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[MATCH DQ] Castle Siege! Venser vs Aquamarius

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Flora

Yep, that tasted purple!
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I am lazy. I quote.

2v2
Singles
dq 2 days
no recovers/chills

No Items
All Abilities
Switch=KO

I also made a small change in the description because it didn't make sense before. I'll be bolding it (it'll be a long line, not one word, the one word bold is for emphasize).

ALSO, I may manually increase the DQ time mainly because Aquamarius is from Europe (or the Netherlands more specifically), and we're over at US (I think), so it can get pretty bad. We'll have to see.

Arena: Castle Siege!

So here's the deal with the arena. One side has a continuous force of Weedle and one side has a continuous force of Caterpie. What are they doing? Seizing each other's castles over at a single ramp/bridge that connect to each other's castle! At the end of each round, both sides will spawn their respective Pokemon and they will charge into combat with each other. Additionally, you will get reinforcements in the form of other Pokemon. The cool thing? You get to command these Pokemon!

(Extra) Details in short:

- no evolved Pokemon.
- this is a bridge, no digging or earthquaking. also yes there is a river under the bridge, but it'll be stupid to try to summon a surf or dive or something like that.
- commanding a Pokemon soldier does not take up one of your 3 actions. it is separate so be aware! if you do not command your soldier(s), your soldier will automatically focus on your opponent's soldier. if you still have your soldier alive and your opponent doesn't, your solder will automatically target your opponent. this means that your soldier won't do anything special like "save my skin by getting in the way of the incoming hydro pump!"
- each Pokemon spawns at the end of their respective round.
- each Pokemon only comes in a quantity of 1.
- excluding caterpie and weedle, the types of reinforcements that spawn will never spawn again.
- you can have your own Pokemon attack these reinforcements.
- they do not have any set abilities, ever.
- area of effect moves, or moves that cover a range/wide range in general, can probably attack these Pokemon soldiers if they're in the way.
- the soldier's attacks are affected by any Pokemon's defensive stat/star when they attack. to be clear, the damage listed is the exact damage they will be doing. caterpie does 5 damage, but if your mon has 3 star defense, it will take 2 damage.
- to be even more clear, the type of damage they deal is ALWAYS neutral - they will not be super effective, resisted, or immune to. this is so you guys don't abuse ghost- and steel-type pokemon. you can say it's like dealing ??? type damage.
- when you start the match (before Round 1), you do not have any soldiers initially. after round 1, you will have something (just see below).
- some soldiers (aka Caterpie/Weedle) are so weak that even if they attempt to absorb an attack, they will probably just be blasted through and the attack will connect to your Pokemon (if that's what your opponent's intention was).
- you can order 1-2 attacking order to your soldier(s) per round, but you have to order 2-1 non-attacking orders. for example, "Bug Bite - Standby - Move into Hyper Beam" would work. basically, you can say you're the general of your army, lol.

Stats:


- Every Round Grunt Caterpie (P1)/Weedle (P2) - 1 HP | 5 Damage Tackle* | 0 Defense and Special Defense | 20 Speed | on ground
- Round 3 Air Support Pidgey (P1)/Spearow (P2) - 5 HP | 6 Damage swooping Fly | 0 Defense and Special Defense | 40 Speed | are always Flying, but can be attacked as it swoops down to attack
- Round 6 MegaSoldier Scyther (P1)/Pinsir (P2) - 15 HP | 10 Damage Slash | 1 Defense and Special Defense | 35 Speed | on ground
- Round 9 Heavy Artillery Pyroak (P1)/Magmortar (P2) - 10 HP | 25 Damage Hyper Beam | 4 Defense and Special Defense | 10 Speed | cannot move onto bridge, recharge after use (null round)
- Round 12 Engine of Destruction Hydreigon (both get it) - 25 HP | 20 Damage Draco Meteor (-5 after each use, stops at 5 Damage) | 5 Defense and Special Defense | 60 Speed | floats anywhere it feels like
- After Round 9, Caterpie and Weedle will be granted Double-Edge over Tackle (it will be replaced). This means they can deal 12 Damage, but will kill themselves upon doing so.

* Tackle is not originally learned by Weedle, but it's just for balance purposes.

I'm not sure if the diagram will help, but I made one anyway.

- bridge in middle
- water underneath
- match seeker on left
- match challenger on right
castleseige.png

Venser sends out first Pokemon
Aqua sends out first Pokemon and its orders
Venser orders
me
Venser
Aqua
me
Aqua
Venser
me
Venser
Aqua
me
yaddayadda

123.png

Scyther [Ed] (♂)

Nature:
Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****
Def: ***
SpA: *** (+)
SpD: ***
Spe: 89 (105 - 15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Double Team*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Safeguard*
Counter*
Silver Wind*
Swords Dance*
Roost*
Substitute*
Brick Break*

554.png

Darumaka(*) [Daredevil] ()
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW) (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Cheer Up*
Encore*
Hammer Arm*
Sleep Talk*
Take Down*
Yawn*
Nitro Charge*
U-Turn*
Will-O-Wisp*

nautacur2.png

Privatike [Matey] (M)
Nature: Adamant (+* to Attack, -* to Sp.Atk)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

EC:
1/6
MC: 1
DC: 1/5

HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*

Recover*
Bulk Up*
Drain Punch*

Taunt*
Toxic*
Waterfall*

436.png

Bronzor [Boomer] (Genderless) (*)
Nature: Brave

Type:
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heavy Metal (DW - NOT ACTIVATED): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Safeguard (*)
Gyro Ball (*)
Payback (*)

Light Screen (*)
Reflect (*)
Trick Room (*)

79.png

Slowpoke [Poker King] (Male) (*)
Nature: Sassy

Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW - NOT ACTIVATED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)

Mud Sport (*)
Safeguard (*)
Wonder Room (*)

Light Screen (*)
Flamethrower (*)
Trick Room (*)

Okay, good luck and have fun! I think this arena is more suited for 3v3 now that I look at it, but I just want to get into the "mid-game" of the arena to see how it plays out first.
 
