Only waterwarrior, Its_A_Random, & any required sub-referees may post in this thread for the duration of the challenge. Any other post made will be deleted & possibly moderated. Thank you.
"Oh hello. Back again so soon? But on a higher rank? Okay. Shall we begin?"
"Well, it is time to show you to the doors, I guess..."
DOOR 1
(Door Roll [1-50]: 19/50; Toxic Orb / Mon of ref's choice is afflicted with Toxic.)
(Door Roll [1-50]: 30/50; Haban Berry / Ditto (Impostor @ Metal Powder, Bashful 90/2/2/2/2/48))
(Door Roll [1-50]: 23/50; Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ? 110/4/4/2/4/47))
"A fairly modest selection, if I say so myself..."
CURRENT PARTY
waterwarrior OOO
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Klavier Gavin (M) | Fluttershy (F) | Houdin (M)
Abilities: Technician | Prankster | Magic Guard
HP/EN: 100 / 100 | 90 / 100 | 90 / 100
Stats: 4 / 2 / 4 / 3 / 140 | 2 / 3 / 3 / 3 / 134 | 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 4 / 21 | 1 / 1 / 19 | 3 / 3 / 18
Boosts: +23% Accuracy | +21% Accuracy | +22% Accuracy
Status: N/A | N/A | N/A
TURN ORDER
waterwarrior selects a door.
Its_A_Random refs.
"Oh hello. Back again so soon? But on a higher rank? Okay. Shall we begin?"
Hey, I can rechallenge immediately, so why the hell NOT?
Name: Super Special Awesome Man
Rank: SILVER!
Thread: None (or here if its the same thread for all ranks. I'unno.)
Syclant @ Technician
Whimsicott @ Prankster
Alakazam @ Magic Guard
Syclant (Klavier Gavin) Male ♫
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks: (33 total)
Physical:
Avalanche
Bug Bite
Dig
Earthquake
Fury Cutter
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Scratch
Slash
Stone Edge
X-Scissor
Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Hidden Power Fire (6)
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Status:
Endure
Focus Energy
Hail
Leer
Protect
Substitute
Tail Glow
Taunt
Whimsicott (Fluttershy) Female ♫
Nature: Timid (+15% Spe, +21% Acc, -Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: (32 total)
Physical:
Knock Off
Razor Leaf
Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire (7)
Hurricane
Mega Drain
Psychic
Solarbeam
Shadow Ball
Status:
Charm
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Helping Hand
Leech Seed
Light Screen
Poisonpowder
Protect
Safeguard
Stun Spore
Substitute
Sunny Day
Switcheroo
Tailwind
Taunt
Toxic
Alakazam* (Houdin) Male ♫
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks: (77/ 94 total moves)
Physical:
Counter
Dig
Drain Punch
DynamicPunch
Fire Punch*
Foul Play
Ice Punch
Knock Off
Psycho Cut
Seismic Toss
Thief
ThunderPunch
Zen Headbutt
Special:
Charge Beam
Confusion
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power Fire (7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Round
Shadow Ball*
Signal Beam
Tri Attack
Zap Cannon
Status:
Ally Switch
Attract
Barrier
Bide
Calm Mind
Disable
Double Team
Encore*
Endure
Embargo
Flash
Gravity
Guard Swap*
Guard Split
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room
Feels good to bring my baby out of retirement :)
"Well, it is time to show you to the doors, I guess..."
DOOR 1
"A fairly modest selection, if I say so myself..."
CURRENT PARTY
waterwarrior OOO
Klavier Gavin (M) | Fluttershy (F) | Houdin (M)
Abilities: Technician | Prankster | Magic Guard
HP/EN: 100 / 100 | 90 / 100 | 90 / 100
Stats: 4 / 2 / 4 / 3 / 140 | 2 / 3 / 3 / 3 / 134 | 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 4 / 21 | 1 / 1 / 19 | 3 / 3 / 18
Boosts: +23% Accuracy | +21% Accuracy | +22% Accuracy
Status: N/A | N/A | N/A
TURN ORDER
waterwarrior selects a door.
Its_A_Random refs.