Arcanine Discussion

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Fire Type

90 HP/110 Atk/80 Def/100 Sp Atk/80 Sp Def/95 Speed

Traits:
Intimidate
Flash Fire

Physical Movepool
Thunder Fang
Fire Fang
Extremespeed
Frustration/Return
Iron Tail
Aerial Ace
Thief
Giga Attack
Body Slam
Crunch
Double-Edge
Flare Drive

Special Movepool
Fire Blast
Flamethrower
Overheat
Dragon Pulse
Solarbeam
Hidden Power

Support Movepool
Roar
Toxic
Sunny Day
Protect
Endure
Will o Wisp
Rest
Entice
Sleep Talk
Swagger
Substitute
Safeguard
Howl

Arcanine is actually pretty versatile despite its relatively low movepool. He has decent stats and good Attack stats.

Arcanine @ Choice Band
Flare Drive
Thunder Fang
Crunch
Extremespeed

Other Options:
Return
Body Slam
Double-Edge
Iron Tail

This will hit many things hard and can give some Pokemon a hard time if used well. However, this cannot hit some Ground and Rock types easily so be careful.

Arcanine @ Life Orb
-Howl
-Extremespeed
-Flare Drive
-Crunch

Setting up with Howl means powerful attacks that some Pokemon will have a lot of trouble with. Life Orb increases the power of Arcanine's attacks even more, making this a good lategame sweeper.

Arcanine @ Wisdom Glasses
Fire Blast
Hidden Power Grass
Dragon Pulse
Thunder Fang

While the lack of power for Thunder Fang hinders this set a little, it can help beat things like Gyarados. Fire Blast is a nice strong STAB attack and Dragon Pulse lets you use Hidden Power Grass for better coverage.
 
The simple problem with Arcanine is: Goukazaru is just plain better. Arcanine's moderate advantage is its lastability (I would definitely use Intimidate), but, being a fire type, that is dubious. Arcanine's best hope is that it gets allowed in UU (a long shot), where it has a lot to recommend it.
 
I remember Arcanine being quite hyped when the Special split was announced because it would get physical STAB...but it turns out it's still, well, a Fire-type. Most of its physical moves are known as fillers and tend to have a low power outcome due to their base powers and lack of STAB.

I wouldn't really like Arcanine in UU, because it renders every other Fire-type useless.
 
I remember Arcanine being quite hyped when the Special split was announced because it would get physical STAB...but it turns out it's still, well, a Fire-type. Most of its physical moves are known as fillers and tend to have a low power outcome due to their base powers and lack of STAB.

I wouldn't really like Arcanine in UU, because it renders every other Fire-type useless.
problem is, is that the better fire-types also render arcanine pretty useless because they are better than arcanine at what arcanine is best at.
 
Typhlosion, Camerupt and Ninetales would all be better than him in UU. Camerupt would beat him, as would Typhlosion with EQ. Ninetales can't hurt him much, but can put him to sleep.

Magcargo could beat him...
 
I dunno Misty, Intimidate + WoW is a pretty good attack nerf, and Arcanine's new toy Flare Drive is made of pure awesome. Arcanine is only 10HP short of Salamence in the defenses department, and Arcy gets both Charm (XD) and Will-O-Wisp(TMs).

Utility-canine

Arcanine @ Leftovers
Jolly (+Spd, -SA)
<Intimidate>
EVs: 192 HP/108 Attack/208 Speed

~ Will-O-Wisp
~ Flare Drive
~ Thunder Fang
~ Extremespeed

This Arcy has 369 HP and 305 Speed, meaning it can burn a right big hole in the attack power of a lot of base 100's. Flare Drive nukes Heracross, Thunder Fang doesn't OHKO Gyarados here, but it can finish it off after Burn damage. Extremespeed for utility, but you could put whatever you want there.
 
Arcanine@Leftovers
192 HP / 72 Spd / 244 SAtk Modest
~Fire Blast
~HP Grass/HP Ice
~Dragon Dulse/Extremespeed
~Will-O-Wisp

Gonna use that probably ^_^
 
arcanine @salac berry

endure
reversal
fire blitz
crunch/will-o-wisp

252 att/ the other 258 between hp/def/spdef/speed

probably could use some work, but you figure he will get one fire blitz in, then u could endure, and reversal. if u fire blitz ur dead, but maybe u should just play it by situation
 
You would probably want overheat/fire blast as the fire move so you dont kill yourself after enduring.
 
this is a good point. i just don't think special attacks will do that much.

I mean, if i use no special attacks i can use a nature to cut sp. att, i won't have to worry about putting ev's towards it, but yes you are right at least i won't kill myself
 
Arcanine practically screams 'mixed attacker' and I wouldn't be so quick to throw away a 100 base Sp. Attack. I'll probably try

Arcanine
Flamethrower/Fire Blast/Overheat
Crunch
Reversal
ExtremeSpeed

Item: Focus Sash/White Herb
Trait: Intimidate

It's hard to Revenge-kill this set, but also loses a lot of effectiveness with Sandstorm and/or Stealth Rock on the field.
 
Arcanine is cool. It does have some things over Infernape, mainly Intimidate and better defenses, but speed is sacrificed for this. I was considering it with Choice Specs, of all items, with Flamethrower, Dragon Pulse, Hidden Power Grass/Electric and Extremespeed.
 
If one were to use Arcanine, one should probably take advantage of Extremespeed. I like how it now has a decent movepool; 555 total base stats just begs for one.
 
