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Lord Jesseus vs Son_of_Shadoo (Pwnemon refs!)

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ICBB wears off in about two weeks

3v3 Doubles
Weakmons
2 recoveries/5 chills
1 Day DQ
2 subs
Arena: A lush forest. Only Rain and Sun allowed.
All Abilities
Switch = KO
Training Items

On the one side we have Jesseus's mons!

1.png

Bulbasaur [Triassic] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Power Whip
Nature Power

Sunny Day
Light Screen
Protect
285.png


Shroomish [Jurrac] (Male)
Nature: Careful (+SpD, -SpA)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder

Drain Punch
Bullet Seed
Focus Punch

Toxic
Substitute
Protect
270.png

Lotad [Samba] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Giga Drain
Counter
Leech Seed

Ice Beam
Rain Dance
Surf

and because fuck right-aligned text, we also have SoS's mons on the same side!

167.png

Spinarak "Jack" (M)
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Levelup
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

TM
Dig
Protect
Toxic
Psychic

Egg
Disable
Electroweb
Twinneedle

Total Moves: 14
129.png

Magikarp "Leviathan" (M)
Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 2/6
MC: 4
DC: 1/5

Attacks:
Levelup
Splash
Tackle

Special
Bubble
Bounce
Reversal

Total Moves: 5
63.png

Abra "David" (M)
Nature: Naive (+15% Speed, +30% Acc; -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

Stats:
HP: 80
Atk: 1
Def: 1
SpA: 4
SpD: 1 (-)
Spe: 104 (+) (+30% acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 3/9
MC: 3
DC: 3/5

Attacks:
Levelup
Teleport

TM
Psyshock
Shadow Ball
Substitute
Zap Cannon

Egg
Encore
Guard Split
Ice Punch

Total Moves: 8

Jess sends out, equips
SoS sends out, orders
Jess orders
 
The awkward moment when I realise this was a Double, not Singles. Oops. Oh well. I have no training items, so Jack the Spinarak and David the Abra, get out there! Abra picks up EC 4 here, but I'll be nice and not evolve him.

Let's get out there boys. David, set up a sub to protect yourself against those nasty powders, then hit Lotad with a Zap Cannon. Let's see how he likes paralysis. Finish up with a Psyshock against Bulbasaur. Meanwhile Jack, use my favourite move in ASB - Toxic that Lotad, and follow up with a String Shot and Electroweb combo to bind them both to the ground and slow them down! Should your combo fail on action 2, use it on action 3!

Jack: Toxic (Lotad) >>> String Shot + Electroweb combo >>> Cooldown
If your combo fails a2, use it a3.

David: Substitute (25) >>> Zap Cannon (Lotad) >>> Psyshock (Bulbasaur)
If Bulbasaur uses Sleep Powder AND your substitute was broken earlier in the round, use Teleport.
 
You know Lotad isn't weak to electric right?
Bulbasaur: Light Screen~Power Whip Abra~Leech Seed Abra
If Power Whip misses, use Power Whip A3
Lotad: Bubblebeam Abra~Protect~Rain Dance
 
Round 1 Start!

Jesseus: AAO

270.png

HP: 90
EN: 100
OTHER: none

1.png

HP: 90
EN: 100
OTHER: none


VS

Son_of_Shadoo: AAO
63.png

HP: 80
EN: 100
OTHER: none

167.png

HP: 90
EN: 100
OTHER: none

Arena notes: None

Abra used Subsitute! (25)
-24 EN

Bulbasaur used Light Screen! (6a)
-10 EN

Lotad used Bubblebeam! (speed tie = 2966 = Lotad)
crit = 8473 = no
dmgAbra = [7+3+3*1.5-1*1.5] = 13
-4 EN

Spinarak used Toxic!
hit = 854 = yes
Lotad was badly poisoned (1dpa)
-6 EN

dmgTad = 1

a2

Lotad used Protect!
-9 EN
Abra used Zap Cannon!
hit = 9944 = no
-9 EN

Bulbasaur used Power Whip!
hit = 3739 = yes
crit = 1839 = no
dmgAbra = [12+3+3*1.5-1*1.5] = 16
Abra's substitute faded!
-7 EN

