• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Battle Subway Challenge: Orcinus Duo

Spr_BW_Ingo.png
601.png


The traing engrains are coming for you

Klinklang: Gear Grind ~ Discharge ~ Gear Grind
*If Mind uses Reflect A1 then use Thunder Wave and push action
*If Mind uses Counter & You're not Taunted then use Thunder Wave, otherwise use Flash Cannon
 

Klinklang

601.png

HP: 90
En: 100
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs

.......Mind
122.png


HP: 33
En: 44
Leftovers
Status: Badly Poisoned (2)
Boosts: ~
Other: ~

Action 1

Mind used Bide!
Mind is storing energy!

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=8600 Hit]: 3205/10000 (Hit)RNG Roll (To Crit) [<=725 Crit]: 5774/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 4747/10000 (No)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 14.5 damage (Mind)
-7 energy

Mind lost some health due to it's poison!
-2 Hp

Mind restored some HP using its Leftovers!
+1 Hp


Action 2

Mind used Bide!
Mind is storing energy!

Klinklang used Discharge!
RNG Roll (To Crit) [<=725 Crit]: 6975/10000 (No)
RNG Roll (To Paralyse) [<=3100 Yes]: 1794/10000 (Yes)
(8 - 1.5) x 1.0 = 6.5 ~ 22 damage (Purple Boss)
Mind was Paralysed! (20%)
-6 energy

Mind lost some health due to it's poison!
-2 Hp

Mind restored some HP using its Leftovers!
+1 Hp


Action 3

Mind used Bide!
RNG Roll (Paralysis) [<=2100 Hit]: 9194/10000 (No)
unleashed it's energy!
(21) x 1.75 = 36.75 ~ 36.75 damage (Klinklang)
-24 energy

Klinklang used Gear Grind!
RNG Roll (To Hit) [<=8600 Hit]: 4604/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 4494/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 348/10000 (Crit)
A Critical Hit!
(10 + 3 + 2 + 1.5) x 1.0 = 16.5 ~ 37.5 damage (Mind)
-7 energy

Mind Fainted!
.
Garbodor

569.png

HP: 58
En: 63
Black Sludge
Status: ~
Boosts: ~
Other: ~

Klinklang

601.png

HP: 53
En: 80
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs

.......Mind
122.png


HP: KO
En: KO
Leftovers
Status: Badly Poisoned (3)
Boosts: ~
Other: ~

..........................................................................
Spr_BW_Ingo.png
601.png


One Step closer to Victory, let's keep going!
 
All right...we still got this. Come on nommy!

Fire Blast-Brick Break-Fire Blast
IF gear grind, then protect the first time, counter the second.
IF Double Team, then snatch
 

Spr_BW_Ingo.png
601.png


Sweet, Gear Grind is not our only trick!

Klinklang: Thunder Wave~ Giga Impact ~ Swagger

..........................................................................

Klinklang

601.png

HP: 53
En: 80
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs

..Nommy
143.png


HP: 125
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Klinklang used Thunder Wave!
Nommy was Paralysed! (25%)
-7 energy

Nommy used Fire Blast!
RNG Roll (Paralysis) [<=2100 Hit]: 229/10000 (Yes)
Nommy is fully Paralysed!
Nommy's paralysis stage felt!


Action 2

Klinklang used Giga Impact!
RNG Roll (To Crit) [<=725 Crit]: 5364/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 4218/10000 (No)
(15 + 1.5) x 1.0 = 16.5 ~ 16.5 damage (Nommy)
Klinklang became sluggish!
-11 energy

Nommy used Brick Break!
RNG Roll (Paralysis) [<=2100 Hit]: 2579/10000 (No)
RNG Roll (To Crit) [<=525 Crit]: 2138/10000 (No)
(8 + 2) x 1.5 = 15 ~ 15 damage (Klinklang)
-6 energy


Action 3

Klinklang used Swagger!
RNG Roll (Confusion) [2/3/4]: 9998/10000 (4)
Nommy's Attack sharply rose!
+2 Atk (4 actions)
Nommy became intensely confused!
-7 energy

