Sunny Fire - OU Sun Team

Taiyou sansan nekketsu pawaa! Cure Sunny!

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Hello Everyone, It's me again with the third version of my "Sunny Fire" Team. As you know, I have been using Sun since a very long Time and I've already used almost every Pokemon who can benefit from Sun at one point or another trying to improve it while at the same time I have been checking every other Sun Team RMT to see how other players use Sun and what can I learn from them. So, without further ado, let'ss take a look at the team.

At a Glance

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Team Building Process

I ussualy don't post a Team Building Process because...Well, that would take forever because, like I said before, I tested every Sun Pokemon at one point or another. Venusaur, Sawsbuck, Victreebel, Heatran, Arcanine, Volcarona, Infernape, Darmanitan, Victini, Latias, Cresselia, Xatu, Donphan, Salamence and many others...So, as you can see, it's a very, very long list. So let's just get started with the team already.

In Depth

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Ninetales (M) @ Leftovers
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Trait: Drought
EVs: 248 HP / 48 Spd / 204 SDef / 8 Atk
Calm Nature
IVs: 30 Def / 30 SDef / 30 Spd
- Flamethrower
- Will-O-Wisp
- Roar
- Sunny Day


Ninetales, My favourite Pokemon and the one who inspired me to play Sun. This is, in my opinion, the best Ninetales set because it keeps him alive. Flamethrower is to give Ninetales some offensive presence and it's very eefective against Scizor, Forretress, Ferrothorn, Skarmory, Adamant Breloom, Jirachi, Magnezone, Oposing Venusaur and generally does good damage under the sun. Next is Will-O-Wisp to burn physical attackers like Landorus-T, Terrakion and the most important of those, Tyranitar. It also helps me wear down things like Rotom-W, Tentacruel, Latios, Latias and specially Politoed.

In the last two slots I tried a variety of attacks like Energy Ball/Solarbeam alognside Nasty plot to damage Politoed and Tyranitarr, Substitute and/Or Protect to Scout, Toxic alongside Will-O-Wisp to help against oposing weather inducers and walls, Pain Split for healing, Hypnosis to put a switch in out of comission, Hidden Power Rock/Ice to break Heatran'ss air baloons and hit Dragons hard etc. etc. But in the end all those options ended up being gimmicky at best, so I settled for Roar and Sunny Day. The former helps me a lot againt set up sweepers and/or subsstitute users, specially Volcarona and Sub Calm Mind Latiasand also rack up some entry hazard damage. While the latter can steal the momentum back when a Weather inducer switchs, twwo things invaluable for my team.

The EV Spread focuses on Special Bulk to take scalds and some fire atttacks and also to better counter Volcarona, Calm Mind Latias and the like. The 48 EV in speed is to outspeed specially defenssive Jirachi, Adamant breloom and some other things.


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Forretress @ Leftovers
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Trait: Sturdy
EVs: 248 HP / 204 Def / 56 SAtk
Relaxed Nature
IVs: 2 Spd
- Rapid Spin
- Spikes
- Hidden Power [Ice]
- Volt Switch


I used to run Lavos Spawn's Rocky Helment Xatu and, while the immunity to Toxic, Thunder Wave, Spore/Sleep Powder and at the same Time the ability to completeely wall thingss like Blissey, Breloom and most hazard setter is is dearly missed...If I failed at predicting SR I was pretty much done. For example, I couldn't switch in against Terrakion, Landorus-T, Mamoswine and Garchomp to bounce back Stealth Rock without dying horribly...Not to mention that, against sand teams...I had no idea what pokemon actually carries SR. Terrakion, Tyranitar, Landorus-T, Jirachi, Forretrss...All of them are valid candidates so it ended up becoming a guessing game...A game I was really bad at.

Enter Forretress. Not only he can switch in againt the aforementiones threathss (Except gaarchomp for fear of fire fang/fire blast) but he can get rid of Stealth Rock at any point during the match as oppossed to only prevent them from being seet up. Rapid Spin is a must for any Sun Team, sso it doesn't need any further explanation. Spikes is there to support my team securing some OHKO's and slowly wearing down Politoed, Tyranitar and Hippowdown every time the switch in against Ninetales who in return can use roar to rack up even more entry hazard damage. I run Hidden Power Ice instead of Gyro Ball because I don't have a good answer againsst Dragons and, since Forretress is a Steel Type he not only resists their atacks, but can inflict some heavy damage, 2HKO them most oif the time while they're locked into Outrage not to mention that it helps a lot against Landorus-T and Gliscor. Finnaly, Volt Switch is for Forretress to act as a Pivot, tanking a Hit and switch out letting one of my sweepers (Or mosst likely, Dugtrio) Switch in for free.


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Dugtrio (M) @ Focus Sash
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Trait: Arena Trap
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Stealth Rock
- Memento


Dugtrio, I just can't conceive a Sun team without him. I know he isn't 100% necessary but he had helped me a lot in the past. With Him I can get rid of Tyranitar and a Weakened Politoed and win the Weather War. But not only that, he also can Trap and Kill Heatran and Terrakion, 2 of the greatest threats against any Sun Team and revenge Kill some Weakened Pokemon. Unfourtunately, Outside of that Niche he is a very subpar Pokemon...But my team can't function without him.

Earthquake is the main STAB move, OHKOing Heatran, Magnezone and dealing good damage against Jirachi, Tentacruel. Next is Reversal, Dugtrio's most powerful attack while at 1 HP capable of OHKOing Tyranitar and Blissey/Chansey. Stealth Rock because no other Pokemon on my Team learns it and Forretress already has Spikes. Finnaly, Memento is there to open up set up opportunities for my main sweepers. The lack of Stone Edge/Rock Slide can be problematic against Volcarona, but Ninetales can tank a hit and roar it away while letting Spikes and Stealth Rock doing the damage instead.



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Volcarona (M) @ Lum Berry
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Trait: Flame Body
EVs: 128 HP / 140 Def / 96 SAtk / 144 Spd
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun


I wanted a Good Fire-Type Sun Abuser. First I tried Magma Storm Sunny Day Heatran...And while he, alongside Dugtrio, helped me inmensenly to win the Weather Wars...Magma Storm's 75% Accuracy ended up costing many games. Then I tried Arcanine to counter Other heatran...But outside of that he wasn't really usefull for the team, always dying prematurely because of the heavy recoil of almost all of it's attacks. Nex was Mixed Infernape with HP Ice and, while he was Good At first, specially against Landorus-T...He lackeed the Power and the speed to sweep, not even with a Choice Scarf. Then I decided to Try both, Choice Band Victini and Choice Scarf Darmanitan. Victini was a beas under the Sun with V-Create...But I coulddn't exactly sweep with it because of the speed and defense drops...And while Darmanitan's Sun Boosted Flare Blitz was excelent to sweep late game...90 speed wasn't enough. But everything changed when I decided to try Volcarona who is, in my opinion, the best Fire-Type Sun Abuser in the game cappable of sweeping entire teams after a couple of Quiver Dances.

I don't think the set needs any further explanation. Quiver Dance to boost Volcarona's Special Attack and Speed to sky-high levels and with the added bonus of boosting special defense so I can set up multiple Quiver Dances Against special attackers. Fiery Dance as the STAB move of choice because of it's good Base Power, Perfect Accuracy and to boost it's Special Attack even further. Bug Buzz as secondary STAB to hit Bulky Waters and some other Pokemon who resist fire and to OHKO Latios, Alakazam, Espeon, Reuniclus, Hydreigon and even Tyranitar with enough boosts. Finnaly, Morning Sun for recovery so I can get more boosst and to recover lost health from Stealth Rock. I know that Roost is more reiliable outside of Sun but...I don't play to use Volcarona without Sun to beging with.

The EV spread is to be a little more offensive and to mantain some bulk while. I use Lum Berry instead of Leftovers or Life Orb because I have enough recobery with Morning Sun and enough power with Quiver Dance and Fiery Dance's boost so I find the abillity to set up a free quiver dance against status effects more useful. Credits goes to Gamester's since I got this set from his "Solar Vengance" Team featured in the article "Peaking The Ladder" in the 22th' issue of The Smog.


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Dragonite @ Lum Berry
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Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed


Just like with Volcarona, I also went through a huge amount of pokemon before deciding for Dragonite. First it was Choice Band Scizor to have a Priority user while at the same Time U-Turrn helped me mantain momentum and Pursuit eliminated Latios. Then it was Wobbuffet to form a trapping core with Dugtrio, next was Mamoswine to keep Dragons at bay and to set up Stealth Rock so Dugtrio could run Stone Edge and Finnaly, after reading DoomTrain's Solar Flare RMT I decided to give Choice Band Dragonite a chance like him...But then, after a couple of games I read Electrolyte's suggestion to run Dragon Dance Dragonite instead...So here it is.

Dragon Dance gives me the same power as the choice band set with an added boost on speed. Outrage can demolish rain teams once Forreetress and other steel types are eliminated and punch holes for Volcarona to clean. Fire Punch benefits from Sun and Drahon Dance so I can OHKO Jirachi, Forretress, Ferrothorn, Scizor, and the like, Extreme Speed is to have a strong priority attack to revenge kill a Pokemon that has obtained too many boosts or to get past choice Scarfers. The item of choice is Lum Berry like with Volcarona to avoid Status while I'm setting up.

Credits goes to both, DoomTrain and Electrolyte. The first for giving me the idea to run Dragonite in the first place to take advantage of Dragonite's Power, Resistances and Ground Immunity in the first place and the second for pointing out how the Dragon Dance set is superior to the Choice Band one.



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Lilligant (F) @ Life Orb
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Trait: Chlorophyll
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
- Leaf Storm
- Hidden Power [Ice]
- Sleep Powder
- Healing Wish


Like with Volcarona before, Ii also tried almost every other Clorophyll abuser in the game. I started using Venusaur and it was amazing...But even with Sludge Bomb I ended up being walled by Dragons, Blissey/Chansey and Specially Heatran and while I can use Eartquake, Sleep Powder and HP Ice to get past them...I lose coverage against steel types. That's why I decided to I tried Sawsbuck instead for a time and, while it was able to beat Heatran and Blissey/Chansey and Tyranitar...It was very, very weak against priority and I still had the issue op steel types preventing a sweep. Nex was Victreebel who was able to use Fire and Ice coverage moves alongside Gig Drain...But not only it was frailer than Venusaur or Sawsbuck, even with max Speed investment it can't outspeed Choice Scarf Latios...So I got back to Venusaur, using a set of Growth, Hidden Power Ice, Earthquake and Giga Drain...But then I discovered Lilligant so I decided to give it a try since she, unlike Venusaur, can boost her speed outside of Sun and performs well under Sand and Rain and I desperately needed a good lead to combat Rotom-W and Landorus-T leads

At first I was using a Quiver Dance set with Giga Drain, HP Ice and Sleep Powder and it proved to be very effective because I was able to beat Volcarona's counters like Terrakion, Tyranitar, Landorus-T, Choise Scarf Landorus, Dragonite, Garchomp, Salamence and Gyarados while in return, Volcarona can beat Scizor, Ferrothorn, Jirachi, and Forretress so Lilligant can Sweep. But in the end I decided to use the Sun Utility set instead. Leaf Storm is to inflict Heavy Damage to anything that doesn't resist it and it can OHKO Politoed and Tyranitar if they're foolish enough to stay. I run Hidden Power Ice instead of Rock because I need coverage against Dragons, and both of Landorus's Formes. Sleep Powder is to put ssomething troublesome to sleep.

The final move, Healing Wish, is my Trump Card because it benefits every member of my team. For example, I can use it to let Ninetales and Volcarona switch into Stealth Rock when they're below 25% and 50% respectively, I can get Forretress and Dugtrio to Full healt after Sturdy and Focus Sash so they too can switch into Stealth Rock, I can renew Dragonite's Multiscale and so on...Seriously, this move is simply amazing.


Threatlist

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If Sun isn't up Choice Scarf Landorus is a big problem for my team, specially when he is leading because, at that point in the game, I don't have anything A) Faster than him or B) Able to tank a hit and OHKO with Hidden Power Ice...So I have to play arround him until Lilligant can revenge kill him.

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Just like Landorus I don't know what to do against leading Garchomp. Forretress can 2HKO him with HP ice but Garchomp ussualy carries Fire Fang/Fire Blast and that's a OHKO...

Right now those two are the most troublesome Pokemon for my team, I'll be updating this section once new threats are discovered.


Final Words​

I really like this version of "Sunny Fire" specially with the adition of Lilligant, a very underrated Pokemon in my opinion. But as you can see, I still have a long way to go if I want to get to the Top 100 in the ladder...But I wont give up. My dream is to create a Sun Team as Succesfull as Lavos Spawn's Simulation of a Drought and to one day have it featured in The Smog...That's why I need your help to keep improving not only the team, but myself as a player so I can achieve my dream so please rate my team.
 
Hi Kusanagi Dark,

first of all, I have to say I love your Dugtrio and your Lilligant as they are pretty much not very OU (even Dugtrio, even though he is OU, ya get what I am blabbering? :D) and that makes a team unique :).
So don't let people persuade you not to use them.

Ok so let's get it started:

I honestly can't see the reason behind your Ninetails carrying Sunny Day even though you explained it. Honestly you don't wanna stay in as Ninetails against any weather inducer. Hydro Pumps from Politoed still hurts as hell, if he has SpA investment. Even if we are talking about 0 SpA EVs investments it still does 24.64 - 29.79% in the sun with your defensive EV sprea, which is decent while you can do less in return. A lot of Politoeds carry SpA EVs these days though. And have I mentioned T-Tar?
I would go for Hypnosis over Sunny Day. It is only gimmick, but hell what a useful one and Hypnosis + Roar with Stealth Rock AND Spikes? Damn cool :D.

When you have Hypnosis on Ninetails, Sleep Powder on Lilligant is not necessary anymore. I would strongly suggest you replace it with Quiver Dance here, it's just too good not to use.

And now something that you have to test, to see if it actually benefits your team like it does on the paper: Replace your Volcarona with a Gengar.

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@Expert Belt/(Leftovers also viable)
Nature: Timid (-Atk, +Spe)
EVs: 4 HP, 252 SpA, 252 Spe
- Substitute
- HP Ice
- Shadow Ball
- Focus Blast

Like I said it, it sounds so great on the paper:
+ It outspeeds Garchomp and can switch in to any Earthquakes/EarthPowers and even U-Turn even though u lose the momentum here.
+ You have both Stealth Rocks and Spikes and additionally a tanky Roar-User. Spinblocker anyone?
+ You get one more answer to Heatran, who seriously spits on your team (except Dugtrio).
+ He can do nearly everything that Volcarona does (hitting on the special side, taking Fighting Type Moves but additionally Normal Type and Earth Type Moves).
+ He is not weak to Stealth Rocks.
+ He can Revenge Kill with HP Ice your said Threats and more.
- You get walled by Blissey. :S Don't see her that often anymore though. But then again they are Setup Fodder and you have Dugtrio.
- He is less effective against Scizor compared to Volcarona.

Ok that's it from my side :)

Edit: I am sure you meant 8 SpA on Ninetails and not Atk!^^
 
Hey man!

I really like the use of Lilligant, she's a very underrated Pokemon nowadays but she can work very well.

However, looking at your team, I see that both Garchomp and Landorus are big threats for your team, as you already said. Garchomp can setup a Sword Dance and then can smash your whole team and Landorus can, in a similar way, setup a Rock Polish, outspeeed your whole team and give you a lots of problems with its coverage moves. Therefore, I suggest you to use Cresselia instead of Volcarona, which is certainly a good Pokemon but it's the most useless in your team I think. Cresselia would give you a very very good check to both Garchomp and Landorus and good check to Dragon-types such as opposing Dragonite and Salamence which can bypass Forretress, your only resistor to strong Dragon-type moves, with Fire-type moves and to Terrakion as well, which is one of most threatening sweeper right now and another check to him is always good. Remaining on the topic of Cresselia, I'd use a classic EV spread of 252 HP / 252 Def / 4 SpD, with a moveset of Moonlight, Psychic, Ice Beam and Thunder Wave, with a Bold nature and with Leftovers of course. If you decide to use Cresselia instead of Volcarona, you may try to change Lilligant's set in a Quiver Dance one, because you're probably using this set on Lilligant to support mainly Volcarona, so if you replace it, a Quiver Dance one should work better on your team since if you decide to replace Volcarona you haven't more a real Special Sweeper, which is somewhat bad for your current team since if you lack a Special Sweeper you would have some problem to beat some strong physical walls. If you want to try Quiver Dance Lilligant, then use a standard EV spread of 4 HP / 252 SpA / 252 Spe, with a moveset of Quiver Dance, Sleep Powder, Giga Drain and Hidden Power Ice, with a Timid nature and with Life Orb, Lum Berry or Leftovers as item, they're all good items on Lilligant so try all of them and use the one you prefer.

Good luck =)
 
Hey there!

This seems like a pretty standard team. However, there are a few problems you should address. First off, this team is quite weak to Sand. It's not only that your sweepers have no way of getting past pokemon like SpDef Hippo safely, a vast majority of your team is weak to EdgeQuake- making the team itself weak to Sand sweepers like Terrakion or Landorus-I. Forretress is the only one that can possibly take a hit, yet it too can be worn down if offensive pressure and hazards are applied by your opponent. This itself branches into many different other problems as if Forretress constantly needs to be used to check Dragons / Rock types it won't be able to spin as frequently as your team needs it to. For example, if a Scarf Terrakion were to switch in to Dragonite, your team would have quite a lot of trouble on its hands, as you'll either have to sacrifice Dnite and make Duggy take 70% damage from the Stone Edge in order to trap it, or you'd have to constantly switch in Forretress, who really can't do anything otherwise, in order to sponge the attacks. So, tldr, I think Forretress is carrying too much weight, and that a few changes need to be made so you're not crushed by any team with more than one sweeper with Stone Edge.

To help you deal with Terrakion, I think you should definitely try Gyro Ball over HP Ice on Forretress. Gyro Ball allows you to hit a multitude of Sand sweepers that you need to cover on your team, mainly Terrakion and RP Lando, both of whom you 2HKO at least. With this change, Garchomp may stand out as a threat, but if worst comes to worst using Lilligant to check it is very possible. With this change, SpA evs are no longer necessary, so you can give it a spread of 252 HP / 4 Atk / 252 Def Relaxed, for added layers of defense to help tank Sand sweeper attacks.

Next, to give you some more offensive security to that you can sweep before opposing threats can react, I would definitely try Giga Drain and Quiver Dance over Leaf Storm and Healing Wish on Lilligant. Right now, you're using Lilligant in a sacrificial sort of way- as I see you have many recoil moves as well as a self KO as support move in Healing Wish. However, I'm not too sure this is the best way to handle things. Lilligant is literally your ownly answer to bulky water types, as none of the other members of the team can hit past them / take a Scald burn. Forcing Lilligant to become nigh useless after just one attack is not a good idea, as sacking her would make water types a lot harder to defeat. That's why Giga Drain is better than Leaf Storm (it also grants Recovery, making Lilligant last longer!). I think Quiver Dance would also be a lot more useful than Healing Wish as it give Lilligant the ability to sweep even should her Sun be taken down. It also boosts her special attack and bulk, giving her destructive power to easily OHKO Sand sweepers. These changes will turn Lilligant from a one shot bomb into a fearsome, long lasting sweeper.