Spinarak used Electroweb + String Shot!
critBulb = 1539 = no
Bulbasaur's speed fell!
Bulbasaur was pinned to the ground! contact attacks will not work for next 3a)
dmgBulb = [4+2*1.5-3*1.5]*.67 = 1.67
dmgTad = [4+2*1.5-2*1.5] = 4
-17 EN

dmgTad = 1

a3

Abra used Psyshock!
crit = 9233 = no
dmgBulb = [5.3+3+4*1.5-2*1.5]*1.5 = 17
-5 EN

Lotad used Rain Dance! (4a) (speed tie = 1700 = Lotad)
-9 EN

Bulbasaur used Leech Seed!
hit = 9389 = no
-9 EN

Spinarak must recharge!

dmgTad = 1
dmgTad = -2


Round 1 End!
Jesseus: AAO

270.png

HP: 89
EN: 78
OTHER: Toxic (2dpa), Swift Swim, Rain Dish (-2 dpa)

1.png

HP: 71
EN: 74
OTHER: Immobilized (2a), -1 spe (1r)

VS

Son_of_Shadoo: AAO
63.png

HP: 55
EN: 62
OTHER: none

167.png

HP: 90
EN: 77
OTHER: none
Arena Notes: Rain (3r)





 
I want to point out Jesseus's Lotad doesn't know Protect. And that Zap Cannon was primarily to paralyse. And high rolls are a bitch.
 
Fuck I was sure I made sure of that
Yeah I thought that but you were also using electroweb so I thought maybe you were trying to target a weakness? But evidently not
Bulbasaur: Light Screen~Power Whip Abra~Leech Seed Abra
If Power Whip misses, use Power Whip A3
Lotad: Bubblebeam Abra~Ice Beam Spinarak~Rain Dance
 
Round 1 Start!
Jesseus: AAO

270.png

HP: 90
EN: 100
OTHER: none

1.png

HP: 90
EN: 100
OTHER: none
VS
Son_of_Shadoo: AAO
63.png

HP: 80
EN: 100
OTHER: none

167.png

HP: 90
EN: 100
OTHER: none

Arena notes: None


Abra used Subsitute! (25)
-24 EN

Bulbasaur used Light Screen! (6a)
-10 EN

Lotad used Bubblebeam! (speed tie = 2966 = Lotad)
crit = 8473 = no
dmgAbra = [7+3+3*1.5-1*1.5] = 13
-4 EN

Spinarak used Toxic!
hit = 854 = yes
Lotad was badly poisoned (1dpa)
-6 EN

dmgTad = 1

a2

Abra used Zap Cannon!
hit = 9944 = no
-9 EN

Bulbasaur used Power Whip!
hit = 3739 = yes
crit = 1839 = no
dmgAbra = [12+3+3*1.5-1*1.5] = 16
Abra's substitute faded!
-7 EN

Lotad used Ice Beam!
crit = 6747 = no
frz = 2533 = no
dmgSpin = [10+3*1.5-2*!.5] = 11.5
-7 EN

Spinarak used Electroweb + String Shot!
critBulb = 1539 = no
critTad = 4088 = no
Bulbasaur's speed fell!
Lotad's speed fell!
Lotad and Bulbasaur were pinned beneath the electric net! They cannot use contact attacks for 3a!
dmgBulb = [4+2*1.5-3*1.5]*.67 = 1.67
dmgTad = [4+2*1.5-2*1.5] = 4
-17 EN

dmgTad = 1

a3

Abra used Psyshock!
crit = 9233 = no
dmgBulb = [5.3+3+4*1.5-2*1.5]*1.5 = 17
-5 EN

Lotad used Rain Dance! (4a) (speed tie = 1700 = Lotad)
-9 EN

Bulbasaur used Leech Seed!
hit = 9389 = no
-9 EN

Spinarak must recharge!

dmgTad = 1
dmgTad = -2


Round 1 End!
Jesseus: AAO

270.png

HP: 85
EN: 80
OTHER: -1 spe (1r), immobilized (1a), toxic (2dpa), Swift Swim, rain Dish (-2 dpa)

1.png

HP: 71
EN: 74
OTHER: -1 spe (1r), immobilized (2a)
VS
Son_of_Shadoo: AAO
63.png

HP: 55
EN: 62
OTHER: none

167.png

HP: 79
EN: 77
OTHER: none

Arena notes: Rain (3r), Light Screen (Jess, 4a)