Nommy used Fire Blast!
RNG Roll (Paralysis) [<=2100 Hit]: 3785/10000 (No)
RNG Roll (Confusion) [<=525 Crit]: 2138/10000 (Yes)
Nommy hurt itself in it's confusion!
(4 + 1.5) x 1.0 + 3.5 = 9 ~ 25.5 damage (Nommy)
Nommy's confusion stage felt!
-3 energy
.
Garbodor

569.png

HP: 58
En: 63
Black Sludge
Status: ~
Boosts: ~
Other: ~

Klinklang

601.png

HP: 38
En: 65
King's Rock
Status: ~
Boosts: ~
Other: ~


..........vs

..Nommy
143.png


HP: 99
En: 91
Expert Belt
Status: Paralysed (15%), Confused (2a)
Boosts: +2 Atk (3a)
Other: ~

..........................................................................
Spr_BW_Ingo.png
569.png


I thin you wish you had Stealth Rock now right?

Garbodor: Pain Split~ Rock Blast ~ Rock Blast
*If Nommy (Succesfully) uses a Protective or Evasive move A1 then use Chill and push actions
*If Mind has clones up then use Clear Smog and push actions
 

Garbodor

569.png

HP: 58
En: 63
Black Sludge
Status: ~
Boosts: ~
Other: ~

..........vs

..Nommy
143.png


HP: 99
En: 91
Expert Belt
Status: Paralysed (15%), Confused (2a)
Boosts: +2 Atk (3a)
Other: ~

Action 1

Garbodor used Pain Split!
The battlers shared their pain!
-21 Hp (Nommy)
+21 Hp (Garbodor)
-13 energy

Nommy used Earthquake!
RNG Roll (Paralysis) [<=1600 Yes]: 3971/10000 (No)
RNG Roll (Confusion) [<=5100 Yes]: 1802/10000 (Yes)
Nommy hurt itself in it's confusion!
(4 + 1.5) x 1.0 + 3.5 = 9 ~ 30 damage (Nommy)
Nommy's confusion stage felt!
Nommy snapped out of confusion!
-3 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp


Action 2

Nommy used Bide!
RNG Roll (Paralysis) [<=1600 Hit]: 7958/10000 (No)
Nommy is storing energy!

Garbodor used Rock Blast!
RNG Roll (# of Attacks) [2/3/4/5]: 7411/10000 (4)
RNG Roll (To Crit) [<=725 Crit]: 8336/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 6926/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 5399/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 7540/10000 (No)
(12 + 1.5) x 1.0 = 13.5 ~ 43.5 damage (Nommy)
-7 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp



Action 3

Nommy used Bide!
RNG Roll (Paralysis) [<=1600 Hit]: 7755/10000 (No)
Nommy is storing energy!

Garbodor used Rock Blast!
RNG Roll (# of Attacks) [2/3/4/5]: 4557/10000 (3)
RNG Roll (To Crit) [<=725 Crit]: 5532/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 4540/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 7483/10000 (No)
(9 + 1.5) x 1.0 = 10.5 ~ 54 damage (Nommy)
-11 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp
.
Klinklang

601.png

HP: 38
En: 65
King's Rock
Status: ~
Boosts: ~
Other: ~

Garbodor

569.png

HP: 82
En: 32
Black Sludge
Status: ~
Boosts: ~
Other: ~

..........vs

..Nommy
143.png


HP: 45
En: 88
Expert Belt
Status: Paralysed (10%)
Boosts: +1 Atk (3a)
Other: Bide (1a)
..........................................................................
Spr_BW_Ingo.png
569.png


So you think we're scared of that?

 
Spr_BW_Ingo.png
569.png


Well, I was about to protect, but this is a faster (and manlier) solution, good bye bro!

Garbodor: Gunk Shot ~ Pound ~ Explotion

..........................................................................

