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3v3 at the Obelisk Temple! Its_A_Random vs Solstice!

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Flora

Yep, that tasted purple!
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Open Challenge

3v3 Singles
3 Day DQ Time
Max 2 Recoveries, 5 Chills per Pokemon
Switch=OK (I want to play a Switch Enabled battle for once)
Arena: Obelisk Temple

Obelisk Temple is an Egyptian-esque Temple where a collection of Sarcophagus reside. The arena itself is a room made of man-made solid ground, which consists of endless bricks, the sort commonly used for Pyramids. It's 50x50 metres in length & width & 30m in height, & around the edges of the arena, there are endless sarcophagus that look harmless, however some are cursed. Whether you touch a harmless one or a cursed one comes down to chance...

  • 45% of the Sarcophagus are harmless & nothing happens.
  • 35% are cursed, & when touched, you'll wake up a wild Cofagrigus that will make your ability Mummy & they'll also use Hex on you at close range, which is unavoidable.
  • The other 20%? Those ones are also cursed, however, these ones open up & a wild Revenankh appears, which it will then proceed to grab the Pokemon that hit the sarcophagus, immobilising it until either it or the Pokemon it's holding is hit.
  • In addition, the arena is also inhabited by Yamask, touch them & they'll use Curse on you.
Luckily, there are no items in the centre of the arena to worry about, & since it's indoors, no weather may occur...

Summary: 50x50x30m dimensions, indoors, no weather, undiggable surface, cursed sarcophagus, & endless Yamask inhabit the arena.



Anyways, anyone want to battle on this rather complex arena? (I'd like it if the opponent & referee were active...)

I'll take you on Random.

Items-No
One Ability

I'm glad to ref new people every day. =D

562.png

Yamask Spiroffin (M)
Nature: Sassy

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)

EC: 0/9
MC: 0
DC: N/A

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Nasty Plot
Imprison
Heal Block
Energy Ball
Toxic
Psychic
breezi.png

Breezi Utilitand (M)
Nature: Hardy

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Stealth Rock
Spikes
Earth Power
Acrobatics
U-Turn
Sludge Bomb
529.png

Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 68

EC: 5/6
MC: 0
DC: 1/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Crush Claw
Skull Bash
Submission
Earthquake
Rock Slide
Aerial Ace
445.png

Garchomp Choragon (M)
Nature: Adamant

Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Body Slam
Iron Head
Earthquake
Dragon Claw
Hone Claws
Shadow Claw

133.png

Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
Type: Normal
Normal: Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (53x1.15)

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Yawn(*)
Detect(*)
Wish(*)
Shadow Ball(*)
Hidden Power Fire Power 6(*)
Substitute(*)

Larvesta.png

Larvesta(*) (F) (Equinox)
Nature: Mild (Special Attack increased by *, Defense reduced by *)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk:Rank 3
Def:Rank 1
SpA:Rank 3
SpD:Rank 2
Spe:60

EC: 5/6
MC: 1
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Flare Blitz
Morning Sun (*)
Zen Headbutt (*)
Endure (*)
Incinerate (*)
Solar Beam (*)
Sunny Day (*)

286.png

Breloom(*) (M) (Bushido)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70x1.15)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Technician(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore
Mach Punch
Seed Bomb (*)
Drain Punch (*)
Worry Seed (*)
Facade (*)
Double Team (*)
Safeguard (*)
Stone Edge

Heh, that Garchomp looks needed after all!

Okay, Random posts his first mon with its ability, then Solstice does the same except with orders. After that, Random orders!

If you're confused about switching, see Deck Knight's match with Darkamber!
 
"Alright, welcome to this temple Solstice, good luck for the match..."

"Anyways, there appear to be a lot of Yamask around, eh? Perfect...I send in Spiroffin to make his debut! Give our opponent a sign of things to come!"

Obvious ability is obvious, he can only have Mummy, so that's his ability!
 
Fellow the Eevee it's time to take the stage! Lead off with a Shadow Ball, then a Sand Attack, and finish with another Shadow Ball!
 
Hmmm...So he sends out an Eevee to try & get the type advantage...Thought as much.

