[BOX]Things to do:
[BOX]--------------------------------
Status: Ready to upload.
QC Approvals: [ginganinja] || [shrang] || [BKC]
GP Checks: [Woodchuck] || [GatoDelFuego]
--------------------------------[/BOX]
I'm surprised nobody's posted this yet.
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Brave Bird
move 4: Taunt
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a maximum Speed of 262, Skarmory can outrun many common leads, and even without much investment in Defense Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets entry hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry nearly guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as an entry hazard-setting lead over the slightly faster Smeargle, which has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>
<p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can KO itself from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it due to a Speed tie.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs and nature maximize Skarmory's Speed and the power of Brave Bird, with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted special attacks, such as Alakazam's Psychic, would then 2HKO Skarmory without activating the Custap Berry.</p>
<p>Whirlwind is a mostly inferior option that can be used to phaze out setup sweepers, but Brave Bird and Taunt tend to cover what Whirlwind would be useful for. Tailwind can be used when Skarmory is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, as Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named "Custap Lead," Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up entry hazards without worry for a couple of turns.</p>
<p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless, the five spinners in OU, which can easily negate Skarmory's work, and opposing lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem as they rob Skarmory of its valuable Custap Berry. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate as it is the most offensive spinblocker available. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Choice Scarf Gothitelle can be run to trap and kill the spinners directly.</p>
Flesh out the skeleton [ ]Not needed~- Get QC approvals for skeleton [✓]
- Write up Skarmory [✓]
- get QC approval for prose [✓]
- Get GP checks for (hopefully) approved prose [✓]
- Upload this [ ]
[BOX]--------------------------------
Status: Ready to upload.
QC Approvals: [ginganinja] || [shrang] || [BKC]
GP Checks: [Woodchuck] || [GatoDelFuego]
--------------------------------[/BOX]
I'm surprised nobody's posted this yet.
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Brave Bird
move 4: Taunt
item: Custap Berry
ability: Sturdy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>The banning of Deoxys-D brought a dearth of effective leads that can set Stealth Rock and Spikes quickly and reliably. Enter Custap Lead Skarmory: the second-fastest Pokemon allowed in OU that gets access to both Stealth Rock and Spikes, bested only by Smeargle. With a maximum Speed of 262, Skarmory can outrun many common leads, and even without much investment in Defense Skarmory still has respectable physical bulk, allowing it to comfortably tank physical blows as it sets entry hazards up. Even if the opponent should happen to lead with a specially-based Pokemon, the combination of Sturdy and Custap Berry nearly guarantees that Skarmory will get Stealth Rock and at least one layer of Spikes up. This combination of traits are also its main draw for use as an entry hazard-setting lead over the slightly faster Smeargle, which has to rely on Focus Sash to take a hit, robbing it of the benefits brought about by Custap Berry.</p>
<p>This Skarmory works similarly to Deoxys-D and other suicide leads: it aims to set up Stealth Rock and as many layers of Spikes as possible before fainting. The other two moves help Skarmory's situation versus opposing leads. Brave Bird prevents Skarmory from being complete Taunt bait while acting as a means by which Skarmory can KO itself from 1 HP so an opposing spinner can't spin away Skarmory's entry hazards. Taunt stops slower leads from setting up entry hazards while giving Skarmory a 50% chance of preventing any opposing Breloom from using Spore on it due to a Speed tie.</p>
[ADDITIONAL COMMENTS]
<p>The given EVs and nature maximize Skarmory's Speed and the power of Brave Bird, with the last four EVs placed in Defense. However, if Whirlwind is used over Brave Bird, then the Attack EVs can be moved to HP, bolstering Skarmory's overall bulk. The option of minimizing Skarmory's HP, Defense, and Special Defense IVs is available if one wants to activate Skarmory's Custap Berry more quickly, but keep in mind that this is not advised as even resisted special attacks, such as Alakazam's Psychic, would then 2HKO Skarmory without activating the Custap Berry.</p>
<p>Whirlwind is a mostly inferior option that can be used to phaze out setup sweepers, but Brave Bird and Taunt tend to cover what Whirlwind would be useful for. Tailwind can be used when Skarmory is about to faint to speed up its teammates for four turns. Endure can also be used over Brave Bird, as Skarmory isn't always guaranteed to be knocked into Custap Berry's activation range. While it may seem contrary to use any other item on a set named "Custap Lead," Mental Herb can be used over Custap Berry to negate one use of Taunt, allowing Skarmory to set up entry hazards without worry for a couple of turns.</p>
<p>Problem Pokemon for Skarmory include the two Magic Bouncers, which render Skarmory useless, the five spinners in OU, which can easily negate Skarmory's work, and opposing lead Terrakion and Sableye, both of which can Taunt Skarmory before it can retaliate. Pokemon with Trick are also a problem as they rob Skarmory of its valuable Custap Berry. While practically any offensive Pokemon can work with Skarmory, those that can eliminate the aforementioned Pokemon make for especially great teammates. Gengar in particular is a highly recommended teammate as it is the most offensive spinblocker available. Alternatively, trappers such as Choice Band Dugtrio, Magnezone, and Choice Scarf Gothitelle can be run to trap and kill the spinners directly.</p>