I held off posting this team hoping the amount of RMT threads would die down. Apparently it isn't going to, so I'll just add to the problem with this. How very twatty of me.
This will hopefully be my first WiFi team as it won't depend on getting hold of Jirachi or Manaphy, so it should be easier to construct.
There's nothing really surprising or new, so I'm looking for help with any glaring weaknesses I've missed or possible moveset changes or tweaking my EV spreads. Essentially, I need to make the team flow well.
Team Strategy
The team is centered around Gyarados and Garchomp. Each of them throw out attacks to weaken their counters, while the rest of the team attempts to take them out. Eventually, this should open up an opportunity for Gyarados or Garchomp to sweep. I've also tried to keep the majority of sweepers at bay by maintaining a decent amount of offense from the entire team.
Swampert @ Leftovers
Trait: Torrent
EVs: 240 HP / 56 Atk / 212 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Snow Slide
- Stealth Rock
- Roar
Starting to get in an early Stealth Rock.
Snow Slide over Ice Beam allows me to boost his defense up some more to take Tyranitar hits, CB/DD Crunch does 44 - 52%. The rest of the team has problems with HP Ice Electrics and Electivire, Swampert walls them very effectively. This is vital with Starmie, Togekiss and Gyarados on the team.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 196 HP / 104 Atk / 68 Def / 100 Spd / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
I'm liking bulky Gyarados more and more. Could be my late game sweeper or just come in and take hits and dish them out. EVs guarantee he'll survive a Meteoric Swarm from Salamence and OHKO back with Ice Fang. He'll be practically dead if that happens, but I do have Wish support on the team. Speed is to beat Garchomp after a Dragon Dance.
Garchomp @ Leftovers
Trait: Sand Veil
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature (+Spd, -Atk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast
I'd been trying to leave this off most of my teams because everyone is going insane trying to counter it. Then I realized he works incredibly well with Gyarados as he resists both of his the big aquatic snake's weaknesses. Plus, Gyarados does a good job of taking down the Water types like Suicune that Garchomp may have trouble with. These two form the basis of the teams physical offense.
Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Luster Cannon
- Dragon Pulse
- Explosion
Absorbs burns for my two physical sweepers. Gyarados shrugs off all of Heatran's weakness and with two Flyers and a defensive Swampert I don't fear incoming Earthquakes too much. Choice Scarf also gives him enough speed to outpace Dugtrio and OHKO with Flamethrower. Luster Cannon is also a possible OHKO on Dugtrio.
Luster Cannon is prefered to Land Power to hit Tyranitar harder (doesn't OHKO though) as Heatran is my only Dark resist, plus my team has Infernape and Electrics well covered. Dragon Pulse also has a shot at 2HKOing the monkey if it switches in.
Explosion takes out any threats to my sweepers that his other moves won't cover.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 76 HP / 216 Spd / 216 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Recover
- Thunderbolt
Removes Stealth Rock for Gyarados and Togekiss. No Ice Beam as enemy Gyarados are a far bigger problem for this team than Dragons. Takes status in general and finishes off Infernape. Would a more defensive spread work here or do I need all that speed?
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 228 HP/ 82 SAtk / 200 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- wish
- Grass Rope
- Thunder Wave
Can survive a Modest Zapdos Thunderbolt. Not that I'd leave it in or switch it in, it's just to show well he takes special hits.
Survives any Schemed hit from Azelf that isn't Thunderbolt and paralyzes it or finishes it off with Air Slash. 270 speed to outpace Adamant Heracross. Wish and paraylsis support for the team and for some flinching fun with Air Slash. Grass Rope to beat down Waters and Grounds, plus it 2HKOs Tyranitar and seems generally more useful than Pulse Bomb on this team.
Starmie's Timid Thunderbolt/Ice Beam does a mere 42 - 50%, while it does 63 - 74% with Choice Glasses.
Togekiss' Grass Rope does 64 - 75% to a Starmie with 262 HP and 52 - 62% against one with 320 HP.
Good choice for a Wish passer on this team as he can switch to Garchomp or Swampert on Electric or Rock attacks and Starmie, Heatran and Gyarados on Ice attacks.
