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[MATCH OVER] 1v1 - Venser vs GK

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Flora

Yep, that tasted purple!
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gk and i are battling
1v1 singles
2 days dq time
2 recovers/5 chills
arena: smashville
all abilities
no items

flora is reffing


hi so there are a bunch of mutated animals here that wanna eat you guys

ok not really

Venser posts pokemon of choice
GK does same with actions
Venser actions
me
Venser
GK
me
GK
Venser
me
Venser
okay

554.png

Darumaka(*) [Daredevil] ()
Nature:
Adamant (+ * to Attack, - * to Special Attack
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ****
Def: **
SpA:
SpD: **
Spe: 50

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW) (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Cheer Up*
Encore*
Hammer Arm*
Sleep Talk*
Take Down*
Yawn*
Nitro Charge*
U-Turn*
Will-O-Wisp*

Duohm.png

Duclohm* [Swells] ()
Nature: Hasty (Subtracts * from Defense, a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 60

EC: 5/9
MC: 0
DC: 3/5


Attacks:
Double Hit*
Tackle*
Growl*
Leer*
Thundershock*
Charge*
Rain Dance*
Twister*
Double Hit*
Slack Off
Gale (Hurricane)

Dragon Dance*
Hydro Pump*
Dragon Rush*

Wild Charge*
Thunder*
Flamethrower*
Aerial Ace*
Thunder Wave*
Thunderbolt

nautacur2.png

Privatike [Matey] (M)
Nature: Adamant (+* to Attack, -* to Sp.Atk)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

EC:
0/6
MC: 0
DC: 0/5

HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Moves:
Bubble*
Smokescreen*
Yawn*
Wrap*
Arm Thrust*

Recover*
Bulk Up*
Drain Punch*

Taunt*
Toxic*
Waterfall*

349.png

<Feebas> [Azul] (F)
Nature: Bold
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities: Swift Swim, Adaptability (DW)
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.

Stats:
HP: 80
Atk: (-)
Def: **(+)
SpA: *
SpD: **
Spe: 80

EC:5/6
MC:0
DC:0/5

Attacks:
Splash
Tackle
Mirror Coat
Hypnosis
Confuse Ray
Toxic
Ice Beam
Surf

148.png

Dragonair* [Peter] [M]
Nature: Naughty

Type:Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: ***
SpD: **(-)
Spe: 70

EC:6/9
MC:1
DC:3/5

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two.

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Waterfall(*)
Flamethrower(*)
Dragon Tail(*)
Outrage
Thunderbolt

Duohm.png

Monohm [Niles] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Spark
Hydro Pump
Heal Bell
Magnet Rise
Thunderbolt
Flamethrower
Dragon Pulse
Slack Off
Gale

Good luck have fun don't die don't suck and all that!
 
I'll go ahead and bring niles out here since he has a way to reliably deal with toxic :x

Let's keep things simple to start off here by Thunderbolting, then using Dragon Pulse and finishing with another Thunderbolt

on an unrelated note, I don't think Swells has nature adjusted stats
 
somehow i didn't give it ice punch, this is gonna hurt

take the thunderbolt and yawn at it. Then bulk up during the dragon pulse and drain punch that dragon
 
nautacur2.png

Venser's Matey (Privatyke) (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Yawn - Bulk Up - Drain Punch
Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 100
Energy: 100

Boosts/Drops:

Others:

Actions: Thunderbolt - Dragon Pulse - Thunderbolt
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

---------------------------------------------------------

Welcome to Round 1 of the Smashville battle where nothing happens but a battle!

One big bad trainer sends out a hulky Niles while the other one send out a pathetic-looking Matey. Uh-oh! Is the end more obvious than it seems? We shall see!

Right off the bat, Niles conjures a striking bolt of thunder that deeply electrifies Matey upon impact. Attempting to shrug off the attack, Matey takes a deep breath and Yawns loudly at the thunder dragon, making him a bit more drowsy than usual.

Niles fights the sleep off and makes himself active with a roaring Dragon Pulse that strikes Matey right off the floor and onto the ground flat! Matey's struggling to resist the damage, but he manages to stretch his tense muscles and Bulk Up like a man.

With a crackling laugh, Niles swipes the floor with another dangerous Thunderbolt that shocks Matey right on the spot. Devastated from the attack, Matey falls short on the ground, but with extra strength from the past bulk up, he jumps off the ground and aims a Drain Punch on Niles's huge body. The blow bounces off like a rubber cloud, but it seems to have done some decent damage!

---------------------------------------------------------

nautacur2.png

Venser's Matey (Privatyke) (M)
HP: 49
Energy:
81
Boosts/Drops: + 1 Attack, +1 Defense
Others:

Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 86
Energy: 82

Boosts/Drops:

Others:
Yawn (Sleep after 1 Action)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

Niles
A1: Thunderbolt > 10 + 3 + (3-2 x 1.5) x 1.5 = 21.75 = [22 Damage] [6 Energy]
A2: Dragon Pulse > 9 + 3 + (3-2 x 1.5) = 13.5 = [14 Damage] [6 Energy]
A3: Thunderbolt > 10 + 3 + (3-2 x 1.5) x 1.5 = 21.75 = [22 Damage] [6 Energy]

Matey
A1: Yawn > [7 Energy]
A2: Bulk Up > [6 Energy]
A3: Drain Punch > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage, 7 HP Restored] [6 Energy]

Venser's turn!
 
well ok let's just try out using heal bell to stay awake, then follow up with Thunderbolt followed up by another Thunderbolt
 
nautacur2.png

Venser's Matey (Privatyke) (M)
HP: 49
Energy:
81
Boosts/Drops: + 1 Attack, +1 Defense
Others:

Actions: Drain Punch - Recover - Drain Punch/Yawn
Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 86
Energy: 82

Boosts/Drops:

Others:
Yawn (Sleep after 1 Action)
Actions: Heal Bell - Thunderbolt - Thunderbolt
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

---------------------------------------------------------

Let's rock n' roll with Round 2!

