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Arcanite vs. Maxim

Korski

Distilled, 80 proof
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
BATTLE ON!

Arena:

ASB Tournament Arena

Rules:

2vs2 Doubles
1-day DQ
0 Recoveries / 0 Chills
Abilities=ONE
Items=OFF
Switch=N/A

Teams:

Arcanite:
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Machamp (M) Gilgamesh

Nature:
Brave:
+1 Atk, -15% Spd, -10% Evasion

Type:
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter

Light Screen
Rock Slide
Substitute
Earthquake
Protect
Spr_5b_448.png

Lucario (*) Sir. Auron (Male)

Nature:
Lonely:
+1 Atk, -1 Def

Type:
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20


EC: 6/6
MC: 3
DC: 5/5

Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Ice Punch

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Maxim:
138.png

Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC:0
DC: 2/5

Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Tickle
Brine
Ancientpower
Shell Smash
Hydro Pump

Knock Off
Muddy Water
Supersonic

Surf
Protect
Ice Beam
345.png

Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC:0
DC:2/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid
Stockpile
Wring Out

Mirror Coat
Recover
Barrier

Protect
Toxic
Rock Slide

Arcanite releases Pokes, selects Abilities --> Maxim releases Pokes, selects Abilities, and issues Actions --> Arcanite issues Actions --> Korski refs
 
Well, I know I'm about to get creamed, but gl hf anyway Arcanite.

Omanyte will be using Shell Armor
Lileep will be using Suction Cups

Spiral Knight (Omanyte): Shell Smash~Surf~Surf
Protea (Lileep): Confuse Ray Gilgamesh~Ingrain~Confuse Ray Auron
 
Gilgamesh, use Protect, then Dynamic Punch Omanyte, finish by encoreing lileep's ingrain!

Sir Auron, Grass is one of the few types you cannot conjure, so Aura Sphere, then Double Hi Jump Kick Combo! (Don't miss on me!)
 
~ROUND 1 BEGINS~
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Poke: Machamp | Lucario
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.
138.png
345.png

Poke: Omanyte | Lileep
HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Okay we've got Arcanine vs. Maxim in the worst example of counterteaming I've ever seen! Arcanite releases Gilgamesh the Machamp and Sir. Auron the Lucario, and Maxim responds oddly with Spiral Knight the Omanyte and Protea the Lileep! Okay!

Gilgamesh instantly throws up a Protective shield that absorbs Protea's Confuse Ray! Auron blasts Knight with an Aura Sphere while it performs a Shell Smash to interesting effect! Knight then jumps into action with a mighty Surf that does decent damage to everyone, even its teammate! Gilgamesh then moves in for a DynamicPunch on Knight that intensely confuses it! Not that it matters, because after Protea selfishly Ingrains itself, Auron crashes down with a Really Hi Jump Kick that KOs Knight! Wow! Then Auron cools down and Gilgamesh Encores the poor and alone Protea, who is forced by flattery to repeat its Ingraining efforts and failing horrendously! The outlook is bleak for Maxim and his team!

--------------------

Action 1:

Machamp: Protect (-7 energy)
Lucario: Aura Sphere [Omanyte] (20 damage, -6 energy, crit fails)
Omanyte: Shell Smash (-20 energy, +2 Atk/SpA/Spe, -1 Def/SpD)
Lileep: Confuse Ray [Machamp] (fails, -5 energy)

Action 2:

Omanyte: Surf (14 damage [Machamp], 14 damage [Lucario], 13 damage [Lileep], -6 energy, crits fail)
Machamp: DynamicPunch [Omanyte] (23 damage, -7 energy, crit fails, Omanyte Intensely Confused for 4 Actions)
Lileep: Ingrain (-8 energy, Ingrain for 2 Rounds)
Lucario: Hi Jump Kick x2 Combo [Omanyte] (47 damage, -36 energy, KO)

End of Action: Ingrain (Lileep +3 HP)

Action 3:

Lucario: Cooldown
Machamp: Encore [Lileep] (-10 energy, Lileep Encored for 2 Actions)
Lileep: Ingrain (fails, -8 energy)

End of Action: Ingrain (Lileep +3 HP)

~ROUND 1 ENDS~
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Spr_5b_448.png

Poke: Machamp | Lucario
HP: 86 | 86
Energy: 76 | 58
Boosts: None | None
Other: None | None

VS.
138.png
345.png

Poke: Omanyte | Lileep
HP: 0 | 93
Energy: 74 | 79
Boosts: None | None
Other: None | Ingrain (1 Round)

Arcanite --> Maxim --> Korski
 
Gilgamesh, Double Dynamic punch Combo, then bullet punch!
Auron, Double Close Combat Combo, then Aura Sphere! If Protect is used on a3, use feint!
 
~ROUND 2 BEGINS~
68.png
Spr_5b_448.png

Poke: Machamp | Lucario
HP: 86 | 86
Energy: 76 | 58
Boosts: None | None
Other: None | None

VS.
345.png

Poke: Lileep
HP: 93
Energy: 79
Boosts: None
Other: Ingrain (1 Round), Encore (1 Action)

--------------------

Arcanite WINS!

--------------------

Action 1:

Lileep: Ingrain (fails, -8 energy)
Lucario: Close Combat Combo (50 damage, -36 energy, -1 Def/SpD)
Machamp: DynamicPunch Combo (43 damage, -36 energy, KO)

~ROUND 2 BEGINS~
68.png
Spr_5b_448.png

Poke: Machamp | Lucario
HP: 86 | 86
Energy: 40 | 22
Boosts: None | None
Other: None | None

VS.
345.png

Poke: Lileep
HP: 0
Energy: 71
Boosts: Done
Other: Gone

--------------------

~GG TO BOTH!~

Arcanite: 2 TC
  • Gilgamesh the MACHAMP: 3 MC, 1 KOC
  • Sir. Auron the LUCARIO: 3 MC, 1 KOC
Maxim: 2 TC
  • Spiral Knight the OMANYTE: 2 EC, 1 MC, 1 DC
  • Protea the LILEEP: 1 EC, 2 MC, 1 DC
Korski: 4 RT
 
Ummm... Lileep was encored to use ingrain a1? So he should have taken a ton of damage?
Also Maxim, you have forgotten combo cooldown!
Gilgamesh, Dynamic Punch and Auron, Close Combat for the win!
 
You're right I forgot about Encore. That means the match is over (I've edited the previous Round to reflect the changes)!
 
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