Okay, Daredevil. Since you're faster, get in a Will-o-Wisp before he safeguards. Then, on the second action, his last used move will have been Safeguard, so Encore that! On the last round, Cheer Up in preparation for next turn.

[w-o-w before he safeguards] - [encore safeguard] - [work up/cheer up]
 
554.png

Daredevil (Darumaka) (F)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Will-O-Wisp - Encore (Safeguard) - Work Up
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

79.png

Poker King (Slowpoke) (M)
HP: 100
Energy: 100

Boosts/Drops:

Others:

Actions: Safeguard - Water Gun - Water Gun
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

---------------------------------------------------------

Round 1, a legend speaks...

In the past, there were the Chi-Ka conquistadors and the Chun-Ki conquerors. Much bad blood has been spilled between these two, so much that they have waged an "eternal" war that would never end! Years after they have waged war, they have come to a fatal conclusion and promised never to battle one another again as their resources run dry. Not until one fateful day...

A millennium has passed since this bloody stage has been seen in action. But now, that one day has come. Each nation has emailed death notes to each other about taking their ransom money, their women, and all their treasures! Uh-oh! The stage is about to become a horrifying slaughterhouse just like how the past once. What's different this time? The discovery of Pokemon and brave young commanders...

The western side - Chi-Ka Commander Venser - sends out a hellish, but female, Daredevil as his companion against the eastern side opposition - Chun-Ki Commander Aquamarius's Poker King (who needs no description of himself). Daredevil clutches her fists as she rushes in headfirst into the battlefield. Annoyed at how freaking slow Poker King is, Aquamarius grabs his tail and gives him a rough toss right onto the center of the bridge! BUMP! Let the battle begin!

Furious for no reason, Daredevil sends a fiery Will-O-Wisp at the slacking Poker King, who just wants to get back inside his castle and play poker. The attack contacts and Poker King is set on fire! "BURN THE KING! BURN THE KING!" Angry, forceful shouts erupt from the excited Western territory where crowds of Chi-Ka civilians gather. Yawning at the troublesome Daredevil, Poker King finally decides to get a protective Safeguard up. Too bad the burn already got you.

With a sinister smile, Daredevil claps her hands together and creates an annoying Encore that puts Poker King into a repetition mode! As Daredevil clapped, her supporters clapped at the same time and made the Encore even more annoying than ever! Poker King cringes in his mind and can only remember how to use Safeguard, and so he does. Crowds from the Chun-Ki side cry in disgust "YOU FILTHY TRASH!" "GO BACK TO THE DESERT YOU SCUM!"

Taking advantage of the encored Poker King, Daredevil works up herself and improves her offensive capabilities for next time! Poker King can only stare in horror and try to Safeguard three times in a row! Angry shouts can be heard once again! "CHEATING WITCH!" "HOW DARE YOU DO THAT TO OUR KING!" "YOU WILL DIE DEVIL!!!!" "HOPE YOU GET RAPED!!!!!"

As the civilians' shouts become louder and louder, it seems that both sides received some reinforcements! Or... a reinforcement. Out of the western gate arrives a noble Caterpie soldier, while out of the eastern gate comes a brave Weedle grunt. They look straight across the bridge, determined, and ready to sacrifice their lives for their respective kingdoms. Only more blood can be shed...

---------------------------------------------------------

554.png
|
10.png

Daredevil (Darumaka) (F) | Sir Caterfood (Caterpie) (M)
HP: 100| 1
Energy: 77| N/A
Boosts/Drops: +1 Atk and SpA |
Others: | 5 Damage Tackle
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

79.png
|
13.png

Poker King (Slowpoke) (M) | Sir WeeWee (Weedle) (M)
HP: 94 | 1
Energy: 67 | N/A
Boosts/Drops: |
Others: Burn (1/2 Attack, 2 DPA) | 5 Damage Tackle [Safeguard (4 more rounds)]
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

Daredevil
A1: Will-O-Wisp > [6 Energy]
A2: Encore > [10 Energy]
A3: Work Up > [7 Energy]

Poker King
A1: Safeguard > [7 Energy]
A2: Safeguard > [11 Energy]
A3: Safeguard > [15 Energy]

Venser's turn! (Don't worry if you guys make mistakes, I'll attempt to correct them since it's my arena anyway.)

Now that both of you have a soldier, you can give him orders! Remember, 1 offensive order and 2 non-offensive orders! Just gotta see how this goes when Round 2 plays! Stuff may be changing (like 2 offensive orders, 1 non-offensive) while the match is being played out just to make things more fair and interesting, but maybe not.
 
Daredevil, just keep using Rollout on him!

Sir Caterfood, get over the bridge, attack his weedle, and come back!

