BATTLE ON!
Arena:
ASB Tournament Arena:
Tournament Arena with a giant Groudon in the middle and a Revenankh watching. The Revenankh can effect the pokemon in whatever way the ref wants, as long as it is not extremly significant, and is logical. The Groudon in the middle acts as a blockade, and his Drought ability causes it to constantly be sunny. If the Groundon takes a total of 50 damage, he will let lose an Earthquake that hits *everyone (even pokemon that would normally be immune).* (Groudon takes damage from missed attacks and multi-target attacks. To calculate the power of attacks hitting him, or attacks he uses, use the stats listed in the Data Audit thread.)
Rules:
1vs1vs1vs1 Melee
2-day DQ
2 Recovers / 5 Chills
Abilities=ALL
Items=OFF
Caveat: Everyone brought their pokemon to the battle for a battle in the Tournament arena. However, when everybody was showing off their pokemon, Groudoun was awakened!! Nobody really cared about Groudon, their pokemon were so much better. But, the rumbling of the earth casued all of them to drop their pokeballs. In the middle of the arena, lay 4 pokeballs, and each person confused about which one was theirs. None of the battlers wanted to show that they were unaware of which ball was theirs, so they confidently piked up a random pokeball, hoping to show that they could tell which one was theirs. However, a nearby Revenankh was watching, and decided to put a curse on them, so that the ball they picked would never be theirs. Everybody picked up the ball, when Groudon walked onto the Tourney arena. Everybody immediately tried to catch the Groudon, and they simply used the pokemon they picked up. Every sends out the wrong pokemon, but they still try to catch the Groudon. However, they just end up fighting with each other, showing that they are worthy to catch the Groudon.
Teams:
Fire Blast:
Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Brick Break
Earthquake
Reflect
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Block
Worry Seed
Tortferngatr:
Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats: 110/80/90/95/90+/65-
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
EC: 9/9
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest
Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring
Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar
Whirlpool
Super Fang
AlphaJolt:
Dragonite [Hermes] (M)
Nature: Naughty (+Atk, -SpD)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-1)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunderpunch
Fire Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Safeguard
Outrage
Hyper Beam
Dragon Dance
Dragon Pulse
ExtreemeSpeed
Toxic
Light Screen
Waterfall
Fire Blast
Thunderbolt
Earthquake
Ice Beam
Rain Dance
Thunder
Substitute
Surf
Draco Meteor
Woodchuck:
Lucario (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified(DW): Innate, Locked. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
EC: 6/6
MC: 5
DC: 4/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
--------------------
Okay here we are again in the CAP ASB Tournament Arena for another rinky-dink melee with no surprises and a predictable outcome so let's meet our OHLOOKAGROUDON--
The beast awakens with a rush of heat that boils the atmosphere around the arena! Fire Blast looks up in shock as the monster lets out a deafening Roar that causes both himself and Tortferngatr to drop their Pokeballs! The two scramble after the Pokemon they brought to do battle today as the Pokeballs tumble and bounce closer and closer to the terrifying behemoth! Hearing the disturbance, Groudon whips around, smashing its tail into the ground near AlphaJolt and knocking him on his back! Alphajolt's Pokeball jumps off his belt from the impact and rolls over towards Woodchuck! Frightened from Groudon's dangerous awakening, Woodchuck still tries to do the right thing and grabs the Pokeball to release it for AlphaJolt! Woodchuck also grabs one of his own Pokeballs to throw into the mix, but an aftershock from Groudon's attack caused Woodchuck to trip and drop both Pokeballs! Now all four competitors are staring down Earth's mighty titan! They stare down at the Pokeballs scattered about and realize they have no choice but to grab the closest ball and protect themselves with whatever comes out! Wow, this battle just got interesting! There's no way this could get any more interesting WTFAREVENANKH!?
What the hell is that doing here? Looks like Revenankh is just watching from around the perimeter of the Arena, but an eerie echo around the air is telling me that if Rev is damaged in any way, it'll attack the source of the damage with a Drain Punch to get its health back! Things are just getting more and more dangerous and complex! Well battlers, all you can do now is just go with the flow! Just take what you get and survive through the battle!
Fire Blast releases Hermes the DRAGONITE!
Tortferngatr releases Forest Fire the PYROAK!
Alphajolt releases Pwem the LUCARIO!
Woodchuck releases Flotsam the WALREIN!
Because of the size of the match I believe it would be best for everyone to PM your Actions to me for each Round, for the fairness. In the meantime, feel free to post comments, questions, concerns, haikus, or anything you want!
Arena:
ASB Tournament Arena:
Tournament Arena with a giant Groudon in the middle and a Revenankh watching. The Revenankh can effect the pokemon in whatever way the ref wants, as long as it is not extremly significant, and is logical. The Groudon in the middle acts as a blockade, and his Drought ability causes it to constantly be sunny. If the Groundon takes a total of 50 damage, he will let lose an Earthquake that hits *everyone (even pokemon that would normally be immune).* (Groudon takes damage from missed attacks and multi-target attacks. To calculate the power of attacks hitting him, or attacks he uses, use the stats listed in the Data Audit thread.)
