Catching Diamond and Pearl Legendaries : A Guide [see sd's topic]

From the Übers introduced in Diamond and Pearl to just the plain old legendary trio, it’s all covered here, hopefully to help people who want to catch legendaries for use in battle.

Sections in this guide:
Part I : Preparations
Part II: Obtaining the Legendaries
Part III: Legendary Stats

Part I : Preparations


Capture Rate
Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note to always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurHP * 2 ) * CatchRate * BallRate * Status ) / ( MaxHP * 3 )) / 256

Ball Rates :

Dusk Ball (In darkness) = 4
Net Ball (Against a Water type) = 3
Ultra Ball = 2

Timer ball begins at 1 and increases every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial.

Status :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

Freeze and Sleep are tied for first, but there are no reliable Freezing moves at this point in time. So, Sleep is our best bet, and significantly higher than Paralysis. Paralysis is, as mentioned, much lower, and not worth it. A legendary should never be Burned or Poisoned, as they both essentially start a death clock with steady HP lowering.

The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp’s Catch Rate is 255.

((1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125

Any decimal numbers were not shown, and simply rounded down.

If the number is over 1, you will catch the Pokémon no matter what. So, provided you use a Dusk Ball, you would have a 100% chance to catch that Magikarp. However, due to varying IVs, you do not know the Max HP of the legendaries, and you certainly have no way of determining the Current HP. The formula is here for reference nonetheless, and a little bit of insight on why certain Balls or Status effects are used.

Ball Capsules
Just like you wouldn’t go into the woods without proper equipment, you can’t expect to catch the all-mighty legendary Pokémon (or Regigigas for that matter) without being prepared. That means you’ll need enough Balls. Preferably of the Dusk variety. These can be picked up at most any PokéMart, and you will be able to have some before you fight your first legendary. You’d probably want to have at least 50 Dusk Balls on you for each legendary, and there are 11 legendaries that are obtainable per game cartridge that are caught in PokéBalls (this includes Darkrai, Shaymin, and Arceus). That is 550 (For those of you who can’t be bothered to pay attention in Maths Class), and you’ll probably want to have at least 50 Ultra or Timer Balls in reserve.

Granted, it wouldn’t be most cost effective to go out and buy 600 PokéBalls at once, so it is best to only carry around 100 Dusk Balls and 50 Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball Thrown, whereas Azelf takes 65. If you haven’t beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don’t want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit and Cresselia, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you’ll have to wait until after 20:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald. But true Pokémon masters use real Balls.

The Synchronizer
After you got yourself some Balls, you’ll want to get a Synchronizer. "But wait," you may say! "I remember from Emerald, Synchronize doesn’t work on legendaries!" Well, GameFreak has changed this, and when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. That’s great, so you can have an increased chance of getting the nature you want. Which by the way, is something you’ll have to decide on your own; it is a trainer’s personal preference on what nature to use. Try reading the Stark Mountain forum for ideas.
Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

#063 Abra (#20 in Sinnoh), #064 Kadabra (#21 in Sinnoh) , #065 Alakazam (#22 in Sinnoh), #150 Mew, #177 Natu, #178 Xatu, #196 Espeon, #197 Umbreon, #280 Ralts, #281 Kirlia, and #282 Gardevoir

If you’re trying to catch Dialga or Palkia, you can pretty much limit that to Abra, Kadabra, or Alakazam. Unless you trade with somebody else who already has them, you cannot get the rest of the listed Pokémon before you beat the Elite 4 and obtain the National Pokédex. Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It’s a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade you for pretty much free, or breed/catch an Abra/Kadabra/Alakazam with the nature you want for Dialga or Palkia.

After the National Pokédex (which is when it’s the best time to capture the rest of the legendaries, as your box legend will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/Leafgreen for Abras, or transfer over Synchronizers you had in the previous generation for catching Dittos in Emerald. You can also capture Natu, Ralts, and Kirlia in the wild, but it’s not as time efficient as the aforementioned methods.