Garbodor

569.png

HP: 82
En: 32
Black Sludge
Status: ~
Boosts: ~
Other: ~

..........vs

..Nommy
143.png


HP: 45
En: 88
Expert Belt
Status: Paralysed (10%)
Boosts: +1 Atk (3a)
Other: Bide (1a)

Action 1

Nommy used Bide!
RNG Roll (Paralysis) [<=1100 Yes]: 9043/10000 (No)
(24) x 1.75 = 42 ~ 42 damage (Garbodor)
-27 energy

Garbodor used Gunk Shot!
RNG Roll (To Hit) [<=8100 Hit]: 353/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 5879/10000 (No)
(12 + 3 + 1.5) x 1.0 = 16.5 ~ 16.5 damage (Nommy)
-7 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp


Action 2

Garbodor used Pound!
RNG Roll (To Crit) [<=725 Crit]: 6973/10000 (No)
RNG Roll (To Flinch) [<=1100 Yes]: 6461/10000 (No)
(4 + 1.5) x 1.0 = 5.5 ~ 22 damage (Nommy)
-3 energy

Nommy used Earthquake!
RNG Roll (Paralysis) [<=1100 Yes]: 4357/10000 (No)
RNG Roll (To Hit) [<=9900 Yes]: 1669/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 3556/10000 (No)
(10 + 2 + 1.5) x 1.5 + 1.75 = 22 ~ 63 damage (Garbodor)
-7 energy

Garbodor restored some HP using its Black Sludge!
+1 Hp



Action 3

Garbodor used Explosion!
RNG Roll (To Crit) [<=725 Crit]: 442/10000 (Crit)
A Critical Hit!
(25 + 3 + 1.5) x 1.0 = 29.25 ~ 51.25 damage (Nommy)
-20 energy
Garbodor Fainted!

Nommy Fainted!

.
Klinklang

601.png

HP: 38
En: 65
King's Rock
Status: ~
Boosts: ~
Other: ~

Garbodor

569.png

HP: KO
En: KO
Black Sludge
Status: ~
Boosts: ~
Other: ~

..........vs

..Nommy
143.png


HP: KO
En: KO
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................
Spr_BW_Ingo.png


Seems like this is your stop!

Come back when you're a little less green, we'll will be pleased to meet again

Final Streak: 3
Continuable:
Ney!

Orcinus Duo
: 6 CC
Mind:
12 MC & 3 KO
Purple Boss:
3 MC & 1 KO
Nommy: 3 MC & 1 KO

Gerard (9.6): (2 x 3) + (7 x 1) + 2 = 15 UC

 
Only Orcinus Duo, Its_A_Random, & any required subrefs are permitted to post for the duration of this Challenge. Thank you.

Singles Subway, letsago!
All right, not DQ'ing this time
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3467865
Streak:
Dream takes a Life Orb, using Dry Skin
Mind takes Expert Belt, using Filter
Purple Boss takes a Link Cable, using Levitate
cap3_mollux.png

Mollux - Dream (F)
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Bell
Heal Pulse
Stealth Rock

Sludge Wave
Thunderbolt
Protect
Flamethrower
122.png

Mr. Mime - Mind (F)
KOC: 9
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Punch
Brick Break
Drain Punch
Round
Grass Knot
Explosion
Focus Punch
94.png

Gengar(*) - Purple Boss (M)
KOC: 6
Nature: Timid
Type: Poison/Ghost
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 [6]
SpD: Rank 3 [4]
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team
Psychic
Giga Drain
Thunder
Thief
Role Play
Counter
Snatch

Challenge 3: Battle 1
RNG Adjust=((1*5)/12)=5/12=0%
65.png

Parasol Lady Juanita wants to battle!
"I have put my parasol up in trains for years & have had no bad luck!"

(Pokemon Roll [1-50]: 36/50; Frillish)
(Ability Roll [Cursed Body]: N/A; Cursed Body)

"Frillish will have you in a disabling bind!"
592-f.png

Frillish (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water / Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Cursed Body:
(Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW):
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.


