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CUNNILINGUS: The musical. Starring LockDown and CMFP!

C$FP said:
260.png

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost 7)
Facade

Moves: 69
395.png

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet
Drill Peck

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport
Knock Off
Vacuum Wave

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon
Earthquake

Moves: 44
frontnormal-mcolossoil.png

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn
Crunch
Bounce

Encore
Fake Out
Water Spout
Dark Pulse
Earth Power

Taunt
Earthquake
Rock Slide
Dig
Brick Break
U-Turn
Bulldoze

Moves: 25

LockDown said:
Thankies! :3

frontnormal-mcolossoil.png

Colossoil(*) [The Imprisoned] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW UNLOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Drill Run
Peck
Leer
Tackle
Horn Attack
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Dig
Muddy Water
Pursuit
Crunch
Megahorn
Horn Drill

Sucker Punch
Thunder Fang
Water Spout
Fake Out
Encore

Earthquake
Facade
Snarl
Rock Slide
Taunt
Protect
U-turn
Brick Break
226.png

Mantine(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil (DW Unlocked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Psybeam
Bullet Seed
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce
Confuse Ray
Wide Guard
Water Pulse
Hydro Pump
Air Slash
Aqua Ring

Mirror Coat
Mud Sport
Signal Beam
Twister

Hidden Power [Electric, 7]
Ice Beam
Scald
Toxic
Protect
Surf
Substitute
Endure
Double Team

Icy Wind
169.png

Crobat [Cave Rage] (M)
Nature: Hasty (+15% Speed +26% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+15%, +26% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Acrobatics
Air Slash
Poison Fang
Haze
Mean Look

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Sludge Bomb
Shadow Ball
Taunt
Bide
Fly
Hidden Power [Ground, 7]
Endure
Heat Wave
Snatch
U-turn
Protect
Substitute

Roost



Credits to Wanderer for making that terrible title.


challenging Lockdown
3v3 FE singles
2/2 chills/recoveries per mon
ASB arena
DQ: 2 days
2 subs
all abilities
items on


CMFP sends out with item.
LockDown sends out and orders
CMFP orders
 
may as well start out strong

260.png

Swamp Thing the Swampert @ Life Orb

btw can we make this switch=OK
 
LockDownTrainerSprite_zpse3c5341f.png

"Well, this isn't forced at all."
226.png
@lol what's a battle item (Exp. Share)

Toxic > Hydro Pump > Confuse Ray
If successful Protective/Evasive move, then use Substitute (20) the first time and Double Team (3 clones) the second, pushing actions back.
If Rock Slide, then use Wide Guard and push actions back, but not consecutively.


Switch=OK is fine, feel free to tear me apart with Stealth Rock (not like I really have a chance anyway)
 
LockDown

226.png

Two-Face

100 HP l 100 EN
Size: 4 l Weight: 6
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


260.png

Swamp Thing

110 HP l 100 EN
Size: 4 l Weight: 4
4/3/4/3/52
Other: Came from the swamps. Life Orb.

Action 1

Two-Face used Toxic - 7 energy
To hit (2876) - Yes
Swamp Thing is badly poisoned!

Swamp Thing used Substitute (20) - 18 energy

-1 HP

Action 2

Two-Face used Hydro Pump - 7 energy
To hit (4012) - No
To crit (3965) - No
(12 + 3) = 15 damage

Swamp Thing used Stealth Rock - 12 energy


-1 HP


Action 3

Two-Face used Confuse Ray - 5 energy
But it failled!

Swamp Thing used Roar - 7 energy


-1 HP


RNG: 5481 out of 10000 - Crobat is sent out

LockDown (Stealth Rock)

169.png

Cave Rage
85 HP l 100 EN
Size: 4 l Weight: 4
3/2/3/3/150
Other: Angry. +26% Accuracy. Unknown item.

