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[MATCH OVER] 3v3 - Kannon vs Darkamber8828!

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Flora

Yep, that tasted purple!
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3v3 singles
2 recovery/5 chills
3 day dq
arena: local supermarket and parking lot, flat with cars for cover outside, and copious amounts of merchandise inside with a small open area in the center of the store.


Switch = KO
1 ability
no items

Kannon sends out first mon
Dark sends out first mon and its orders
Kannon orders
me
kan
dark
me
dark
kan
me
so on

093.png

Haunter [Dablob] Male
Nature: Naive (Adds .15% to Speed, Subtracts * from Special Defense)

Type: Ghost/Poison

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


Stats:

HP: 90
Atk: **
Def: **
SpA: ****
SpD: * (-1)
Spe: 104 (90*1.15)

x1.15 To Speed, -1 to Special Defense

EC: 8/9
MC: 0
DC: N/A

Abilities:
Levitate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:

Hypnosis *
Lick *
Spite *
Mean Look *
Curse *
Confuse Ray *
Night Shade *
Sucker Punch *
Payback *

Fire Punch *
Haze *
Will-O-Wisp *

Shadow Ball *
Sludge Bomb *
Thunderbolt *
Substitute
Explosion
Psychic

409.png

Rampardos [Tim] (M)

Nature: Naive (x1.15 to Speed, -1 to Special Defense)

Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats

HP: 110
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

(x1.15, -1 to Special Defense)

EC: 6/6
MC: 1
DC: 5/5

Abilities

Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc

Sheer Force (DW, activated): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks

Headbutt *
Leer *
Focus Energy *
Pursuit *
Take Down *
Scary Face *
Assurance *
Zen Headbutt

Hammer Arm *
Iron Head *
Leer *

Earthquake *
Stone Edge *
Ice Beam *
Flamethrower

60.png

Politag [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

(+1 to Special Attack, x20/23 to Speed)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Amnesia
Bubblebeam

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)

137.png

Porygon(*) 'Gon (U)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion (*)
Conversion 2 (*)
Tackle (*)
Sharpen (*)
Psybeam (*)
Agility (*)
Recover (*)
Magnet Rise (*)
Lock-On (*)
Magic Coat (*)
Tri-Attack (*)
Zap Cannon (*)
Ice Beam (*)
Trick Room (*)

140.png

Kabuto (*) 'Buto (M)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)

Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 55

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch (*)
Harden (*)
Absorb (*)
Leer (*)
Mud Shot (*)
Sand-Attack (*)
Confuse Ray (*)
Knock Off (*)
Rapid Spin (*)
Dig (*)
Rock Slide (*)
Waterfall (*)
Protect

622.png

Golett [Gol'] (U)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).

Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate) his Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

EC: 0
MC: 0
DC: 0

Attacks:
Pound (*)
Astonish (*)
Defense Curl (*)
Mud Slap (*)
Rollout (*)
Shadow Punch (*)
Iron defense (*)
Mega Punch (*)
Magnitude (*)
Curse (*)
Hammer Arm (*)
Earthquake (*)
Protect (*)
Rock Polish (*)
Rock Slide (*)

uhhh yeah good luck kannon!!! (and DA) maybe you should go shopping instead to avoid losing!

Don't forget to announce the ability!
 
Alright Gol', protect on the surf, take the ice beam and rock polish up, and then finish with another protect!

Protect --> Rock Polish --> Protect
 
622.png

Gol' (Golett) (U)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Protect - Rock Polish - Protect
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Surf - Ice Beam - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 1 the world of shopping and its destruction...

Shopping! Everyone loves shopping! I buy 9999999 bottles of Full Restores every day! js They work miracles!

Want to know what's in the supermarket? There are columns and rows of crap and shit! Also, there's a pretty sick-looking fountain right near the cashier stop thingymajig! Aww look a bunny! Let's buy it!

Wait, fuck bunnies! There's a Pokemon battle going on right in front of the supermarket! Commentary mode on!

So there's a Golett called Gol' and a Poliwag called Ruckingfain. Yeah, fucking rain...

Ruckingfain seems to be a fast little girl but what's she gonna do? Look, she's running toward the supermarket! Doors swing open, and she turns around to stare at mr. slowwad Gol'. Suddenly, the fountain's waters start drooping outward and... oh god, EVERYTHING'S GETTING WET! FLOOOOOOOD EVERYONE! ...

... I wake up, coughing and coughing. What the hell was that, a Surf? What about Gol', he... er it alright? ... huh, apparently it Protected itself from the attack! I wish I could do that...

