• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Destiny Warrior vs Jesseus LET'S GO TRIPLES

Status
Not open for further replies.
Rules
6v6 Triples (or 4/6 if you prefer)
2 Day DQ
Training Items
2 Subs
2 recs/5 Chills
ASB Arena or acceptors choice

Mons

Team Jesseus
Lord Jesseus said:
636.png

Larvesta [Atlas] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Acc: +11%
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember
Leech Life
String Shot
Take Down
Bug Buzz

Endure
Morning Sun
Foresight

Fire Blast
SolarBeam
Sunny Day
Giga Drain
mollux.png

Mollux [Astropod] (Female)
Nature: Bold (+Def, -Atk)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Recover
Eruption

Heal Bell
Heal Pulse
Helping Hand

Sludge Wave
Thunderbolt
Protect
Hidden Power Grass 7
6.png

Charizard [Chi] (Male)
Nature: Lonely (+Atk, -Def)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 3
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower
Flame Burst

Crunch
Rock Slide
Counter

Will-o-Wisp
Rock Slide
Dig
Protect
Brick Break
Shadow Claw
Solarbeam
123.png


Scyther [Xi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Leer
Focus Energy
Pursuit
Agility
Wing Attack
Fury Cutter
Quick Attack
Double Team
False Swipe
Feint

Endure
Reversal
Counter

Light Screen
Brick Break
U-Turn
Protect
Bug Bite
Roost
105.png

Marowak [Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double Edge
Endeavour
Bone Rush
Retaliate
Fling
Thrash
False Swipe

Belly Drum
Detect
Skull Bash
Endure
Perish Song

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk
Dig
ThunderPunch
Fire Punch
Ice Beam
Focus Punch
DynamicPunch
Substitute
Bulldoze
Outrage
Stealth Rock
Giga Impact
Iron Head
Rock Slide
Counter
Toxic
Rest
Knock Off
561.png


Sigilyph [Nightmare] (Male)
Nature: Modest (+SpA, -Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Psycho Shift
Roost
Skill Swap

Fly
Ice Beam
Thunder Wave

Team Destiny Warrior
560.gif


Scrafty (Twoarms)(Male)

Type:

Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Adamant Nature(+Atk, -SpA)

HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Abilities
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Crunch
Hi Jump Kick
Focus Punch
Facade
Head Smash
Scary Face
Rock Climb

Rock Slide*
Dig*
Bulk Up*
Taunt
Toxic
Rest
Stone Edge
Protect
Torment
Substitute

Drain Punch*
Fake Out*
Ice Punch*
Dragon Dance
Counter
Zen Headbutt
Fire Punch
Thunderpunch
398.gif

Staraptor (Rath)(Male)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
Adamant Nature(+Atk, -SpA)

HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Abilities
Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


Attacks:
Tackle*
Growl*
Quick Attack*
Wing Attack*
Double Team*
Endeavour*
Whirlwind*
Aerial Ace*
Brave Bird
Close Combat
Agility

FeatherDance*
Foresight*
Roost*
Pursuit
Revenge
Double-Edge

Pluck*
Work Up*
Facade*
Fly
Giga Impact
U-turn
Protect
Substitute
Endure

Tailwind
Sky Attack
frontnormal-mcyclohm.png

Brainstorm [Cyclohm][Male]

Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
Timid Nature(+Spe, -Atk)
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
9.7% flat acc boost

EC: 9/9
MC: 6
DC: 5/5

Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Slack Off
Hurricane
Discharge
Hyper Beam
Dragon Pulse
Zap Cannon

Dragon Dance
Dragon Rush
Magnet Rise
Hydro Pump
Heal Bell
Signal Beam
Endure
Shock Wave
Spark

Flamethrower
Thunderbolt
Surf
Trick Room
Dragon Pulse
Blizzard
Fire Blast
Thunder
Protect
Substitute
Thunder Wave
Light Screen
Ice Beam
Torment
Volt Switch

Draco Meteor
034.gif

NRG(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Rash Nature(+SpA, -SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 3
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Flatter

Counter
Sucker Punch
Poison Tail
Disable
Focus Punch
Aqua Tail
Head Smash
Endure
DynamicPunch

Venoshock
Thunder
Blizzard
Ice Beam
Slime Wave
Flamethrower
Earthquake
Sludge Bomb
Rock Slide
Substitute
Taunt
Dig
Dragon Tail
Smack Down
Avalanche

Super Fang
Bide
Lovely Kiss
593.gif

Water Hazard(Jellicent)(Male)

Types
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+1 SpA, -1 Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 5
DC: 5/5

Abilities
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout
Wring Out
Rain Dance
Hex
Ominous Wind
Brine

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Energy Ball
Will-O-Wisp
Scald
Hidden Power Fire 7
Taunt
Psychic
Trick Room
Protect
Toxic
Blizzard
Hyper Beam
Safeguard
Sludge Bomb
Flash
Psych Up
Substitute
Swagger
Surf
Double Team
143.gif


Upchuck(Snorlax)(Male)

Type

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Quiet Nature(+SpA,-Spe)

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26(-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
10% flat boost to opponent's accuracy.