 
Is there any reason why bulba still has 2 actions of immoblisation while lotad only has one?
Lotad: Bubblebeam Abra~Surf~Bubblebeam Abra
If Abra uses Telport successfully when you are using Bubblebeam, use Surf and push actions back.
If Spinarak successfully use Protect on Abra, redirect relevant attacks to Spinarak
Bulbasaur: Giga Drain Abra~Nature Power Abra (should be Seed Bomb here?)~Power Whip Abra
If Abra uses Teleport successfully, use Razor Leaf and Push actions back.
If Spinarak successfully uses Protect on Abra, use Stun Spore on Spinarak.

The protect subs take precedence over the teleport subs.
 
Typo I assume.

What to do... Be clever. Not easy with sparse movepools. David, you may die.

David: Bodyblock Jack >>> Zap Cannon Lotad >>> Psyshock Bulbasaur

Jack: Protect David >>> Psychic Bulbasaur >>> Psychic Bulbasaur
 
sorry i did not even see this thread! also it was no typo, lotad moved after the attack but bulba moved before. ergo lotad wore off two actions of immobile.

Round 2 Start!
Jesseus: AAO

270.png

HP: 85
EN: 80
OTHER: -1 spe (1r), immobilized (1a), toxic (2dpa), Swift Swim, rain Dish (-2 dpa)

1.png

HP: 71
EN: 74
OTHER: -1 spe (1r), immobilized (2a)
VS
Son_of_Shadoo: AAO
63.png

HP: 55
EN: 62
OTHER: none

167.png

HP: 79
EN: 77
OTHER: none

Arena notes: Rain (3r), Light Screen (Jess, 4a)

Abra used Bodyblock (Spinarak!)
-5 EN

Lotad used Bubblebeam!
dmgAbra = [7+3+3*1.5-1*1.5] = 13
-4 EN

speed tie = 5430 = spinarak
Spinarak used Protect!
-13 EN

Bulbasaur used Giga Drain!
dmgAbra = [8+3+3*1.5-1*1.5] = 14
-11 EN

dmgLotad = 2
dmgLotad = -2

a2

Abra used Zap Cannon!
hit = 724 = yes
crit = 6164 = no
Lotad was paralyzed! (25%)
dmgTad = [8+4*1.5-2*1.5] = 11
-9 EN

speed tie = 7852 = spinarak
Spinarak used Psychic!
crit = 8853 = no
dropSpD = 9837 = no
dmgBulb = [4.67+2*1.5-3*1.5]*1.5 = 4.75
-6 EN

Bulbasaur used Nature Power! (oh yeah, def seed bomb)
crit = 8797 = no
dmgAbra = [8+3+3*1.5-1*1.5] = 14
-7 EN

Lotad used Surf (1858 = move)
critAbra = 7143 = no
critSpin = 1620 = no
critBulb = 5506 = no
dmgAbra = [7.5+3+3+3*1.5-1*1.5] = 16.5
dmgSpin = [7.5+3+3+3*1.5-2*1.5] = 15
dmgBulb = [5+3+3+3*1.5-3*1.5]*.67 = 7.37
-6 EN

dmgTad = 2
dmgTad = -2

a3

Abra used Psyshock!
crit = 16 = WHOA
dmgBulb = [5.33+3+3+4*1.5-3*1.5]*1.5 = 19.25
-5 EN

Bulbasaur used Power Whip! (speed tie = 2457 = bulb)
hit = 3098 = yes
dmgAbra = enough
Abra was KO'd!
-7 EN

Spinarak used Psychic!
crit = 573 = unlucky bulba is unlucky
dropSpD = 6448 = no
dmgBulb = [4.67+3+2*1.5-3*1.5]*1.5 = 9.25
-10 EN

Lotad used Bubblebeam! (abra) (6963 = move)
no target dumbass
-4 EN

dmgTad = 2
dmgTad = -2

Round 2 End!
Jesseus: AAO

270.png

HP: 74
EN: 66
OTHER: toxic (3dpa), Swift Swim, rain Dish (-2 dpa), para (20%)

1.png

HP: 31
EN: 49
OTHER: none
VS
Son_of_Shadoo: XAO
63.png

HP: 0
EN: 0
OTHER: whipped

167.png

HP: 79
EN: 48
OTHER: none

Arena notes: Rain (2r), Light Screen (Jess, 1a)​

Shadoo sends out and orders
jess orders
i ref
 
Well, not that it matters but Lotad should've moved before Spinarak in round 1 action 2 because String Shot+Electroweb has -2 priority...
 