Spiroffin, I want you to blend yourself in with the Yamask & make it difficult for Fellow to hit you, think of this as an effective Double Team, just make sure you don't make contact with any of the wild Yamask! Then I want you to follow the Yamask & make your way behind the confused Fellow. Then randomly pop out & use Psychic & send him into a Sarcophagus! The third action depends. If Fellow hits a Revenankh, give yourself a free Calm Mind, otherwise, use Psychic & slam him into another Sarcophagus!

Let's show this Eevee how we play.
 
562.png

Spiroffin (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Blend self with Yamask - Psychic Turtle into sarcophagus - Calm Mind/Psychic Turtle into sarcophagus

133.png

Fellow (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Shadow Ball - Sand-attack - Shadow Ball

---------------------------------------------------------

Round 1: Obelisk Temple... NSFW

AHHHHHHHH MUMMMMMIIIIIEEESSSSSS!!!! WHERES MY MOMMMMMMMYYYYYYYYY????

Okay, anyway, I'm here today to talk about porn. That's right! Porn! Oh wait, was that "porn" I said? I meant to say "corn" but I'm pretty sure you know what I mean.

Cornbob 1 is some ghostly thing called Spiroffin while Cornbob 2 is a cute little Fellow! You know what I'm thinking of. Let's pit them to a DEATHMATCH! I hope their friends don't jump in though...

Look how fast Cornbob 2 is! He's like... LIGHTNING! He's conjuring up a Shadow Ball filled with the ghostly presence of... Yamask in the area! Luckily, no other Yamask is in the way and Cornbob 1 is in a very... suspicious area of the arena... which is the top center! SWOOOSH! The Shadow Ball goes and smashes the slow ghost with his own ghostly taste! By then, it looks like Cornbob 1 is attempting to... slip in with the other Yamask? Hmm, well, seeing how dumb Cornbob 2 is - I mean like seriously, HE JUST ATTACKED AND DIDN'T SEE CORNBOB 1 MOVE OUT! - it's very possible that this will be very tricky for Cornbob 2!

Despite the odd circumstances, Cornbob 2 follows his trainer's orders like a true fox and kicks up a Sand-attack filled with horrifying sand that hits a random Yamask, mostly because he kinda forgot which one he was battling. This happens to be... the wrong one! DUN DUN DUN! Oh, yes, Cornbob 2 DID kick a Sand-attack... and it DOES have the word "attack" in it, but it really wasn't a touchy-touch. The Yamask just stares right back into Cornbob 2's scared eyes as if he's trying to hypnotize him. In reality, the Yamask is just scared! Suddenly, the room gets a bit chaotic... for Cornbob 2! Look at that, he's hovering in the air with pink jello surrounding him! Is this Psychic or WHAT? And WAAAM! Cornbob 2 is SLAAAAMED into a sarcophagus, cracking the seal and releasing the content of... absolutely nothing. Hey look, treasure! HAHAHA GOTCHA

Wait, I'm serious! There is treasure in one of the sarcophagus! You just gotta find the right one! Poor Cornbob 2 though, he's just clueless! From the Psychic attack, he just doesn't have any lead onto where Cornbob 1 could be or where the treasure is! Shadow Ball, eh? That's all he got? Well, considering his options, they're quite limited. Let's hope for the best! With the huge amount of Cornbobs in the arena, I have to say you have a 1/99999999999999 chance of hitting the real one! What a mess! And poof goes the attack! Sorry sir, you have just hit a wild Yamask! You will probably received a nice Curse later in the day! Now thank you, please don't hurt anymore Yamask or I may have to call PETAFAGRIGUS! Cornbob 1 still looks up for his last-used trick - Psychic! There he goes again, lifting Cornbob 2 into the air and slamming him into another sarcophagus! This one has quite a few stuff in it! I count three items: nothing, nothing, and NOTHING!

And that wraps up the first arch of the amaaaazing Cornbob brothers! Watch out for more!

(Fellow is slammed onto a random sarcophagus while I have no idea where Spiroffin is, sorry Its_A_Random.)

