Open challenge.
2v2 Singles. 3 Day DQ
2 recoveries, 5 chills
No final stages please.
No Items
All abilities
Switch=KO
Arena= ASB arena
Doominic's Team
Vibrava [Chomp] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
EC: 4/9
MC: 1
DC: 2
Moves:
Bite(*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Crunch
SonicBoom
Quick Attack (*)
Bug Bite (*)
Endure (*)
Earthquake (*)
Dig (*)
Toxic (*)
Aron (*) [HardHead] (M)
Nature: Impish (Adds * to Defense; Subtracts * From Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: [Innate] This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): [Innate] The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: ***
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 30
EC: 1/9
MC: 1
DC: 1
KOC: 1
Moves:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Iron Claw (*)
Iron Defense (*)
Roar (*)
Take Down(*)
Head Smash (*)
Dragon Rush (*)
Superpower (*)
Earthquake (*)
Sandstorm (*)
Rock Polish (*)
Scyther [Scyth] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Bug
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105
EC: 0/6
MC: 0
DC: 0
Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Reversal
Steel Wing
Aerial Ace
X-Scissor
U-Turn
DetroitLolcat's Team
]
Lolcat send out pokemon
Minic will send pokemon out with actions
Lolcat's actions
I ref
I hope you understand the rest.
Lets get it on!
2v2 Singles. 3 Day DQ
2 recoveries, 5 chills
No final stages please.
No Items
All abilities
Switch=KO
Arena= ASB arena
Doominic's Team
Vibrava [Chomp] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70
EC: 4/9
MC: 1
DC: 2
Moves:
Bite(*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Crunch
SonicBoom
Quick Attack (*)
Bug Bite (*)
Endure (*)
Earthquake (*)
Dig (*)
Toxic (*)
Aron (*) [HardHead] (M)
Nature: Impish (Adds * to Defense; Subtracts * From Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: [Innate] This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): [Innate] The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Stats:
HP: 90
Atk: ***
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 30
EC: 1/9
MC: 1
DC: 1
KOC: 1
Moves:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Iron Claw (*)
Iron Defense (*)
Roar (*)
Take Down(*)
Head Smash (*)
Dragon Rush (*)
Superpower (*)
Earthquake (*)
Sandstorm (*)
Rock Polish (*)
Scyther [Scyth] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Bug
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105
EC: 0/6
MC: 0
DC: 0
Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Reversal
Steel Wing
Aerial Ace
X-Scissor
U-Turn
DetroitLolcat's Team
]
Scyther, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
(DW, Locked): Steadfast Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats
HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Counters:
EC: 4/6
MC: 1
DC: 2/5
Moves:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Swords Dance
Counter*
Steel Wing*
Reversal*
Brick Break*
X-Scissor*
U-Turn*
Substitute
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
(DW, Locked): Steadfast Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats
HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105
Counters:
EC: 4/6
MC: 1
DC: 2/5
Moves:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Swords Dance
Counter*
Steel Wing*
Reversal*
Brick Break*
X-Scissor*
U-Turn*
Substitute
Larvitar, male
Nature: Jolly:
(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW, Locked) Sand Veil: Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (Jolly Penalty)
SpD: Rank 2
Spe: 47 (Jolly Boost)
Counters:
EC: 2/9
MC: 0
DC: 1/5
Moves:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Dragon Dance*
Outrage*
Iron Head*
Earthquake*
Stone Edge*
Payback*
Substitute
Nature: Jolly:
(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW, Locked) Sand Veil: Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (Jolly Penalty)
SpD: Rank 2
Spe: 47 (Jolly Boost)
Counters:
EC: 2/9
MC: 0
DC: 1/5
Moves:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Dragon Dance*
Outrage*
Iron Head*
Earthquake*
Stone Edge*
Payback*
Substitute
Lolcat send out pokemon
Minic will send pokemon out with actions
Lolcat's actions
I ref
I hope you understand the rest.
Lets get it on!