blazekinmaster-Zeo > 2 Trainer Counters
- noBINGO > 1 EC, 2 MCs, 1 DC

Flora > 2 Ref Tokens
 
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