RNG/Marshtomp (M) @Quick Claw
Lv.25
Nature: Quiet
Foresight
Growl
Mud Sport
Water Gun
2/3 gym leaders solo'd.
RNG did literally nothing this part. So uh, LVP, I guess.
Gorgeous/Kirlia (M)
Lv. 26
Nature: Quiet
Psychic
Confusion
Double Team
Calm Mind
Psychic and Confusion because of low PP. I haven't tried out Psychic yet, but I assume Gorgeous is going to be the hardest hitter now. Especially with that Sp. Atk boosting nature.
Boombox/Loudred (F) @ Silk Scarf
Lv. 25
Nature: Quiet
Pound
Uproar
Supersonic
Howl
23/50 moves used.
Engh. Okay I guess. To be fair most of my efforts in this segment were spent on Booster and STRONG so he hasn't gotten to do much. A lot like RNG.
Random/Makuhita (F) @ Everstone
Lv.25
Nature: Quiet
Metronome
Vital Throw
Whirlwind
Arm Thrust
Metronome has resulted in: Metal Claw, Shock Wave, Bite (on an Aron), Gasswhistle (just before an Uproar) and Ice Beam (on a Slugma).
I would have liked to have had Random solo Flannery so he could evolve, but I guess that'll have to wait for DAD NORMAN. And I feel metronome is messing with me. She still hits pretty hard though.
Booster/Torkoal (M)
Lv.26
Nature: Quiet
Ember
Body Slam
Curse
Fire Spin
I love this guy, boosting his base 140 defense for every battle rocks. And the +1 Body Slams are pretty fun too. I'm considering keeping Curse as the boosting move over Iron Defense or Amnesia, just because that attack boost is great.
STRONG/Spinda (F)
Lv. 30
Nature: Mild :D
Rock Smash
Psybeam
Hypnosis
Strength
MVP because, she was forced to be. Sleep inducing move is pretty nice too. Even if 60 accuracy is a little shaky. Strength is fairly reliable STAB too, although I was a little dissapointed about it making Dizzy Punch redundant.