So I'm trying to get my "favorites" team ready for WiFi on Emerald right now. I've got Electabuzz/Dusclops/Milotic/Flygon/Espeon all ready for the Pal Park, now I need to breed and raise my final member; Arcanine.
I'm at some what of a loss of what to do with this guy in D/P, however. He finally got some Physical STAB to play with, but I'm not sure if that's really the best way to go with him. Flare Drive is great, but the recoil concerns me a bit. Worse, all his other Physical moves seem pretty worthless overall. Crunch won't outdamage Flare Drive on many Pokes, and even Thunder Fang seems like a risky way to cover Water types.
Part of me thinks its best to simply forget about the whole Physical thing and give him a special set. Now that he can Sunnybeam, he can probably outdamage Flare Drive with a Sunny Day'd Flamethrower. Hot Rock seems like a good way to make it less of a wasted turn. Of course, T-tar and Hippow can switch in and force you into a two turn, half damage attack.
So, anyway, that's my dillema. Right now I'm leaning towards Sunny Day/Solarbeam/Flamethrower/Extreme Speed (Reversalers and Blissey? <- Need to do the math on that...), but I'm not set on it. I thought I'd ask about the general wisdom on this guy before I start deciding which IVs I can skimp on and which ones I need to spend the next couple weeks perfecting. Thanks in advance!
I'm at some what of a loss of what to do with this guy in D/P, however. He finally got some Physical STAB to play with, but I'm not sure if that's really the best way to go with him. Flare Drive is great, but the recoil concerns me a bit. Worse, all his other Physical moves seem pretty worthless overall. Crunch won't outdamage Flare Drive on many Pokes, and even Thunder Fang seems like a risky way to cover Water types.
Part of me thinks its best to simply forget about the whole Physical thing and give him a special set. Now that he can Sunnybeam, he can probably outdamage Flare Drive with a Sunny Day'd Flamethrower. Hot Rock seems like a good way to make it less of a wasted turn. Of course, T-tar and Hippow can switch in and force you into a two turn, half damage attack.
So, anyway, that's my dillema. Right now I'm leaning towards Sunny Day/Solarbeam/Flamethrower/Extreme Speed (Reversalers and Blissey? <- Need to do the math on that...), but I'm not set on it. I thought I'd ask about the general wisdom on this guy before I start deciding which IVs I can skimp on and which ones I need to spend the next couple weeks perfecting. Thanks in advance!