I think that's what the "1858 = move" refers to. He didn't roll for a3 though, even if it was targetless there should still be a roll to see if the para stage drops.
 
jess would be correct on both counts, i will roll for para a3 and fix lotad moving second

your orders, shadoo
 
I could swear that wasn't there when I first saw this this morning... Anyway, go Leviathan! ... I'm so fucked. BounceKarp awaaaaaaaaaaaaay!

Leviathan: Bounce Bulbasaur >>> Bounce Bulbasaur >>> Bounce Bulbasaur
If Bulbasaur uses Protect, redirect to Lotad, unless Lotad uses Counter. This sub should not activate twice in a row.
If Bulbasaur faints, redirect to Lotad unless it uses Counter.

Jack: Leech Life Bulbasaur >>> Psychic Bulbasaur >>> Twinneedle Lotad
If Bulbasaur uses a combo involving Giga Drain on Leviathan, bodyblock Leviathan.
 
Bulbasaur: Leech Seed Spinarak~Giga Drain+Giga Drain Magikarp~Giga Drain+Giga Drain Magikarp (if the previous combo fails)
Lotad: Bubblebeam Spinarak~Bubblebeam Spinarak~Counter
If Spinarak uses bodyblock on action 3, use Surf.
 
Round 3 Start!
Jesseus: AAO

270.png

HP: 74
EN: 66
OTHER: toxic (3dpa), Swift Swim, rain Dish (-2 dpa), para (20%)

1.png

HP: 31
EN: 49
OTHER: none
VS
Son_of_Shadoo: XAA
129.png

HP: 90
EN: 100
OTHER: Swift Swim active!
167.png

HP: 79
EN: 48
OTHER: none

Arena notes: Rain (2r), Light Screen (Jess, 1a)

Magikarp bounced up!

Bulbasaur used Leech Seed!
Spinarak was seeded!
-9 EN

Spinarak used Leech Life!
crit = 5984 = no
dmgBulb = [6+3] = 9
dmgSpin = -4.5
-8 EN

Lotad used Bubblebeam! (7254 = move)
crit = 4107 = no
dropSpe = 9477 = no
dmgSpin = [7+3+3+1.5] = 14.5
-4 EN

Magikarp used Bounce!
hit = 5236 = yes
crit = 6257 = no
para = 7710 = no
dmgBulb = [9-1.5]*1.5 = 11.25
-10 EN

dmgTad = 1
dmgSpin = 3
dmgBulb = -3

a2

Magikarp bounced up!

Spinarak used Bodyblock (Magikarp)
-5 EN

Lotad was paralyzed! (8896 = no move)

Magikarp used Bounce!
hit = 6301 = yes
crit = 7837 = no
para = 8776 = no
dmgBulb = [9-1.5]*1.5 = 11.25
-14 EN

Bulbasaur used Giga Drain + Giga Drain!
crit = 5432 = no
dmgSpin = [18+3+1.5]*.44 = 10
dmgbulb = -5
-39 EN
dmgSpin = 3
dmgBulb = -3
dmgTad = 1

a3

Magikarp bounced up!

Spinarak used Twineedle!
crit1 = 6253 = no
crit2 = 8353 = no
psn = 3806 = no
dmgTad = [3+3+3+1.5]*1.5 = 15.75
-3 EN

Bulbasaur must recharge!

Magikarp used bounce!
hit = 8683 = yes
Bulbasaur was KO'd!
-18 EN

Lotad used Counter! (3324 = move)
dmgSpin = [15.75]*1.5 = 23.625
-13 EN

dmgSpin = 3
dmgTad = -2

Round 3 End!
Jesseus: AAO

270.png

HP: 58
EN: 49
OTHER: toxic (4dpa), Swift Swim, rain Dish (-2 dpa), para (10%)

1.png

HP: 0
EN: 0
OTHER: fossil fuel
VS
Son_of_Shadoo: XAA
129.png

HP: 90
EN: 58
OTHER: Swift Swim active
167.png

HP: 37
EN: 32
OTHER: Seeded (3a)