The Catcher
So that’s all fine and good. Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you’ll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (70 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina all laugh at the thought of the move, and the rest of the legendaries aren’t going to be crippled by it, it’s still great to get the HP of the legend’s as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

#046 Paras, #047 Parasect, #151 Mew*, and #475 Gallade*

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature. Mew is, of course, an event Pokémon, and it only learns Hypnosis via Pokémon XD, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an Egg Move, so it can be used to trap the runners as well. In conclusion, Gallade is probably the best, it’s just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit and Cresselia, and 80+ otherwise. If you do end up using Parasect , make sure you obtain it in Diamond or Pearl, so it has the ability Poison Heal, rather than Effect Spore, which could ruin a battle. If you’re aiming to catch Dialga or Palkia, you cannot get both False Swipe and a good high-leveled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down it’s health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

#069 Gastly, #070 Haunter, #071 Gengar, #088 Bronzor, #089 Bronzong, #106 Hoothoot, # 107 Noctowl, and #108 Spiritomb (Sinnoh Pokédex Numbers)

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.

Other Items and Pokémon
Take another stop at a PokéMart; you’ll want to buy a few Revives and Hyper/Super Potions/Full Restores if you’re far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as your others as well. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great if you’re lazy (and almost necessary for after Heatran....) You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching Mesprit or Cresselia. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is reccomended, as Gallade is an excellent catcher as well).

If you are going to capture Regigigas, you will need to bring along #377 Regirock, #378 Regice, and #378 Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog. Also, if you are going to obtain Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger that has not yet given out a Manaphy. If you don’t own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn’t take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a junk Pokémon you don’t mind releasing. Always bring your HM slaves as well.

One last optional Pokémon that you may wish to take with you is the "two under" Pokémon. This is a Pokémon that has a Speed stat two points below the maximum of the legendary you’re trying to catch. This is mainly only for the Pokémon you really need to have a Pokémon reach a certain speed. It isn’t the wisest choice to bring one of these along for every legendary however; the "two under" Pokémon can be a pain to get, but it will be worth it if you don’t have Master Balls. The idea is to switch your Synchronizer to the "two under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "two under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon). Refer to Part III to see what the maximum Speed stats of the legendaries would be.


If you have gathered all the supplies you need to catch those big bad legends, you are ready to tackle the first one : Dialga in Diamond, and Palkia in Pearl. So then, let’s move onto the next Part : Obtaining the Legendaries!
 
Catching Diamond and Pearl Legendaries : A Guide

Sections in this guide:
Part I : Preparations
Part II: Obtaining the Legendaries
Part III: Legendary Stats

Part II: Obtaining the Legendaries


Tricks of the Trade
So, before you go after even your first legendary (Dialga or Palkia), keep in mind a couple tips:
- Always save before the legendary. For Dialga/Palkia, save at least seven steps before you talk to them, as your character will walk straight up to them. With Arceus, you must save before you reach the top of the stairs.

- Check the stats in Part III before you save, and after you compare the stats and are interested, check them here: Metalkid's IV Calculator You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.

- Learn about Characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the Stat list.

- Keep realistic expectations. If you’re only willing to accept a quadruple 31 IV’d legendary, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one. A good guideline is 28 or over in all the stats that matter (usually 3 per Pokémon, but you’re the ultimate judge) and over 18 in those that don’t. Yes, only 18. You’d be surprised to know how long this can take. This goes double if you’re not using Master Balls.

- If you don’t like the Pokémon, press L + R + Start + Select simultaneously. This is less stressful on your system than turning the power off and on again, and it saves time for you as well.

- If you see an alternate coloured version of a legendary, you should catch it and save! Even if you don’t care much for "shinies" at the moment, you’ll probably end up regretting soft resetting later. Even if it does end up Rash when you have a Careful Synchronizer....

- Watch the HP bars if you’re not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you’ve caught it, and vice versa, with the legendary’s Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn’t do enough damage to you.

- Future Sight, an attack used my quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you’ll still get owned when it strikes.

- If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the damage done. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.


Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section.