It seems like Ruckingfain's getting angry that all that effort piled up to almost nothing... except destroying parts of the supermarket! Apparently a lot of cars got busted outside too! I should get a warrant for her arrest soon... but not when she's spouting a freezing Ice Beam, heh, at least it aimed at Gol'! It seems like parts of Gol''s body parts got partially frozen, but it's still making a move! What's it gonna be? A... Rock Polish! There's Gol', polishing his rocks to make a sharper move next time around!

You know, I have a feeling Ruckingfain's up to something naughty again. There she is, running up toward the supermarket. The fountain is definitely not to a level of healthy, but there's still a fair amount of water left. It seems like Ruckingfain is going to use it all up for another splashing, but dangerous, Surf attack! And it goes.... blog ...bogfofd... ugregh...

... please stop using Surf! Gol's just going to keep Protecting on you! Maybe that's all it can do though...

---------------------------------------------------------

622.png

Gol' (Golett) (U)
HP: 80
Energy:
63
Boosts/Drops: +2 Speed
Others:

Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 90
Energy:
82
Boosts/Drops:

Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Gol'
A1: Protect > 7 + (24/3) = [15 Energy]
A2: Rock Polish > [7 Energy]
A3: Protect > 7 + (24/3) = [15 Energy]

Ruckingfain
A1: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [6 Energy]
A2: Ice Beam > 10 + (3-1 x 1.5) x 1.5 = [20 Damage] [6 Energy]
A3: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [6 Energy]

The fountain is good for one more Surf, then it needs to fill itself up, which it will after next round.

Kannon's turn!
 
let's level the playing field here with a trio of mudslaps, Gol'!
if the poliwag fires a surf at you just protect yourself against it again

Mudslap --> Mudslap --> Mudslap
Sub: Protect if Surf
 
Ruckingfain knows no mud! Encore, Surf, Ice Beam!

If I'm wrong and Gol' really is faster, Rain Dance to make the mud wet, and prevent it from going far. Then use the rainwater to double- Surf!

We got this.
 
Gol' only has 82 Speed from the Rock Polish vs RF's 90 Speed. Haha, it's still slower.

Also, I'm not sure what you're actually thinking, DA. If your Poliwag uses Encore first action, she's actually Encoring nothing. Which is what I'm going to be doing... ;] I'm only taking orders from what I see.
622.png

Gol' (Golett) (U)
HP: 80
Energy:
63
Boosts/Drops: +2 Speed
Others:

Actions: Mud-slap - Mud-slap/Protect - Mud-slap
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 90
Energy:
82
Boosts/Drops:

Others:

Actions: Encore - Surf - Ice Beam
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 2, no one cares about shopping anymore...

And apparently it's true! No one's shopping! Everyone's just... running out in chaos! Inside the supermarket is a huge mess of stuff all over the floor! There are even soaked money on the ground from the cashier! Maybe I should grab some...

What's Ruckingfain happy about? She's so cheery after all the mess she made! It's almost as if she's making an Encore! For who? I don't really know... because she really didn't encore anything! There's Gol' out there lurking for some dirt it seems, and there appears to only be... well, a lot of mud made from the earlier surfs! It hastily kicks all the dirt together and piles them up at the front of the supermarket. This seems to be good for exactly 3 Mud-slaps! And thus, it begins its barrage of slapping mud upon not-so-cheery-anymore Ruckingfain, whose face becomes consumed with mud.

Angry at her unawareness, Ruckingfain goes back to the usual place, you know, THE place, and summons the last of the available water in the fountain for a massive Surf attack! Success or failure? With Gol' Protecting itself, I think that was a failure! It didn't even hit me this time!

Agnry at her unawareness... oh, I said that already. She seems really angry now, though, and charges up a piercing Ice Beam attack straight at Gol''s left arm, which deep freezes it into uselessness! Looks like the earlier mud didn't have much of an effect on her aim! As for Gol', it doesn't seem to mind its arm being frozen as it only needs its legs to kick up a Mud-slap at Ruckingfain's face! The earlier surf seem to have spread the pile of mud all over the place, but there was still a bunch of mud for a full attack!

---------------------------------------------------------

622.png

Gol' (Golett) (U)
HP: 60
Energy:
44
Boosts/Drops: +1 Speed
Others:

Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 76
Energy:
60
Boosts/Drops:
-1 Accuracy
Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Gol'
A1: Mud-slap > 4 + 3 + (2-2 x 1.5) = [7 Damage] [2 Energy]
A2: Protect > 7 + (24/3) = [15 Energy]
A3: Mud-slap > 4 + 3 + (2-2 x 1.5) = [7 Damage] [2 Energy]

Ruckingfain
A1: Encore > [10 Energy]
A2: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [6 Energy]
A3: Ice Beam > 10 + (3-1 x 1.5) x 1.5 = [20 Damage] [6 Energy]

The fountain is all and well for two more Surfs next round. I don't think Gol' is going to have the energy to withstand this assault!

