Alright, ASB fans, it's a perfectly sunny day here in the...err...
Okay, well, the other party chose the arena, then, right?
That's a problem. We got the green screen working again, right? ...Well, you could have told me that. Where are these Trainers?! Wait, the parking lot? Are you serious?
...Right. ASB fans, it's a perfectly sunny day in the studio's parking lot, and thank Arceus that today's Sunday, otherwise our two Trainers wouldn't have nearly enough space to send out their Pokemon...let alone use devastating moves. But enough of that, here are our combatants today!
Togepi [Gabriel] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 3/9
MC: 0
DC: 2/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Extrasensory
Foresight
Psycho Shift
Thunder Wave
Flamethrower
Shadow Ball
Wish
Safeguard
Psyshock
Piplup [Caesar] (M)
Nature: Brave (+Atk, -Spe)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15)
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Defiant (DW Locked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Ice Beam
Brick Break
Dig
Hydro Pump
Yawn
Agility
Drill Peck
Deino [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
EC: 0/9
MC: 0
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Fire Fang
Ice Fang
Thunder Fang
Taunt
Thunder Wave
Toxic
Dratini [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
EC: 2/9
MC: 0
DC: 1/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Waterfall
Thunderbolt
Ice Beam
Flamethrower
Extremespeed
Dragon Pulse
Dragon Dance
Swinub [Porka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: [DW LOCKED] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Blizzard
Dig
Buldoze
Avalanche
Icicle Spear
Bite
Budew [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: [DW LOCKED] (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sludge Bomb
Energy Ball
Shadow Ball
Extrasensory
Synthesis
Leaf Storm
And what an interesting doubles match this is going to be, ladies and gentlemen. Let's get a quick overview of the actions before we kick this off:
-deadfox081 sends out Pokemon
-iiMKUltra sends out Pokemon and issues first actions
-deadfox081 issues second actions
-REFFING GOES HERE
-Order reverses
-MORE REFFING GOES HERE
-And so on...
And we're off!
Challenge said:Gonna go ahead and throw out two new challenges. I will forgo the choice of arena to the acceptor so long as it is nothing too outlandish/restricting.
1v1 Singles
2 day DQ
0 Recoveries/2 Chills
3v3 Doubles
2 day DQ
2 Recoveries/5 Chills
First stage Pokemon only (no single stage pokes)
Okay, well, the other party chose the arena, then, right?
Conditions said:I'll take the second challenge.
Switch=KO
One Ability
No Items
That's a problem. We got the green screen working again, right? ...Well, you could have told me that. Where are these Trainers?! Wait, the parking lot? Are you serious?
...Right. ASB fans, it's a perfectly sunny day in the studio's parking lot, and thank Arceus that today's Sunday, otherwise our two Trainers wouldn't have nearly enough space to send out their Pokemon...let alone use devastating moves. But enough of that, here are our combatants today!
Togepi [Gabriel] (F)
Nature: Modest (+Spa, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 3/9
MC: 0
DC: 2/5
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Super Luck (DW Locked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Extrasensory
Foresight
Psycho Shift
Thunder Wave
Flamethrower
Shadow Ball
Wish
Safeguard
Psyshock
Piplup [Caesar] (M)
Nature: Brave (+Atk, -Spe)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15)
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Defiant (DW Locked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Moves:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Ice Beam
Brick Break
Dig
Hydro Pump
Yawn
Agility
Drill Peck
Deino [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
EC: 0/9
MC: 0
Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Fire Fang
Ice Fang
Thunder Fang
Taunt
Thunder Wave
Toxic
Dratini [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
EC: 2/9
MC: 0
DC: 1/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Waterfall
Thunderbolt
Ice Beam
Flamethrower
Extremespeed
Dragon Pulse
Dragon Dance
Swinub [Porka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: [DW LOCKED] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Blizzard
Dig
Buldoze
Avalanche
Icicle Spear
Bite
Budew [Prika] (F)
Nature: Bold (+1 Defence, -1 Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: [DW LOCKED] (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sludge Bomb
Energy Ball
Shadow Ball
Extrasensory
Synthesis
Leaf Storm
And what an interesting doubles match this is going to be, ladies and gentlemen. Let's get a quick overview of the actions before we kick this off:
-deadfox081 sends out Pokemon
-iiMKUltra sends out Pokemon and issues first actions
-deadfox081 issues second actions
-REFFING GOES HERE
-Order reverses
-MORE REFFING GOES HERE
-And so on...
And we're off!