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3v3 at the Warp Room! Blazekinmaster-Zeo vs ShyGuy1221!

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Flora

Yep, that tasted purple!
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3v3 singles battle
1Day DQ | CHANGED TO 2 Days
Arena: Refs choice, for a surprise factor I guess.

Count me in.

No items
All Abilities
Switch = KO

ARENA: Warp Room

You and your Pokemon will be warping to different areas that may or may not be advantageous for your Pokemon. How many are there? Let's find out!

Stage 1: Warp Room - Everything goes. Basically the starting place with no effects whatsoever. It's a plain white spacey area.

Stage 2: Volcano area - There are lava-made platforms in several places that your Pokemon will be standing on. Fire attacks have a small +1 boost to their Base Attack Power. Some of the lava can be vicious and spurt out, causing harm to your Pokemon, regardless of their typing (25% chance, happens once at the end of the round, 5 damage flat).

Stage 3: Prehistoric Times - There are dinosaurs rampaging the area. WATCH OUT! 10% Tyrannosaurus Rex, 25% Stegosaurus, 30% Triceratops, and 35% Velociraptor... 1 will show up at the end of the round. What it will do YOU WILL HAVE TO SEE! There is no safe area - you will be on some flat somewhat grassy plain.

Stage 4: Desert (Night time) - It's not burning! But, there's a sandstorm going on. That's it. Haters gonna hate!

Stage 5: Hurricane area - THERE'S A HURRICANE COMING AND IT'S RAINING LIKE HELL! (AKA rain is in constant effect.) The hurricane will come wash your Pokemon away for a undetermined amount of damage at the end of the round. Good thing we warp out right when we're about to die!

Stage 6: Park area - Playful Pokemon rejoice! All Normal-type moves's Base Attack Power will be increased by 2. Setting off an Earthquake, Surf, or something like that is not advised here! THINK OF THE CHILDREN!!!

Stage 7: Hell - It's hell.

If it gets to the final stage, the process repeats.
256.png



Combusken* Blazer (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas


Stats:
HP: 90
Atk: Rank 4(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 55

EC:8/9
MC:7
DC:4/5

Attacks:
Level Up Moves
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*
Double Kick

Egg Moves
Baton Pass*
Crush Claw*
Flame Burst*


TM/HM Moves
Flame thrower*
Shadow Claw
Sword dance*
Will-o-Wisp*
Substitute

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

207.png

Gligar* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4 (+ Adamant)
Def: Rank 4
SpA: Rank 1(- Adamant)
SpD: Rank 3
Spe: 85

EC: 5/6
MC:5
DC:3/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

444.png

Gabite(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Adamant Nature: Add one to Atk, subtract one from SpA

EC 4/9
MC 1
DC 2/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush

Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

@ShyGuy, I am not entirely sure what you actualy want. At a 3v3, you can only bring up to 3 Pokemon. I'm just bringing the first three on the list (especially Flarelm since Blazekin has a stage-2 as well).
Spr_5b_190_f.png

Aipom (*) Libra (F)

Nature: Adamant (increases attack by one *, reduces special attack by one *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:90
Atk:Rank 4(+)
Def:Rank 2
SpA:Rank 1(-)
SpD:Rank 2
Spe:85

EC: 3/6
MC: 0
DC: 2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Inate) (Not Unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch (*)
Tail Whip (*)
Sand-Attack (*)
Astonish (*)
Baton Pass (*)
Tickle (*)
Fury Swipes (*)
Swift (*)
Screech (*)
Double Hit

Agillity (*)
Fake Out (*)
Pursuit (*)

Shadow Claw(*)
Arial Ace (*)
U-Turn (*)
Brick Break

flarelm.png

Flarelm (*) Gordon (M)

Nature: Sassy (increases special defense by one *, 15% decrease (rounded down) in Speed and +5% Acc to opponents attacks)

Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50%
reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (55-15% rounded down)

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) (Not Unlocked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Sweet Scent (*)
Bullet Seed (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)

Earth Power (*)
Aromatherapy (*)
Psybeam (*)

Flamethrower (*)
Reflect (*)
Light Sceen (*)
Toxic
Sunny Day

559.png

Scraggy, Muggsy (M)

Nature: Adamant (increases attack by one *, reduces special attack by one *)

Type: Dark/Fighting

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Dragon Dance
Ice Punch
Zen Headbutt

Stone Edge
Bulk Up
Roar

Blazekin sends out first mon but no actions, then ShyGuy does the same with actions. After that, Blazekin's actions!
 