DA's turn!
 
Oh, I see where you're coming from. Nah, that would be really cheap, so I won't allow an Encore to encore a move made last round.
622.png

Gol' (Golett) (U)
HP: 60
Energy:
44
Boosts/Drops: +1 Speed
Others:

Actions: Earthquake - Protect - Earthquake
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 76
Energy:
60
Boosts/Drops:
-1 Accuracy
Others:

Actions: Ice Beam - Surf - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 3, a clay giant breaks down into mud...

I don't think it's a supermarket anymore...

Ruckingfain starts out the round by blasting an Ice Beam at the layers of annoying mud covered throughout the concrete. Frozen mud... Gol' seems to dislike that tremendously as he stamps the ground for a life-threatening Earthquake attack! This causes the supermarket to break down and shatter into a million pieces! Gladly, no one's there, but Ruckingfain apparently got smashed by the falling pieces of walls!

The fountain's still running smoothly, despite having piles of bricks and debris on it. Ruckingfain takes advantage of the running fountain with a devastating Surf attack, blowing out most of the debris and crap out of the way and swarming them into the parking lot! As usual, Gol' was prepared for the attack and Protects itself from any harm.

Tired of all her Surfs constantly being blocked, Ruckingfain drains out all of the fountains water for one last megaton Surf! This time, however, Gol' seemingly couldn't prepare to protect itself and gets swamped within the rushing waters and slammed onto a car! Upon being smashed doesn't frighten this warrior, though, as it again makes a large Earthquake that breaks up the watery grounds and smashes Ruckingfain onto a sharp piece of debris. She's still fine and dandy despite the earthquakes, and ready to swamp poor Gol' for one last drain!

There are layers of broken crystals and ice on the sidewalk, and the entire supermarket is pretty much destroyed. The entrance to the fountain is still accessible, but passage further in is impossible. As for the parking lot, lots of cars have become dysfunctional and wet. Many have become destroyed as a result of the earthquakes. And yes, I'm sure people died!

---------------------------------------------------------

622.png

Gol' (Golett) (U)
HP: 34
Energy:
18
Boosts/Drops:
Others:

Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 46
Energy:
38
Boosts/Drops:

Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Gol'
A1: Earthquake > 10 + 3 + (3-2 x 1.5) = [15 Damage] [6 Energy]
A2: Protect > 7 + (24/3) = [15 Energy]
A3: Earthquake > 10 + 3 + (3-2 x 1.5) = [15 Damage] [6 Energy]
Slammed onto a car > [2 Damage]

Ruckingfain
A1: Ice Beam (mud) > [6 Energy]
A2: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [6 Energy]
A3: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [10 Energy]

Yeah, Gol', time to die. Fountain has 1 Surf fill for this round.

Kannon's turn!
 
Oof, this doesn't look like it will end well.

Sorry Gol' but I don't think Poliwag is going down, but let's try to bring it as close as possible!

Earthquake --> Shadow Punch --> Earthquake
 
KILL IT WITH WATER

RAPE PILLAGE BURN

ICE BEAM ~ SURF ~ ICE BEAM

REPLACE THE LAST ICE BEAM WITH CHILL IF IT KEELED OVER IN TWO HITS

KTHXBAI

also incredibly cheap cheapness that isn't banned should totally still work

j/s
 
622.png

Gol' (Golett) (U)
HP: 34
Energy:
18
Boosts/Drops:
Others:

Actions: Earthquake - Shadow Punch - Earthquake
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 46
Energy:
38
Boosts/Drops:

Others:

Actions: Surf - Ice Beam - Chill
Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 4, DESTRUCTION

I don't think this place is anything anymore...

And this appears to be Gol''s last stand! Ruckingfain calls upon the last waves of the fountain and Surfs upon them to wash Gol' out of his misery. Even more cars are turning into garbage and even flushing out of the region! But Gol' is still clinging on to life somehow! It manages to stomp the ground one last time and inflict some mean, hazardous damage on Ruckingfain's body with an Earthquake! Cars swing by everywhere and even crash upon Ruckingfain, swinging her to a large piece of debris and smashing her! Even Gol' didn't anticipate being smacked by a rolling car whose tires are apparently shit!