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Substitute (5 HP). Badly Poisoned (2 DPA)


LockDown decides Cave Rage's item
C$FP orders.
LockDown orders
 
LockDown (Stealth Rock)

169.png

Cave Rage
85 HP l 100 EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


395.png

100 HP l 100 EN
Size: 3 l Weight: 4
Abilites: Torrent, Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)



Action 1

Cave Rage is biding....


Pimpoleon used Ice Beam - 7 energy
To crit (8471) - No
To freeze (5918) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

-2 HP

Action 2

CAVE. RAGE. IS. BIDING.

Pimpoleon used Ice Beam - 11 energy
To crit (182) - Yes
To freeze (5817) - No
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage

Action 3

RELEASE! - 48 energy

84 damage

Pimpoleon used Ice Beam - 15 energy
To crit (2398) - No
To freeze (6657) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

-2 HP


LockDown (Stealth Rock)

169.png

Cave Rage
15 HP l 52 EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


395.png

10 HP l 67 EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)


LockDown's turn.
 
Taunt > Heat Wave > Heat Wave
If successfulProtective/Evasive move, then use Roost and push actions back.
If Endure and he is not confused, then use Confuse Ray and push actions back.
 
LockDown (Stealth Rock)

169.png

Cave Rage
15 HP l 52 EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


395.png

10 HP l 67 EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)

Crobat used Taunt for some reason! - 10 energy

Pimp used Aqua Jet twice! - 10 energy total
To crit (3440) - No
(4 + 2 + 3 + 3) = 12 damage per Aqua Jet
Crobat fainted!

LockDown (Stealth Rock)

169.png

Cave Rage
KO HP l KO EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


395.png

6 HP l 57 EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)


LockDown sends out
CMFP orders
 
Shame on you >:|



Edit: And i can now!

LockDown (Stealth Rock)

169.png

Cave Rage
KO HP l KO EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell

226.png

Two-Face

100 HP l 81 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share


C$FP


395.png

6 HP l 57 EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)



ITT: CMFP forgets about Water Absorb.


-15 HP to Mantine

Action 1

Mantine used Aqua Ring - 8 energy

Empoleon used Aqua Jet - 11 energy
(4 + 3 + 2 + 3 - 1,5)*0,67 = 7,035 ''damage''
+3,5175 HP

+ 4 HP

Action 2

Mantine chilled +12 energy


Empoleon used Aqua Jet - 15 energy
(4 + 3 + 2 + 3 - 1,5)*0,67 = 7,035 ''damage''
+3,5175 HP

+ 4 HP

Action 3

Empoleon used Aqua Jet - 19 energy
+3,5175 HP

Mantine used Substitute (15) - 12 energy
+4 HP


226.png

Two-Face

93 HP l 73 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share. Aqua Ring (3 Actions)

169.png

Cave Rage
KO HP l KO EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell


C$FP


395.png

6 HP l 12 EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (2 DPA)


LockDown's turn.
 
Blah blah blah, Bubblebeam deals 5,695 damage and KOes.

226.png

Two-Face

97 HP l 69 EN
Size: 4 l Weight: 6
Abilites: Water Absorb, Swift Swim, Water Veil
1/4/3/5/70
Other: Where is Remoraid? Exp.Share. Aqua Ring (2 Actions)

169.png

Cave Rage
KO HP l KO EN
Size: 4 l Weight: 4
4/3/3/4/150
Other: Angry. +26% Accuracy. Soothe Bell


C$FP


395.png

KO HP l KO EN
Size: 3 l Weight: 4
Abilites: Torrent (Activated), Defiant
3/3/5/4/52
Other: Has the same height as Napoleon Bonaparte. Life Orb. -10% Evasion


260.png

Swamp Thing

87 HP l 63 EN
Size: 4 l Weight: 4
Abilites: Torrent, Damp
4/3/4/3/52
Other: Came from the swamps. Life Orb. Badly Poisoned (1 DPA)



CMFP sends out and orders.
 
go Swamp Thing

Stone Edge, Rock Slide, Stone Edge
IF Confuse Ray AND only once in a row, THEN Protect and push actions back
 
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