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Battle Hall Challenge - Orcinus Duo

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Only the ref and Orcinus Duo may post here.

Challenge 1

Name: Orcinus Duo
Challenge Thread: N/A
Rank and format: 1 singles
Pokemon #1: Mime Jr
Pokemon #1 Ability: Filter
Pokemon #1 Info:
439.png

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 1 / 6
Move Counter: 0
Dream Counter: 1 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Moves: 20

Pick a type!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
you can just click on the icon and drag it to the quick reply box. ^_^

Battle 1

scaled.php

PKMN Breeder Mary Jane wants to battle!

"I love breeding!"

RNG Roll for Pokemon: 1/5

"Did you know that Tyrogue can evolve into 3 different Pokemon?"

RNG Roll for Ability: 2/3

"Steadfast means that if you flinch my Tyrogue, he'll gain speed! Isn't that amazing?"
236.png

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Tackle
Helping Hand
Fake Out
Foresight

Brick Break
Rock Slide
Work Up

Hi Jump Kick
Counter
Mach Punch


your moves
 
Perhaps the best (weakest) mon possible?

Psychic~Confuzzle Ray~psychic

If work up is chosen to be used a1, swap a1 and a2 actions
 
scaled.php

"Oh god."

Hi Jump Kick - Fake Out - Hi Jump Kick

------------
236.png

Tyrogue (M)
HP: 90
EN: 100
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 80
EN: 100
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 774/1000 (No)
((6+2)+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 151/1000 (No)
-4 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 539/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 355/1000 (No)
(13+3+1.5) x .67 = 11.7 ~ 12 damage
-7 energy

Action 2:

Tyrogue used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 678/1000 (No)
(4+1.5) = 5.5 ~ 6 damage
-4 energy
Mind flinched!

Action 3:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 774/1000 (No)
((6+2)+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 672/1000 (No)
-4 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 539/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 355/1000 (No)
(13+3+1.5) x .67 = 11.7 ~ 12 damage
-7 energy
236.png

Tyrogue (M)
HP: 52
EN: 82
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 50
EN: 92
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Turn Order:

PKMN Breeder Mary Jane issues actions.
Orcinus Duo issues actions.
REFEREE

----------------

scaled.php

"This sucks! Unfair match-ups are the worst!!!!!"

Hi Jump Kick x3
If Protect is used, use Work Up on that action
 
(if you're not really taking any damage and you could end it in a round, i think you should do so. A_A just a little nitpick.)
236.png

Tyrogue (M)
HP: 52
EN: 82
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 50
EN: 92
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mind used Reflect!
A barrier was created!
-7 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 55/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 218/1000 (No)
(13+3+1.5-5) x .67 = 8.3 ~ 8 damage
-11 energy

Action 2:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 751/1000 (No)
((6+2)+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 222/1000 (No)
-4 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 713/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 599/1000 (No)
(13+3+1.5-5) x .67 = 8.3 ~ 8 damage
-15 energy

Action 3:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 141/1000 (No)
((6+2)+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 435/1000 (No)
-8 energy
Tyrogue used Hi Jump Kick!
RNG Roll (To-Hit) [<=900 Yes]: 779/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 561/1000 (No)
(13+3+1.5-5) x .67 = 8.3 ~ 8 damage
-19 energy
236.png

Tyrogue (M)
HP: 14
EN: 37
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 34
EN: 73
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Reflect (3a)

Arena: N/A

Turn Order:

Orcinus Duo issues actions.
PKMN Breeder Mary Jane issues actions.
REFEREE
 
236.png

Tyrogue (M)
HP: 14
EN: 37
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 34
EN: 73
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Reflect (3a)

Arena: N/A

Action 1:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 725/1000 (No)
((6+2)+3+1.5) x 1.5 = 18.75 ~ 19 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 523/1000 (No)
-12 energy
Tyrogue fainted!
236.png

Tyrogue (M)
HP: KOed
EN: KOed
SPE: 35
NATR: Adamant
ABIL: Steadfast
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 34
EN: 61
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Reflect (3a)

Arena: N/A

Turn Order:

next type.

