OK, well, not much to say here, tourney arena blah blah blah, can't really put much flvour in so blah blah blah. O wait, instead of saying "blah blah blah" I can bore you all with rules and other boring stuff! Woohoo!
Yay! Gerard forgot to post his part in the Battle Tower so we'll just go with the standard...
Switch=KO
All Abilities
No items
Now, I guess the teams will be shown on the giant screens around this arena.
Team Korski
Onix Edgar Stalwart, Jr. (M)
Type: Rock/Ground
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC: 0/6
MC: 0
DC: 0/5
Attacks (17):
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Defense Curl
Heavy Slam
Rollout
Taunt
Protect
Dig
Monohm Empire (F)
Type: Electric/Dragon
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 2
DC: 3/5
Attacks (19):
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Slack Off
Hurricane
Heal Bell
Hydro Pump
Magnet Rise
Protect
Thunderbolt
Fire Blast
Syclar Mosquixote (M)
Type: Ice/Bug
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
EC: 5/6
MC: 0
DC: 4/5
Attacks (18):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Earth Power
Spikes
Superpower
Counter
Taunt
Blizzard
Protect
Substitute
Carvanha Vanity (F)
Type: Water/Dark
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 0 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 4/5
Attacks (17):
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Brine
Double-edge
Hydro Pump
Taunt
Ice Beam
Protect
Team Gerard
]
Ooo, a Meowth, do I predict some pay day SPAM?
Anyway, Korski sends out, then Gerard sends out and issues actions, finally Korski will also issue actions.
Finally, before the battle starts, Korski has issued me an extention in the ref DQ to 3 days, just so you know Gerard.
Now GO GO GO !!!
#1
4 vs. 4 Singles
2-day DQ
Infinite Recoveries / Infinite Chills
Arena: ASB Tournament Arena
LC-eligible Pokemon only
Gerard said:I think i can do this :3
Yay! Gerard forgot to post his part in the Battle Tower so we'll just go with the standard...
Switch=KO
All Abilities
No items
Now, I guess the teams will be shown on the giant screens around this arena.
Team Korski

Onix Edgar Stalwart, Jr. (M)
Type: Rock/Ground
- Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC: 0/6
MC: 0
DC: 0/5
Attacks (17):
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Defense Curl
Heavy Slam
Rollout
Taunt
Protect
Dig

Monohm Empire (F)
Type: Electric/Dragon
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
- Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
- Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 2
DC: 3/5
Attacks (19):
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Slack Off
Hurricane
Heal Bell
Hydro Pump
Magnet Rise
Protect
Thunderbolt
Fire Blast

Syclar Mosquixote (M)
Type: Ice/Bug
- Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
- Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
- Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
- Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
- Technician (LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
EC: 5/6
MC: 0
DC: 4/5
Attacks (18):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Earth Power
Spikes
Superpower
Counter
Taunt
Blizzard
Protect
Substitute

Carvanha Vanity (F)
Type: Water/Dark
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
- Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 0 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 4/5
Attacks (17):
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Brine
Double-edge
Hydro Pump
Taunt
Ice Beam
Protect
]
Slowpoke (Kurt) {M}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)
SC: 2
WC: 3
BST: 14
EC: 1/6
MC: 4
DC: 1/5
Attacks: 29
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psyquic
Rain Dance
Zen Headbutt
Safeguard
Sleep Talk
Mud Sport
Fire Blast
Flamethrower
Ice Beam
Earthquake
Trick Room
Grass Knot
Light Screen
Substitute
Reflect
Protect
Endure
Scald
Surf
Bide

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic
- Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.
- Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
- Regenerator (DW) : (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)
SC: 2
WC: 3
BST: 14
EC: 1/6
MC: 4
DC: 1/5
Attacks: 29
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psyquic
Rain Dance
Zen Headbutt
Safeguard
Sleep Talk
Mud Sport
Fire Blast
Flamethrower
Ice Beam
Earthquake
Trick Room
Grass Knot
Light Screen
Substitute
Reflect
Protect
Endure
Scald
Surf
Bide
Staryu (Vogue) {O}
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 85
SC: 2
WC: 3
BST: 19
EC 3/6
MC 8
DC 3/5
Attacks: 16
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump
Surf
Ice Beam
Thunderbolt
Aurora Beam
Barrier
Supersonic

Nature: Modest (+1 SpA, -1 Atk)
Type: Water
- Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 85
SC: 2
WC: 3
BST: 19
EC 3/6
MC 8
DC 3/5
Attacks: 16
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Minimize
Hydro Pump
Surf
Ice Beam
Thunderbolt
Aurora Beam
Barrier
Supersonic
Ralts (Katherine) {F}
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
HP: 90
Atk: 0 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
SC: 1
WC: 1
BST: 10
EC 3/9
MC 7
DC 3/5
Attacks: 14
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Thunderbolt
Shadow Ball
Will-O-Wisp
Disable
Confuse Ray
Encore

Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
- Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy (DW): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: 0 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 40
SC: 1
WC: 1
BST: 10
EC 3/9
MC 7
DC 3/5
Attacks: 14
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Thunderbolt
Shadow Ball
Will-O-Wisp
Disable
Confuse Ray
Encore
Meowth (Isis) {F}
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC: 1
BST: 13
EC: 4/6
MC: 4
DC: 4/5
Attacks: 19
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Hypnosis
Assist
Snatch
Hone Claws
Body Slam
Thunderbolt
Double Team
Water Pulse
Dig

Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
- Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
- Unnerve (DW):(Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 90
SC: 1
WC: 1
BST: 13
EC: 4/6
MC: 4
DC: 4/5
Attacks: 19
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt
Hypnosis
Assist
Snatch
Hone Claws
Body Slam
Thunderbolt
Double Team
Water Pulse
Dig
Ooo, a Meowth, do I predict some pay day SPAM?
Anyway, Korski sends out, then Gerard sends out and issues actions, finally Korski will also issue actions.
Finally, before the battle starts, Korski has issued me an extention in the ref DQ to 3 days, just so you know Gerard.
Now GO GO GO !!!