Those were actually the guys I was going to use anyway.
Alright Gordon, let's rock!
Start off by using Reflect, followed by Toxic. Then finish off by using Psybeam.

Reflect>>>Toxic>>>Psybeam

Edit: 100th Post! What better way to start the match?
 
256.png

Blazer (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Blaze
flarelm.png


Gordon (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:
Leaf Guard
Battle Armor


---------------------------------------------------------

Round 1: The Adventure Begins...

And just where are we? I have no idea...

Blazer begins the match by quickly setting up a nice and cuddly Substitute, which is sure to take all the hits for him! As for Gordon, looks like he's also preparing himself for this big battle with a shiny Reflect! Thinking he can get some damage in, Blazer goes for the attack - a vicious Peck attack! Sadly, due to the Reflect, it deals absolutely no damage whatsoever! Gordon, not minding the Peck, attempts to intoxicate Blazer, but it's completely blocked by the random Substitute that was sitting there! Seeing how Pecking is no good, Blazer goes in for the Crush Claw, ramming those chicken hands right through Gordon's wooden armor. This slices a good portion of Gordon... to the point that his Defense has dropped! Gordon's still in great condition, however, and fires a Psybeam... at the Substitute, which absorbs the damage without too much trouble.

Excellent pace we're at so far! Let's heat it up at the Volcano, shall we? :)

---------------------------------------------------------

CALCS

Blazer

A1: Substitute > [17 Energy]
-20 HP
A2: Peck > (4-5) + (1.5) x 1.5 = [0 Damage/2 Energy]
A3: Crush Claw > (8-5) + (1.5) = 4.5 ~ [5 Damage/6 Energy]
Lowers Gordon's Def

Gordon
A1: Reflect > [8 Energy]
A2: Toxic > [7 Energy]
A3: Psybeam > 7 + (3) x 1.5 = [15 Damage/5 Energy]
256.png

Blazer (M)
HP: 80
Energy:
75
Boosts/Drops:
Others:
Substitute (5 HP remaining)
Blaze
flarelm.png


Gordon (M)
HP: 95
Energy:
80
Boosts/Drops: -1 Def
Others: Reflect (4 more actions)
Leaf Guard
Battle Armor


Blazekin's actions!
 
Alright Gordon, we need get rid of that substitue, Use Flamethrower to break the sub, and follow with Toxic, finish with Earthpower to try to break the the other sub.

Flamethrower>>>Toxic>>>Earthpower
 
256.png

Blazer (M)
HP: 80
Energy:
75
Boosts/Drops:
Others:
Substitute (5 HP remaining)
Blaze
flarelm.png


Gordon (M)
HP: 95
Energy:
80
Boosts/Drops: -1 Def
Others: Reflect (4 more actions)
Leaf Guard
Battle Armor

Arena: Volcano area

---------------------------------------------------------

Round 2: Lava Zone

Darn, why did I plan a trip to THIS area? Don't make me take off my... nvm.

Anyway, both Fire-types look pretty happy here! Blazer begins by combining some of the heat particles from the lava and firing a inferno-like Flamethrower at Gordon, which deals some hot damage! Likewise, Gordon breaths his own Flamethrower at... Blazer's Substitute, shattering it into black nothingness. Once revealed, Blazer goes into melee combat! He leaps onto the wooden oak thing and crushes him with a sharp claw! However, at such close range, one would never have known that such a Grass-type was full of toxic! Blazer becomes inflicted with HIV and AIDs and all that bad stuff. Ah, and it's only now that he plans to create a Substitute made of heat atoms and ashes. Gordon attempts to take it down with his Earth Power technique, but it only manages to blast most of the Substitute away. There's still bits of it remaining. :(

Ah, there seems to be some lava slightly reacting... uh... nevermind. It's nothing too big or serious! That's enough! IT'S TOO HOT HERE! Let's take a trip to the old times! Prehistory!

