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Lets first give you some Agility to gain some speed over the mongrel whilst helping to dodge attacks. Then follow up with a Swords Dance and then smash him with a Hi Jump Kick!
Eevee (*) [Eevee] (F)
Nature: Timid
Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 100
Boosts: Nope
Other: Nope
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 100
Boosts: Nope
Other Nope
Eevee Yawn 6 Energy, Riolu Agility 7 Energy
Eevee Work Up 6 Energy, Riolu Swords Dance 7 Energy
Eevee Echo Voice 11 HP 2 Energy, Riolu Hi Jump Kick 27 HP 7 Energy
Making sure to not fall into any holes a Riolu is seen jumping around a mass of volcanic rock, but misses the Eevee that he stumbles over! The Eevee, a bit tired, Yawns at the Riolu which is taken as an indication of a fight to the fighting-type who prepares himself by using Agility. The newfound speed of Riolu puts Eevee in a fit of confusion, so much so that she Works herself Up over trying to find a way to beat him quickly. Riolu taking the hint, annoys Eevee even more by Swords Dancing around her in circles and then soars into the air and smashes her with a Hi Jump Kick. Eevee, clearly hurt by the hit starts crying with an Echo Voice to repel Riolu.
Eevee (*) [Eevee] (F)
Nature: Timid
Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
HP: 63
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 100
Boosts: +1 Special Attack
Other: Nope
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 79
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 100
Boosts: +2 Speed, +2 Attack
Other About to sleep
Ok eevee, we are in a little trouble, this is what i want you to do, make sure you are fighting with riolu in the most dangerous parts of the volcano, full of traps and hopefully you can make use of your innate run away ability to avoid trouble whilst making it as hard as possible for riolu to land hits, meanwhile using echo voice for that boost:
Echo Voice~Echo Voice~Echo voice Always fighting in dangerous areas
Right Riolu, ignore any of that f unny business that he tries to do and then boost up again with a SWORDS DANCE before hitting him with a HI JUMP KICK and another HI JUMP KICK in quick succession. I know you can do it Riolu, good luck!
In short: SWORDS DANCE, HI JUMP KICK, HI JUMP KICK
ok i lost my post twice and this is a boring round as it is so this is gonna be a short update :/
Eevee (*) [Eevee] (F)
Nature: Timid
Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
HP: 63
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 100
Boosts: +1 Special Attack
Other: Nope
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 79
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 100
Boosts: +2 Speed, +2 Attack
Other About to sleep
Eevee Echo Voice 13 HP 2 Energy, Riolu Swords Dance 7 Energy
Eevee Echo Voice 15 HP 2 Energy, Riolu Sleep
Eevee Echo Voice 17 HP 2 Energy, Riolu Hi Jump Kick 35 HP 7 Energy
Eevee begins the round by hoping from one rock to the next while screaming in an Echo Voice that is angering Riolu enough to try and Swords Dance the pain away. He soon falls asleep, however, it is only for one action! Anyways, Eevee continues her spamming of Echo Voice and Riolu tries to make the best of his sleep. It turns out that Eevee continues the Echo Voice attack while Riolu is already in the air, preparing a Hi Jump Kick that sends her face into the rocks.
Eevee (*) [Eevee] (F)
Nature: Timid
Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
HP: 28
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 80
Boosts: +1 Special Attack
Other: Nope
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 34
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 65
Boosts: +1 Speed, +3 Attack
Other: Nope
Aww, this is bad, all i can hope to do now is echo voice and hope for the best, im sorry eevee, this may be the end of the road (darn 1-turn sleep ruining everything), anyway, do your best and blast away with Echo Voice~Echo Voice~Echo Voice
Eevee (*) [Eevee] (F)
Nature: Timid
Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
HP: 28
Atk: * (-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
Energy: 80
Boosts: Nope
Other: Nope
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 34
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 65
Boosts: +2 Attack
Other: Nope
Eevee Echo Voice 19 HP, Riolu Reversal 28 HP 8 Energy
Eevee continues her spam of Echo Voice and it is clearly getting to Riolu, but is too late to realize that it is only making him stronger as he finishes her with a Reversal
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 15
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 57
Boosts: +2 Attack
Other: Nope
OK Riolu, you've done really well! Now all we need to do is get in some good hard damage. Start off with a Swords Dance and do your best to survive the incoming attack. Then I want you to hit him hard with a Hi Jump Kick before finishing up with a Reversal
Riolu * (Male)
Nature: Naughty
Ability 1: Steadfast If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Ability 2: Inner Focus When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 15
Atk: **** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Energy: 57
Boosts: +2 Attack
Other: Nope
Riolu Swords Dance 7 Energy, Torchic Swords Dance 7 Energy
Riolu Hi Jump Kick 22 HP, Torchic Flame Charge 14 HP 3 Energy
Torchic Flame Charge more than 1 HP 7 Energy
These new opponents have similar stats, but it's clear who the victor will be in this round. Both Pokemon use Swords Dance, one to cause damage before it faints, the other to have lasting effects. Suddenly, Riolu vanished from Torchic's sight, only to come down on Torchic with a huge amount of force, this Hi Jump Kick clearly hurts! Torchic just smiles evilly as he ends Riolu's fight with a Flame Charge.
Well, Shazamo has passed the week long period to make a move and he hasn't been on since the 25th, sooo elDino wins this.
Both trainers get 2 TC
I get 2 RC since two Pokemon were knocked out
Torchic and Riolu get KO Counters
Torchic, Riolu, and Eevee each get the usual stuff