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Rediamond vs DarthVader317! 2v2 Doubles (refs Lupusater) Won by Rediamond

Open Challenge
2v2 Doubles
3 Day DQ
2 Recovery/5 Chill
Arena- A rectangular open air arena with a dirt floor and rocks of various sizes scattered around.

Accepting (if you can deal with my team of mostly evolved Pokemon)!
Switch=KO
No items
All abilites
93.png

Gastly* [Cloak] (Male)
Nature: Naughty (+*Att, -*SpDef)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Att: ***(+)
Def: **
SpAtt: ****
SpDef: *(-)
Spe: 95

EC: 6/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond

Fire Punch*
Ice Punch *
Will-o-Wisp*

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute

38.png

Vulpix(*) [Sunshine] (Female)
Nature: Modest (+SpAtt, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 100
Att: **(-)
Def: ***
SpAtt: ****(+)
SpDef: ****
Spe: 100


EC: 6/6
MC: 1
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack

Protect*
Toxic*
Return*
Dig

56.png

Mankey [Nuclear] (M)
Nature: Lonely (+*Att, -*Def)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 70

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. [DreamLocked]

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Fury Swipes
Focus Energy

Close Combat
Rock Slide
Counter

Hone Claws
Taunt
Overheat
U-Turn
Earthquake

133.png

*Eevee [Vapes] (Female)
Nature: Modest (Special Attack increased by *; Attack reduced by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55

EC:1/6
MC:1
DC:1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*






Gempre1.png

Rebble [Clovis]
Nature: Modest (Special Attack increased by *; Attack decreased by *)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 90

EC:0/9
MC:0
DC:0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power

Calm Mind
Flamethrower
Substitute

I send out Vader's pokemon
Red sends pokemon and orders
Vader orders
Me
Vader
Red
Me
etc.

To save a post, I'll send out Vader's pokemon, since he sent me only two: go Vapes the Eevee and Clovis the Rebble!
 
Go, Mankey and Haunter!
Let's start out by ganging up on Rebble.

Haunter, I want you to go for Energy Ball, followed by Ice Punch and another Energy Ball, all at Rebble.
Mankey, go for Close Combat followed by Earthquake and Karate Chop, once again all on Rebble.
Let the games begin.
 
Vapes (Eevee), start by Yawning at Mankey. Then fire two Shadow Balls at Haunter.

Clovis (Rebble), begin by making a Substitute (25%), then Disable Haunter's Energy Ball and end by hitting Haunter with Paleo Wave.
 
Another boring day at the Arena... I swear, the kids these days, if it isn't loaded with gimmicks they ignore it... What? Two trainers approaching! Great!
LET'S START THIS MATCH!!!

Out come a Mankey, Nuclear and an Haunter, Cloak, for Rediamond's team, and DarthVader's answer is composed of Vapes the Eevee and Clovis the Rebble!
Cloak opens the dances with a sickly green-glowing Energy Ball, which hits Clovis square in the body! Clovis then decides that pain is hurtful, and to avoid more of it, it creates a shiny new Substitute, and promptly hides behind it as Nuclear comes to Close Combat the stuffing out of it. Vapes, feeling neglected, Yawns in the direction of Nuclear, who is too much hyper to even contemplate the idea of sleep.
Cloak keeps on hitting the poor rock, and freezes his hand, slugging Clovis with an Ice Punch, as the rocky mon takes advantage of the situation and Disables the knowledge of Energy Ball out of his ghostly mind. Nuclear then stomps the ground, creating an Earthquake, which hits only Vapes, as the other two fighters levitate to safety. The Eevee then shows her scorn by spitting a Ball of congealed Shadow at Cloak to get his attention, and succeding only at lowering his Special Defense.
As Cloak scratches his head, trying to remember what he was supposed to do, Clovis snipes him with a Paleo Wave, and is promptly punished by Nuclear with a Karate Chop. Vapes, still ignored, keeps on shooting Shadow Balls at Cloak and lowering his Special Defense.

93.png

25 HP- 88% Energy- -2 Sp.Def- Disabled Energy Ball (4 actions)
56.png

90 HP- 80% Energy- -1 Def & Sp.Def
133.png

75 HP- 77% Energy-
Gempre1.png

24 HP- 68% Energy-​
 
Clovis, focus on Mankey. Use Metal Sound, then use Earth Power followed by Flamethrower.