---------------------------------------------------------
562.png

Spiroffin (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:
Still hiddened among the Yamask (it's not actually 1/99999999999999; Fellow can probably get a hit next round)

133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:



Spiroffin

A1: Blending in > [2 Energy]
A2: Psychic > 9 + (2-3 x 1.5) = [8 Damage] [6 Energy]
0.5 additional damage for slamming into sarcophagus
A3: Psychic > 9 + (2-3 x 1.5) = [8 Damage] [10 Energy]
0.5 additional damage for slamming into sarcophagus

Fellow
A1: Shadow Ball > 8 + (2-4 x 1.5) x 1.5 = [8 Damage] [5 Energy]
A2: Sand-attack > [3 Energy] (hit a Yamask who's not the true Yamask)
A3: Shadow Ball > 8 + (2-4 x 1.5) x 1.5 = [8 Damage] [5 Energy] (hit a Yamask who's not the true Yamask)

not a good place for an eevee to hang around!

Its_A_Random's actions!

edit: as far as I know, Fellow did get in contact with a Yamask. Who wouldn't want to retaliate after getting hit? But okay, I wanted to be more fair anyway.
 
Alright, we've had enough fun, Spiroffin, return! Good thing these Pokeballs can source out the real Spiroffin & return him! Anyways, Spiroffin, you did well.

Now to shake things up, go Shovrill! Ability is Sand Rush, not that it matters...In addition, this mole racks up EC #6 in this battle, & I shall expend 20 Energy to evolve him into...
530.png

Excadrill Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Crush Claw
Skull Bash
Submission
Earthquake
Rock Slide
Aerial Ace

Now, Solstice, will you switch or not? If you do, you attack first, if not, then I attack first. So, what's it going to be? Do you switch as well or not?

Also, the Yamask only Curse when a Pokemon makes contact with one, btw.
 
C'mon back Fellow, take a break! Now let's go Equinox the Larvesta!

What's this? Larvesta's Evolving!
637.png

Volcarona(*) (F) (Equinox)
Nature: Mild (Special Attack increased by *, Defense reduced by *)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk:Rank 2
Def:Rank 2
SpA:Rank 6
SpD:Rank 4
Spe:100

EC: 6/6
MC: 1
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Flare Blitz
Morning Sun (*)
Zen Headbutt (*)
Endure (*)
Incinerate (*)
Solar Beam (*)
Sunny Day (*)

Wow! Ok Volcarona lead off with a Ember, then hit him into a sarcofagus with Flare Blitz! Finish with a String Shot to attach him to the sarcofagus! If he tries using Rock Slide use an evasive Bug Buzz!

Ember-Flare Blitz-String Shot
If attacked by Rock Slide use Bug Buzz evasively.
 
Hmph...

Alright, Shovrill, start out with a quickfire Aerial Ace, then quickly use Drill Run & bore Equinox into a Sarcophagus! Round out with another Aerial Ace! Be careful not to get burned though...
 
562.png

Spiroffin (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:


133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:


530.png

Shovrill (M)
HP: 110
Energy:
80
Boosts/Drops:
Others:

Actions: Aerial Ace - Drill Run (Equinox into a Sarcophagus?) - Aerial Ace

637.png

Equinox (F)
HP: 100
Energy:
80
Boosts/Drops:
Others:

Actions: Ember - Flare Blitz - String Shot

---------------------------------------------------------

Round 2: Switcheroo! Let the bad boys in!

With both Spiroffin and Fellow swapped out, it seems we got some pretty big customers coming! Shovrill and Equinox would like to duke it out!

Equinox doesn't seem to be pulling out the big guns quite yet as she whips out a nice, little Ember that sweeps Shovrill right across his tummy! It was a bit too light to be any sort of true danger, however. Shovrill embraces his huge claws and runs straight onto Equinox with an Aerial Ace! SLASH! Quite a few cuts are apparent on the beautiful flame moth, but she's still going strong! As a consequence of the attacks, the flame body of Equinox rages and consumes Shovrill, giving him a dangerous 2nd degree burn (roll was 2/1000)!

