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Battle Hall Challenge - lucarioisawesome

Only users: jayjinde and lucarioisawesome should be posting in this thread.

lucarioisawesome will be using Sneasel with Keen Eye:
215.png

Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC:3/6
MC:0
DC: 2/5

Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)

lucarioisawesome, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Phoenix Wright said:
Sneasel is a Rank 3 Pokemon, as noted in the Battle Hall Signup Thread OP. I'm not quite sure how this should be handled - refer to Objection or MK (who should both be on at this hour if my timezones are right).
 
Spr_BW_Psychic_M.png


"I should've seen this coming..."


Objection just said let him rechallenge at Rank 3, so that's what I'll do
Pokemon Roll: 1/5 (Duosion)

"In that case, I'll evolve my Solosis into Duosion"

Duosion (F)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic

Thunder
Shadow Ball
Energy Ball

Confuse Ray
Night Shade
Imprison

Ability Roll: 1/3 (Overcoat)

"He'll keep his coat on"

lucarioisawesome, please choose actions, and I'm REALLY sorry I didn't notice that, I'll remember to check next time before I accept a challenge
 
Spr_BW_Psychic_M.png


"Unleash your hidden power"

Hidden Power - Hidden Power - Hidden Power


Sneasel used Taunt
Duosion is Taunted (6A)
-9 EN

Duosion used Hidden Power
No Crit (5088 > 625)
(7 + 3) * 2.25 = 22.5 = 23 DMG
-5 EN

Sneasel used Swords Dance
+2 Atk
-7 EN

Duosion used Hidden Power
No Crit (3502 > 625)
(7 + 3) * 2.25 = 22.5 = 23 DMG
-9 EN

Sneasel used Night Slash
No Crit (2860 > 1250)
(7 + 3 + 1.5) * 1.5 + 3.5 = 20.75 = 21 DMG
-4 EN

Duosion used Hidden Power
No Crit (9223 > 625)
(7 + 3) * 2.25 = 22.5 = 23 DMG
-13 EN

578.gif

HP: 79
EN: 73
Status: Taunt (3)
215.png

HP: 21
EN: 80
Status: +2 Atk



Spr_BW_Psychic_M.png

"Time to roll out of this mental state"

Rollout - Rollout - Rollout
IF Rollout misses, use Hidden Power A3
 
Sneasel used Endure
Sneasel is ready to endure the next attack
-15 EN

Duosion used Rollout
Hits (5187 <= 9000), No Crit (8125 > 625)
(4 - 1.5) * 1.5 = 3.75 = 4 DMG
-5 EN

Sneasel used Night Slash
No Crit (8939 > 1250)
(7 + 3 + 1.5) * 1.5 + 3.5 = 20.75 = 21 DMG
-4 EN

Dusoion used Rollout
Hits (913 <= 9000), Crits (202 <= 625)
(7 - 1.5 + 3) * 1.5 = 12.75 = 13 DMG
-6 EN

Sneasel used Shadow Claw
No Crit (9620 > 1250)
(7 + 1.5) * 1.5 + 3.5 = 16.25 = 16 DMG
-5 EN

Duosion used Rollout
Hits (1713 <= 9000), No Crit (6325 > 625)
(10 - 1.5) * 1.5 = 12.75 = 13 DMG
-7 EN

578.gif

HP: 42
EN: 65
Status: Rollout (3)
215.png

HP: 1
EN: 56
Status: +1 Atk
 
Spr_BW_Psychic_M.png


"Honestly, you're only postponing the inevitable, but no matter"

Recover - Reflect - Recover

Sneasel used Evasive Agility
-7 EN

Duosion used Recover
+20 HP
-12 EN

Sneasel used Evasive Agility
-11 EN

Duosion used Reflect
Reflect (6A)
-6 EN

Sneasel used Evasive Agility
-15 EN

Duosion used Recover
+20 HP Duosion
-12 EN


578.gif

HP: 82
EN: 35
Status: Reflect (4)
215.png

HP: 1
EN: 23
Status: None

Spr_BW_Psychic_M.png


"You seem a bit... confused"

Confuse Ray - Hidden Power - Energy Ball
 
Spr_BW_Psychic_M.png


"I'll be seeing you. Also, nobody likes an editor"

I'm just noting that he changed his actions, and they were originally Evasive Agility - Endure - Chill
Sneasel used Evasive Agility
-19 EN

Duosion used Confuse Ray
But it missed
-5 EN

Sneasel used Endure
But if failed

Duosion used Hidden Power
No Crit (4276 > 625)
(7 + 3) * 2.25 = 22.5 = 23 DMG
-5 EN
Sneasel fainted

Spr_BW_Psychic_M.png

"Great match! I'm seeing you not rechallenging until 8:59:00 PM (EST) on December 16, 2011"

"Also, here are your rewards:"
2 CC
2 HC

And for your ref (who really screwed up at the start): 4UC
 
Only users: Alchemator and lucarioisawesome should be posting in this thread.

lucarioisawesome said:
Name: Lucarioisawesome
Challenge Thread (if any): http://www.smogon.com/forums/showthr...carioisawesome
Rank and format: Rank 1 singles
Pokemon #1: Litwick
Pokemon #1 Ability: Flame body
Pokemon #1 Info:
iaza12144317358000.png

Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Endure
Heat Wave
Clear Smog

Solarbeam
Sunny Day
Psychic

Total: 16 moves.

lucarioisawesome, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Linebacker Stephanie would like to battle!