Vapes, use Shadow Ball on Haunter. Then use Hidden Power and Shadow Ball on Mankey.
 
Haunter: Use Destiny Bond. And Keep using it till you die.
Mankey: Since you used CC on the first action of last round, shouldn't you be free of those drops?
Regardless, Low Kick Rebble. If he's still alive Karate Chop, and go for Earthquake on Eevee. If he's dead, switch to Karate Chop and Earthquake on Eevee.

Haunter: Destiny Bond~Destiny Bond~Destiny Bond
Mankey: Low Kick~Karate Chop~Earthquake.
 
The match draws on at the Ordinary Arena(TM)!
Clovis opens the hostilities with an ear-splitting Metal Sound, which ruptures Nuclear's eardrums and his Special Defense. The Mankey, angered by all that noise, responds in kind with a Low Kick, which nearly shatters the Rebble. Vapes, still angry at being ignored, fires another Shadow Ball at Cloak, leaving him barely alive... or dead, since he's a ghost and all, but in any case vanifying the Destiny Bond set up by the ghost.
Clovis then hits the weakened Nuclear with an Earth Power, but is knocked down by the retaliatory Karate Chop. Vapes avenges her companion with a burst of Hidden Power, and Cloak Destiny Bonds uselessly.
Finally Vapes gets some attention, since a very angry Nuclear unleashes an Earthquake on her, and she shows her happiness with a Shadow Ball directly in his mug. Cloak keeps Destiny Bonding, but it's useless, since nobody cares about him. Poor ghost.


93.png

1 HP- 31% Energy- -1 Sp.Def- Disabled Energy Ball (1 action)
56.png

46 HP- 65% Energy- -1 Sp.Def
133.png

60 HP- 60% Energy-
Gempre1.png

0 HP- irrelevant Energy-​
[/QUOTE]
 
Let's go.
Haunter: Chill, Confuse Ray, Sludge Bomb.
If he ever attacks you, (with an attack that will deal damage), use Destiny Bond instead.
Mankey: Use Karate Chop, followed by Earthquake and another Karate Chop.
 
Vapes, use Shadow Ball on Mankey, then Detect the incoming attacks (if it only works on one use it on Confuse Ray), and finish with another Shadow Ball on Mankey.
 
Third round at the Ordinary Arena(TM)!
Cloak, still disapponted that no damns were given about his existance, elects to Chill a bit in midair. His partner Nuclear, who appears to be physically incapable of relaxing, hits the poor Vapes with a Karate Chop, but is in turn hit by a Shadow Ball, which seeps into the depths of his mind for a Critical Hit!
Having cleared his mind, Cloak shoots a Confuse Ray at Vapes, who, having Detected his movements, graciously avoids it, but she can't avoid an incredibly enraged Nuclear's ground shaking Earthquake.
Cloak leaps into the fray, and pelts Vapes with a gooey Sludge Bomb, leaving her poisoned, while his still fuming partner Karate Chops her. Broken and battered, all the Eevee can do is fire another Shadow Ball at Mankey, pushing him a little back, but the poison in her system proves to be too much for her, knocking her out.

93.png

1 HP- 31% Energy-
56.png

16 HP- 52% Energy- + 4 Atk
133.png

0 HP- 37% Energy-
Gempre1.png

0 HP- irrelevant Energy-​

Good battle guys, here are the rewards:
Rediamond: 4 TC, 1 EC and MC for Cloak and Nuclear, Nuclear gets a DC and a KO counter.
Darthvader317: 3 TC, 1 EC, MC and DC for Vapes and Clovis.
Me: 2 referee counters.

Ps. anyone of you has an idea on how to change the thread's name? I know, noobish question, but still...
 
Go Advanced edit the first post.

Great reffing (really, really fast) and Great battle, even if Mankey did give mr an inherent advantage of sorts. And just to repeat it, great reffing. Like, seriously, fastest I've seen except for the enthusiasm of day one, and probably faster than that.
 
Like Rediamond said, great fast reffing. At one point I posted my actions before going to class, and when I got home you already posted.

Good game to both of you.
 
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