With bravery and skill, Equinox turns up the heat in the arena and smashes onto Shovrill with a strong, flashy Flare Blitz! This pushes Shovrill, alongside Equinox on the top, right onto the ground! It seems like the Yamask could only stare in horror of the event as they stop their eternal wandering for a quick peek. Shovrill seems to be tiring out... until he suddenly makes his drill run freely as a bird and thrashes Equinox like a twister! The uncontrollability of the drill seems a bit too hard to determine the location of Equinox's drop off... Shovrill WAS getting murdered on the floor anyway! As the attacks runs its course, Equinox is flung right onto the... floor! Awww, but at least it was right near a sarcophagus! Maybe next time...

After resting for a second, Equinox floats right back into the air and gives Shovrill a taste of her well-made String Shot! This immediately wraps around his belly and slings Shovrill overhead toward the closeby sarcophagus! BAM! Now what exactly was in that sarcophagus? Holy geezers, it's a Revenankh! It immediately binds its prey - Shovrill - with its huge hands until... Shovrill, with his impressive armor of steel, slashes his way out of the mummy's reach with a solid Aerial Ace! This ultimately puts the Revenankh back to rest through the shadows it came from.

Three opened sarcophaguses, infinite more to go!

---------------------------------------------------------
530.png

Shovrill (M)
HP: 64
Energy:
67
Boosts/Drops: -1 Spe
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)

637.png

Equinox (F)
HP: 65
Energy:
67
Boosts/Drops:
Others:



Shovrill

A1: Aerial Ace > 6 - 3 + (5-2 x 1.5) + 1 x 1.5 = [13 Damage] [4 Energy]
2 burn damage
A2: Drill Run > 8 - 3 + 3 + (5-2 x 1.5) + 1 = [14 Damage] [5 Energy]
2 burn damage
A3: Aerial Ace > 6 - 3 + (5-2 x 1.5) + 1 x 1.5 = [13 Damage] [4 Energy] (hits Revenankh and scares it away)
2 burn damage

Equinox
A1: Ember > 4 + 3 + (5-3 x 1.5) + 1 x 1.5 = [17 Damage] [2 Energy]
A2: Flare Blitz > 12 + 3 + (2-2 x 1.5) x 1.5 = [23 Damage, 8 Damage in recoil] [7 Energy]
A3: String Shot > [4 Energy]
0.5 damage against Shovrill via sarcophagus (won't be counted until Shovrill is thrown into another sarcophagus, which will finally be a 1)

Solstice's actions! (Because Its_A_Random went first last time.)
 
Excellent job Equinox! We seem very evenly matched! Lead us off with a strong combo of Incinerate+Flare Blitz to smash Shovrill into another sarcofagus! If he hits finish with a String Shot to keep him stuck inside of it! If he doesn't hit a sarcofagus finish with Bug Buzz.

Incinerate+Flare Blits-String Shot/Bug Buzz
 
Just one thing of note: In a Switch battle, the person who issued actions 2nd attacks 1st next round. I actually attacked 2nd last round, despite issuing actions 1st, so I should've attacked 1st. Deck Knight vs. Darkamber if you don't know what I'm on about. I'll let you get away with it this time, but next time...

Anyways, silly combo is silly. That combo will probably fail. So Shovrill, I want you to use Aerial Ace, but in a manner that we'll redirect Equinox's charge into a sarcophagus! While Equinox is busy recharging from that probably failed combo, I want you to use Metal Claw on the Ground, & create some cracks in the ground! Finish up by using the loose ground below us & use it as a makeshift Rock Slide!

Who said we couldn't create some rocks in a room?
 
Thank you for that Its_A_Random. =)

Also, I don't see why the combo wouldn't work. Flare Blitz is a charge, and Incinerate looks like a mini-flamethrower in BW's animation. I can see it working in two ways: Incinerate is in effect while charging, or the Pokemon charges into its target, keeping it into stable place afterward, and then does a close-range Incinerate (that would be cool!). It may not be the best-looking combo out there, but it's usable together. I'm going with the Incinerate while charging idea.

Moreover, Aerial Ace to redirect an attack... I don't see it working. I'm making the attack deal damage normally, however. If you take a closer look at what would happen, with Shovrill's slower Speed (especially from the earlier String Shot), Shovrill will basically just be slicing Equinox after getting burnt by the combo. If Shovrill was faster, then... you would be trying to cut fire... which I have no idea what that would do.

