If you are not yoshinite or the current ref, do not post in this thread, or the ampers& ninjas will hunt you down.
Yoshinite is challenging the Singles Arcade with the following Pokemon
Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)
Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 6/6
MC 1
DC 2/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Toxic
Shadow Ball
Energy Ball
Leaf Storm
Sketch
Nightmare
Leaf Blade
Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Wonder Guard: Type: Innate
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC 6/6
MC 0
Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite
Dig
X-Scissor
Aerial Ace
Night Slash
Bug Bite
Endure
Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)
Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 3/5
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Earthquake
Brick Break
Smack Down
Protect
Counter
Mach Punch
Shadow Sneak
Your Forewarn description was outdated, so I fixed it :D
Battle #1
Swimmer Shaye would like to battle!
"It's actually kinda nice to get out of the water every now and then~"
RNG roll (for Pokemon) 75/125
Prinplup(F)
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Modest Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Abilities:
Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Ability:
Torrent
Attacks:
Tackle
Growl
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Hidden Power Electric 7
Ice Beam
Rain Dance
Brine
Scald
Endure
Sleep Talk
Surf
Roulette:
15 15 15 12
2 18 16 22
2 7 19 20
18 24 15 16
The events are as follows:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge (N is doubled).
22: The roulette is slowed down for the rest of the challenge (N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please select four consecutive numbers from the Roulette
Yoshinite is challenging the Singles Arcade with the following Pokemon


Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)
Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 6/6
MC 1
DC 2/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Toxic
Shadow Ball
Energy Ball
Leaf Storm
Sketch
Nightmare
Leaf Blade


Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Wonder Guard: Type: Innate
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC 6/6
MC 0
Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite
Dig
X-Scissor
Aerial Ace
Night Slash
Bug Bite
Endure


Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)
Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 3/5
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Earthquake
Brick Break
Smack Down
Protect
Counter
Mach Punch
Shadow Sneak
Battle #1

Swimmer Shaye would like to battle!
"It's actually kinda nice to get out of the water every now and then~"
RNG roll (for Pokemon) 75/125

Prinplup(F)
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Modest Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Abilities:
Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Ability:
Torrent
Attacks:
Tackle
Growl
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack
Hidden Power Electric 7
Ice Beam
Rain Dance
Brine
Scald
Endure
Sleep Talk
Surf
Roulette:
15 15 15 12
2 18 16 22
2 7 19 20
18 24 15 16
The events are as follows:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge (N is doubled).
22: The roulette is slowed down for the rest of the challenge (N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please select four consecutive numbers from the Roulette