Hai Smogon! You may know me for my former Gen 4 teams that have Metagross fetishes and may have some gimmick thrown in. Well, now I've a new fetish - rain. I've never used rain in 4th Gen, but the appeal to using fast water types really appeals to me. I love Kingdra, I love Vappy, and I know a whole bunch of new guys I haven't used yet. However, with the advent of the banning of Drizzle + Swift Swim, I had to play another way. So while still learning the 5th Gen metagame, I kept seeing the same thing - sandstorm, dorry, and THOSE GODDAMN GENIES. With that being said, I decided to use rain as a way to get rid of sandstorm, while firing off 100% accurate thunder and hydro pump. Well, it started out as a weather changing team, and now its my rain abuse team. I don't feel I'm abusing enough though, any advice is appreciated. Without further ado, here's my team: Little Abuse
Little Abuse
So to start off, I wanted something underrated and unknown. Seeing only 2/3 of the genies (ground/flyer and blue electric guy) I did some research on the last one, Tornadus, the green genie. And well, well, this guy has a great niche in rain teams. So I chose him as my main special sweeper.
Now I need rain. Obligatory Politoed is obligatory. I understand that is does suck balls that you have to have to lose one member for him, but I've been able to play around and I really like him.
Now rain teams fear 3 things - strong electric attacks, water attacks boosted in the rain, and Nattorei. To be honest, my server allows Drizzle + Swift Swim, so ludicolo is more of a threat, but I don't see him since everyone is a Natt whore. To cover Natt and water attacks, I chose Toxicroak. I do agree he's frail, but playing him right keeps his health at 80% + most of the time
To absorb electric attacks, I chose scarf chomp. Scarf chomp packs a HUGE punch and when Nattorei or whatever steel is gone, this guy RAPES the competition. I never was able to use him as I joined the 4th Gen metagame after his ban, but hey, now I know why, and he's great.
Now to be honest, my team does not abuse water type moves and thunder. I also lack a wall of sorts. In comes Specs Rotom. I love him due to the fact that he can take at least 5 hits before kicking the bucket. If I take his specs off, then I can pain split for more trolling.
Now I'm still missing a tank. In the rain, steels are supreme. The common ones - Zong, Skarm, Forry, and Natt lose their fire weakness. I chose natt because, well, he's natt, he's new, and spikes + SR = illegal = RAAAAAAGEEEE
More in Depth
Politoed
Drizzle
Calm
Leftovers
252 HP / 88 SpA / 168 SpD
- Scald
- Hypnosis
- Toxic
- Perish Song
This only DW poke I have lol. I love this little guy. I'm not sure where the spread came from, but the moveset if my own creation. "Triple" status Politoed is my main special tank. He tanks VERY well, and STAB Scald in the rain is like a free specs. Toxic to spread poison when they switch out after getting to put to sleep. Perish Song is there to stop any set up sweeper that expects free set up on Politoed. The lead mechanics have changed, but here's how he does if he's in the lead spot:
Skarmory - Most I see are specially defensive and run taunt. I lead with Tornadus
Deoxys-S - This bastard is real fast. Lead with Tornadus to scout his lead moveset.
Erufuun - Lead with Tornadus
Bronzong - Hypnosis to make him useless.
Nattorei - Any one of these guys gutsy enough to go against Politoed get put to sleep.
Baton Passers - Lead with Tornadus
Ferrothorn
Iron Barbs
Leftovers
Sassy
252 HP / 160 Def / 96 SpD
- Stealth Rock
- Leech Seed
-Gyro Ball
- Power Whip
To be honest, I'm more of a skarm guy. But this guy here is my main wall and tanks very well. I kinda EVd him due to take a 4HKO from Magnezone (3HKO if LO). He's really hard to kill and he also counters the dragons that run rampant in the metagame. I feel that his 2 STAB options are needed as well.
Toxicroak
Dry Skin
Black Sludge
Adamant
244 HP / 252 Att / 12 Def
- Substitute
-Bulk Up
- Drain Punch
- Sucker Punch
This guy is my pseudo water absorber and main counter to Nattorei. I chose Sub Bulk up over SD due to croak's low speed. With this set, he becomes a great set up sweeper which allows him to set up on bulky waters and nattorei. Sub blocks Leech seed, or it give me a scouting option on bulky waters. I do agree he's frail, but I use him only to take water attacks, or when I feel he come in on some walls.
