And here we are in the middle of a desert........ Which is the perfect place for shuckle fighting!! Lets look at the rules for this shuckle-off.
And heres the shuckle of the hour:
Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
MC: 0
DC: 0/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Acid
Sand Tomb
Mud Slap
Toxic
Dig
Gyro Ball
And the terrifying opponent:
OK well have Lord Jesseus start with Pi's ability
then Pikapwnd gives Bozzy's Ability and orders
LJ gives his orders
I ref
Sorry for the lack of bad shuckly flavor, Trying to get everyones matches up all at once at almost 4 in the morning lol. There should be more flavor to come
1v1 Singles
1 Day DQ - I will be using a Shuckle so we don't want to drag this out any more than necessary
Unlimited Recs/Chills
Arena: Some sort of desert. No water source. Sunlight is default weather, no rain or hail.
This may seem slightly biased towards my shuckle but you have the advantage of knowing I'm using shuckle.
Accepting
Items = None
Abilities = 1
Switch = Energyball Jellicent (it means no)
And heres the shuckle of the hour:

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
MC: 0
DC: 0/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Acid
Sand Tomb
Mud Slap
Toxic
Dig
Gyro Ball
And the terrifying opponent:
Zubat [bozzy] (m)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats
Hp 90
Atk 2
Def 2
Satk 3 (+nature)
Sdef 2
Speed 43 (-nature)
EC: 2/9
DC: 2/5
MC:
Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter
Toxic
Venoshock
U-turn
taunt
Heat Wave
Snatch
Whirlwind
Giga drain
Nasty plot

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats
Hp 90
Atk 2
Def 2
Satk 3 (+nature)
Sdef 2
Speed 43 (-nature)
EC: 2/9
DC: 2/5
MC:
Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter
Toxic
Venoshock
U-turn
taunt
Heat Wave
Snatch
Whirlwind
Giga drain
Nasty plot
OK well have Lord Jesseus start with Pi's ability
then Pikapwnd gives Bozzy's Ability and orders
LJ gives his orders
I ref
Sorry for the lack of bad shuckly flavor, Trying to get everyones matches up all at once at almost 4 in the morning lol. There should be more flavor to come