Wind whistled through the trees... at least, it would if there were any trees left in this wastleland. The desolate plain was desserted, except for me, and two trainers. My trusty Arcanine, Firion, was looking grim, as was Sir Auron let lose a Dark pulse much stronger than usual, blasting a hole in a earthen trench. Sir. Auron, my Lucario. Obviously, the presence of horrible auras was making them suffer. The Air smelt fetid, as if carrion had been feasting. A Flock of Mandibuzz were flying away, obviously disturbed by the Dark Pulse, and the explosion it caused.
"Niiine...". Firion whined. It was unusual for him to be unsettled. The two trainers that had been sitting quietly on the other tranch embankment got up, and one walked oveer to the other trench.
"Hey, it looks like they're about to have a battle," I said to Firon and Sir. Auron, "Maybe we can pick up a few tricks."
"Niiine...". Firion whined. It was unusual for him to be unsettled. The two trainers that had been sitting quietly on the other tranch embankment got up, and one walked oveer to the other trench.
"Hey, it looks like they're about to have a battle," I said to Firon and Sir. Auron, "Maybe we can pick up a few tricks."
Battle type: 1v1 Singles
DQ time: 3 days
Restrictions: 2 recovery moves, 5 chills, little water sources
Track: Metroid Prime 2: Agon Wastes
Arena: Glacier Knight's No Man Land
No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.
The Wolfe's Pokemon:
Grovyle - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 3
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 110 + 18 accuracy flat
EC: 4/9
MC: 0
DC: 2/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Fury Cutter
-Leaf Blade
-Detect
-Leaf Storm
-Bullet Seed
-Double Kick
-Leech Seed
-Acrobatics
-Safeguard
-Swords Dance
-Hidden Power: Fire 7
Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 1
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45
EC: 2/9
MC: 0
DC: 1/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
-Hidden Power: Ice 7
Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat
EC: 2/9
MC: 0
DC: 2/5
Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport
-Counter
-Yawn
-Uproar
-Scald
-Ice Beam
-Rock Smash
-Hidden Power: Electric 7
-Toxic
Darth Vader317's Pokemon
Rebble [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
EC:3/9
MC:0
DC:3/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball
*Pikachu [Shocker] (Male)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense) Accuracy boost=15
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 104(90*1.15)(+)
EC:4/9
MC:0
DC:2/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Slam
Double Team
Electroball
Quick Attack
Thunderbolt
Agility
Charge*
ThunderPunch*
Fake Out*
Volt Change*
Thunder*
Grass Knot*
Torchic [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Flame Burst
Low Kick
Night Slash
Hone Claws
Flame Charge
Rock Slide
1) TheWolfe sends out His Pokemon
2) DarthVader317 sends out his Pokemon, and issues orders.
3) TheWolfe issues orders.
4) I ref.
5) TheWolfe issues orders.
6) DarthVader317 issues orders.
7) I ref.
8) ... (You get the picture)