Threat Analysis
Here's a quick rundown on how my team might fare against some of the main sweeping threats.
Infernape: Gyarados beats mixed sets, Garchomp does a decent job if it's not carrying HP Ice, Togekiss also beats mixed sets. Swampert beats physical sets. Starmie stops it sweeping. No safe switch-in on any of my team.
Gyarados: Starmie stops it sweeping. Can switch in on my own Gyarados, Swampert, Garchomp and Heatran. Swampert's Stealth Rock can help to wear it down.
Raikou: Depending on it's Hidden Power either Swampert or Garchomp can beat it. Starmie and Togekiss are it's only safe switch-ins.
Garchomp: Gyarados stops it. Starmie still beats if it comes in on a Surf. Can only safely come in on Togekiss.
Tyranitar: Can't safely switch in on any team member. Resistances to all it's CB moves. Swampert can Roar out the Dragon Dancer. Three team members are immune to SandStorm and I have Wish support on Togekiss and Recover on Starmie.
Heracross: Gyarados takes everything it has barring Stone Edge. Togekiss outspeeds CB Adamant versions and OHKOs easily but can only really get in on a Megahorn. Heatran can come in on anything but In Fight and OHKO. Can come in on Swampert and Starmie, although Surf is a possible 2HKO if they skimped on the HP EVs.
Azelf: Heatran outspeeds it and resists the majority of it's moves. As already mentioned, Togekiss handles any Schemed hit that isn't Thunderbolt and can paralyze it. Only real safe switch-in is Swampert.
Salamence: Swampert beats physical versions and Stealth Rock wears it down, Gyarados has a good shot at it too. Heatran resists everything on it's special set barring Hydro Pump. Starmie is it's only safe switch-in.
Electivire: Without HP Grass Swampert will beat it. If it does have HP Grass, well I can't think of anything that counters it. Togekiss is it's only real safe switch-in as Starmie's Surf can 2HKO.
I didn't list everything, just some of the bigger threats. Did I miss anything that walks all over this team? Are there any walls/tanks I'll have problems breaking down? You didn't really read all of this did you?
This will hopefully be my first WiFi team as it won't depend on getting hold of Jirachi or Manaphy, so it should be easier to construct.
There's nothing really surprising or new, so I'm looking for help with any glaring weaknesses I've missed or possible moveset changes or tweaking my EV spreads. Essentially, I need to make the team flow well.
Team Strategy
The team is centered around Gyarados and Garchomp. Each of them throw out attacks to weaken their counters, while the rest of the team attempts to take them out. Eventually, this should open up an opportunity for Gyarados or Garchomp to sweep. I've also tried to keep the majority of sweepers at bay by maintaining a decent amount of offense from the entire team.
Swampert @ Leftovers
Trait: Torrent
EVs: 240 HP / 56 Atk / 212 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Snow Slide
- Stealth Rock
- Roar
Starting to get in an early Stealth Rock.
Snow Slide over Ice Beam allows me to boost his defense up some more to take Tyranitar hits, CB/DD Crunch does 44 - 52%. The rest of the team has problems with HP Ice Electrics and Electivire, Swampert walls them very effectively. This is vital with Starmie, Togekiss and Gyarados on the team.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 196 HP / 104 Atk / 68 Def / 100 Spd / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Earthquake
- Waterfall
I'm liking bulky Gyarados more and more. Could be my late game sweeper or just come in and take hits and dish them out. EVs guarantee he'll survive a Meteoric Swarm from Salamence and OHKO back with Ice Fang. He'll be practically dead if that happens, but I do have Wish support on the team. Speed is to beat Garchomp after a Dragon Dance.
Garchomp @ Leftovers
Trait: Sand Veil
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature (+Spd, -Atk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast
I'd been trying to leave this off most of my teams because everyone is going insane trying to counter it. Then I realized he works incredibly well with Gyarados as he resists both of his the big aquatic snake's weaknesses. Plus, Gyarados does a good job of taking down the Water types like Suicune that Garchomp may have trouble with. These two form the basis of the teams physical offense.
Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Luster Cannon
- Dragon Pulse
- Explosion
Absorbs burns for my two physical sweepers. Gyarados shrugs off all of Heatran's weakness and with two Flyers and a defensive Swampert I don't fear incoming Earthquakes too much. Choice Scarf also gives him enough speed to outpace Dugtrio and OHKO with Flamethrower. Luster Cannon is also a possible OHKO on Dugtrio.
Luster Cannon is prefered to Land Power to hit Tyranitar harder (doesn't OHKO though) as Heatran is my only Dark resist, plus my team has Infernape and Electrics well covered. Dragon Pulse also has a shot at 2HKOing the monkey if it switches in.
Explosion takes out any threats to my sweepers that his other moves won't cover.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 76 HP / 216 Spd / 216 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Recover
- Thunderbolt
Removes Stealth Rock for Gyarados and Togekiss. No Ice Beam as enemy Gyarados are a far bigger problem for this team than Dragons. Takes status in general and finishes off Infernape. Would a more defensive spread work here or do I need all that speed?
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 228 HP/ 82 SAtk / 200 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- wish
- Grass Rope
- Thunder Wave
Can survive a Modest Zapdos Thunderbolt. Not that I'd leave it in or switch it in, it's just to show well he takes special hits.
Survives any Schemed hit from Azelf that isn't Thunderbolt and paralyzes it or finishes it off with Air Slash. 270 speed to outpace Adamant Heracross. Wish and paraylsis support for the team and for some flinching fun with Air Slash. Grass Rope to beat down Waters and Grounds, plus it 2HKOs Tyranitar and seems generally more useful than Pulse Bomb on this team.
Starmie's Timid Thunderbolt/Ice Beam does a mere 42 - 50%, while it does 63 - 74% with Choice Glasses.
Togekiss' Grass Rope does 64 - 75% to a Starmie with 262 HP and 52 - 62% against one with 320 HP.
Good choice for a Wish passer on this team as he can switch to Garchomp or Swampert on Electric or Rock attacks and Starmie, Heatran and Gyarados on Ice attacks.
Threat Analysis
Here's a quick rundown on how my team might fare against some of the main sweeping threats.
Infernape: Gyarados beats mixed sets, Garchomp does a decent job if it's not carrying HP Ice, Togekiss also beats mixed sets. Swampert beats physical sets. Starmie stops it sweeping. No safe switch-in on any of my team.
Gyarados: Starmie stops it sweeping. Can switch in on my own Gyarados, Swampert, Garchomp and Heatran. Swampert's Stealth Rock can help to wear it down.
Raikou: Depending on it's Hidden Power either Swampert or Garchomp can beat it. Starmie and Togekiss are it's only safe switch-ins.
Garchomp: Gyarados stops it. Starmie still beats if it comes in on a Surf. Can only safely come in on Togekiss.
Tyranitar: Can't safely switch in on any team member. Resistances to all it's CB moves. Swampert can Roar out the Dragon Dancer. Three team members are immune to SandStorm and I have Wish support on Togekiss and Recover on Starmie.
Heracross: Gyarados takes everything it has barring Stone Edge. Togekiss outspeeds CB Adamant versions and OHKOs easily but can only really get in on a Megahorn. Heatran can come in on anything but In Fight and OHKO. Can come in on Swampert and Starmie, although Surf is a possible 2HKO if they skimped on the HP EVs.
Azelf: Heatran outspeeds it and resists the majority of it's moves. As already mentioned, Togekiss handles any Schemed hit that isn't Thunderbolt and can paralyze it. Only real safe switch-in is Swampert.
Salamence: Swampert beats physical versions and Stealth Rock wears it down, Gyarados has a good shot at it too. Heatran resists everything on it's special set barring Hydro Pump. Starmie is it's only safe switch-in.
Electivire: Without HP Grass Swampert will beat it. If it does have HP Grass, well I can't think of anything that counters it. Togekiss is it's only real safe switch-in as Starmie's Surf can 2HKO.
I didn't list everything, just some of the bigger threats. Did I miss anything that walks all over this team? Are there any walls/tanks I'll have problems breaking down? You didn't really read all of this did you?