Issuing a challenge
Beginner Battle
Format: 1v1 Singles
1 Day DQ
2 Recovery moves, 5 Chills
Arena: Just an ordinary arena with everything needed. All moves are allowed, outdoors.
Zara, you're on. Items=On, One Ability.
Team Zarator:
Slowpoke (Ulutiu) (M)
Nature: Bold (Defense raised by *; Speed lowered by 15%, Evasion reduced)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Evasion reduced by 10%
Base Rank total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (18 moves):
Confusion
Curse
Disable
Earthquake
Flamethrower
Grass Knot
Growl
Headbutt
Ice Beam
Me First
Psychic
Scald
Shadow Ball
Sleep Talk
Tackle
Water Gun
Yawn
Zen Headbutt
Foongus (Ghaunadaur) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Evasion reduced by 10%
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Abilities
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator (DW, LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (19 moves):
Absorb
Astonish
Bide
Body Slam
Endure
Faint Attack
Giga Drain
Growth
Hidden Power [Fire, 7 BP]
Ingrain
Mega Drain
Payback
Sludge Bomb
Solarbeam
Spore
Stun Spore
Sweet Scent
Toxic
Venoshock
Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round
Attacks (20 moves):
Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Ice Punch
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt
Thunderpunch
Team Terrador:
Riolu [Cecelia] (Female)
Nature: Hasty (+Spe, -Def, +11% Acc/Dodge)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
BST: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Blaze Kick
Bullet Punch
Hi Jump Kick
Substitute
Earthquake
Rock Slide
Total: 14
Zar's mon+ability, Terra's mon+ability+actions, Zar's actions.