Darthvader317 vs Metal Bagon!
3v3 singles
3 Day DQ
2 Recover/5 Chills
ASB Tournament arena
Switch= OK
No items
All abilities
The teams:
Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Nature Power
Roost
Yawn
Brick Break
Bulldoze
Rock Slide
Torchic [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Flame Burst
Low Kick
Night Slash
Hone Claws
Flame Charge
Rock Slide
*Eevee [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
EC:5/6
MC:0
DC:4/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Weedle(*) Buzz (F)
Nature: Adament (Attack *; Special Attack reduced by *)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:*
Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 50
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Poison Sting (*)
String Shot (*)
Bug Bite (*)
Dratini (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)
Hyper Beam(*)
Thunder (*)
Flamethrower (*)
*
Drilbur (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:*
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 79 (68 x 1.15=78.2 rounde up=79)
Accuracy Boost: 12.5%
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks:*
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Iron Defense
Crush Claw
Submission
Swords Dance
Earthquake
Sandstorm
Alright, let's get this battle started!
Darthvader sends out
Metal Bagon sends out and orders
Darthvader orders
I ref with HD's help*
(note: ignore the random *'s. There's nothing I can do about them)
3v3 singles
3 Day DQ
2 Recover/5 Chills
ASB Tournament arena
Switch= OK
No items
All abilities
The teams:

Scratchet [Mixtli] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Nature Power
Roost
Yawn
Brick Break
Bulldoze
Rock Slide

Torchic [Oberoth] (Male)
Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Slash
Flamethrower
Flame Burst
Low Kick
Night Slash
Hone Claws
Flame Charge
Rock Slide

*Eevee [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55
EC:5/6
MC:0
DC:4/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift

Weedle(*) Buzz (F)
Nature: Adament (Attack *; Special Attack reduced by *)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:*
Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 50
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Poison Sting (*)
String Shot (*)
Bug Bite (*)

Dratini (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)
Hyper Beam(*)
Thunder (*)
Flamethrower (*)
*

Drilbur (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:*
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 79 (68 x 1.15=78.2 rounde up=79)
Accuracy Boost: 12.5%
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks:*
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Iron Defense
Crush Claw
Submission
Swords Dance
Earthquake
Sandstorm
Alright, let's get this battle started!
Darthvader sends out
Metal Bagon sends out and orders
Darthvader orders
I ref with HD's help*
(note: ignore the random *'s. There's nothing I can do about them)