--------

scaled.php

"BS. Hope the rest of the Hall crew crushes your face into dirt and manure!" (they will ^_^)

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
I'd choose poison, but im concerned about the off-chance of getting a part-bug...

Nah screw it. I aent scerred of bugs.

PoisonType.png
 
Battle 2

hgssswimmerf.png

Swimmer Jessica wants to battle!

"Everything's perfect for slapping your face silly!"

RNG Roll for Pokemon: 2/5

"Nidoran-M will teach you not to mess with me!"

RNG Roll for Ability: 2/3

"I'm just letting you know - we have a big rivalry. And... I'm going to win this match!"
32.png

Nature: Rash

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Attacks:

Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Toxic
Venoshock
Ice Beam

Counter
Head Smash
Sucker Punch


your moves
 
Wow im getting lucky with these RNGs.

Psychic~Psychic~Psychic
If sucker punch is attempted to be used while nidoran is awake, replace with hypnomiss, er, hypnosis.
 
hgssswimmerf.png

"Son, you don't know me."

Toxic - Venoshock x2

----------

32.png

Nidoran-M
HP: 90
EN: 100
SPE: 50
NATR: Rash
ABIL: Rivalry
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 80
EN: 100
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 741/1000 (No)
((6+1)+3+3) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 122/1000 (No)
-4 energy
Nidoran-M used Toxic!
RNG Roll (To-Hit) [<=900 Yes]: 541/1000 (Yes)
Mind became badly poisoned!
-6 energy

Post-action:
-1 HP (Mind)

Action 2:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 425/1000 (No)
((6+1)+3+3) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 525/1000 (No)
-8 energy
Nidoran-M used Venoshock!
RNG Roll (To-Crit) [<=63 Yes]: 755/1000 (No)
(13+3+0) = 16 damage
-7 energy

Post-action:
-1 HP (Mind)

Action 3:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 824/1000 (No)
((6+1)+3+3) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 567/1000 (No)
-12 energy
Nidoran-M used Venoshock!
RNG Roll (To-Crit) [<=63 Yes]: 89/1000 (No)
(13+3+0) = 16 damage
-11 energy

Post-action:
-1 HP (Mind)
32.png

Nidoran-M
HP: 30
EN: 76
SPE: 50
NATR: Rash
ABIL: Rivalry
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 45
EN: 76
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Toxic (2)

Arena: N/A

Turn Order:

PKMN Breeder Mary Jane issues actions.
Orcinus Duo issues actions.
REFEREE

----------------

hgssswimmerf.png

"I hope you like some venom up in your system!"

Venoshock x3
 
(whoops sorry for forgetting to subtract your energy. it's nothing bad though.)
32.png

Nidoran-M
HP: 30
EN: 76
SPE: 50
NATR: Rash
ABIL: Rivalry
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 45
EN: 76
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Toxic (2)

Arena: N/A

Action 1:

Mind used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 573/1000 (No)
(4-3) = 1 damage
-4 energy
Nidoran-M flinched!

Post-action:
-2 HP (Mind)

Action 2:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 272/1000 (No)
((6+1)+3+3) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 548/1000 (No)
-4 energy
Nidoran-M used Venoshock!
RNG Roll (To-Crit) [<=63 Yes]: 900/1000 (No)
(13+3+0) = 16 damage
-7 energy

Post-action:
-2 HP (Mind)

Action 3:

Mind used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 868/1000 (No)
((6+1)+3+3) x 1.5 = 19.5 ~ 20 damage
RNG Roll (To-Lower SpD) [<=100 Yes]: 334/1000 (No)
-8 energy
Nidoran-M fainted!

Post-action:
-2 HP (Mind)
32.png

Nidoran-M
HP: KOed
EN: KOed
SPE: 50
NATR: Rash
ABIL: Rivalry
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 23
EN: 60
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: Toxic (3)

Arena: N/A

Turn Order:

next type

----------------

hgssswimmerf.png

"Grrr! You'll pay for that next time we meet!"

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 3

35085879.png

Lass Laura wants to battle!