Arena notes: Rain (1r)

sorry that took so long this was one hectic week

 
Spinarak is till seeded for 3 actions right?
Lotad: Surf~Bubblebeam Spinarak~Bubblebeam Spinarak
If Spinarak uses a Damaging Bug move, use Counter
If Spinarak uses Dig successfully, Chill
If Spinarak is KOd: Replace reamaining actions with Chill
Shroomish: Headbutt Spinarakx3
If Spinarak Protects itself successfully, Chill
If Magikarp Bodyblocks Spinarak, Bullet Seed Magikarp
If Spinarak is KOd, repalce remaining actions with Bullet Seed Magikarp
 
Leviathan: Tackle Lotad >>> Bounce Lotad >>> Bounce Lotad

Jack: Leech Life Shroomish >>> Leech Life+Twinneedle Shroomish >>> Cooldown (Leech Life Shroomish)
 
gahhh i'll be quicker i promise my dad took away my computer for the weekend!


Round 3 End!
Jesseus: XAA
285.png

HP: 90
EN: 100
OTHER: None
270.png

HP: 58
EN: 49
OTHER: toxic (4dpa), Swift Swim, rain Dish (-2 dpa), para (10%)
VS
Son_of_Shadoo: XAA
129.png

HP: 90
EN: 58
OTHER: Swift Swim active
167.png

HP: 37
EN: 32
OTHER: Seeded (3a)

Arena notes: Rain (1r)

Magikarp used Tackle!
crit = 7174 = no
dmgTad = [4+3-3] = 4
-3 EN

Shroomish used Headbutt!
crit = 7921 = no
flinch = 9686 = hellnaw
dmgSpin = [7+3-3] = 7
-5 EN

Spinarak used Leech Life!
crit = 5076 = no
dmgShroom = [6+3+4.5-3]*1.5 = 15.75
dmgSpin = -7.875
-9 EN

Lotad used Counter! (move = 622 = yes)
dmgKarp = 6
-8 EN

dmgTad = 2
dmgSpin = 3
dmgShroom = -3

a2

Magikarp flew up!

Shroomish used Headbutt!
crit = 9076 = no
flinch = 4009 = no
dmgSpin = [7+3-3] = 7
-9 EN

Magikarp used Bounce!
hit = 4783 = yes
para = 4275 = no
dmgTad = [9+3-3]*1.5 = 13.5
-10 EN

Spinarak used Leech Life + Twineedle!
crit = 4668 = no
dmgShroom = [12+3+4.5-3]*1.5 = 24.75
dmgSpin = -12.375
-13 EN

Lotad used Counter! (move = 1846 = yes)
dmgKarp = 20.25
-11 EN

dmgTad = 2
dmgSpin = 3
dmgShroom = -3

a3

Magikarp flew up!

Shroomish used Headbutt!
crit = 8392 = no
dmgSpin = [7+3-3] = 7
-13 EN

Spinarak must recharge!

Lotad used Bubblebeam! (move = 2348 = yes)
crit = 2531 = no
dropSpe = 5181 = no
dmgSpin = [7+3+3+4.5-3] = 14.5
-4 EN

Magikarp used bounce!
hit = 3561 = yes
crit = 8065 = no
para = 7526 = no
dmgTad = [9+3-3]*1.5 = 13.5
-14 EN

dmgTad = 2
dmgSpin = 3
dmgShroom = -3

Round 3 End!
Jesseus: XAA
285.png

HP: 59
EN: 73
OTHER: None
270.png

HP: 21
EN: 26
OTHER: toxic (5dpa), para (5%)
VS
Son_of_Shadoo: XAA
129.png

HP: 64
EN: 31
OTHER: none
167.png

HP: 14
EN: 10
OTHER: none

Arena notes: None
 
Ugh derp can't believe I didn't specify that Lotad was meant to be the target of the bug move to counter
though why you ordered magikarp to attack it is beyond me
 
You can't tell I've basically given up?

Leviathan: Tackle Lotad >>> Bounce Shroomish >>> Reversal Shroomish
If Shroomish Protects itself when it is your target, chill and push actions down but not consecutively.

Jack: Leech Life Lotad >>> Chill >>> Leech Life Shroomish
 
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