Stats:
HP: 90
Atk-: 1
Def+: 3
SpA: 3
SpD: 3
Spe: 40
SC: 2
WC: 3
BST: 14

Attacks:
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Hex
Wring Out

Acid Armour
Confuse Ray
Pain Split

Bind
Magic Coat

Toxic
Taunt
Protect
Safeguard
Double Team
Rest
Scald
Will-O-Wisp
Flash
Trick Room
Dive

TURN ORDER
Orcinus Duo sends in Dream the Mollux (Automatic).
Parasol Lady Juanita sends in Frillish (Automatic).
Parasol Lady Juanita issues actions.
Orcinus Duo issues actions.
Its_A_Random refs.
----------------------------------
65.png

"Dry Skin? Crap...Looks like I got some bad luck now..."

Wring Out > Night Shade > Recover
IF Protect is issued successfully without transfer before A3, THEN use Trick Room on the first Instance.
IF Bide is issued, THEN use Water Sport on the first Bide Action, Taunt the second.
 
ROUND ONE

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 100
Energy: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
No Changes

Parasol Lady Juanita A
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
No Changes

BEGIN ROUND
---
ACTION ONE
Dream used Sludge Wave!
(Crit Roll [<=625]: 1391/10000; No Crit)
(Effect Roll {Poison} [<=1000]: 54/10000; Poison)
(Ability Roll {Cursed Body} [<=3000]: 2413/10000; Disable)

It is not very effective...
Frillish took ((13+3+3)÷1.5)=12.667 Damage!
Frillish became Poisoned!
Frillish's Cursed Body disabled Sludge Wave (6a)!
Dream took Life Orb recoil (2 Damage)!
Dream used 6 Energy!

Frillish used Wring Out!
(Crit Roll [<=625]: 5366/10000; No Crit)
Dreamer took (13.8-1.5)=12.3 Damage!
Frillish used 9 Energy!

Frillish was hurt by her Poison (2 Damage)!
---
ACTION TWO
Dream used Thunderbolt!
(Crit Roll [<=625]: 1425/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 904/10000; Paralysis)

It is Super Effective!
Frillish took ((13+3)×1.5)=24 Damage!
Frillish became Paralysed (15%)!
Dream took Life Orb recoil (2 Damage)!
Dream used 7 Energy!

(Paralysis Roll [<=1500]: 8382/10000; No Paralysis)
Frillish used Night Shade!
Dream took 10 Damage!
Frillish used 4 Energy!

Frillish was hurt by her Poison (2 Damage)!
---
ACTION THREE
Dream used Thunderbolt!
(Crit Roll [<=625]: 4305/10000; No Crit)
It is Super Effective!
Frillish took ((13+3)×1.5)=24 Damage!
Dream took Life Orb recoil (2 Damage)!
Dream used 11 Energy!

(Paralysis Roll [<=1500]: 2820/10000; No Paralysis)
Frillish used Recover!
Frillish recovered 20 HP!
Frillish used ((90÷10)+2)=11 Energy!

Frillish was hurt by her Poison (2 Damage)!
Frillish's Paralysis weakened!

---
END ROUND

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 72
Energy: 76
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Sludge Wave Disabled (3a)

Parasol Lady Juanita A
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: 43
Energy: 76
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Poisoned, Paralysed (10%)
-------------------------
65.png

"Ack! Those myths appear to be true after all! Auch!"

TURN ORDER
Orcinus Duo issues actions.
Parasol Lady Juanita issues actions.
Its_A_Random refs.
 
Tbolt-Tbolt-Confuse Ray
IF double team, then lava plume
(lava plume deals damage to surrounding Pokemon, so if the Pokemon has clones, and lava plume doesn't hit the Pokemon, then the clones still take damage and thus the Pokemon is hit, dissipating the clones. At least that's how flora reffed it in my hall. :S)
 
65.png

"Perhaps you have left yourself open?"