Rules:
1vs1vs1vs1 Melee
2-day DQ
2 Recovers / 5 Chills
Abilities=ALL
Items=OFF
Caveat: Everyone brought their pokemon to the battle for a battle in the Tournament arena. However, when everybody was showing off their pokemon, Groudoun was awakened!! Nobody really cared about Groudon, their pokemon were so much better. But, the rumbling of the earth casued all of them to drop their pokeballs. In the middle of the arena, lay 4 pokeballs, and each person confused about which one was theirs. None of the battlers wanted to show that they were unaware of which ball was theirs, so they confidently piked up a random pokeball, hoping to show that they could tell which one was theirs. However, a nearby Revenankh was watching, and decided to put a curse on them, so that the ball they picked would never be theirs. Everybody picked up the ball, when Groudon walked onto the Tourney arena. Everybody immediately tried to catch the Groudon, and they simply used the pokemon they picked up. Every sends out the wrong pokemon, but they still try to catch the Groudon. However, they just end up fighting with each other, showing that they are worthy to catch the Groudon.
Teams:
Fire Blast:
Pyroak (Forest Fire) (M)
Nature: Brave
+1 Atk, -15% Spe, -10% Evasion
Type: Fire/Grass
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk+: 4
Def: 4
SpA: 3
SpD: 3
Spe-: 51
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Synthesis
Leaf Blade
Flash Cannon
Wood Hammer
Flare Blitz
Heat Wave
Earth power
Seed Bomb
Counter
Aromatherapy
Low Kick
Sleep Talk
Will-o-Wisp
Fire Blast
Protect
Toxic
Light Screen
Dragon Tail
Solarbeam
Brick Break
Earthquake
Reflect
Flamethrower
Flame Charge
Rest
Low Sweep
Overheat
Energy Ball
Rock Slide
Block
Worry Seed
Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats: 110/80/90/95/90+/65-
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)
EC: 9/9
MC: 0
DC: 5/5-DW unlocked!
Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.
Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest
Signal Beam
Curse
Yawn
Sleep Talk
Aqua Ring
Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Dive
Roar
Whirlpool
Super Fang
Dragonite [Hermes] (M)
Nature: Naughty (+Atk, -SpD)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-1)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunderpunch
Fire Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Safeguard
Outrage
Hyper Beam
Dragon Dance
Dragon Pulse
ExtreemeSpeed
Toxic
Light Screen
Waterfall
Fire Blast
Thunderbolt
Earthquake
Ice Beam
Rain Dance
Thunder
Substitute
Surf
Draco Meteor
Lucario (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified(DW): Innate, Locked. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
EC: 6/6
MC: 5
DC: 4/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
--------------------
Okay here we are again in the CAP ASB Tournament Arena for another rinky-dink melee with no surprises and a predictable outcome so let's meet our OHLOOKAGROUDON--
The beast awakens with a rush of heat that boils the atmosphere around the arena! Fire Blast looks up in shock as the monster lets out a deafening Roar that causes both himself and Tortferngatr to drop their Pokeballs! The two scramble after the Pokemon they brought to do battle today as the Pokeballs tumble and bounce closer and closer to the terrifying behemoth! Hearing the disturbance, Groudon whips around, smashing its tail into the ground near AlphaJolt and knocking him on his back! Alphajolt's Pokeball jumps off his belt from the impact and rolls over towards Woodchuck! Frightened from Groudon's dangerous awakening, Woodchuck still tries to do the right thing and grabs the Pokeball to release it for AlphaJolt! Woodchuck also grabs one of his own Pokeballs to throw into the mix, but an aftershock from Groudon's attack caused Woodchuck to trip and drop both Pokeballs! Now all four competitors are staring down Earth's mighty titan! They stare down at the Pokeballs scattered about and realize they have no choice but to grab the closest ball and protect themselves with whatever comes out! Wow, this battle just got interesting! There's no way this could get any more interesting WTFAREVENANKH!?
What the hell is that doing here? Looks like Revenankh is just watching from around the perimeter of the Arena, but an eerie echo around the air is telling me that if Rev is damaged in any way, it'll attack the source of the damage with a Drain Punch to get its health back! Things are just getting more and more dangerous and complex! Well battlers, all you can do now is just go with the flow! Just take what you get and survive through the battle!
Fire Blast releases Hermes the DRAGONITE!
Tortferngatr releases Forest Fire the PYROAK!
Alphajolt releases Pwem the LUCARIO!
Woodchuck releases Flotsam the WALREIN!
Because of the size of the match I believe it would be best for everyone to PM your Actions to me for each Round, for the fairness. In the meantime, feel free to post comments, questions, concerns, haikus, or anything you want!