Spr_BW_Linebacker.png

"What do you mean I look like a man?"

RNG Roll for Pokemon - 2/5 (Klink)
RNG Roll for Ability - 1/3 (Plus)

"Plus? What does plus mean? Is it something to do with maths?"

599.png

Klink (U)

Nature: Modest

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:

Vice Grip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam

Flash Cannon
Thunderbolt
Sandstorm
 
Spr_BW_Linebacker.png

"You can't escape my extremely effeminate fist!"

Charge ~ Lock-On ~ Zap Cannon

607.png

Litwick (M)
HP: 90
EN: 100
SPE: 20
ABIL: Flame Body
STAT: N/A
OTHR: N/A

599.png

Klink (U)
HP: 90
EN: 100
SPE: 30
ABIL: Plus
STAT: N/A
OTHR: N/A

Action 1

Klink used Charge!
Klink's Special Defense was raised by 1 stage!
Klink charged up!
-8 EN.

Litwick used Minimize!
Litwick's Evasion was raised by 1 stage!
-9 EN.

Action 2

Klink used Lock-On!

The next attack is sure to hit!
-6 EN.

Litwick used Confuse Ray!
Confusion length roll (1 = Intense): 3 [Slight confusion]
Klink was confused!
-4 EN.

Action 3

Klink used Zap Cannon!
Confusion roll (1/2 = Success): 1
Crit roll (1/16 = Crit): 11 ([No crit]
(12+3+1.5) = 16.5 = 17 DMG.
Litwick was paralysed! [25%]
-9 EN.

Litwick used Will-o-Wisp!
Paralysis roll (1/4 = Fully paralysed): 2 [No paralysis]
Hit roll (>750 = miss): 581 [Hit]
Klink was burned!
-6 EN.

Klink is hurt by its burn!
-2 HP.

Litwick's paralysis degraded!
20% paralysis.

607.png

Litwick (M)
HP: 73
EN: 81
SPE: 20 (5)
ABIL: Flame Body
STAT: N/A
OTHR: +1 Evasion, 20% Paralysis

599.png

Klink (U)
HP: 88
EN: 77
SPE: 30
ABIL: Plus
STAT: +1 SDef
OTHR: Charged (3 Actions), Confused (1 Action), Burned

Spr_BW_Linebacker.png

"Feel the wrath of my flower-scented perfume!"

Thunderbolt ~ Thundershock ~ Thunderbolt
 
607.png

Litwick (M)
HP: 73
EN: 81
SPE: 20 (5)
ABIL: Flame Body
STAT: N/A
OTHR: +1 Evasion, 20% Paralysis

599.png

Klink (U)
HP: 88
EN: 77
SPE: 30
ABIL: Plus
STAT: +1 SDef
OTHR: Charged (3 Actions), Confused (1 Action), Burned

Action 1

Klink used Thunderbolt!
Confusion roll (1/2 = Success): 2 [Fail]
Klink hit itself in confusion!
(4-3-1.5) = 0 DMG.
-3 EN.
Klink snapped out of confusion!

Litwick used Fire Spin!
Paralysis roll (1/5 = Fully paralysed): 4 [No paralysis]
Hit roll (>850 = miss): 864 [Miss]
The attack missed!
-3 EN.

Klink is hurt by its burn!
-2 HP.

Action 2

Klink used Thundershock!

Hit roll (>750 = miss): 50 [Hit]
Crit roll (1/16 = crit): 8 [No crit]
Effect roll (1/10 = paralysis): 1 [Paralysis]
Litwick's paralysis was refreshed!
(4+3+1.5) = 8.5 = 9 DMG.
-3 EN.

Litwick used Confuse Ray!
Paralysis roll (1/4 = Fully paralysed): 4 [No paralysis]
Confusion length roll (1 = Intense): 3 [Intense confusion]
Klink was confused!
-4 EN.


Klink is hurt by its burn!
-2 HP.

Action 3

Klink used Thunderbolt!
Confusion roll (1/2 = Success): 2 [Fail]

Klink hit itself in confusion!
Klink's confusion counter lowered!
(4-3-1.5) = 0 DMG.
-3 EN.

Litwick used Heat Wave!
Paralysis roll (1/4 = Fully paralysed): 1 [Paralysis]
Litwick couldn't move due to paralysis!
Litwick's paralysis degraded!

Klink is hurt by its burn!
-2 HP.

Litwick's paralysis degraded!
15% paralysis.


607.png

Litwick (M)
HP: 67
EN: 74
SPE: 20 (5)
ABIL: Flame Body
STAT: N/A
OTHR: +1 Evasion, 15% Paralysis

599.png

Klink (U)
HP: 82
EN: 68
SPE: 30
ABIL: Plus
STAT: N/A
OTHR: Confused (1 Action), Burned
 
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