Trick Room > Pain Split > Taunt
-------------------------
ROUND TWO

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 72
Energy: 76
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Sludge Wave Disabled (3a)

Parasol Lady Juanita A
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: 43
Energy: 76
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Poisoned, Paralysed (10%)

BEGIN ROUND
---
ACTION ONE
Dream used Thunderbolt!
(Crit Roll [<=625]: 9154/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 7619/10000; No Paralysis)

It is Super Effective!
Frillish took ((13+3)×1.5)=24 Damage!
Dream took Life Orb recoil (2 Damage)!
Dream used 15 Energy!

(Paralysis Roll [<=1000]: 9147/10000; No Paralysis)
Frillish used Trick Room!
Frillish twisted the dimensions!
Frillish used 10 Energy!

The dimensions are twisted...
Frillish was hurt by her Poison (2 Damage)!

---
ACTION TWO
(Paralysis Roll [<=1000]: 1351/10000; No Paralysis)
Frillish used Pain Split!
Frillish & Dream shared the pain!
Frillish gained ((70-17)÷2)=25 HP!
Dream lost ((70-17)÷2)=25 HP!
Frillish used (6+((70-17)÷3))=23.667 Energy!

Dream used Thunderbolt!
(Crit Roll [<=625]: 3442/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 4180/10000; No Paralysis)

It is Super Effective!
Frillish took ((13+3)×1.5)=24 Damage!
Dream took Life Orb recoil (2 Damage)!
Dream used 19 Energy!

The dimensions are twisted...
Frillish was hurt by her Poison (2 Damage)!

---
ACTION THREE
(Paralysis Roll [<=1000]: 1042/10000; No Paralysis)
Frillish used Taunt!
Dream fell for the Taunt!
Frillish used 10 Energy!

Dream cannot use Confuse Ray after the Taunt!

The dimensions are twisted...
Frillish was hurt by her Poison (2 Damage)!
Frillish's Paralysis weakened!
Dream's Sludge Wave is no longer disabled!

---
END ROUND

THE DIMENSIONS ARE TWISTED...(3r)

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 43
Energy: 42
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Taunted (5a)

Parasol Lady Juanita A
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: 14
Energy: 42
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Poisoned, Paralysed (5%)

TURN ORDER
Parasol Lady Juanita issues actions.
Orcinus Duo issues actions.
Its_A_Random refs.
----------------------------------
65.png

"Perhaps we can stall our way out of this?"

Recover > Protect > Recover
IF (Damaging Electric combo) is issued, AND Dream's Thunderbolt is NOT disabled, THEN replace your next two actions with Dive (Suspend) > Dive (Release)
 
erm....is "next two actions" a typo?

Heh fun.

Thunderbolt Combo-cooldown-Ember
IF your sub wouldn't cause you to use recover-dive (suspend)-dive (release), then use Thunderbolt-ember-Thunderbolt instead
 
ROUND THREE

THE DIMENSIONS ARE TWISTED...(3r)

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 43
Energy: 42
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Taunted (5a)

Parasol Lady Juanita A
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: 14
Energy: 42
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Poisoned, Paralysed (5%)

BEGIN ROUND
---
ACTION ONE
(Paralysis Roll [<=500]: 1009/10000; No Paralysis)
Frillish used Recover!
Frillish recovered 20 HP!
Frillish used ((90÷10)+2)=11 Energy!

Dream used a Thunderbolt + Thunderbolt combo!
(BEC=18, 42/18; Combo works)
(Crit Roll [<=625]: 5105/10000; No Crit)
(Effect Roll {Paralysis} [<=2000]: 9750/10000; No Paralysis)

It is Super Effective!
Frillish took ((25.5+3)×1.5)=42.75 Damage!
Dream took Life Orb recoil (2 Damage)!
Dream used ((7+2)×3.5)=31.5 Energy!

Frillish Fainted!
Dream gained 1 KO Counter!

Orcinus Duo wins 1-0!

---
END ROUND

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 41
Energy: 10
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Taunted (5a)

Parasol Lady Juanita X
592-f.png

Frillish (F) @ Mental Herb (3)
Ability: Cursed Body
HP: KO
Energy: 31
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Poisoned, Paralysed (5%)
----------------------------------
65.png

"Oh dear...Looks like I need to work on my technique a bit more..."