Don't let that dishearten you, though. It's a good try to get some creativity in here!
562.png

Spiroffin (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:


133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:


530.png

Shovrill (M)
HP: 64
Energy:
67
Boosts/Drops: -1 Spe
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)
Actions: Aerial Ace (... redirect!?) - Metal Claw (ground) - Rock Slide
637.png

Equinox (F)
HP: 65
Energy:
67
Boosts/Drops:
Others:

Actions: Incinerate + Flare Blitz - blah blah - String Shot/Bug Buzz

---------------------------------------------------------

Round 3: Dirty Work

Through the dustiness of the temple, Equinox flies toward Shovrill in a dangerous maneuver! Look! An arc of flame is being incinerated throughout Equinox's mouth! And with the momentum from Flare Blitz tucked within, can you say this is FIERY?! As the burning moth makes her way quickly to the entangled Shovrill, she slams her with the raging infernos and flaming charge that was packed with momentum! This smashes Shovrill into a wall instead of a sarcophagus! Shovrill staggers hard from the assault, but he's still living through the flames fine! He raises his burnt blade and cuts through Equinox with an accurate Aerial Ace! Ooooh! Looks like Equinox is burnt out!

Really burnt out. She's just hopping hopelessly on the floor as if she's a fish out of water! Shovrill takes this time to scratch the ground below him with his Metal Claw to form some cracks and whatnot! I see some... crusty rocks in there, ready and ripe for use!

Equinox looks like she's back into shape! She immediately jumps back into the air and resumes her flight. With her bugginess, she Bug Buzzes through the haunted air of the Obelisk Temple and pierces Shovrill's moley ears with delight! Parts of his steel deflected some damage, however. After taking the light assault, Shovrill goes ahead and summons a huge Rock Slide that come from the cracks! Not only are multiple Yamask are hurt, but Equinox is crushed upon the rock slide as well! Ohh the pain!

---------------------------------------------------------
530.png

Shovrill (M)
HP: 4
Energy:
54
Boosts/Drops:
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)
637.png

Equinox (F)
HP: 19
Energy:
48
Boosts/Drops:
Others:



Shovrill

A1: Aerial Ace > 6 - 3 + (5-2 x 1.5) + 1 x 1.5 = [13 Damage] [4 Energy]
2 burn damage
A2: Metal Claw > [3 Energy]
2 burn damage
A3: Rock Slide > 8 - 3 + (5-2 x 1.5) + 1 x 2.25 = [24 Damage] [6 Energy]
2 burn damage

Equinox
A1:
Incinerate > 4 + 3 + (5-3 x 1.5) + 1 x 1.5 = [17 Damage] [2 Energy]
Flare Blitz > 12 + 3 + (2-2 x 1.5) x 1.5 = [23 Damage, 8 Damage in recoil] [7 Energy]
Combo bonuses: random number between 2-5, adding onto the total of both damage and energy (this means Flare Blitz's recoil is a little more)
3 for damage, 5 for energy
[43 Damage, 9 Damage in Recoil] [14 Energy]
A3: Bug Buzz > 9 + 3 + (5-3 x 1.5) + 1 x .67 = [11 Damage] [5 Energy]
Its_A_Random's actions!
 
Oh well, fair enough...

Anyways, I'm going to an arse & deny that moth the KO Counter, so Shovrill, return! Go Spiroffin!
562.png

Spiroffin (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:

You know the drill, switch & attack first or decline & attack second.
 
Alright Spiroffin, time to get you a KO Counter, I want you to start out with a Heal Block, so Equinox can't heal (?), the I want you use Toxic on Equinox, using other Yamask as a disguise, & finish out with a Hexxing Glare, hopefully finishing off Equinox.

Keeping it concise & simple.
 
First things first Equinox attack with a String Shot and keep ahold of it so we know which Yamask is Spiroffin. Then use a hard Bug Buzz to get some real damage and then finish with a Zen Headbutt into a sarcofagus.