"My skirts will kill you!"

RNG Roll for Pokemon: 1/5

"Hoppip's skirt will make sure you don't do anything naughty!"

RNG Roll for Ability: 3/3

"With Infiltrator, your screens are useless!"
187.png

Nature: Hardy

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Gaurd: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Giga Drain
Protect
Substitute

Cotton Guard
Psych Up
Encore


your moves
 
Hello there. You dont seem to enjoy ice very much. What a pity.

Confuse Ray, icy wind, icy wind.

If hoppip chooses encore a1, swich action to icy wind.
 
35085879.png

"What a naughty boy! You deserve punishment!"

Stun Spore - Leech Seed - Giga Drain

----------

187.png

Hoppip (M)
HP: 90
EN: 100
SPE: 50
NATR: Hardy
ABIL: Infiltrator
STAT: N/A
OTHR: N/A
439.png

Mind (F)
HP: 80
EN: 100
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Action 1:

Mind used Confuse Ray!
Hoppip became confused!
RNG Roll (Confusion Length) [<=333: 2 | <=666: 3 | <=1000: 4]: 823/1000 (4)
-5 energy
Hoppip is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 1000/1000 (No)
Hoppip used Stun Spore!
RNG Roll (To-Hit) [<=750 Yes]: 498/1000 (Yes)
Mind became paralyzed!
-6 energy

Action 2:

Hoppip is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 42/1000 (Yes)
Hoppip hit himself in confusion!
(4+0) = 4 damage
Hoppip's confusion stage was lowered!
-3 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=250 Yes]: 407/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 824/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
-1 Spe (Hoppip) (4a)
-4 energy

Action 3:

Hoppip is confused!
RNG Roll (To-Hit Self) [<=500 Yes]: 627/1000 (No)
Hoppip used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 695/1000 (No)
(8+3-1.5) = 9.5 ~ 10 damage
Hoppip restored 5 HP!
Hoppip is no longer confused!
-11 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=250 Yes]: 725/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 520/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
-1 Spe (Hoppip) (4a)
-8 energy
187.png

Hoppip (M)
HP: 57
EN: 80
SPE: 50 (25)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (3a), -1 Spe (4a)
OTHR: N/A
439.png

Mind (F)
HP: 70
EN: 83
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (20%)

Arena: N/A

Turn Order:

Lass Laura issues actions.
Orcinus Duo issues actions.
REFEREE

----------------

35085879.png

"Grrr! Hoppip! DO MOAR DAMAGE!"

Leech Seed - Giga Drain - Mega Drain
If flinched, moves actions back
 
Well, we dont outspeed anymore, so no sub blocking. Meh, let leech seed get up. And up again.

Encore~icy wind~icy wind

If parahaxed on a1, replace a2 with confuse ray
 
(very untimely full paralyze <_< sorry about that)
187.png

Hoppip (M)
HP: 57
EN: 80
SPE: 50 (25)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (3a), -1 Spe (4a)
OTHR: N/A
439.png

Mind (F)
HP: 70
EN: 83
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (20%)

Arena: N/A

Action 1:

Hoppip used Leech Seed!
RNG Roll (To-Hit) [<=900 Yes]: 232/1000 (No)
Mind became seeded!
-9 energy
Mind used Encore!
RNG Roll (Full Paralysis) [<=200 Yes]: 161/1000 (Yes)
Mind is fully paralyzed!
Mind's paralysis dropped by 5%!

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)

Action 2:

Hoppip used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 186/1000 (No)
(8+3-1.5) = 9.5 ~ 10 damage
Hoppip restored 5 HP!
-11 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=150 Yes]: 670/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 783/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
-1 Spe (Hoppip) (4a)
-4 energy

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)

Action 3:

Hoppip used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 378/1000 (No)
(6+3-1.5) = 7.5 ~ 8 damage
Hoppip restored 4 HP!
-8 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=150 Yes]: 604/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 967/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
-1 Spe (Hoppip) (4a)
-8 energy

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)
187.png

Hoppip (M)
HP: 41
EN: 52
SPE: 50 (20)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (1a), -1 Spe (3a), -1 Spe (4a),
OTHR: N/A
439.png

Mind (F)
HP: 43
EN: 71
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (10%), Leech Seed (3a)

Arena: N/A

Turn Order:

Orcinus Duo issues actions.
Lass Laura issues actions.
REFEREE
 
35085879.png

"Stop confusing me! Why would you do this to a GIRL???"

