Open Challange, Beginner Battle
3 vs 3 Doubles
2 Recoveries, 5 Chills
2 Day DQ, 3 Day Ref DQ
Arena: Random things
Every move is allowed. There are randomly positioned spikes on the field, which deal damage on contact(I leave it up to the ref how much this damage will be). There are also a couple of balloons floating around which can be grabbed, to avoid seismic attacks for that action, this action has a +1 priority. The balloon is destroyed at the end of the action it was used on and the mon takes small fall damage. There is a 10% chance to fall on a spike and take additional damage. Wind based attacks, and weak blasts can be used to send a balloon at your opponent, and get them lifted into the air, making them unable to use contact moves for the same action. When the balloons are destroyed there is a chance they have a chance to release different effects: Poison Powder 10%, Stun Spore 10%, Sleep Powder 10%, Leech Seed 5%. If a multi target attack is used to attack balloons near someone, there can be 1, 2 or 3 next to them, each with equal chance to happen, which are all destroyed by multi target attacks. Multi target attacks can also be used to destroy a balloon near someone and hit two opponents.
I've got an open battle slot, and 5 unevolved pokemon to pick from. I'll accept this.
1 Ability each
No items
Switch=KO
Solosis [Greed] (M)
Nature: Quiet (+SpA -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 17 (-)
Evasion: -10%
EC: 2/9
MC: 1
DC: 1/5
Attacks:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic
Imprison (*)
Secret Power (*)
Confuse Ray (*)
Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Chimchar [Ace] (M)
Nature: Hasty (+15% Speed, +18% Acc, -Def)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (+)
Acc: +18%
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Dig (*)
Brick Break (*)
Shadow Claw (*)
Gible [Jinbe], (M)
Nature: Adamant
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42
Counters:
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Twister
Iron Tail
Dragon Claw
Earthquake
Rock Slide
Duskull [Cyclost] (M)
Nature: Adamant (Adds 1 to Attack, Subtracts 1 from Special Attack)
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 80
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 25
EC: 0/9
MC: 0
DC: n/a
Abilities
Levtitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Imprison
Pain Split
Destiny Bond
Payback
Return
Psych Up
Eevee- Thorn (F)
Nature: Adamant (Adds 1 to Attack, Subtracts 1 from Special Attack)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: Dream World Locked
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 55
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Wish
Tickle
Yawn
Dig
Double Team
Facade
Eevee- Psyjump (M)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: Dream World Locked
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack
Fake Tears
Wish
Yawn
Shadow Ball
Substitute
Toxic
LightWolf's 2 Pokemon and chosen abilities
rickheg's 2 Pokemon and chosen abilities and actions
LightWolf's actions
GOOD LUCK!