The Wanderer has chosen to challenge the Battle Arcade. His first challenge uses the following setup:
Without further ado, let the challenge begin!
Veteran Erma wants to battle!
"I have seen many a fight, and won them all! This shall be no different!"
RNG Roll-Pokemon: 106/125
"Go Palpitoad!"
Palpitoad(M)
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Abilities:
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Ability:
Water Absorb
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf
Earth Power
Refresh
Sleep Talk
Water Pulse
Roulette Randomization
Your roulette for the following battle is as follows:
12 | 21 | 5 | 6
1 | 4 | 22 | 12
4 | 9 | 16 | 7
16 | 4 | 23 | 24
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
22: The roulette is slowed down for the rest of the challenge(N is halved)
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
9: Challenger’s Pokemon are poisoned for the duration of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
23: No Event
24: Challenger wins 1 free CC, then battles normally
Choose 4 consecutive events from the roulette.
Sure, I'll take a crack at this.
Format: Singles
Thread: N/A
Pokemon #1: Cyclohm (Static)
Pokemon #2: Tomohawk (Prankster)
Pokemon #3: Gallade (Steadfast)
Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan is calm and logical; and the youngest head Alyosha is more or less the leader...well, when in combat, anyway. Although their teamwork in battle is peerless, when they aren't fighting someone else's pokemon, they're usually fighting each other.
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (22 total):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, although no one in the team is buying it.
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (22 total):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Egg:
Roost
Yawn
Confuse Ray
TM:
Taunt
Toxic
Protect
Gallade [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.
Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (32 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Egg:
Confuse Ray
Shadow Sneak
Encore
TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Past Gen:
Ice Punch
Thunderpunch
Without further ado, let the challenge begin!
Veteran Erma wants to battle!
"I have seen many a fight, and won them all! This shall be no different!"
RNG Roll-Pokemon: 106/125
"Go Palpitoad!"
Palpitoad(M)
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Abilities:
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Ability:
Water Absorb
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf
Earth Power
Refresh
Sleep Talk
Water Pulse
Roulette Randomization
Your roulette for the following battle is as follows:
12 | 21 | 5 | 6
1 | 4 | 22 | 12
4 | 9 | 16 | 7
16 | 4 | 23 | 24
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
22: The roulette is slowed down for the rest of the challenge(N is halved)
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
9: Challenger’s Pokemon are poisoned for the duration of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
23: No Event
24: Challenger wins 1 free CC, then battles normally
Choose 4 consecutive events from the roulette.