TURN ORDER

Orcinus Duo cheers while his Pokemon are being healed (No Post Necessary).
Battle #2 Begins.
 
Challenge 3: Battle 2
RNG Adjust=((2*5)/12)=10/12=0%
101.png

Pokemon Trainer N wants to battle!
"Hmmm...Your Pokemon is saying something to me..."

(Pokemon Roll [1-50]: 17/50; Palpitoad)
(Ability Roll [Swift Swim/Hydration/Water Absorb]: 3/3; Water Absorb)

"Palpitoad, your water absorbing capabilities shall enable Mollux to speak to me!"
536.png

Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.


Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69
SC: 1
WC: 2
BST: 16

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Refresh
Sleep Talk

Endeavour
Icy Wind

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf

TURN ORDER
Orcinus Duo sends in Dream the Mollux (Automatic).
Pokemon Trainer N sends in Palpitoad (Automatic).
Pokemon Trainer N issues actions.
Orcinus Duo issues actions.
Its_A_Random refs.
----------------------------------
101.png

"Are you interested in what it is saying?"

Earth Power > Mud Shot > Earth Power
IF Protect is issued successfully without transfer, THEN use Aqua Ring on the first Instance.
IF Bide is issued, THEN use Hail on the first Bide Action, Aqua Ring on the second.
 
ROUND ONE

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 100
Energy: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
No Changes

Pokemon Trainer N A
536.png

Palpitoad (F) @ Rindo Berry (3/8)
Ability: Water Absorb
HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
No Changes

BEGIN ROUND
---
ACTION ONE
Dream used Confuse Ray!
(Confusion Lv. Roll [2a/3a/4a]: 5637/10000; 3 Actions)
Palpitoad became Confused (3a)!
Dream used 5 Energy!

Palpitoad is Confused!
(Self Hit Roll [<=5000]: 7128/10000; No Self Hit)
Palpitoad used Earth Power!
(Crit Roll [<=625]: 5022/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 9391/10000; No Sp. Defence drop)

It is Super Effective!
Dream took ((9+3)×2.25)=27 Damage!
Palpitoad used 6 Energy!
---
ACTION TWO
Dream used Sludge Wave!
(Crit Roll [<=625]: 5353/10000; No Crit)
(Effect Roll {Poison} [<=1000]: 1153/10000; No Poison)

It is not very effective...
Palpitoad took ((13+3+4.5)÷1.5)=13.667 Damage!
Dream took Life Orb Recoil (2 Damage)!
Dream used 6 Energy!

Palpitoad is Confused!
(Self Hit Roll [<=5000]: 8617/10000; No Self Hit)
Palpitoad used Mud Shot!
(Hit Roll [<=9500]: 8778/10000; Hit)
(Crit Roll [<=625]: 9566/10000; No Crit)

It is Super Effective!
Dream took ((6+3)×2.25)=20.25 Damage!
Dream's Speed dropped 1 Stage!
Palpitoad used 3 Energy!
---
ACTION THREE
Palpitoad is Confused!
(Self Hit Roll [<=5000]: 3566/10000; Self Hit)
Palpitoad hit herself in her Confusion!
Palpitoad took (4)=4 Damage!
Palpitoad's Confusion Lv. dropped (1a)!
Palpitoad used 3 Energy!

Dream used Sludge Wave!

(Crit Roll [<=625]: 7070/10000; No Crit)
(Effect Roll {Poison} [<=1000]: 3240/10000; No Poison)

It is not very effective...
Palpitoad took ((13+3+4.5)÷1.5)=13.667 Damage!
Dream took Life Orb Recoil (2 Damage)!
Dream used 10 Energy!
---
END ROUND

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 49
Energy: 79
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
-1 Speed


Pokemon Trainer N A
536.png

Palpitoad (F) @ Rindo Berry (3/8)
Ability: Water Absorb
HP: 69
Energy: 88
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Confused (0a)
----------------------------------
101.png

"I think Mollux does not like you..."

TURN ORDER
Orcinus Duo issues actions.
Pokemon Trainer N issues actions.
Its_A_Random refs.
 