So, what order should you catch the legendaries in? Dialga/Palkia is first of course, but after you have gotten the National Pokédex it’s a matter of personal preference. It’s logical to go for the lower levelled legendaries first, and work your way up however. Doing the two runners consecutively is likely going to be stressful however, and is not recommended. So let’s get started!

Note : Dialga/Palkia is listed first, but after that the information is listed in the order of the National Pokédex. Also, unless stated otherwise, all legendaries have a catch rate of 3.

Dialga or Palkia
The stars of Diamond and Pearl, Dialga and Palkia are fairly easy to capture, by legendary standards. They are located at the top of Mt. Coronet, and you must either capture or defeat them to advance in the storyline. Now, you should be able to navigate your way up Coronet, as it is in the main storyline, so please check out a FAQ in the event you get lost. After you have beaten the head honcho of Team Galactic, Cyrus, Dialga/Palkia will wait for you to battle them. Be sure to heal any of you Pokémon that have fainted or been wounded from your heroic battles against Team Galactic, and save a long way before the legendaries. Enjoy the happy tune that plays. If you are going to use Dusk Balls however, you must wait until after 20:00, as they are not encountered in a dark area, unlike the majority of legendaries.

Both Dialga and Palkia are battled at level 47. As mentioned before, they are the among easiest to capture, and you probably won’t get to the point of either needing to use Struggle. Their catch rate is 30, which is the same as Chatot's to put it in perspective.

Dialga’s PP
Metal Claw - 35 PP
Ancientpower - 5 PP
Dragon Claw - 15 PP
Roar Of Time - 5 PP
Total PP = 60
Nothing really special here, but Roar Of Time could be a problem if your team is underlevelled in the storyline, and Ancientpower can annoy if it ups stats.

Palkia’s PP
Water Pulse - 20 PP
Ancientpower - 5 PP
Dragon Claw - 15 PP
Spacial Rend - 5 PP
Total PP = 45
Like Dialga, Ancientpower can be a pain, but Spacial Rend’s power and critical hit rate are nothing to laugh at.

Palkia has less Power Points to use up, but it’s also the better Pokémon as of right now. There’s nothing really important to keep in mind during the battle against Dialga/Palkia, but be careful not to make them faint. However, be sure to turn straight around and take the Adamant/Lustrous Orb that is behind the legendary before you leave.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can’t do this, you will be limited to what you can use for Synchronize and capture.

Uxie
Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. In case you’re too lazy to check the town map, this is the lake just west of Snowpoint City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the defensive Pokémon Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save.
Uxie is fought at level 50.

Uxie’s PP
Confusion - 25 PP
Yawn - 10 PP
Future Sight - 15 PP
Amnesia - 20 PP
Total PP = 70
Uxie is easily the least annoying of the three pixies to capture. Yawn can still be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10 % (or maybe 20% for the AI) confusion chance isn’t anything to live in fear about. Before you leave Lake Acuity for good, check the outer ring of land (there’s a few different spots) for a Pokéball containing a TM. Go figure why it’s a Pokéball anyway.

Mesprit
Eeeew, a runner! Synchronize doesn’t even work on it either. Mesprit is hiding at Lake Verity (you know, the one you’re mauled by Starly at....), but it won’t stay there for long. Be sure to scout the outer ring of land for another TM, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges ... so you should have it by now. Now, go to Twinleaf Town, using a Super Repel as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the "balanced" Pokémon Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you’ll have to go through a dialogue with Professor Rowan every time it does. If you’re not using Master Balls, be sure it’s after 20:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Mesprit’s location on the Pokétch (you can’t miss it; it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away but don't worry if it isn't; Mesprit will have an increased chance of showing up in any area it's in.

Mesprit is fought at level 50.

Mesprit’s PP
Confusion - 25 PP
Lucky Chant - 30 PP
Future Sight - 15 PP
Charm - 20 PP
Total PP - 90
Be sure to trap this thing right away; it will attempt to flee the very first turn of battle. Chances are you’ll have to soft reset quite a lot to get a Mesprit with a good nature and decent IVs. Fun eh? Be thankful it doesn’t have the battle prowess of something like ....

Azelf
Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you’re too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the offensive Pokémon Azelf. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save.

Azelf is fought at level 50.