EC: 6/6
MC: 0
DC: 5/5

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam
Belly Drum
Yawn
Rest
Crunch
Giga Impact

Zen Headbutt
Pursuit
Curse
Counter

Earthquake
Rock Slide
Return
Fire Blast
Ice Beam
Thunderbolt

Jesseus sends out mons
DW sends out mons and orders
Jessues orders
 
Cyclohm[Exp. Share] | Jellicent | Nidoking

Cyclohm: Thunderbolt Charizard~Thunderbolt Charizard
IF Charizard is the target of a successful self-protective/evasive move that is in effect when you are to move, THEN replace that action with Dragon Pulse Mollux
IF Charizard is underground when you are to move, THEN replace that action with Dragon Pulse Mollux.
IF Charizard is KO'd, replace all remaining actions with Hydro Pump Mollux.

Jellicent: Water Spout~Hydro Pump Charizard
IF Charizard is the target of a successful self-protective/evasive move that is in effect when you are to move on A2, THEN replace that action with Scald Mollux.
IF Charizard is underground when you are to move, THEN replace that action with Confuse Ray Larvesta.
IF Charizard is KO'd, replace all remaining actions with Scald Mollux.

Nidoking[Sheer Force=ON]: Rock Slidex2
 
At the very least, you'll heal my mollux a little with water moves.
Charizard: Rock Slide~Protect
Mollux: Eruption x2
Larvesta: Sunny Day~SolarBeam Jellicent
 
Yeah let's just go Switch = KO and Abilities = All since nobody specified abilities

Team Jesseus
6.png
* **
HP:100
En:100
Speed:100
Stats:4/2/3/2
Other:

mollux.png

HP:100
En:100
Speed:76
Stats:1/4/5/4
Other:

636.png

HP:90
En:100
Speed:69
Stats:2/2/2/2
Other:

Team Destiny_Warrior
frontnormal-mcyclohm.png

HP:110
En:100
Speed:92
Stats:1/4/4/3
Other:

593.gif

HP:110
En:100
Speed:60
Stats:1/3/4/4
Other:

034.gif

HP:100
En:100
Speed:85
Stats:3/3/4/2
Other:

Speed Order -> Charizard ~ Cyclohm ~ Nidoking ~ Mollux ~ Larvesta ~ Jellicent

Charizard used Rock Slide -6en
[Cyclohm]8*0.75=6da
[Jellicent](8*0.75)+1.5=7.5da
[Nidoking](8*0.75+1.5+3)*0.67=7da
Hit 8727 yes
Hit 7080 yes
Hit 5872 yes
Crit 9291 no
Crit 5954 no
Crit 57 yes
Flinch 7502 no
Flinch 9998 no
Flinch 6040 no
Cyclohm used Thunderbolt[Charizard](10+3+3)*1.5=24da,-6en
Crit 8049 no
Para 1496 no
Nidoking used Rock Slide -6en
[Charizard](8+1.5)*2.25=21.5da
[Mollux](8-1.5)*1.5=9.75da~0da
[Larvesta](8+1.5)*2.25=21.5da
Hit 3078 yes
Hit 9698 no
Hit 4802 yes
Mollux used Eruption*-7en
[Cyclohm](11.25+3+3)*0.67=11.5da
[Jellicent](11.25+3+1.5)*0.67=10.5da
[Nidoking](11.25+3+4.5)=18.75da
Crit 2708 no
Crit 3720 no
Crit 6883 no
Larvesta used Sunny Day -9en
Jellicent used Water Spout -7en
[Charizard](9.5+3+3+3)*1.5=27.75da
[Mollux]Dry Skin, Mollux is at full health
[Larvesta](9.5+3+3)*1.5=23.25da
Crit 393 yes
Crit 7225 no

-2HP Charizard

Charizard used Protect -16en
Cyclohm used Dragon Pulse[Mollux](9+3+3)=15da,-6en
Crit 393 yes
Nidoking used Rock Slide -10en
[Charizard](8+1.5)*2.25=21.5da~0
[Mollux](8-1.5)*1.5=9.75da
[Larvesta](8+3+1.5)*2.25=28da
Hit 7225 yes
Hit 12 yes
Crit 6017 no
Crit 416 yes
Mollux used Eruption*-11en
[Cyclohm](10+3+3+3)*0.67=12.75da
[Jellicent](10+3+1.5+3)*0.67=11.75da
[Nidoking](10+3+3+4.5+3)=23.5da
Crit 9954 no
Crit 3491 no
Crit 625(lol) yes
Larvesta used Solarbeam[Jellicent](12+3-3)*1.5=18da,-7en
Crit 3114 no
Jellicent used Scald[Mollux](8+3)*1.5=16.5da~+4HP,-5en
Crit 4073 no

-2HP Charizard

Team Jesseus
6.png
* **
HP:23
En:78
Speed:100
Stats:4/2/3/2
Other:Solar Power Active

mollux.png

HP:94
En:100
Speed:76
Stats:1/4/5/4
Other:

636.png

HP:17
En:85
Speed:69
Stats:2/2/2/2
Other:

Team Destiny_Warrior
frontnormal-mcyclohm.png

HP:80
En:88
Speed:92
Stats:1/4/4/3
Other:

593.gif

HP:62
En:88
Speed:60
Stats:1/3/4/4
Other:

034.gif

HP:51
En:84
Speed:85
Stats:3/3/4/2
Other:

Sun 3 rounds
 
Hnnnng

Charizard: Dig Cyclohm x2
If he's under the effecs of a protective/evasive action, redirect to nidoking
Larvesta: Solarbeam Jellicent x2
Mollux: Eruption~Thunderbolt Jellicent
 
Status
Not open for further replies.
Back
Top