The more I see Arcanine with Thunder Fang, the more I want to see an Arcanine Evo that's Fire/Electric. I mean, the mane's practically yellow, he's stated to be one of the fastest Pokemon in the world, via Pokedex entry and his exclusive use of Extremespeed up until the Adv. generation. Sure, that's 4x Ground weakness, but that just means he'll wreak havoc in 2 on 2 battles where Claydol can support by skill swapping Levitate on him. :) I'd REALLY like to see an Arcanine Evo. He's limited by being a classic monotyping Pokemon that can't really shine because he's given practically filler moves in his movepool, other than his great options for STAB attacks.

But, I'm kinda getting off topic, eh?

How about a SunnyBeam Reversaler? 100 Sp. Attack doesn't work that bad.

Arcanine @Focus Sash
Sunny Day
Flamethrower/Fire Blast
SolarBeam
Reversal

At near death, he can try Reversal for 1 or 2 times before falling. Not to likely though, given OU's tendency to spam Stealth Rocks and Sandstorm because of Tyranitar craze. Stealth Rocks won't exactly hurt, other than his entrance. But even then, that's 25% off, had Arcanine been at 100% health, he could've lasted another turn of SunnyBeaming.
 
I'm dabbling about Life Orb Mixed Moves. Something akin to:

- Flamethrower
- Thunder Fang
- Extremespeed
- HP Whatever you need

Decent damage, but what nature to use, that'll be a problem.
 
One huge thing to Arci's advantage this gen is that Earthquake isn't gonna be whored quite as horrendously as it was. (Oh no, this gen it'll be...stone edge? doh) So thats a plus.
 
I think Earthquake is going to be extremely whored in DP. Earthquake is an excellent move in conjunction with Stealth Rock to hurt fliers. And of course, there's always Garchomp.

I think I would use a Choice Scarf set with Overheat/Dragon Pulse/HP Fighting/Extremespeed. Max special attack with Modest, 264 speed, and you're left with 25 EVs to put into either attack or HP. I selected Overheat because Arcanine is best in short bursts - 328SAT Overheat will probably OHKO a 291/176 Azelf, for instance, while Fire Blast never will.
 
I suspect there will be even more EQ rather than less with all the crying about Tyranitar.


Anyway I would definitely use Choice Band or Scarf on him, I don't have the calcs handy but I was fairly impressed by how much CBExtremespeed was doing; he can clean fairly well late game if you can actually get a majority of a team past 40%ish or so. I hadn't really thought of the scarf on him but that is interesting too although other than Weavile and Sceptile there isn't a whole lot he outruns because of the Scarf that I can think of that he would be able to surprise with Flare Drive.


Also more usable pokemon with Intimidate are always cool, it is good Arcanine is better this gen :)
 
I'm dabbling about Life Orb Mixed Moves. Something akin to:

- Flamethrower
- Thunder Fang
- Extremespeed
- HP Whatever you need

Decent damage, but what nature to use, that'll be a problem.

No. Life Orb isn't for everyone, and it's definitely not for Arcanine. 90/80/80 isn't bad, but Stealth Rock and Sandstorm damage starts stacking up the moment you get out.

Not to mention you really should use Flare Blitz with him, considering he finally got what he really needed, STAB physical, and it has 35 BP over Flamethrower. And that has recoil. The last thing Arcanine will need is another 10% damage every turn on top of all this extra passive damage. Life Orb is only going to help it die faster.
 
I have a Arcanine in my favorite team. It is one of my favorites pokemon since Red/Blue. He's this way:

Arcanine @Liechi Berry Intimidate
252 Attack / 252 Spc. Defense / 6 Spc Attack Brave
Return
Crunch
Agility
Overheat

Stats:
HP 321
AT 350
DE 195
SD 203
SA 237
SP 258

Trust me, it works. Brave it gets 203 Speed, and then outrun Aero/Jolt with agility. Why Spc. Def? In fact, it is my Starmie breaker. It can resist a Starmie Surf and activate Liechi Berry, using Agility then. With 400 Speed and so 525 Attack, It kill Starmie and probably one another. Blissey 2HKO. Crunch can faint most of Psychics and Ghosts, Return it's a great damage after all. Overheat take care of Steels and some Grass because of the 237 Spc At., 1HKO most of then. Intimidade can make it hold for 1 more turn, in which it can faint some poke. As Will-o-wisp don't hit it, it is a great choice for Dusclops (Maybe Dusknoir, I dunno) and Weezings (Overheat and one other attack).


And yes I use it! I love Arcanine. This is the way, my way, I found to use him.
 
Voce's set looks pretty sweet, but I'm very tempted to use him as a physical wall for some situations. Switching in for the attack cut with intimidate and Wisping seems pretty sweet for adding a little chip and killing off the pokes ability for physical sweeping.

The only problem with this is you're going to get hit for a nice chunk of damage with the switch in and Wisp. If you're even alive after you Wisp, you can't really Flare Blitz well due to recoil. You'd be stuck trying to sweep with a Salac Berry for the speed boost and using Return or something, saving an Overheat for a steel wall.

Rock is going to wall you bad though, and with all the Sandstream love going on, chances are you'll get a single sweep then get stuffed unless you die after the Wisp or they just switch to the rock and force you to switch not really accomplishing much other then getting the Wisp out.

Wonder how well he can get worked into a team.
 
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