Azelf’s PP
Confusion - 25 PP
Uproar - 10 PP
Future Sight - 15 PP
Nasty Plot - 20
Total PP = 70

Ouch. Azelf is good competition for Mesprit as most annoying pixie to catch, assuming you don’t use a Master Ball. Uproar prevents Sleep status for 2 to 5 turns, though luckily it’s only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it’s underlevelled. But just think ... once you capture it, the power is yours.

Heatran
Heatran really is an underrated Pokémon. It eats dirt, and is the only legendary to have a random gender. To be able to capture this Pokémon however, you need to complete a side quest. Go to Stark Mountain, which is the northmost location of the island with the Battle, Survival, and Resort Areas. You will then enter the mountain, and team up with someone named Buck to get through. Super Repels are very useful; Stark Mountain is so huge the in-game camera occasionally zooms out. Once you bring Buck to the room Heatran appears in later, he will take an item and cause a disturbance.

Now you must head to the Survival Area, and talk to Buck in one of the houses. He’ll bring Heatran the rock back, but the legendary would still like to fight someone. So, head back to Stark Mountain, making sure you still have lots of Super Repels and an HM Slave with Rock Smash, Strength and Rock Climb (which you should have already...). Go back to the room you took Buck into, to find Heatran sitting around eating dirt. It would still like to fight though, and is at level 70.

Heatran’s PP
Scary Face - 10 PP
Lava Plume - 15 PP
Fire Spin - 15 PP
Iron Head - 15 PP
Total PP = 55
Heatran isn’t too problematic, but Scary Face can throw off the "two under" strategy mentioned in Part I, and Fire Spin will trap your Pokémon unless it is holding a Shed Shell (which it doesn’t really need to). Use an escape rope to get out of Stark Mountain afterwards.

Regigigas
Zut zutt! To capture Regigigas you’ll need the three Regis in your party, and only a HM slave that knows Rock Smash. Regigigas is located in Snowpoint Temple, right above Snowpoint City, so you can easily just walk to the Pokémon Center. You will however, need to bring some Super Repels and your thinking cap. This is because the temple contains ice puzzles, which you can solve by sliding on the right tiles, in the right directions. Once you reach the "King of Regis", you can save right in front of it. You will also have to go through longer than usual dialogue every time you soft reset, due to the forced reading of an inscription on this "statue".

Regigigas is at level 70, but it can’t get it going because of its Slow Start, and its Attack and Speed are halved for 5 turns.

Regigigas’ PP
Confuse Ray - 10 PP
Stomp - 20 PP
Superpower - 5 PP
Zen Headbutt - 15 PP
Confuse Ray can be annoying, but really, this thing isn’t worth Balls. Too bad you have to waste some to catch it.

Giratina
The rejected counterpart to Dialga and Palkia, forced to live in a cave. It uncovers its lake after you get the National Dex, and it can be seen on the map southeast of Veilstone City. Go to the lake, and bring lots of Super Repels. Find the entrance to Turnback Cave, spray some Super Repels, and enter. You must now stumble through the cave (preferably using Defog first) and find Giratina within 30 rooms. Despite the name, don’t turn back. Once you find the room with the Ghost/Dragon, walk right up to it and save.

Giratina is fought at level 70, and has a strong Ghost type Fly-esque attack ... that Normal types are immune to.

Giratina’s PP
Shadow Force - 5 PP
Heal Block - 15 PP
Earth Power - 10 PP
Slash - 20 PP
Total PP = 50
Giratina has a very strong attack in Shadow Force, but luckily it has few PP, and Normal Types are immune to it. Slash’s critical hit rate can be a bother, as can Earth Power’s Special Defense drop (though luckily Earth Power is Giratina’s only Special attack). Combine this with Heal Block preventing any natural healing, and you’ll probably switch out of this Pokémon. A lot.