Noticing how drowsy he's been getting due to the past Yawn, Niles attempts to motivate the engine within himself into better shape with a snappy, loud Heal Bell. He fully awakens as a result of the bell, but Matey isn't going to let this action go to waste as he rushes at Niles for a fast Drain Punch. POW!

Now fully awaken, Niles continues his barrage of super effective electrical assaults with a swift Thunderbolt, shocking Matey's entire immune system into 79% shut-down. However, that remaining 21% enables Matey to go into cellular reconstruction and Recover off some of the pain, though most of the pain still lingers within his body.

BZZ BZZ BZZ and Niles is ready for another crackling Thunderbolt launch! ZAPOW! Matey's definitely not liking shocking blows within his soft, wet body! He is still able to withstand the shock though and goes for a fistful of Drain in an Punch upon Niles's cloudy body. POOUF! The attack manages some success with some healthy liquids being absorbed back to Matey, but was it enough to turn the tables?

---------------------------------------------------------

nautacur2.png

Venser's Matey (Privatyke) (M)
HP: 39
Energy:
57
Boosts/Drops:
Others:

Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 58
Energy: 57

Boosts/Drops:

Others:

Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

Niles
A1: Heal Bell > [9 Energy]
A2: Thunderbolt > 10 + 3 + (3-2 x 1.5) x 1.5 = 21.75 = [22 Damage] [6 Energy]
A3: Thunderbolt > 10 + 3 + (3-2 x 1.5) x 1.5 = 21.75 = [22 Damage] [10 Energy]

Matey
A1: Drain Punch > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage, 7 HP Restored] [6 Energy]
A2: Recover > [20 HP Restored] [12 Energy]
A3: Drain Punch > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage, 7 HP Restored] [6 Energy]

I didn't Yawn because Niles didn't really wake up and he would just Heal Bell it off with my (or the) logic.

GK's turn!
 
well we seem to be close to a quick win here, but we still need to watch out for something sneaky

start off by using Dragon Pulse so we can stop wasting energy, follow up with Gale, and finish up with Thunderbolt. We'll probably have to chill soon...
 
nautacur2.png

Venser's Matey (Privatyke) (M)
HP: 39
Energy:
57
Boosts/Drops:
Others:

Actions: Bulk Up - Drain Punch - Recover
Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 58
Energy: 57

Boosts/Drops:

Others:

Actions: Dragon Pulse - Gale - Thunderbolt
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

---------------------------------------------------------

3's a round.

With his quicker feet, Niles begins the match with a fierce Dragon Pulse attack that pounds on Matey's eardrum to the blink of destruction. He doesn't need his ears to exercise around and Bulk Up, though, as he does just that.

Niles just doesn't stop attacking! His next attack happens at the click of a button; a dangerous Gale of windstorms and hurricanes arrive just as Matey attempts to run at Niles! This attack blows Matey right off his knees and flips him 'round and 'round until the storm stops, in which he drops right on his butt! His drop-off location was, oddly enough, right on top of Niles, and he finds that to be the perfect opportunity to deliver a Drain Punch to a head, though there's sadly another head that he needs to pound next time around.

This appears to be the finishing action. With Matey right on top of him, Niles doesn't waste a single second in preparing the end of all ends Thunderbolt that shocks Matey right off his body and ZAPS him madly like how that wizard guy shocks Luke Skywalker. This ends with a ill-fated Matey lying on the ground, head shortly falling to the side... with a tough Niles walking toward him... toward him... and STOMP! Niles steps on him like a pro, looks out onto the Animal Crossing village, and closes his eyes with a grinning smile in his mouth. Triumph in victory is always a noble and pleasurable feat to achieve.

...fuk dragons...

---------------------------------------------------------

nautacur2.png

Venser's Matey (Privatyke) (M)
HP: X_X
Energy:
zzz not enough minerals
Boosts/Drops:
Others:

Nature: Adamant (+* to Attack, -* to Sp.Atk)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

Duohm.png

GK's Niles (Duoclom) (M)
HP: 44
Energy: 33

Boosts/Drops:

Others:

Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

Niles
A1: Dragon Pulse > 9 + 3 + (3-2 x 1.5) = 13.5 = [14 Damage] [6 Energy]
A2: Gale > 12 + (3-2 x 1.5) = 13.5 = [14 Damage] [8 Energy]
A3: Thunderbolt > 10 + 3 + (3-2 x 1.5) x 1.5 = 21.75 = [22 Damage] [10 Energy]

Matey
A1: Bulk Up > [6 Energy]
A2: Drain Punch > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage, 7 HP Restored] [6 Energy]
A3: Recover > [20 HP Restored] [12 Energy] (didn't happen)
Prizes!

You both get 2 Trainer Counters
Niles and Matey get 1 EC, MC, and DC.
Niles gets a KO counter.
I get 1 Ref Token.

Thanks for playing!
 
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