Now, I think there's a bigger change that you can try that will definitely help your team not only beat Sand but also supply you with a powerful, semi-fast wallbreaker that can also tank a few resisted hits here or there. I think you should try SubSalac Garchomp instead of your Dragonite.

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Garchomp @ Salac Berry
4 HP / 252 Atk / 252 Spe / Jolly
Substitute / Swords Dance / Outrage / Earthquake


While this may seem like a weird suggestion at first, it does have quite a few perks that I'd like you to consider before rejecting the idea. First off, Garchomp handles Sand teams a LOT better than Dragonite, which is one of the main reasons why I think this set would help. Chomp is also bulkier and faster / more powerful initially, making it a great early sweeper / late game cleaner. It's not weak to Stealth Rock like Dragonite is, and it actually has pretty great synergy with Volcarona, both offensively and defensively. Garchomp can easily set up on Choice locked opponets, grab a Sub, set up Swords Dance, and proceed to sweep with near perfect coverage, letting it clean up easily when Steel types and faster Dragons like Lati@s are removed by Volcarona. Substitute and Swords Dance are Garchomp's setup moves- letting it hide safely behind a sub as it forces switches and sets up. With a Salac Berry, Garchomp gains the ability to boost its speed temporarily- making it an even harder to beat sweeper. Outrage is its STAB move, and has explosive power when steel types are removed. Earthquake is secondary STAB, and almost as powerful with no drawbacks. It also smashes Steel and Rock types, especially Heatran, for Volcarona / Lilligant. It also easily defeats Scarf Landorus after a Salac Boost, KO'ing it with Outrage (and the same with ScarfChomp, should they switch in to predicted SD's or something). Chomp has the potential to help this team a lot, so I really think you should consider it!

It's possible that, however, you don't agree with the Garchomp change. However, I definitely urge you to change everything else I've covered, as I'm sure they will help this team improve.

Nice team. Good luck!
 
Hey Guys. Sorry for taking so long to reply but I wasn't able to play Pokemon Showdown in a while to test your suggestions.

First of all, I've already Changed Lilligants Moveset to include Quiver Dance and Giga Drain and that have worked wonders for me. Not Only Lilligant and Volcarona can open up sweeps for each other, but she, unlike Venusaur, performs well under Rain and Sands thanks to Quiver Dance, boosting her speed outside of sun. I also replaced Hidden Power with Gyro Ball on my Forretress and changes the EV Spread.

I liked Cresselia at first since she was a Good Answer against Landorus and Garchomp...But replacing Volcarona in her favor left me with a Weakness against Scizor who could switch in for free and U-Turn, or Worst, Swords Dance while my only Answers against him were Ninetales who I don't want to take unnecesary Damage and Dragonite, breaking his Multiscale in the process...

Gengar Sounds Good but...A Little too frail to my liking and I need something that can take hits. So I didn't really tested him.

Finnaly, Garchomp was working well for me but I was still struggling against Leading Landorus...But then I had an idea.


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Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def/ 172 SDef
Sassy Nature
- Earthquake
- Ice Beam
- Recover
- Toxic

With Gastrodon replacing Dragonite my team now not only has an answer against Leading Landorus and Garchomp. But to Rotom-W, Politoed, Choice Scarf Latios and Choice Scarf Keldeo. But that's not all, Gastrodon, Lilligant and Volcarona had Good Defensive Synergy with Each Other.

Gastrodon can take Fire Attacks aimed at Lilligant and Water and Rock attacks aimed at Volcarona who can take Grass Attacks aimed at Gastrodon and Ice, Bug and Poison Attacks aimed at Lilligant.

So...What do you think? Should I keep Gastrodon or switch him for another Pokemon?
 
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