String Shot Tether-Bug Buzz-Zen Headbutt into sarcofagus
 
530.png

Shovrill (M)
HP: 4
Energy:
54
Boosts/Drops:
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)

133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:
562.png

Spiroffin (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:

Actions: Heal Block - Toxic - Hex
637.png

Equinox (F)
HP: 19
Energy:
48
Boosts/Drops:
Others:

Actions: String Shot (hold) - Bug Buzz - Zen Headbutt (into sarcophagus)

---------------------------------------------------------

Round 4: Fire EXTINGUISHED!

Noticing danger, Its_A_Random recalls his beloved Shovrill for the more healthy Spiroffin! He will surely be capable of finishing off this dirty, fire moth once and for all!

Equinox knows how tricky such ghosts can be in this arena and immediately ties a String Shot around the freshly released Spiroffin to keep a leash on him. Aha, now it's really obvious who's who! Spiroffin, from the strings, summons a Heal Block that surrounds Equinox. Now who's entangled?

It really doesn't look like Equinox plans to be healing anytime soon despite her state of health. She goes all-out offensive with a Bug Buzz that screeches the temple and annoys the heck out of all the Yamask! Spiroffin was particularly annoyed by the loud buzz and, as a consequence, employs a pint of Toxic gas that goes over to Equinox's area and engulfs her with toxic poison!

Noticing that this may be her final end, Equinox attempts to get one last hit in by ramming Spiroffin with a Zen Headbutt! This rams Spiroffin incredibly hard... even enough to bump him into a new sarcophagus! At that exact moment, Spiroffin's Mummy ability activates and turns Equinox's ability into Mummy itself! Let the tomb unwrap its innards. What... it's... NOTHING! Lucky Spiroffin! But it's unlucky to know that the ramming of the attack also went critical! At least it wasn't a flinch! Spiroffin gets up from the dustiness of the collapsed sarcophagus and stares right at the horrifying Equinox. ... ... ... HEX!

... ... ... Looks like Equinox just got... SPOOKED!

---------------------------------------------------------
562.png

Spiroffin (M)
HP: 61
Energy:
59
Boosts/Drops: -1 Spe
Others:

637.png

Equinox (F)
HP: 7
Energy:
33
Boosts/Drops:
Others:
Toxic (1 DPA), Heal Block (4 more rounds), Mummy


Spiroffin

A1: Heal Block > [10 Energy]
A2: Toxic > [7 Energy]
A3: Hex > 10 + 3 + (2-4 x 1.5) = [10 Damage] [6 Energy]
took hidden 0.5 damage

Equinox
A1: String Shot > [4 Energy]
A2: Bug Buzz > 9 + 3 + (5-4 x 1.5) + 1 x .67 = [10 Damage] [5 Energy]
1 toxic damage
A3: Zen Headbutt > 9 + 3 (crit) + (2-3 x 1.5) = [11 Damage] [6 Energy]
1 toxic damage
Solstice's actions?! Actually yeah, I think it is.
 
Spiroffin, time to be an arse! I want you to Protect yourself from that silly combo of Equinox's & then use Hex until the moth's down for the count.

EDIT: Not that it really matters, but Equinox's ability should be Mummy now, since he made Physical Contact with Spiroffin & all, & yes, it was Solstice's actions first.

Godo catch, edited!
 
530.png

Shovrill (M)
HP: 4
Energy:
54
Boosts/Drops:
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)

133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:
562.png

Spiroffin (M)
HP: 61
Energy:
59
Boosts/Drops: -1 Spe
Others:

Actions: PROTECT! - HEX
637.png

Equinox (F)
HP: 7
Energy:
33
Boosts/Drops:
Others:
Toxic (2 DPA), Heal Block (4 more rounds), Mummy
Actions: What. A. Silly. Combo. - Chill

---------------------------------------------------------

Round 5: Fire... DESTROYED!!!

Noticing her end is very near, Equinox attempts one last-ditch effort for massive damage. The same old Incinerate + Flare Blitz combo! As she's flying toward Spiroffin in a burning state, something interesting happens. Spiroffin puts up a shield of Protect! OOOOOF! As the combo makes contact, all that could be said is that it bounced off effortlessly! No good!

