1v1 Singles
2 Day DQ
1 Recovery / 2 Chills
Arena: Mountain plateau covered in snow. Because we are on top of a mountain, there are high winds always in effect, boosting the power of flying moves by 2. The snow may be used for water, but it takes a little extra effort to melt the snow.
I'll take you up on this. It'll be my first battle, but hopefully my creativity will make up for my lack of experience
switch=KO
all abilities
no items
We just need a ref now.
Kaxtar, feeling ballsy, has brought with him only one pokemon.
Togekiss [Quartz] (Male)
Nature: Modest (Increase Special attack by 1, Decrease Attack by 1)
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
EC: 9/9
MC: 2
DC: 4/5
Hustle: (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Tailwind
Extrasensory
Morning Sun
Nasty Plot
Grass Knot
Toxic
Shadow Ball
Flamethrower
Litwik [Danse Macabre] (Male) (*)
Nature: Modest (+SpA,-Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (Innate):This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level up:
Ember*
Astonish*
Minimize*
Smog*
Fire Spin*
Confuse Ray*
Night Shade*
Will-O-Wisp*
Flame Burst*
Imprison*
Egg:
Acid Armor*
Clear Smog*
Heat Wave*
TM:
Will-O-Wisp*
Calm Mind*
Toxic*
[pimg]448[/pimg]
Gible [Bahamut] (*) (M)
Nature: Adamant (+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
EC: 0/9
MC: 0
DC: 0/5
Stats:
Gible
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 1
Spe: 42
Attacks:
Level Up:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Egg:
Outrage(*)
Rock Climb(*)
Iron Head(*)
TM:
Earthquake(*)
Roar(*)
Dig(*)
Gible [Bahamut] (*) (M)
Nature: Adamant (+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
EC: 0/9
MC: 0
DC: 0/5
Stats:
Gible
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 1
Spe: 42
Attacks:
Level Up:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Egg:
Outrage(*)
Rock Climb(*)
Iron Head(*)
TM:
Earthquake(*)
Roar(*)
Dig(*)
Breezi [Zephyr] (M) (*)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Make Friends(*)
Egg:
Earth Power(*)
Wish(*)
Disable(*)
TM:
Energy Ball (*)
Toxic(*)
Taunt(*)
I am auto-sending out Kaxtar's Togekiss. TravelLog, send out your pokemon and give orders. Then, Kaxtar gives orders and I ref and stuff.