Ruckingfain is tired of taking so much outside abuse and slips out of the smashing car because she can. She takes this time to charge up ice particles and fires off a crystal clear Ice Beam right upon Gol''s face, blasting it onto a frozen car. There lies Gol', Round 1-4. RIP.

After the defeat of Gol', Ruckingfain takes it easy and chills with the nice break she has. What's she up against now?

---------------------------------------------------------

622.png

Gol' (Golett) (U)
HP: braked
Energy:
0
Boosts/Drops:
Others:

Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

60.png

Ruckingfain (Poliwag) (F)
HP: 31
Energy:
38
Boosts/Drops:

Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Gol'
A1: Earthquake > 10 + 3 + (3-2 x 1.5) = [15 Damage] [6 Energy]
A2: Shadow Punch > 6 + 3 + (3-2 x 1.5) = [11 Damage] [15 Energy]
A3: Earthquake > 10 + 3 + (3-2 x 1.5) = [15 Damage] [6 Energy]

Ruckingfain
A1: Surf > 10 + 3 + (3-1 x 1.5) x 1.5 = [24 Damage] [6 Energy]
A2: Ice Beam > 10 + (3-1 x 1.5) x 1.5 = [20 Damage] [6 Energy]
A3: Chill > [+12 Energy]

Fountain has 2 Surf fill for this round.

Kannon sends out his new mon but not its actions. DA sends actions, then Kannon after!
 
140.png

'Buto (Kabuto) (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Absorb - Absorb - Absorb
[hide='Buto]
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 55[/hide]

60.png

Ruckingfain (Poliwag) (F)
HP: 31
Energy:
38
Boosts/Drops:

Others:

Actions: Hidden Power - Hidden Power - Hidden Power
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 5, a maniac and his dead fossil...

After Gol' has braked, the trainer who's apparently getting his ass kicked sends out a dead fossil called 'Buto. Or Buts, yeah, I think that was it.

And I think he's about to get his Butt kicked. Ruckingfain, still standing strong, gives him a taste of a lethal Hidden Power, and THREE times at that! Apparently 'Buto is so fresh out of his cage that he can survive all three AND Absorb THREE times as well! Incredible!

---------------------------------------------------------

140.png

'Buto (Kabuto) (M)
HP: 30
Energy:
79
Boosts/Drops:
Others:

[hide='Buto]
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 55[/hide]

60.png

Ruckingfain (Poliwag) (F)
HP: 13
Energy:
11
Boosts/Drops:

Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

'Buto
A1: Absorb > 4 + (2-2 x 1.5) x 1.5 = [6 Damage, heals 3 HP] [3 Energy]
A2: Absorb > 4 + (2-2 x 1.5) x 1.5 = [6 Damage, heals 3 HP] [7 Energy]
A3: Absorb > 4 + (2-2 x 1.5) x 1.5 = [6 Damage, heals 3 HP] [11 Energy]

Ruckingfain
A1: Hidden Power > 7 + (3-1 x 1.5) x 2.25 = [23 Damage] [5 Energy]
A2: Hidden Power > 7 + (3-1 x 1.5) x 2.25 = [23 Damage] [9 Energy]
A3: Hidden Power > 7 + (3-1 x 1.5) x 2.25 = [23 Damage] [13 Energy]

Fountain has 3 Surf fill for this round.

Kannon's turn!
 
140.png

'Buto (Kabuto) (M)
HP: 30
Energy:
79
Boosts/Drops:
Others:

Actions: Dig - Rock Slide/Protect - Dig
[hide='Buto]
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 55[/hide]

60.png

Ruckingfain (Poliwag) (F)
HP: 13
Energy:
11
Boosts/Drops:

Others:

Actions: Chill - Hidden Power - Hidden Power
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 6, the continuation of a maniac and his dead fossil...

And so we continue. On the pavements, 'Buto immediately begins to Dig under the ground for a sneaky assault! Ruckingfain doesn't seem to take notice though as she just chills as if nothing's going to happen. But something does happen - 'Buto butting out of the ground and smashing Ruckingfain with his solid rock head! Ruckingfan's knocked skyward a bit, but she lands just fine on a car, though her bottom's a bit beat.

Seeing how Ruckingfain seems to be preparing one of those Hidden Power assaults, 'Buto prepares himself for the worst. Upon the launch of the Hidden Power, 'Buto successfully sets up a wall of Protect that saves his shell from any further damage!