It seems like Equinox can only lay down on the temple's floor, exhausted and tired... in an attempt to chill. Spiroffin hovers toward the oh-so-tired moth and gives her the Hex of a lifetime. She sees... the curses of the world... as she finally closes her eyes...

---------------------------------------------------------
562.png

Spiroffin (M)
HP: 61
Energy:
37
Boosts/Drops:
Others:

637.png

Equinox (F)
HP: hexed
Energy:
33
Boosts/Drops:
Others:



Spiroffin

A1: Protect > [16 Energy]
A2: Hex > 10 + 3 + (2-4 x 1.5) = [10 Damage] [6 Energy]

Equinox
A1:
Incinerate > 4 + 3 + (5-4 x 1.5) + 1 = [10 Damage] [2 Energy]
Flare Blitz > 12 + 3 + (2-3 x 1.5) = [14 Damage, 7 Damage in recoil] [7 Energy]
Combo bonuses: random number between 2-5, adding onto the total of both damage and energy (this means Flare Blitz's recoil is a little more)
2 for damage, 4 for energy
[26 Damage, 8 Damage in Recoil] [13 Energy]
2 toxic damage
A2: Chill > [+12 Energy]
2 toxic damage
Solstice sends in a new mon and its ability (unless it's Eevee), but no actions. Its_A_Random's actions, then Solstice's actions!
 
And we're back to square one. Spiroffin, let's open this by blending in with the Yamask again. Not sure if he's found a counter, but he'll have to find one quick! Next, I want you to use Psychic & slam Fellow into a Sarcophagus! Whatever happens, we should grab a chill final action to round things off.
 
Ok Fellow start off with a Shadow Ball! Then use Detect to dodge the Psychic and to find the right Yamask. Finish with another Shadow Ball!

Shadow Ball-Detect-Shadow Ball
 
530.png

Shovrill (M)
HP: 4
Energy:
54
Boosts/Drops:
Others:
2nd Degree Burn (-3 Base Attack Power, 2 DPA)

637.png

Equinox (F)
HP: hexed
Energy:
33
Boosts/Drops:
Others:
562.png

Spiroffin (M)
HP: 61
Energy:
37
Boosts/Drops:
Others:

Actions: Blend with dem Yamask - Psychic into sarcophagus - Chill
133.png

Fellow (M)
HP: 73
Energy:
87
Boosts/Drops:
Others:

Actions: Shadow Ball - Detect (hint hint) - Shadow Ball

---------------------------------------------------------

Round 6: Back to Square 1

How familiar!

Fellow's still the faster fellow of the two and begins the round by tossing a Shadow Ball right onto Spiroffin's face! This knocks Spiroffin back pretty far... far enough to blend in with some wandering Yamask! From the safety of the crowd, Spiroffin goes and uses some Psychic powers to attempt to throw Fellow into something, but it's nimbly avoided with a Detect! While detecting, Fellow tries to get some DNA senses running... there's a lot of Yamask and there's only one Spiroffin... I wonder if he detected the correct one? Spiroffin thinks he's perfectly safe as he chills with his homie Gs... until a Shadow Ball appears out of nowhere and knocks some sense in him! You are not alone. Fellow... WANTS YOU! And he's gettin' lucky!

---------------------------------------------------------

Calculations

Spiroffin
A1: Blending in > [2 Energy]
A2: Psychic > 9 + (2-3 x 1.5) = [8 Damage/7 Energy]
A3: Chill > [+12 Energy]

Fellow
A1: Shadow Ball > 8 + (2-4) x 1.5 = [8 Damage/5 Energy]
A2: Detect > [10 Energy]
A3: Shadow Ball > 8 + (2-4) x 1.5 = [8 Damage/5 Energy]
562.png

Spiroffin (M)
HP: 45
Energy:
40
Boosts/Drops:
Others:

133.png

Fellow (M)
HP: 73
Energy:
67
Boosts/Drops:
Others:


Solstice's actions!
 
Ok Fellow we're looking great right now! I want you to make a 25 HP Substitute and then double Shadow Ball.

25 HP Substitute - Shadow Ball - Shadow Ball
 
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