Da Battle of Dusk(in a forest).
"Brrrrrr! It's cold out here!" Welcome to this great battle between Son_of_Shadoo and Rising_Dusk. Let's hope that we have a fun and prosperous battle. Let the games, begin!!!
Rules:
Pokemon: 3v3
Format: Triples
DQ: 2 days, 3 days for me!!!
Items: None
Abilities: None
Switch: OK
Move restrictions: 2 Recovers / 5 Chills
Now that thats over, lets check out the arena for today's match!
The Arena!!!
The Teams!!!
Son_of_Shadoo
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
EC: 4/6
MC: 2
DC: 3/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Substitute
Monohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
EC: 2/9
MC: 2
DC: 1/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Thunderbolt
Dragon Pulse
Flamethrower
Heal Bell
Hydro Pump
Signal Beam
Duskull "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15, rounded down)
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)
Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
TM:
Toxic
Shadow Ball
Ice Beam
Egg:
Destiny Bond
Pain Split
Imprison
Rising_Dusk:
Lucario (M)*
Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD
Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere
Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick
Swords Dance*
Brick Break*
Hidden Power Ice (7)*
Weavile (M)*
Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA
Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws
Ice Shard*
Ice Punch*
Pursuit*
DynamicPunch
Swords Dance*
Brick Break*
Aerial Ace*
Feebas (F)
Nature: Bold
+1 Def, -1 Atk
Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW):
(Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80
EC: 5/6
MC: 0
DC: 0/5
Attacks:
Splash
Tackle
Haze
Mirror Coat
Light Screen
Surf
Ice Beam
Scald
How the match will be played:
Son_of_Shadoo sends out Pokemon in order of positioning.
Rising_Dusk sends out Pokemon in order of positioning and chooses moves.
Son_of_Shadoo chooses moves
I ref.
Lets do this.
"Brrrrrr! It's cold out here!" Welcome to this great battle between Son_of_Shadoo and Rising_Dusk. Let's hope that we have a fun and prosperous battle. Let the games, begin!!!
Rules:
Pokemon: 3v3
Format: Triples
DQ: 2 days, 3 days for me!!!
Items: None
Abilities: None
Switch: OK
Move restrictions: 2 Recovers / 5 Chills
Now that thats over, lets check out the arena for today's match!
The Arena!!!
Rising_Dusk said:Arena: Snowy Forest
- Always hail, weather cannot be changed.
- There's a not-frozen lake, so Water-type attacks requiring water work.
The Teams!!!
Son_of_Shadoo
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
EC: 4/6
MC: 2
DC: 3/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Substitute
Monohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
EC: 2/9
MC: 2
DC: 1/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Thunderbolt
Dragon Pulse
Flamethrower
Heal Bell
Hydro Pump
Signal Beam
Duskull "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15, rounded down)
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)
Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
TM:
Toxic
Shadow Ball
Ice Beam
Egg:
Destiny Bond
Pain Split
Imprison
Rising_Dusk:
Lucario (M)*
Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD
Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere
Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick
Swords Dance*
Brick Break*
Hidden Power Ice (7)*
Weavile (M)*
Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA
Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:
(Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws
Ice Shard*
Ice Punch*
Pursuit*
DynamicPunch
Swords Dance*
Brick Break*
Aerial Ace*
Feebas (F)
Nature: Bold
+1 Def, -1 Atk
Type: Water
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW):
(Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80
EC: 5/6
MC: 0
DC: 0/5
Attacks:
Splash
Tackle
Haze
Mirror Coat
Light Screen
Surf
Ice Beam
Scald
How the match will be played:
Son_of_Shadoo sends out Pokemon in order of positioning.
Rising_Dusk sends out Pokemon in order of positioning and chooses moves.
Son_of_Shadoo chooses moves
I ref.
Lets do this.