[rollout - rollout - rollout]
[cross bridge - tackle - come back]
 
Poker King, use Disable on that Rollout. Now, as the roles are reversed, use double Water Gun!
Sir WeeWee, wait for Sir Caterfood to come near, then hit it with Tackle! After that, try coming as close to Daredevil as possible.

[Disable - Water Gun - Water Gun]
[Wait for Sir Caterfood to near - Tackle - Come close to Daredevil]
 
554.png
|
10.png

Daredevil (Darumaka) (F) | Sir Caterfood (Caterpie) (M)
HP: 100 | 1
Energy: 77 | N/A
Boosts/Drops: +1 Atk and SpA |
Others: |
Actions: Rollout - Rollout - Rollout | Cross bridge - Tackle - Retreat
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

79.png
|
13.png

Poker King (Slowpoke) (M) | Sir WeeWee (Weedle) (M)
HP: 94 | 1
Energy: 67 | N/A
Boosts/Drops: |
Others: Burn (1/2 Attack, 2 DPA) | [Safeguard (4 more rounds)]
Actions: Disable - Water Gun - Water Gun | Wait - Tackle - Lurk near Daredevil
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

---------------------------------------------------------

Round 2, the legacy continues...

As the combatants eye one other, one little devil makes a sharp move. She rolls into a tight ball and rolls outward at the direction of Poker King. SMAAAAASH! Looks like Poker King just became a flatfish! Not that it matters though in the near future, as our lovely king just constructed a smart, psionic Disable attack! Uh-oh! How will Daredevil roll now? Cheers of excitement and victory can be heard from the Chun-Ki side!

Meanwhile, Sir Caterfood and Sir WeeWee have been watching the battle closely, afraid to get in the dirty fight in risk of defeat. One makes a move, though, and that's little Caterfood crossing the holy bridge! You ready for war? Apparently WeeWee isn't though, as he sits there waiting like a sly fox, closely examining his target for a tactical move.

Not knowing what to do, Daredevil goes into a frustrating rampage of a struggle attack that waggles here and there. This attack manages to scratch parts of Poker King's juicy skin, but it also left some scraps of blood on Daredevil's wrists. Poker King steps up his advantage and fires a gun of water from his royal mouth, flushing and pushing Daredevil away from him in high pressure. Away where, you say? To the direction of Pokey King's castle! What a naughty girl, you Daredevil!

As the two combatants bout it out, our little wormy friends have decided on a little combat themselves! Caterfood sheaves his... uh, "sword" and runs into battle, bold, valiant, and strong! It seems WeeWee has taken notice too, as he pulls out his weapon... head, and charges! TACKLE! The end result? Seems like we got two dead casualties, sir! Not sure if it's worth reporting for the records though, but they sure had so much living to be done. *sniffle*

Continuing on their own fight, Daredevil decides to run straight up to Poker King and struggle even more, violently slapping Poker King right on his tail! As dopey as he is, Poker King certainly must have felt some pain there! He just sighs, though, at how pathetic Daredevil's being and blasts an intimidating force of some fun critical Water Gun straight on her! Immediately, Daredevil is blasted across the enemy's side of the bridge and falls head first. Her trainer sighs in great disappointment of the unfortunate event and becomes deep in thought...

... Until two new faces show up! Who are they? Why, they're new reinforcements! Dareangel and Solitaire King have joined the combat! Will they have any new tricks up their sleeves for next time around, or will they end up dead just like their fallen brethren? At the very least, Daredevil has some baaad company next to her!

---------------------------------------------------------

554.png
|
10.png

Daredevil (Darumaka) (F) | Dareangel (Caterpie) (F)
HP: 70 | 1
Energy: 58 | N/A
Boosts/Drops: |
Others: Disable (Rollout, 4 more actions) |
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

79.png
|
13.png

Poker King (Slowpoke) (M) | Solitaire King (Weedle) (M)
HP: 65 | 1
Energy: 53 | N/A
Boosts/Drops: |
Others: Burn (1/2 Attack, 2 DPA) | [Safeguard (3 more rounds)]
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

Daredevil
A1: Rollout > 4 + (4-3 x 1.5) + (1-0 x 1.5) = [7 Damage] [5 Energy]
A2: Struggle > 5 + (4-3 x 1.5) + (1-0 x 1.5) = [8 Damage, 2 Damage to self] [5 Energy]
A3: Struggle > 5 + (4-3 x 1.5) + (1-0 x 1.5) = [8 Damage, 2 Damage to self] [9 Energy]

Poker King
A1: Disable > [6 Energy]
A2: Water Gun > 4 + 3 + (2-2 x 1.5) x 1.5 = [11 Damage] [2 Energy]
A3: Water Gun > 4 + 3 + 3 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy]

I guess you can say the first two rounds with your reinforcements is like experiencing how to order your units first before you jump into getting the more useful ones, hehe. xD Useful one? You may see one next round. :heart:

Aqua's turn!
 
Poker King, start off with using Yawn! If it attempts to dodge it somehow, use Water Gun instead. Afterwards, double Water Gun.
Solitaire King, start off with moving towards Dareangel. Then, Tackle it! Finally, move towards Daredevil.
[Yawn/Water Gun(if it attempts to dodge Yawn) - Water Gun - Water Gun]
[Move towards Dareangel - Tackle - Come close to Daredevil]
 
It doesn't look like you've got much choice but to take the yawn, daredevil. During that action, I want you to use Nitro Charge on his Solitaire King. Then, Encore the Yawn, so he'll have to repeat it. Finish with an Uproar to keep you awake!