Rotom-W
Levitate
Choice Specs
Modest
248 HP / 252 SpA / 8 Spe
- Thunder
- Hydro Pump
- Pain Split
-Trick
8 Spe to outrun other defensive Rotoms. Trick to cripple Natt, and Pain split to recover HP. This guy abuse my rain soooooo much its not even funny. He's also got enough bulk to take any hit and generally respond with a KO. I thunder spam until a chomp comes in, the go to natt. Otherwise, after I see the chomp, I'll trick and proceed to heal, or ravage with my dual STABs. If Natt comes in, I go to croak
Garchomp
Sand Veil
Choice Scarf
Jolly
8 HP / 252 Att / 248 Spe
- Outrage
- Earthquake
- Toxic
- Fire Blast
To be honest, chomp is more of a two move man. I only toxic on the switch when they go to something else. Fire Blast is there for steels if my rain is gone, or not up yet. Otherwise, I Outrage spam to kill things late game. 248 Spe EVs due to Chomp's max speed being an odd number. So even without max speed, I can have slightly more bulk and still tie with jolly max scarfers. Stupid yes, but I like details. Also I can troll people by saying I'm not max speed
Tornadus
Prankster
Life Orb
Timid
4 HP / 252 SpA / 252 Spe
- Hurricane
- Focus Blast
- Grass Knot
- Taunt
I'm having trouble deciding the last move. HP Ice isn't needed as STAB Hurricane does more. and Grass Knot is only there for pert, the only guy who can live a Hurricane after SR. I run Taunt because it gains priority and stops faster leads from setting up. I love how powerful he is too. Hurricane and Focus Blast have near perfect coverage too. Generally, I can Hurricane spam (I think it 2HKO anything) so I'm guarranteed many kills.
Threats
NP Thunderous - I need scarf chomp to take this guy out. He sets up easily on my team and is usually guarranteed a kill.
Defensive / Offensive Zapdos - Coverage to the max. Generally I have to send in Nattorei and Leech Seed stall or change it up as Zapdos Roosts
Scrafy - No idea what this guy does or how to wall him. He's faster than croak, generally gets a kill. Maybe Natt walls him?
Anyway, I hope you guys enjoyed my first Gen 5 team. Its been a great success to me. Here's one last look:
Little Abuse
So to start off, I wanted something underrated and unknown. Seeing only 2/3 of the genies (ground/flyer and blue electric guy) I did some research on the last one, Tornadus, the green genie. And well, well, this guy has a great niche in rain teams. So I chose him as my main special sweeper.
Now I need rain. Obligatory Politoed is obligatory. I understand that is does suck balls that you have to have to lose one member for him, but I've been able to play around and I really like him.
Now rain teams fear 3 things - strong electric attacks, water attacks boosted in the rain, and Nattorei. To be honest, my server allows Drizzle + Swift Swim, so ludicolo is more of a threat, but I don't see him since everyone is a Natt whore. To cover Natt and water attacks, I chose Toxicroak. I do agree he's frail, but playing him right keeps his health at 80% + most of the time
To absorb electric attacks, I chose scarf chomp. Scarf chomp packs a HUGE punch and when Nattorei or whatever steel is gone, this guy RAPES the competition. I never was able to use him as I joined the 4th Gen metagame after his ban, but hey, now I know why, and he's great.
Now to be honest, my team does not abuse water type moves and thunder. I also lack a wall of sorts. In comes Specs Rotom. I love him due to the fact that he can take at least 5 hits before kicking the bucket. If I take his specs off, then I can pain split for more trolling.