---------------------------------------------------------

CALCS

Blazer

A1: Flamethrower > (10+1) + 3 - (1.5) = 12.5 ~ [13 Damage/6 Energy]
A2: Crush Claw > (8-5) + (1.5) + (1.5) = [6 Damage/6 Energy]
1 toxic poison damage
A3: Substitute > [17 Energy]
-20 HP
1 toxic poison damage

Gordon
A1: Flamethrower > (10+1) + 3 + (3) x .67 = 11.39 ~ [11 Damage/6 Energy]
The Substitute dissipates!
A2: Toxic > [7 Energy]
A3: Earth Power > 9 + (3) x 1.5 = [18 Damage/7 Energy]
256.png

Blazer (M)
HP: 58
Energy:
46
Boosts/Drops:
Others:
Substitute (2 HP remaining), Toxic (1 DPA, +1 every round)
Blaze
flarelm.png


Gordon (M)
HP: 76
Energy:
60
Boosts/Drops: -1 Def (1 more round)
Others: Reflect (1 more action)
Leaf Guard
Battle Armor


ShyGuy's actions!
 
Start off with Pound to break the sub. Then follow up with another Psybeam. Finish off by using Reflect again.

Pound>>>Psybeam>>>Reflect
 
256.png

Blazer (M)
HP: 58
Energy:
46
Boosts/Drops:
Others:
Substitute (2 HP remaining), Toxic (2 DPA, +1 every round)
Blaze
flarelm.png


Gordon (M)
HP: 76
Energy:
60
Boosts/Drops: -1 Def (1 more round)
Others: Reflect (1 more action)
Leaf Guard
Battle Armor


Arena: Prehistory

---------------------------------------------------------

Round 3: rawr?

Yay dinosaur land! I'll be sure to keep some in captive!

Blazer begins by spewing a Flamethrower onto Gordon's face for some nice damage. He just runs into the flames and pounds the annoying Substitute, though... breaking it into a million pieces. Thinking it wasn't a threat, Blazer shoots a Fire Blast that hits Gordon square on the face! Even the nearby dinosaurs stared in shock of the incredible move! Gordon takes the move with delight and fires his own type of attack - Psybeam! All it did was damage, however. Afterward, Blazer finishes up with another Flamethrower to make Gordon pretty crispy while the woodman sets up a nice and shiny Reflect.

Hey, it's a Stegosaurus! Hmm... looks like its swinging its tail and smashing it against both Pokemon! AAAAHHH 10 DAMAGE TO THEM!

... until we're back into the warping phaze! Ahhhh, how about a chill in the desert now?

---------------------------------------------------------

CALCS

Blazer

A1: Flamethrower > 10 + 3 - (1.5) = 11.5 ~ [12 Damage/6 Energy]
2 toxic poison damage
A2: Fire Blast > 12 + 3 - (1.5) = 13.5 ~ [14 Damage/7 Energy]
2 toxic poison damage
A3: Flamethrower > 10 + 3 - (1.5) = 11.5 ~ [12 Damage/6 Energy]
2 toxic poison damage
Stegosaurus dealt 10 damage flat

Gordon
A1: Pound > break sub [2 Energy]
A2: Psybeam > 7 + (3) x 1.5 = [15 Damage/5 Energy]
A3: Reflect > [8 Energy]
Stegosaurus dealt 10 damage flat
256.png

Blazer (M)
HP: 27
Energy:
27
Boosts/Drops:
Others:
Toxic (2 DPA, +1 every round)
Blaze (Activated)
flarelm.png


Gordon (M)
HP: 28
Energy:
45
Boosts/Drops:
Others: Reflect (5 more actions)
Leaf Guard
Battle Armor


Blazekin's actions!

@below Sure, that's fine.
 
Alright Gordon this will be the last round for one of two of us. No matter how it goes down you fought well.
Earthpower>>>Psybeam>>>Earthpower
 
256.png

Blazer (M)
HP: 27
Energy:
27
Boosts/Drops:
Others:
Toxic (3 DPA, +1 every round)
Blaze (Activated)
flarelm.png


Gordon (M)
HP: 28
Energy:
45
Boosts/Drops:
Others: Reflect (5 more actions)
Leaf Guard
Battle Armor


Arena: Desert

---------------------------------------------------------

Round 4: Breezy

Deserts can be relaxing.

It seems Blazer wants to repeat his orders! He fires off a Flamethrower from his mouth that toasts Gordon with raging heat. He struggles on taking the hit, but he continues on and conjures a Earth Power from below Blazer, which deals great damage. The sandstorm sweeps through the desert and pellets both Blazer and Gordon with madness.

Seeing how weakened both have become, Blazer immediately wants to put a end to their misery. He opens his mouth wide and clear and shoots a incredible Fire Blast straight at Blazer, which hits square on the face! This does him in as he topples, wobbles, and falls onto his face! He has been KOed!

But wait, the round is not over until the sandstorm says otherwise! The last breeze of sand rushes through the arena and smashes onto Blazer, KOing him as well! And with that said, we're outta here! Say hello to the Hurricane arena next time!

---------------------------------------------------------

CALCS

Blazer

A1: Flamethrower > (10+2) + 3 - (1.5) = 13.5 ~ [14 Damage/6 Energy]
3 toxic poison damage
2 ss damage
A2: Fire Blast > (12+2) + 3 - (1.5) = 15.5 ~ [16 Damage/7 Energy]
3 toxic poison damage
2 ss damage

Gordon
A1: Earth Power > 9 + (3) x 1.5 = [18 Damage/7 Energy]
256.png

Blazer (M)
HP: -1
Energy:
ded
Boosts/Drops:
Others:
Toxic (2 DPA, +1 every round)
Blaze (Activated)
flarelm.png


Gordon (M)
HP: -4
Energy:
ded
Boosts/Drops:
Others: Reflect (3 more actions for next Pokemon)
Leaf Guard
Battle Armor


that was cool! also don't worry, gordon gets the KO counter on Blazer while vice-versa is true.

Blazekin sends in a new Pokemon, but not its orders. Then ShyGuy sends in a new Pokemon and its orders. After that, Blazekin's orders!
 
Alright, that's one down two to go, for both of us. Libra, let's go!

Start off by using U-Turn to get some distance, then follow up with Agility and finish with Screech.

U-Turn>>>Agility>>>Screech
 
444.png

Mighty (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 90
Energy:
100
Boosts/Drops:
Others: Reflect (3 more actions)
Run Away
Pick Up

Arena: Hurricane

---------------------------------------------------------

Round 5: Windy

So now we're at some place near a beach where the weather is extremely stormy and... dangerous. YES!

Libra, situated on the sandy area, immediately runs over to Mighty, who's over at some corner, at smashes him with a U-turn! As she's running backward, Libra notices that Mighty isn't really up for battling just yet... he's just Honing his Claws! Noting this as a threat, Libra goes into an Agility state where she's zooming from place to place! However, the increased accuracy of Mighty's claws allows him to get a full swipe with a Dual Chop! Well, not to mention that Mighty jumped upward and slammed onto the "not-so-fast" girl! Not so tricky, aren't ya Libra? Feeling the pain from the chop, Libra's anger grows and she Screeches loudly at the ground dragon... just to be blocked by a shield of Protect! Libra stomps the ground in madness of being beat this round... until a huge hurricane pops up from the sea! Aahhhhhhh! It looks like both Libra and Mighty are sucked into the winds of the hurricane and are being thrashes into a million other objects! AHHHHHHHH!! It looks like even the Reflect has shattered from the sheer force of the hurricane!

Suddenly, we jump back right into the warp portal to... a much more friendlier area. The Park area! Sheesh, that was a nightmare!

---------------------------------------------------------

CALCS

Mighty

A1: Hone Claws > [6 Energy]
A2: Dual Chop > [4 (2) - 5] + 3 + (3) + (1.5) = 10.5 ~ [11 Damage/5 Energy]
A3: Protect > [7 Energy]
9 hurricane damage

Libra
A1: U-turn > 7 + (1.5) = 8.5 ~ [9 Damage/5 Energy]
A2: Agility > [7 Energy]
A3: Screech > [5 Energy]
6 hurricane damage
444.png

Mighty (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:
+1 Atk/Accuracy
Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 73
Energy:
83
Boosts/Drops:
Others: +2 Spe
Run Away
Pick Up


Blazekin's orders!
 
444.png

Mighty (M)
HP: 82
Energy:
82
Boosts/Drops:
Others:
+1 Atk/Accuracy
Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 73
Energy:
83
Boosts/Drops:
Others: +2 Spe
Run Away
Pick Up


Arena: Park area

---------------------------------------------------------

Round 6: Play Nice!

Kids! AREN'T THEY SOOO ANNOYING?

Libra, being the pesky monkey she is, runs right at Mighty and slaps him up with a Fake Out! This was so darn annoying that it caused him to flinch in pain! Plus, the normally aura of the place made the attack even more painful! Libra keeps up her assault by double hitting Mighty as hard as possible. Both hit and he's in pain! Mighty gets over the damage though and slashes Libra with a bloody Dragon Claw. It rakes with power and critical delight! Not having any of that remain without revenge, Libra jumps onto Mighty for a Fury Swipes attack! Sadly, Libra only manages to get 2 off before being Slashed at the face! What bloody marks both Pokemon have!

Ah, that was relaxing! Now let's venture into the "final" arena - Hell! From what I've heard, there's a platform as dark as coal. The platform is surrounded by flames and there's a big bad dude in the middle. I'm pretty sure that's the Devil! He's either nice or mean to you, depending on what he feels like doing.

---------------------------------------------------------

CALCS

Mighty

A1: flinched
A2: Dragon Claw > 8 + 3 + 3 (CRIT) + (3) + (1.5) = 18.5 ~ [19 Damage/5 Energy]
A3: Slash > (7+2) + (3) + (1.5) = 13.5 ~ [14 Damage/5 Energy]

Libra
A1: Fake Out > (4+2) + 3 + (1.5) = 10.5 ~ [11 Damage/3 Energy]
A2: Double Hit > [(4x2)+2] + 3 + (1.5) = 14.5 ~ [15 Damage/5 Energy]
A3: Fury Swipes > [(2x2)+2] + 3 + (1.5) = 10.5 ~ [11 Damage/3 Energy]
444.png

Mighty (M)
HP: 45
Energy:
72
Boosts/Drops:
Others:

Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 40
Energy:
72
Boosts/Drops:
Others: +1 Spe
Run Away
Pick Up


ShyGuy's orders!
 
Keep up the onslaught Libra.! Start off by Screeching again and follow up with Double Hit then Tickle. If at any point Mighty uses Protect again, use the move you just used again.

Screech>>>Double Hit/Screech (if protected earlier)>>>Tickle/Double Hit (if protected earlier)
 
444.png

Mighty (M)
HP: 45
Energy:
72
Boosts/Drops:
Others:

Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 40
Energy:
72
Boosts/Drops:
Others: +1 Spe
Run Away
Pick Up


Arena: Hell

---------------------------------------------------------

Round 7: Love, Devil

Sometimes I think the Devil is actually a very loving person. Sometimes.

Hating how the Screech from before has not got into effect, Libra bellows an enormous Screech that's sure to be heard! This distorts Mighty's hearing so much that when he tried to Dragon Rush, he accidentally misses and hits the floor instead! FML.

Libra keeps the good luck on and attempts to Double Hit Mighty like the monkey she is, but the dragon is too tough to penetrate with his Protect! This angers Libra and causes her to smash Mighty with another Double Hit, which actually hits! Mighty just takes the hit with all his strength and rams into Libra with his awesome Dragon Rush. It hits! It hits!

Liking the equalness of the match, the Devil decides to do nothing and let it be. Will he be so nice to do nothing again I have no idea, but we'll coming back to the main Warp Room to finish things up with these two!

---------------------------------------------------------

CALCS

Mighty

A1: Dragon Rush (MISS) > [6 Energy]
A2: Protect > [12 Energy]
A3: Dragon Rush > 10 + 3 + (3) = [16 Damage/6 Energy]

Libra
A1: Screech > [5 Energy]
A2: Double Hit > (4x2) + 3 + (1.5) + 3 = 15.5 ~ [16 Damage/5 Energy] (PROTECTED ON)
A3: Double Hit > (4x2) + 3 + (1.5) + 3 = 15.5 ~ [16 Damage/9 Energy]
444.png

Mighty (M)
HP: 29
Energy:
48
Boosts/Drops: -1 Def
Others:

Sand Veil
Spr_5b_190_f.png

Libra (F)
HP: 24
Energy:
53
Boosts/Drops:
Others:
Run Away
Pick Up


Blazekin's orders!
 
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