101.png

"This is where you crumble!"

Earth Power + Earth Power combo > N/A (Earth Power + Earth Power combo) > Earth Power + Earth Power combo
----------------------------------
ROUND TWO

Orcinus Duo A
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: 49
Energy: 79
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
-1 Speed


Pokemon Trainer N A
536.png

Palpitoad (F) @ Rindo Berry (3/8)
Ability: Water Absorb
HP: 69
Energy: 88
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Confused (0a)

BEGIN ROUND

---
ACTION ONE
Dream used Confuse Ray!
Palpitoad is already Confused!
Dream used 5 Energy!

Palpitoad snapped out of his Confusion!
Palpitoad used an Earth Power + Earth Power combo!

(BEC=18, 88/18; Combo works)
(Crit Roll [<=625]: 615/10000; No Crit)
(Effect Roll {-2 Sp. Defence} [<=2000]: 7574/10000; No Sp. Defence drop)

It is Super Effective!
Dream took ((20.25+3+3)×2.25)=59.0625 Damage!
Palpitoad used ((7+2)×3.5-1)=30.5 Energy!

Dream Fainted!

Pokemon Trainer N wins 1-0!

---
END ROUND

Orcinus Duo X
cap3_mollux.png

Dream (F) @ Life Orb
Ability: Dry Skin
HP: KO
Energy: 74
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Speed: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
-1 Speed

Pokemon Trainer N A
536.png

Palpitoad (F) @ Rindo Berry (3/8)
Ability: Water Absorb
HP: 69
Energy: 57
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
No Changes
----------------------------------
101.png

"I think Mollux wants to be free!"

Most unfortunate, Orcinus Duo. Better Luck next time!

STREAK: 1 (FINAL)

PRIZES

ORCINUS DUO
1 (Battle 1 Win)=1 CC
Dream: 4 MC, 2 DC, 1 KOC

ITS_A_RANDOM
2 (Baseline)+2 (Battle 1)+2 (Battle 2)=6 UC

You may re-challenge the Battle Subway starting 16/08/2012 at 22:32:39 GMT.

Cheers!
Its_A_Random
 
Only Orcinus Duo, Its_A_Random, & any required subrefs are permitted to post for the duration of this Challenge. Thank you.

And so...Orcinus returns! How will he go this time...

http://www.smogon.com/forums/showthread.php?t=3467865&page=3
Singles, Streak=Fail
Items: Mr. Mime Filter Expert Belt, Scrafty Intimidate Life Orb, Infernape Blaze Expert Belt
122.png

Mr. Mime - Mind (F)
KOC: 10
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks (67):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Blast
Brick Break
Drain Punch
Round
Grass Knot
Hidden Power Fire 6
Focus Punch
Metronome
Psyche Up
560.png

Scrafty(*) - Pants (M)
KOC: 14
Nature: Adamant
Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (47):
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Fling
Focus Blast
Dual Chop
Super Fang
Knock Off
Outrage
Spite
392.png

Infernape-Simion (M)
KOC: 3
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 108
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Attacks: (68)
Mach Punch
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Flare Blitz
Facade
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter
Blast Burn
Covet
Dual Chop
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Low Kick
Role Play
Sleep Talk
Stealth Rock
Thunderpunch

Flamethrower
Brick Break
Acrobatics
U-Turn
Roar
Toxic
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Rock Tomb
Aerial Ace
Flame Charge
Rest
Low Sweep
Focus Blast
Incinerate
Shadow Claw
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Hidden Power Ground (7)
Endure
Quick Guard
Slack Off
Will-o-Wisp
Fire Blast

Challenge 4: Battle 1
RNG Adjust: ((1×5)÷12)=5÷12=0%
15.png

Preschooler Danny wants to fight!
"My daddy gave me my first Pokemon yesterday!"
(Pokemon Roll [1-50]: 29/50; Yamask)
(Ability Roll [Mummy]: N/A ; Mummy)

"Yamask is lots of fun! It makes people cry Mummy!"
562.png

Yamask (M)

Nature: Bold
+1 Def, -1 Atk

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Endure
Heal Block
Nasty Plot

Magic Coat
Pain Split

Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room

TURN ORDER
Orcinus Duo sends out Mind (Automatic).
Preschooler Danny sends out Yamask (Automatic).
Preschooler Danny issues actions.
Orcinus Duo issues actions.
Its_A_Random refs.
--------------------
15.png

"I hope Yamask makes you cry Mummy too!"