Now I'm still missing a tank. In the rain, steels are supreme. The common ones - Zong, Skarm, Forry, and Natt lose their fire weakness. I chose natt because, well, he's natt, he's new, and spikes + SR = illegal = RAAAAAAGEEEE
More in Depth
Politoed
Drizzle
Calm
Leftovers
252 HP / 88 SpA / 168 SpD
- Scald
- Hypnosis
- Toxic
- Perish Song
This only DW poke I have lol. I love this little guy. I'm not sure where the spread came from, but the moveset if my own creation. "Triple" status Politoed is my main special tank. He tanks VERY well, and STAB Scald in the rain is like a free specs. Toxic to spread poison when they switch out after getting to put to sleep. Perish Song is there to stop any set up sweeper that expects free set up on Politoed. The lead mechanics have changed, but here's how he does if he's in the lead spot:
Skarmory - Most I see are specially defensive and run taunt. I lead with Tornadus
Deoxys-S - This bastard is real fast. Lead with Tornadus to scout his lead moveset.
Erufuun - Lead with Tornadus
Bronzong - Hypnosis to make him useless.
Nattorei - Any one of these guys gutsy enough to go against Politoed get put to sleep.
Baton Passers - Lead with Tornadus
Ferrothorn
Iron Barbs
Leftovers
Sassy
252 HP / 160 Def / 96 SpD
- Stealth Rock
- Leech Seed
-Gyro Ball
- Power Whip
To be honest, I'm more of a skarm guy. But this guy here is my main wall and tanks very well. I kinda EVd him due to take a 4HKO from Magnezone (3HKO if LO). He's really hard to kill and he also counters the dragons that run rampant in the metagame. I feel that his 2 STAB options are needed as well.
Toxicroak
Dry Skin
Black Sludge
Adamant
244 HP / 252 Att / 12 Def
- Substitute
-Bulk Up
- Drain Punch
- Sucker Punch
This guy is my pseudo water absorber and main counter to Nattorei. I chose Sub Bulk up over SD due to croak's low speed. With this set, he becomes a great set up sweeper which allows him to set up on bulky waters and nattorei. Sub blocks Leech seed, or it give me a scouting option on bulky waters. I do agree he's frail, but I use him only to take water attacks, or when I feel he come in on some walls.
Rotom-W
Levitate
Choice Specs
Modest
248 HP / 252 SpA / 8 Spe
- Thunder
- Hydro Pump
- Pain Split
-Trick
8 Spe to outrun other defensive Rotoms. Trick to cripple Natt, and Pain split to recover HP. This guy abuse my rain soooooo much its not even funny. He's also got enough bulk to take any hit and generally respond with a KO. I thunder spam until a chomp comes in, the go to natt. Otherwise, after I see the chomp, I'll trick and proceed to heal, or ravage with my dual STABs. If Natt comes in, I go to croak
Garchomp
Sand Veil
Choice Scarf
Jolly
8 HP / 252 Att / 248 Spe
- Outrage
- Earthquake
- Toxic
- Fire Blast
To be honest, chomp is more of a two move man. I only toxic on the switch when they go to something else. Fire Blast is there for steels if my rain is gone, or not up yet. Otherwise, I Outrage spam to kill things late game. 248 Spe EVs due to Chomp's max speed being an odd number. So even without max speed, I can have slightly more bulk and still tie with jolly max scarfers. Stupid yes, but I like details. Also I can troll people by saying I'm not max speed
Tornadus
Prankster
Life Orb
Timid
4 HP / 252 SpA / 252 Spe
- Hurricane
- Focus Blast
- Grass Knot
- Taunt
I'm having trouble deciding the last move. HP Ice isn't needed as STAB Hurricane does more. and Grass Knot is only there for pert, the only guy who can live a Hurricane after SR. I run Taunt because it gains priority and stops faster leads from setting up. I love how powerful he is too. Hurricane and Focus Blast have near perfect coverage too. Generally, I can Hurricane spam (I think it 2HKO anything) so I'm guarranteed many kills.
NP Thunderous - I need scarf chomp to take this guy out. He sets up easily on my team and is usually guarranteed a kill.
Defensive / Offensive Zapdos - Coverage to the max. Generally I have to send in Nattorei and Leech Seed stall or change it up as Zapdos Roosts
Scrafy - No idea what this guy does or how to wall him. He's faster than croak, generally gets a kill. Maybe Natt walls him?
Anyway, I hope you guys enjoyed my first Gen 5 team. Its been a great success to me. Here's one last look: