BATTLE ON!
Arena:
ASB Tournament Arena
Rules:
2vs2 Doubles
1-day DQ
0 Recoveries / 0 Chills
Abilities=ONE
Items=OFF
Switch=N/A
Teams:
Arcanite:
Machamp (M) Gilgamesh
Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion
Type:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter
Light Screen
Rock Slide
Substitute
Earthquake
Protect
Lucario (*) Sir. Auron (Male)
Nature:
Lonely: +1 Atk, -1 Def
Type:
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 3
DC: 5/5
Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Ice Punch
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Maxim:
Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC:0
DC: 2/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Tickle
Brine
Ancientpower
Shell Smash
Hydro Pump
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 2/6
MC:0
DC:2/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid
Stockpile
Wring Out
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Arcanite releases Pokes, selects Abilities --> Maxim releases Pokes, selects Abilities, and issues Actions --> Arcanite issues Actions --> Korski refs
Arena:
ASB Tournament Arena
Rules:
2vs2 Doubles
1-day DQ
0 Recoveries / 0 Chills
Abilities=ONE
Items=OFF
Switch=N/A
Teams:
Arcanite:
Machamp (M) Gilgamesh
Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion
Type:
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
- Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter
Light Screen
Rock Slide
Substitute
Earthquake
Protect
Lucario (*) Sir. Auron (Male)
Nature:
Lonely: +1 Atk, -1 Def
Type:
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
- Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 3
DC: 5/5
Attacks: (31)
Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse
Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)
Ice Punch
Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge
Dig
Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC:0
DC: 2/5
Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Tickle
Brine
Ancientpower
Shell Smash
Hydro Pump
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 2/6
MC:0
DC:2/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid
Stockpile
Wring Out
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Arcanite releases Pokes, selects Abilities --> Maxim releases Pokes, selects Abilities, and issues Actions --> Arcanite issues Actions --> Korski refs