Substitute (20) - Giga Drain - Mega Drain

-----------

187.png

Hoppip (M)
HP: 41
EN: 52
SPE: 50 (20)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (1a), -1 Spe (3a), -1 Spe (4a),
OTHR: N/A
439.png

Mind (F)
HP: 43
EN: 71
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (10%), Leech Seed (3a)

Arena: N/A

Action 1:

Hoppip used Substitute!
Substitute: 20
-20 HP
-15 energy
Mind used Confuse Ray!
But it failed...
-5 energy

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)

Action 2:

Hoppip used Giga Drain!
RNG Roll (To-Crit) [<=63 Yes]: 637/1000 (No)
(8+3-1.5) = 9.5 ~ 10 damage
Hoppip restored 5 HP!
-11 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=100 Yes]: 251/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 343/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
Substitute: 3
-4 energy

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)

Action 3:

Hoppip used Mega Drain!
RNG Roll (To-Crit) [<=63 Yes]: 218/1000 (No)
(6+3-1.5) = 7.5 ~ 8 damage
Hoppip restored 4 HP!
-8 energy
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=100 Yes]: 695/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 657/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
Substitute: 0
The Substitute faded!
-8 energy

Post-action:
-3 HP (Mind)
+3 HP (Hoppip)
Leech Seed ended.
187.png

Hoppip (M)
HP: 39
EN: 18
SPE: 50 (20)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (1a),
OTHR: N/A
439.png

Mind (F)
HP: 20
EN: 54
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (5%)

Arena: N/A

Turn Order:

Lass Laura issues actions.
Orcinus Duo issues actions.
REFEREE

----------

35085879.png

"Wow! We're kinda twisting this match around! But his movepool is huge..."

Giga Drain - chill - Giga Drain
If Protect is used, chill on that action and use Giga Drain the next action
 
I just realized how much i rely on outspeeding people. Alright then. Time for lady luck to shine on me?

Fake out-hypnosis-icy wind

If hypnosis missed, confuse ray a3
 
187.png

Hoppip (M)
HP: 39
EN: 18
SPE: 50 (20)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (1a),
OTHR: N/A
439.png

Mind (F)
HP: 20
EN: 54
SPE: 69 (17)
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: PAR (5%)

Arena: N/A

Action 1:

Mind used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 323/1000 (No)
(4-1.5) = 2.5 ~ 3 damage
-4 energy
Hoppip flinched!

Action 2:

Hoppip chilled out!
+12 energy
Mind used Hypnosis!
RNG Roll (Full Paralysis) [<=50 Yes]: 854/1000 (No)
RNG Roll (To-Hit) [<=710 Yes]: 378/1000 (Yes)
Hoppip fell asleep!
RNG Roll (Sleep Length) [<=333: 1 | <=666: 1 | <=1000: 2]: 550/1000 (1)
-6 energy

Action 3:

Hoppip is fast asleep...
Mind used Icy Wind!
RNG Roll (Full Paralysis) [<=50 Yes]: 148/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 747/1000 (No)
(6+1.5) x 2.25 = 16.875 ~ 17 damage
-1 Spe (Hoppip) (4a)
-4 energy
187.png

Hoppip (M)
HP: 19
EN: 30
SPE: 50 (33)
NATR: Hardy
ABIL: Infiltrator
STAT: -1 Spe (4a)
OTHR: SLP (wakes up before next action)
439.png

Mind (F)
HP: 20
EN: 40
SPE: 69
NATR: Timid
ABIL: Filter
STAT: +11% Acc
OTHR: N/A

Arena: N/A

Turn Order:

Orcinus Duo issues actions.
Lass Laura issues actions.
REFEREE
 
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