Shadow Ball > Toxic > Shadow Ball
IF Taunt is issued, THEN use Magic Coat on the first instance.
IF (Protective/Evasive move) is issued successfully without transfer, THEN use Trick Room on the first instance.
 
15.png

"Uh-oh...This is not going well..."
--------------------
ROUND ONE

Orcinus Duo A
122.png

Mind (F) @ Expert Belt
Abilities: Filter
HP/EN: 90 / 100
Stats: 1 / 3 / 4 / 5 / 104
SC/WC/BRT: 3 / 4 / 19
Boosts: +12% Accuracy
Status: None

Preschooler Danny A
562.png

Yamask (M) @ Focus Sash
Abilities: Mummy
HP/EN: 90 / 100
Stats: 1 / 4 / 2 / 3 / 30
SC/WC/BRT: 1 / 1 / 14
Boosts: None
Status: None

BEGIN ROUND
---
ACTION ONE
Mind used Thunder Wave!
Yamask became Paralysed (25%)!
Mind used 7 Energy!

(Paralysis Roll [<=2500]: 6334/10000; No Paralysis)
Yamask used Shadow Ball!
(Crit Roll [<=625]: 2758/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=2000]: 6799/10000; No Sp. Defence drop)

It is Super Effective!
Mind took ((6+3-4.5)×1.5)=6.75 Damage!
Yamask used 5 Energy!
---
ACTION TWO
Mind used Magic Coat!
Mind shrouded herself in Magic Coat!
Mind used 9 Energy!

(Paralysis Roll [<=2500]: 1571/10000; Paralysis)
Yamask is Fully Paralysed!
Yamask's Paralysis weakened (5%)!

---
ACTION THREE
Mind used Shadow Ball!
(Crit Roll [<=625]: 140/10000; Crit)
(Effect Roll {-1 Sp. Defence} [<=2000]: 1551/10000; Sp. Defence drop)

A Critical Hit!
It is Super Effective!
Yamask took ((6+3+1.5)×1.5)=15.75 Damage!
Yamask's Sp. Defence dropped 1 Stage!
Mind used 6 Energy!

(Paralysis Roll [<=2000]: 3277/10000; No Paralysis)

Yamask used Shadow Ball!
(Crit Roll [<=625]: 8011/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=2000]: 9377/10000; No Sp. Defence drop)

It is Super Effective!
Mind took ((6+3-4.5)×1.5)=6.75 Damage!
Yamask used 5 Energy!

Yamask's Paralysis weakened (5%)!
---
END ROUND

Orcinus Duo A
122.png

Mind (F) @ Expert Belt
Abilities: Filter
HP/EN: 76 / 78
Stats: 1 / 3 / 4 / 5 / 104
SC/WC/BRT: 3 / 4 / 19
Boosts: +12% Accuracy
Status: None

Preschooler Danny A
562.png

Yamask (M) @ Focus Sash
Abilities: Mummy
HP/EN: 74 / 90
Stats: 1 / 4 / 2 / 3 / 30
SC/WC/BRT: 1 / 1 / 14
Boosts: -1 Sp. Defence
Status: Paralysed (15%)
--------------------
15.png

"I got a bit lucky there..."

TURN ORDER
Orcinus Duo issues actions.
Preschooler Danny issues actions.
Its_A_Random refs.
 
Taunt-Shadow Ball-Shadow Ball
IF Magic Coat when you are to use Taunt, Shadow Ball and pushback
IF successful Protect AND you do not have Light Screen up, THEN Light Screen and pushback.
 
Back
Top