Dareangel, your job is to keep Tackling Poker King. Move towards him and unleash the onslaught!

[Nitro Charge targeting Solitaire King] - [Encore Yawn] - [Uproar targeting Poker King]

[move towards Poker King] - [Tackle Poker King] - [Tackle Poker King]
 
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Daredevil (Darumaka) (F) | Dareangel (Caterpie) (F)
HP: 70 | 1
Energy: 58
Boosts/Drops: |
Others: Disable (Rollout, 4 more actions) |
Actions: Flame Charge (Solitaire King) - Encore (Yawn) - Uproar (Poker King) | move toward Poker King - Tackle Poker King - Standby
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Solitaire King (Weedle) (M)
HP: 65 | 1
Energy: 53
Boosts/Drops: |
Others: Burn (1/2 Attack, 2 DPA) | [Safeguard (3 more rounds)]
Actions: Yawn - Water Gun - Water Gun | Move toward Dareangel - Tackle - Advance to Daredevil
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

---------------------------------------------------------

Round 3, the blood of war shall be shed...

Hyper and turbo, Daredevil meets the newcomer Solitaire King with a warm greeting - a flaming charge attack! This immediate burns up SK and roasts his remains into... wormy nothingness. Warmed up and ready, Daredevil is even more hyper than ever before! Poker King can only sigh... and then Yawn loudly at the overconfident Daredevil. That'll teach her!

From the far side, there's little Dareangel advancing toward Poker King, arms ready to fight! But that's all she's doing at the moment...

Despite feeling a bit drowsy, Daredevil claps her hands together to feel more better about herself, but that wasn't the real purpose! She Encored Poker King into repeating his Yawn move again! Yawn, yawn, yawn, so dull yet so loud! Even the nearby Dareangel isn't feeling so great herself.

Speaking of Dareangel, what's she up to? With her head of steel and iron, she goes for a brave Tackle attack at Poker King. The attack bounces off just like jello, but it nevertheless manages a scar! She backs up a little in fear... did she... do something?

Yes, she did something, BAD GIRL! Daredevil screams into an UPROAR and pieces through everywhere and everything! Seems like even Poker King's eyes were pierced by this sound, and even the audience's eyes have gone nuts! Poker King has no ears no, but he's got a mouth to Yawn with to compete with that uproar! Sadly, it looks like it didn't manage anything as everyone's shocked up into alertness! Even Dareangel doesn't want to do anything anymore due to all the yelling!

Reinforcements have arrived for both sides! Out comes a Pidgey for the Chi-Ka side and out comes a Spearow for the Chun-Ki force. There's even more Caterpie and Weedle soldiers arriving for the fight! The fight's just going to become messier and messier!

F-45 and Cat are at the far lefthand side, segregated from the rest. Poker King is slowly moving toward his own side, where Daredevil, Dareangel, Solid King, and A-92 linger around.

---------------------------------------------------------

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Daredevil (Darumaka) (F) | Dareangel (Caterpie) (F), Cat (Caterpie) (F) | F-45 (Pidgey) (U)
HP: 70 | 1, 1 | 5
Energy: 38
Boosts/Drops: N/A | N/A, N/A | N/A
Others: Disable (Rollout, 1 more action) | N/A, N/A | N/A
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Solid King (Weedle) (M) | A-92 (U)
HP: 52 | 1 | 5
Energy: 20
Boosts/Drops: N/A | N/A | N/A
Others: Burn (1/2 Attack, 2 DPA) | N/A | N/A [Safeguard (2 more rounds)]
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

Daredevil
A1: Nitro Charge > [Killed SK] [3 Energy]
+1 Speed
A2: Encore > [10 Energy]
Dareangel Tackle > (5-3) = [an exciting 2 Damage]
A3: Uproar > 9 + (0-3 x 1.5) = [5 Damage] [7 Energy]
This caused the effects of Yawn to be nulled for 6 actions. I will count them here.
+1 Speed over.

Poker King
A1: Yawn > [7 Energy]
A2: Yawn > 4 + 3 + (2-2 x 1.5) x 1.5 = [11 Energy]
A3: Yawn > 4 + 3 + 3 + (2-2 x 1.5) x 1.5 = [15 Energy]

Usefulness activated! Just take caution in flight! These guys are always in flight until they attack with their swooshing Fly attack (6 damage), in which they can turn extremely vulnerable. Otherwise, in the air, they're pretty hard to target without a ranged special attack! And even then, they can be mildly hard to hit!

If you have a collection of units of the same type (well, I guess your Caterpie/Weedle soldiers), you can just mass them together to attack one unit for simplicity's sake.

And, alright, I guess you guys were anticipating this, hehe (Venser especially!). To hasten the dull pace atm, you can order a combination of 2 offensive orders and 1 non-offensive order now. You can still do 1 offensive order and 2 non-offensive orders, but now that's up to you!

Venser's turn!
 
Daredevil, use Tackle on his Weedle! Then if he used a non-damaging move, Encore it. If he doesn't, U-turn out of the way of his next attack and try to smack him with it. Finish up with another Uproar on Poker King!

Dareangel and Cat, move towards the Slowking and beat it up with a double tackle combo! and then again!

F-45, your goal is to intercept his A-92 after it comes in for an attack! Basically, if it attacks, hit it afterwards, but otherwise focus your attacks on Poker King.
 