'Buto may have been able to avoid damage last time, but can he do the same this time? There's Ruckingfain, on top of a car, creating yet another swift Hidden Power attack on the poor shellfish. Can he Dig just in time to avoid the damage? ... apparently the attack was too fast for him to avoid and there he is, smackled by the attack! No good, but at the very least it seems that he was able to burrow under the parking lot, but what can he do when Ruckingfain on top of a car... a pretty much destroyed car? He's still going for it, isn't he? There's 'Buto unburrowing right under the car and shelling his way skyward as if he's a megabullet! Suddenly... an EXPLOSION happens and the car bursts into flaring flames! Ah, there's Ruckingfain flying over the sky... and THUDs into a deep faint on the concrete near the supermarket. Where's 'Buto? ... from the looks of it, he's fainted as well at the underground when the pressure of the car's explosion blew him downward!

Pure madness I tell you!

---------------------------------------------------------

140.png

'Buto (Kabuto) (M)
HP: 0
Energy:
0
Boosts/Drops:
Others:

[hide='Buto]
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 55[/hide]

60.png

Ruckingfain (Poliwag) (F)
HP: 0
Energy:
0
Boosts/Drops:

Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

'Buto
A1: Dig > 8 + (4-2 x 1.5) = [11 Damage] [6 Energy]
A2: Protect > 7 + (23/3) = [15 Energy]
A3: Protect > 7 + (23/3) = [15 Energy]
Car blown up > [5 damage]

Ruckingfain
A1: Chill > [+12 Energy]
A2: Hidden Power > 7 + (3-1 x 1.5) x 2.25 = [23 Damage] [5 Energy]
A3: Hidden Power > 7 + (3-1 x 1.5) x 2.25 = [23 Damage] [9 Energy]
Car blown up > [5 damage]

DA's turn! Send in a new Pokemon and its orders. Kannon does the same afterward!
 
Excellent work, Ruckingfain!

Tim the Rampardos! Crush that Porygon we know is coming out with your Mold Breaker!

Leer ~ Hammer Arm ~ Stone Edge

If he ever Lock On-->Zap Cannons you, duck behind a car.
 
137.png

'Gon (Porygon) (U)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Trick Room - Conversion 2 - Lock On
[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 110
Energy:
100
Boosts/Drops:

Others:

Actions: Leer - Hammer Arm - Stone Edge
Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

---------------------------------------------------------

Round 7, Old World vs New World

After the terrible incident, both trainers recall their fallen Pokemon and send out some cool new ones. Tim and 'Gon!

'Gon's not looking too hot when Tim Leers down at the small virtual toy. Is it... an alien? Dinosaurs know no such thing! As he's leering, 'Gon manages to download some cheats off the internet on how to defeat dinosaurs. There's a way - boost your SpA by one stage! 'Gon smiles a bit from the boost and all the while creates a magical box that surrounds their area; it's a Trick Room! Tim's eyes look all over the room as he's apparently not used to seeing such a trick!

Now faster, 'Gon prepares a supposedly sneaky Conversion 2 in order to brace itself against incoming assaults. However, I don't think it was attacked by any attack yet and it seems like the Conversion 2 didn't go as planned! Oopsies. There's Tim running straight at it, hungry for a pounding! He raises his right arm and brings justice upon 'Gon with a smashing Hammer Arm! The results? A flattened 'Gon.

Weary from the past assault, 'Gon tries to stay in focus by Locking On Tim. For what? Is it going for an inaccurate hit next time around? Tim doesn't really care as he grabs a stone... or broken concrete from the ground and throws the edge of the stone to pierce through 'Gon's body. Youch! Virtual blood can clearly be seen oozing out of 'Gon, but I'm not actually sure if it's blood...

So far, I think Old World stuff is better than New World stuff. Dontcha think?

---------------------------------------------------------

137.png

'Gon (Porygon) (U)
HP: 60
Energy:
81
Boosts/Drops: +1 SpA
Others:

[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 110
Energy:
82
Boosts/Drops:
-1 Speed [44 Spe]
Others:

Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

'Gon
A1: Trick Room > [10 Energy]
A2: Conversion 2 > [4 Energy]
A3: Lock On > [5 Energy]

Tim
A1: Leer > [4 Energy]
A2: Hammer Arm > 10 + (5-3 x 1.5) + (1-0 x 1.5) x 1.5 = [22 Damage] [7 Energy]
A3: Stone Edge > 10 + 3 + (5-3 x 1.5) + (1-0 x 1.5) = [18 Damage] [7 Energy]

Has 0 priority. Since Trick Room was up, Porygon moved first and used Conversion 2.

Conversion 2: The user changes its typing to a random type that resists the last attack it was hit with. This effect lasts for two rounds. Subsequent uses of the move refresh the effect to the same type the Pokemon transformed into the first time.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Effect Chance: --

Trick Room stays for 4 more rounds. Kannon's turn!
 
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