This is just an idea, feel free to throw it out and start over.
A very common criticism of the "no bans" approach is time consumption; tests traditionally take forever, so no bans metagames would waste lots of time! I've consistently argued that this doesn't have to be the case, to no avail. So to help give people an idea of what I'm thinking, I've decided I should write up a more specific proposal that outlines how we can save time and preserve a solid process.
The main assumptions I'm working under here are as follows.
Now onto that, here's my proposed testing cycle:
With a very simple test using a single ladder, and simple arbitrary deviation requirements, what could go wrong?
Edit: As for a quick estimated "time for stability", I'd say it would only take 3 - 4 cycles to approach stability. This is based off of the UU process, but I'm giving people the benefit of the doubt and assuming OU is dramatically worse than UU ever was.
A very common criticism of the "no bans" approach is time consumption; tests traditionally take forever, so no bans metagames would waste lots of time! I've consistently argued that this doesn't have to be the case, to no avail. So to help give people an idea of what I'm thinking, I've decided I should write up a more specific proposal that outlines how we can save time and preserve a solid process.
The main assumptions I'm working under here are as follows.
- Better battlers give a more accurate tiering result. Thus a hard voter cutoff at an arbitrarily high ladder ranking will get us a pool of voters that balances out. I know I've doubted this idea in the past but it seems like the most fair way to do things now. We all remember the horror story of Shaymin, but with a fresh ladder reset that kind of thing shouldn't happen and the outliers should cancel out.
- The most obvious of bans can be determined with only two weeks of play if they are overhyped or not. The first Shaymin-S ban and the current Heracross in UU test are my benchmarks here. By the end of two weeks, people generally have "calmed down" enough to make sure that the Pokemon they're talking about really are that bad. I don't think two weeks is enough for a full test of borderline cases, but it is enough to get the stuff that is "obvious" out of the way.
- Swift batch bans are okay initially with a supermajority of votes for the ban.
Now onto that, here's my proposed testing cycle:
- Begin Week 1: Ladder opens, 2 week test begins
- End Week 2: Eligible Voters Posted On Site
- Week 3: One week to accept "nomination" and post your vote
- End Week 3: Supermajority is banned, Majority on the chopping block
- Begin Week 4: Ladder ranks reset, 3 week test begins
- End Week 6: Elgible Voters Posted
- Week 7: One week to accept "nomination" and post your vote
- End Week 7: Supermajority is banned, Majority on the chopping block
- Begin Week 8: Same as above continuously, but after the 5 week cycle repeating that so that a new ban list comes out every 6 weeks for easier organization with the usage stats / tier changes
With a very simple test using a single ladder, and simple arbitrary deviation requirements, what could go wrong?
Edit: As for a quick estimated "time for stability", I'd say it would only take 3 - 4 cycles to approach stability. This is based off of the UU process, but I'm giving people the benefit of the doubt and assuming OU is dramatically worse than UU ever was.