Water Gun, Water Gun, Water Gun.
Solid King, move towards Daredevil and beat it up with a double tackle combo!
A-92, move towards Poker King, and then hit it with Tackle as soon as it hits Poker King with his own! Afterwards, move towards Daredevil!
 
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Daredevil (Darumaka) (F) | Dareangel (Caterpie) (F), Cat (Caterpie) (F) | F-45 (Pidgey) (U)
HP: 70 | 1, 1 | 5
Energy: 38
Boosts/Drops: N/A | N/A, N/A | N/A
Others: Disable (Rollout, 1 more action) | N/A, N/A | N/A
Actions: Tackle (Solid King) - U-turn - Uproar (both at Poker King) | Tackle as much as they can | Attack after A-92, otherwise Attack Poker King
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Solid King (Weedle) (M) | A-92 (U)
HP: 52 | 1 | 5
Energy: 20
Boosts/Drops: N/A | N/A | N/A
Others: Burn (1/2 Attack, 2 DPA) | N/A | N/A [Safeguard (2 more rounds)]
Actions: Water Gun x3 | Tackle combo | Advance to Daredevil - Attack - Advance to Daredevil
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

---------------------------------------------------------

Round 4: Blood so ever gets warmer...

Daredevil is as cheery as she is as she stares at the innocent-looking Solid King with ill intentions! It was ill as she immediately Tackles Solid King right onto a wall and delivers him death. A-92 jets its plane toward Poker King in an offensive maneuver, but it's not signaling any attacks yet! It appears that F-45 is doing the same thing, though it's keeping its eyes sharp on A-92 like a hawk. Dareangel makes a brave movement toward the nearby Poker King and strikes with great vengeance - a Tackle attack! At that time, Cat is making her move across the bridge with Poker King in sight. Seeing how the line between Dareangel and Daredevil is just perfect, Poker King sprays an accurate Water Gun attack that gushes Dareangel aside - causing her to fall off the bridge and die! - and spraying Daredevil with a bit of unhealthy water. Oof, she's still in good condition though!

Action 1 Casualties: Solid King, Dareangel

After destroying poor Solid King, Daredevil gives Poker King the death stare but doesn't go for an attack yet it seems. A-92 seems ready for orders as it swings down right at Daredevil for a screeching Fly attack! Minor bruises pop out as a result, indicating the works of a critical hit! As A-92 attempts to return to the skies, there's F-45 jetting its way right at it for a swooshing Fly! The attack managed to only cut off parts of A-92's wings as it was returning to the skies quite fast, but it's essentially crippled for life! Cat is finally coming to the battle scene and gives Poker King a taste of her Tackle attack! The attack bounces right off while Cat bounces right on his back, noticing how mighty a king Poker King really is. And he's mighty, oh so mighty, as he shoots out a Water Gun attack sprays right through Cat, tossing her through the heavenly skies, and right toward the somehow patient Daredevil. She, however, expected this and U-turns as swiftly as possible! It was a bit clumsy though as parts of the Water Gun still managed to touch her, but it was only about half. By then, Daredevil rushes at Poker King at the speed of light and smacks him effectively hard!

Action 2 Casualties: Cat

It seems like Daredevil gives no mercy to any Pokemon in her way! Immediately, she gives Poker King an Uproar that pierces through the arena and damages all the audience's eardrums to the max (including the last Uproar used). Ouch ouch ouch! And it seems F-45 wants a piece of that poke too as it swoops down in its Fly attack and smashes Poker King with its beak! It makes its return to the air just in time as Poker King gets angry and spouts a Water Gun attack! It wasn't actually at F-45 though; it was directed at Daredevil, who gets splashed in anger! A-92 seems keen on just moving toward Daredevil though in silence of the background. I wonder what's up with it. At the end of the round, it's apparent that Daredevil remembered how to use Rollout, and that one side's Safeguard has wore off!

Graceful in entrance, a new Caterpie and Weedle soldier arrive. Your humble servants Lancelot and Arthur await your commands.

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Daredevil (Darumaka) (F) | Lancelot (Caterpie) (M) | F-45 (Pidgey) (U)
HP: 35 | 1 | 5
Energy: 23
Boosts/Drops:
Others:
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Arthur (Weedle) (M) | A-92 (U)
HP: 18 | 1 | 2
Energy: 2
Boosts/Drops:
Others: Burn (Poker King, 1/2 Attack, 2 DPA)
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

Daredevil
A1: Tackle > [Killed SK] [3 Energy]
A2: U-turn > 7 + (4-3 x 1.5) x 1.5 = [13 Damage] [5 Energy]
Took [7 Damage] from A-92's critical
A3: Uproar > 9 + (0-3 x 1.5) = [5 Damage] [7 Energy]
This caused the effects of Yawn to be nulled for 6 actions. I will count them here.
+1 Speed over.

Poker King
A1: Water Gun > 4 + 3 + (2-2 x 1.5) x 1.5 = [11 Damage] [2 Energy]
Took [2 Damage] from Dareangel
A-92 took [3 Damage] from F-45
Poker King took [2 Damage] from burn
A2: Water Gun > 4 + 3 + (2-2 x 1.5) x 1.5 / 2 (50/50 chance to take half damage rolled in) = [6 Damage] [6 Energy]
Took [2 Damage] from Cat
Poker King took [2 Damage] from burn
A3: Water Gun > 4 + 3 + (2-2 x 1.5) x 1.5 = [11 Damage] [10 Energy]
Took [3 Damage] from F-45
Poker King took [2 Damage] from burn

Aqua's turn!
 
Poker King, use Trick Room, followed by Trick Room, followed by Trick Room!
Arthur, move towards your king and Tackle him twice!
A-92, fly around in random directions thrice!
 
...no comment? Anyways daredevil, tackle the Weedle and try to hit the spearow with a Nitro Charge. Finish with a Work Up.

F-45 if he can't kill spearow, it's your job. Otherwise just move closer to his side. Same for you, Lancelot.
 
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Daredevil (Darumaka) (F) | Lancelot (Caterpie) (M) | F-45 (Pidgey) (U)
HP: 35 | 1 | 5
Energy: 23
Boosts/Drops:
Others:
Actions: Tackle (Arthur) - Nitro Charge (A-92) - Work Up | Tackle (A-92) | Fly (A-92)
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Arthur (Weedle) (M) | A-92 (Spearow) (U)
HP: 18 | 1 | 2
Energy: 2
Boosts/Drops:
Others: Burn (Poker King, 1/2 Attack, 2 DPA)
Actions: Trick Room x3 | Tackle (Poker King) | Fly around
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

---------------------------------------------------------

Round 5: The Fallen King

Daredevil starts off the round by closing in on the weakling known as Arthur and Tackling his wormy guts toward the gate's stone walls! Upon impact, they squish and explode into millions and millions of insecty fluid and drips as it goes. A-92 decides to slack off a bit and fly around in random directions instead of aiding his king! What an amazing command that was! While A-92 was flying about, a raging F-45 comes from behind with a face full of fear! It's going to deliver a swift and pain...less Fly attack! With increased acceleration, F-45 pilots through the air after 10 minutes of swirling/chasing around and smashes onto A-92, which goes crashing down from the sky and BLOOPing in the waters. Flying's pretty crazy. Meanwhile, Lancelot was on his puny legs rushing toward the other side of the bridge and eagerly awaits his next orders. Poker King? What's he doing? It seems like he's trying to conjure a Trick Room, but due to his lack of energy, he just slouches... and instead... depletes his entire energy bar! All that did was cause him to faint! Daredevil and her army smile in approval. But that's not good for Chun-Ki side! What should they do????

One Weedle thinks he can change the outcome as he comes out the righthand gate. He, Ken from Street Fighter, steps aboard and looks forward to flinging a fist (or head) soon enough! On the other side, there's Ryu the Caterpie who stares straight onto the other side with eager rivalry. Maybe these two know each other?

Daredevil, Lancelot, F-45, and Ken are all on the righthand side (where the new hero of the east will spawn). Ryu is situated at the lefthand side. There are Weedle guts everywhere, especially at the spawnpoint. There's a corpse of a Spearow floating on top of the slow river that will slowly be transporting its body to heaven...

---------------------------------------------------------

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Daredevil (Darumaka) (F) | Lancelot (Caterpie) (M), Ryu (Caterpie) (M) | F-45 (Pidgey) (U)
HP: 35 | 1 (each) | 5
Energy: 20
Boosts/Drops:
Others:
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Poker King (Slowpoke) (M) | Ken (Weedle) (M) | A-92 (U)
HP: victim of suicide | 1 | crashed into the waters
Energy: not enough energy
Boosts/Drops:
Others:
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)

Daredevil
A1: Tackle > [Killed Arthur] [3 Energy]

Poker King
A1: Trick Room > Epidemic Suicide
A-92 fainted from big pecks

(Only one action went into play so no Nitro Charge/Work Up goodness, sorry!)

Okay, Aqua has only one mon left that I shall send out because I'm cool. GO BOOMER! DESTROY THAT MONKEY!
436.png


Venser's turn!
 
Enable Hustle, Fire Punch x3. Caterpies, gang up on Weedle and tackle him to death, and F-45, use Fly twice on him.
 
Alright, Boomer, use Extrasensory on F-45, then use Extrasensory on one(doesn't matter which) of the Caterpies. Finish with Reflect. Ken, Tackle the first Caterpie that dares come near you. If you somehow survive that, Tackle another Caterpie if you can see one.
 
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Daredevil (Darumaka) (F) | Lancelot (Caterpie) (M), Ryu (Caterpie) (M) | F-45 (Pidgey) (U)
HP: 35 | 1 (each) | 5
Energy: 20
Boosts/Drops:
Others:
Actions: Enable Hustle and Fire Punch x3 (Boomer) | Tackle Ken to death/move on to Boomer | Fly (Boomer)
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50
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Boomer (Bronzor) | Ken (Weedle) (M)
HP: 100 | 1
Energy: 100
Boosts/Drops:
Others:
Actions: Extrasensory (F-45) - Extrasensory (Lancelot) - Reflect | TACKLE THAT CATERPIE!
Nature: Brave
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

---------------------------------------------------------

Round 6: The BOOMS of war...

Upon Boomer's arrival to the scene, Daredevil can only crack her wrists and go into a Hustlin' mode to better beat it up. She runs at the speed of light courtesy of her neat 50 Speed and aims a solid Fire Punch at the awaiting Boomer. However, the Hustle made her a bit too crazy and cause her to completely miss and instead punch the ground! Blame my roll on 91 there! F-45 flies with its great Speed and dives in at Boomer for an accurate Fly attack! This smacks Boomer a little, but it's so darn sturdy enough to take the hit! Speed-tieing all the Caterpie and Weedle and winning, Boomer finally makes its move and uses a hax Extrasensory move on F-45, breaking down its mind and body into a... craaaaaaaaaaaaaAASH! With the psychic force, F-45 can be seen being thrashed onto the castle's wall and bleeding to death while sliding down into the neverending river of doom. Lancelot and Ryu seem inspired from the destruction of the F-45 (for some reason) and charge straight at the faraway Ken for a Tackle! It seems Ken was prepared for the worst and manages to throw a Tackle attack onto Lancelot, defeating his butt, before gettin' Tackle raped by Ryu. Oof.

Fainted: F-45, Ken, Lancelot | Locations: Ryu (left spawnpoint), Daredevil and Boomer (right spawnpoint)

Daredevil's not stopping one bit as she goes for another flaming Fire Punch attack that hopefully hits. But seeing how I just rolled a nice 84, it seems unlikely that it will. Yes, that punch mis... actually, IT HIT! And this one smacks Boomer into a wobbling effect. Now how in the world did that hit? Blame Boomer for being so Brave! Oh, little Ryu can be seen charging throughout the bridge for a Tackle attack! It seems like Boomer took notice of this though and fires off a deadly Extrasensory attack that mindblasts Ryu off the bridge and to his death. WOOOO SO MUCH DEAD PEOPLE

Fainted: Ryu

And now it's just the two of them. It really seems like these soldiers are barely worth ANYTHING! Daredevil meets Boomer with another searing Fire Punch that bashes its face with delight. Boomer doesn't really seem to reply with an attack though... it's just too busy setting up a Reflect that's nice and shiny... like a mirror. Oh wait, I think Daredevil just fainted from exhaustion! Oopsies!

From both entrances come FOUR new soldiers! From the left, there's a nice-looking Caterpie (Dorkface) and a sexy MegaSoldier Scyther. WOAH THAT'S HAWT! His name's The Terminator, or TT for short. From the right, we got a slim-looking Weedle (Liverchop) and a... ANOTHER MEGASOLDIER! This one's a pimping Pinsir who goes by the name of Dooms Day, or DD for short. Will these guys have any effects on the match or do they need a buff? Let's see next time!

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(i've removed the dead guys from the listings unless it's the main hero person)
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Daredevil (Darumaka) (F) | Dorkface (Caterpie) (M) | TT (Scyther) (M)
HP: 0 | 1 | 15
Energy: 0
Boosts/Drops:
Others: Scyther can do a 10 damage Slash that has a high chance to crit and has high mobility
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

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Boomer (Bronzor) | Liverchop (Weedle) (M) | DD (Pinsir) (M)
HP: 65 | 1 | 15
Energy: 79
Boosts/Drops:
Others: Pinsir can do a 10 damage Slash that has a high chance to crit and has high mobility, Reflect (all mons, 6 more actions)
Nature: Brave
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

Daredevil
A1: Fire Punch > 8 + 3 + 3 + (4-3 x 1.5) (no super effective due to Heatproof) = [16 Damage] [5 Energy] (miss)
A2: Fire Punch > 8 + 3 + 3 + (4-3 x 1.5) = [16 Damage] [9 Energy]
A3: Fire Punch > 8 + 3 + 3 + (4-3 x 1.5) = [16 Damage] [13 Energy]

Boomer
A1: Extrasensory > Killed F-45 [5 Energy]
Took Fly damage > [3 Damage]
A2: Extrasensory > Ryu [9 Energy]
A3: Reflect > [7 Energy]

Observation, it's interesting to note that Caterpie/Weedle can't kill other Caterpie/Weedle that are under Reflect. I just noticed that, so maybe next time, I'll think about buffing their damage (good note to take for me!). Or maybe the soldiers's damage overall.

Venser's turn! Send out your new mon and its orders!

edit: oops, it was supposed to be "Venser, send out your new mon, then Aqua's turn, then Venser orders!" but it's too late for that. I'll continue how it goes.
 
Sending out my own Scyther. YEAH!

Silver Wind, Silver Wind, Silver Wind targeting BRONZONG. If Scyther is ever hit by a Gyro Ball, change that action to Counter.

Scyther, Slash his LiverChop and then his "DD"!

Dorkface, you can't really do anything here. just try to survive.
 
Iiiyargh.

Confuse Ray! When in doubt, use hax! Follow up with Light Screen while he hopefully starts killing himself! Finish with Extrasensory!
Liverchop, that guy's trying to kill you! Try to Tackle TT before he does!
DD, you're pro. Very pro. Go move behind Ed like a pro, it's not like he'll be moving while he's spamming Silver Wind, so start hurting him with Double Slash.

Confuse Ray, Light Screen, Extrasensory
Tackle
Move behind Ed, Slash, Slash
 
Haha, I made an order error, but we'll have to continue like this since it's already done. Sorry about that!
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Ed (M) | Dorkface (M) | TT (M)
HP: 100 | 1 | 15
Energy: 100
Boosts/Drops:
Others:
Actions: Silver Wind x3 (Boomer) | Survive | Slash Liverchop and then DD
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ****
Def: ***
SpA: *** (+)
SpD: ***
Spe: 89 (105 - 15%)

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Boomer (Bronzor) | Liverchop (Weedle) (M) | DD (Pinsir) (M)
HP: 65 | 1 | 15
Energy: 79
Boosts/Drops:
Others: Reflect (all mons, 6 more actions)
Actions: Confuse Ray (Ed) - Light Screen - Extrasensory (Ed) | Tackle (TT) | Move behind Ed - Slash x2 (Ed)
Nature: Brave
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

Speed Order: Ed - DD - TT - Dorkface - Boomer - Liverchop

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Round 7: it's coming

YES IT'S COMING! THE END TO THIS WAR! IT WILL COME!

Not this round though.

Being the fastest and newest of the group, Ed approaches the scene with radiating energy. From afar, he casts upon the Silver Winds that slice through the bridge and cut upon Boomer's steel armor. Boomer wobbles from the effect, but it's still moving! DD prepares to show off his skills by rampaging through the bridge like a brave soldier and moving behind Ed sneakily! I don't know, how could anyone have missed such a hulking figure is beyond me! TT comes next by jetting through the bridge and Slashing the innocent Liverchop a new one! Vividly, it can be seen that Liverchop has been... CHOPPED IN HALF! God, that has to hurt! Seeing the horrors of war, Dorkface immediately runs around in circles like a dork wanting to quit and save his life. I know I would too... actually, I wouldn't have signed up for war to begin with! Boomer, finally finishing its wobbles, hovers a little toward the other side of the bridge where Ed is and fires of a Confuse Ray that was pretty intense!

Dead: Liverchop

Again and again, Ed finds the need to call upon the ancient bug wings and sling a Silver Wind to Boomer's steel face, which is becoming even more filled with cuts! Hah, but it seems that Ed didn't notice that big bad wolf behind his body - DD! There the Pinsir goes, using his immerse pincers to Slash through Ed's mantis back and give him some life-threatening bleeding! That felt more like a critical if anything! Noticing his master being attacked, TT jets back to the other side of the bridge and gives DD the merciless Slash! This cuts right through Pinsir's face, but his naturally armor seemingly repelled a small portion of it, which was enough to make DD endure the hit. Oh hey, it's Dorkface! Guess what he's doing - being a dork! Hahahhahaahah! Anyway, Boomer's quite content about negating the Silver Wind's damage and sets up a nice, shiny Light Screen in the area.

Ed just wants to end it! In an attempt to call down a vicious Silver Wind, though, he trips on some random dead corpse and falls onto his face in confusion! Gotta watch those bodies or YOUR body will hit the floor! DD, still behind Ed's back, readies his pincers once again for a crippling Slash behind the back, making it even more gushing with mantis blood! Oooouch! What about TT? Won't he slay that mad machine already? He seems a bit tired though, so it looks like he's just hanging out around the lefthand spawnpoint! Cool cool. Dorkface... you know. He's dancing! Must be the CaterDork Dance! He's just jumping and wiggling his booty like he won the game or something. Oh, there's Boomer coming! Out comes a shocking Extrasensory that fries Ed's mind a bit, but otherwise, it didn't seem to be that substantially dangerous!

And there comes two brand new warriors! It's Useless the Caterpie and chaos the Weedle! Ah great, more junk. Who wants them?

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Ed (M) | Dorkface (M) Useless (M) | TT (M)
HP: 71 | 1 | 15
Energy: 90
Boosts/Drops:
Others: Confusion (Ed, 1 more action)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ****
Def: ***
SpA: *** (+)
SpD: ***
Spe: 89 (105 - 15%)

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Boomer (Bronzor) | chaos (Weedle) (M) | DD (Pinsir) (M)
HP: 41 | 1 | 11
Energy: 62
Boosts/Drops:
Others: Reflect (all mons, 3 more actions), Light Screen (5 more actions)
Nature: Brave
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)

Ed
A1: Silver Wind > 9 (technician) + 3 + (3-3 x 1.5) = [12 Damage] [3 Energy]
A2: Silver Wind > 9 (technician) + 3 + (3-3 x 1.5) = [12 Damage] [7 Energy]A3: Silver Wind > 9 (technician) + 3 + (3-3 x 1.5) = 12 - 5 = [7 Damage] [11 Energy] (not used)
Confusion damage > 4 + (4-3 x 1.5) = [6 Damage]

Boomer
A1: Confuse Ray > [5 Energy]
A2: Light Screen > [7 Energy]
A3: Extrasensory > 8 + 3 + (1-3 x 1.5) = [8 Damage] [5 Energy]

TT
A1: Slash > kills Liverchop
A2: Slash (DD) > 10 + (0-1 x 1.5) = 9 - 5 = [4 Damage]

DD
A2: Slash (Ed) > 10 + 3 + (0-3 x 1.5) = [9 Damage]
A3: Slash (Ed) > 10 + (0-3 x 1.5) = [6 Damage]

Pre-note: stuff like Reflect, Sunny Day, etc. will only disappear at the end of their actions. This means you won't be able to use the move again on the same action they are to disappear.

Aqua's turn!
 
I'm going to call DQ. Sorry Aqua, I had fun in this battle, but I really need to get counters before the tournament starts.
 
^ yeah, it's been more than 2 days, even 3 days. Sorry Aqua, but you did well despite your status!


2 Trainer Counters: Venser and Aquamarius
KO Counters: (A LOT) nah just joking, Daredevil (1), Boomer (1)
1 EC, MC and DC: Daredevil, Poker King, Ed, and Boomer
2 Ref Tokens: Flora
Winner: Venser

Thanks for playing!
 
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