Cresselia
Yay, another runner! At least it’s better than Gold and Silver. Synchronize doesn’t even work on it either. First go to Canalave City and enter the Sailor’s house. Talk to the sick boy, and then have the Sailor take you to Fullmoon Island. Set Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges, and is used for tracking down Mesprit, who is usually caught first. Go to Fullmoon Island, then walk into Cresselia’s little grove. Keep in mind you must be on the main island to use Fly. You can walk/bike right up to Cresselia without it attacking you, so go ahead and go into the space in front of it to save. Cresselia's nature and IVs are set when you talk to it. However, it will run off, not unlike Mesprit. Be sure to pick up the Lunar Wing it drops. If you’re not using Master Balls, be sure it’s after 20:00 when you go to hunt Cresselia down.

Cresselia will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Cresselia appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Cresselia will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Cresselia’s location on the Pokétch (you can’t miss it; it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Cresselia change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Cresselia to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. In case you forgot: the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Cresselia is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away but don't worry if it isn't; Cresselia will have an increased chance of showing up in any area it's in. Same deal as Mesprit.

Cresselia is fought at level 50.

Cresselia’s PP
Mist - 30 PP
Aurora Beam - 20 PP
Future Sight - 15 PP
Slash - 20 PP
Total PP = 85
Nothing special at all. Why Cresselia gets Slash while Flareon and Entei don’t get Flare Blitz is a mystery though. Along with Shaymin, she also only gets the plain Pokémon battle music. Remember to cure the little boy from his Bad Dreams once you’re done. Unless you have a sick mind and/or never want to visit Iron Island again.

That’s it for the orthodox legendaries. Now, it’s time to learn about legendaries that cannot be obtained normally in-game.


Manaphy
Manaphy is likely one of the most unique of the legendaries in existence. You can only get it via Pokémon Ranger, and after that you have to hatch it from an egg. Now, be sure to have a Pokémon with Magma Body or Flame Armor in your party, as well as a random junk Pokémon in the last empty slot. Magcargo can only have the two abilities, so it’s easiest to use it. Now, first you have to beat Pokémon Ranger. If you cannot do this on your own, try looking for a walkthrough online.

First, you must unlock the Manaphy mission in Pokémon Ranger. Go here for specific instructions : Official Pokémon site For the North American version of the game the code is : P68M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8 (the European code is not stated on the site). Follow the official site’s instructions and once you go to a PokéMart, you will find a man in green uniform. This is the deliveryman; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him, and make sure you only have five Pokémon in your party. Then, talk to him and receive the Manaphy Egg.

Next, go to a Pokémon Center, select "Move Pokémon", and hover over the junk Pokémon in front of the Manaphy Egg. Wait until it’s type is displayed in the bottom left corner of the screen, then release it. After it says "Bye-bye -Pokémon’s name-" wait maybe another second, then press the A button. If you timed it correctly, you should see a flash of a Nature - Manaphy’s nature (credit goes to the registered user Falkon for discovering this trick). If it’s no good, soft reset and get the egg again. If you like it, then take it and Rare Candy it up to check IVs. If it’s no good again, soft reset, but if they’re good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator; the level 5 stats provided in Part III are only a vague guideline. Due to being obtained in an egg, Manaphy's catch rate does not apply.

Darkrai

Darkrai is a special event Pokémon, and can be given out in mulitple ways. This is the way to get it via the Member's Card Event. First, you must recieve the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last buiding to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia.

Darkrai is at level 40 when you battle it, and has a Sleep-inducing move, so be careful.

Darkrai's PP

Quick Attack - 30 PP
Hypnosis - 20 PP
Pursuit - 20 PP
Nightmare - 15 PP
Total PP = 85

Hypnosis + Nightmare can be a bit of a pain, as can Pursuit if you ever need to switch a Pokémon out. Luckily however, Darkrai is only level 40, lower than most other legendaries, making it somewhat easier to deal with.

Shaymin

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must recieve Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. Of course, the only correct answer here is "Arseus", but you can put whatever you want here and it will extend the route, and cause lots of happy flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill there, and you can battle it.

Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45; highest of all legendaries, and equal to Kricketune.

Shaymin's PP

Defense Curl - 40 PP
Magical Leaf - 20 PP
Leech Seed - 10 PP
Synthesis - 5 PP
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00.


Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must recieve the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits.

Arceus is level 80, the highest wild Pokémon that you can capture. As such, your party should be prepared.

Arceus' PP

Refresh - 20 PP
Future Sight - 15 PP
Recover - 10 PP
Hyper Beam - 5 PP
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.


So there you have it. This is how you capture all the legendaries in Pokémon Diamond and Pearl. Now, in Part III, you will have access to a list of the maximum stats of the legendaries, at the level you obtain them (bar Manaphy, which is listed at level 5).
 
Catching Diamond and Pearl Legendaries : A Guide

Sections in this guide:
Part I : Preparations
Part II: Obtaining the Legendaries
Part III: Legendary Stats

Part III: Legendary Stats

The third and final part of this guide will simply list the maximum possible stats of the legendary Pokémon at the level they are obtained (bar Manaphy, which is listed at level 5). The maximum stats are an IV of 31. Have fun, and thanks for paying attention thus far!

Maximum Stats - Beneficial Nature

Dialga Level 47
HP: 165
Attack: 145
Defense: 145
Special Attack: 176
Special Defense: 124
Speed: 114

Palkia Level 47
HP: 156
Attack: 145
Defense: 124
Special Attack: 176
Special Defense: 145
Speed: 124

Uxie Level 50
HP: 150
Attack: 104
Defense: 165
Special Attack: 104
Special Defense: 165
Speed: 126

Mesprit Level 50
HP: 155
Attack: 137
Defense: 137
Special Attack: 137
Special Defense: 137
Speed: 110

Azelf Level 50
HP: 150
Attack: 159
Defense: 99
Special Attack: 159
Special Defense: 99
Speed: 148

Heatran Level 70
HP: 229
Attack: 167
Defense: 192
Special Attack: 228
Special Defense: 192
Speed: 147

Regigigas Level 70
HP: 255
Attack: 275
Defense: 198
Special Attack: 151
Special Defense: 198
Speed: 182

Giratina Level 70
HP: 311
Attack: 182
Defense: 213
Special Attack: 182
Special Defense: 213
Speed: 167

Cresselia Level 50
HP: 195
Attack: 99
Defense: 154
Special Attack: 104
Special Defense: 165
Speed: 115

Manaphy Level 5
HP: 26
Attack: 17
Defense: 17
Special Attack: 17
Special Defense: 17
Speed: 17

Darkrai Level 40
Hit Points: 118
Attack: 97
Defense: 97
Special Attack: 137
Special Defense: 97
Speed: 128

Shaymin Level 30
Hit Points: 109
Attack: 81
Defense: 81
Special Attack: 81
Special Defense: 81
Speed: 81

Arceus Level 80
Hit Points: 306
Attack: 243
Defense: 243
Special Attack: 243
Special Defense: 243
Speed: 243


Maximum Stats - Neutral Nature

Dialga Level 47
HP: 165
Attack: 132
Defense: 132
Special Attack: 160
Special Defense: 113
Speed: 104

Palkia Level 47
HP: 156
Attack: 132
Defense: 113
Special Attack: 160
Special Defense: 132
Speed: 113

Uxie Level 50
HP: 150
Attack: 95
Defense: 150
Special Attack: 95
Special Defense: 150
Speed: 115

Mesprit Level 50
HP: 155
Attack: 125
Defense: 125
Special Attack: 125
Special Defense: 125
Speed: 100

Azelf Level 50
HP: 150
Attack: 145
Defense: 90
Special Attack: 145
Special Defense: 90
Speed: 135

Heatran Level 70
HP: 229
Attack: 152
Defense: 175
Special Attack: 208
Special Defense: 175
Speed: 134

Regigigas Level 70
HP: 255
Attack: 250
Defense: 180
Special Attack: 138
Special Defense: 180
Speed: 166

Giratina Level 70
HP: 311
Attack: 166
Defense: 194
Special Attack: 166
Special Defense: 194
Speed: 152

Cresselia Level 50
HP: 195
Attack: 90
Defense: 140
Special Attack: 95
Special Defense: 150
Speed: 105

Manaphy Level 5
HP: 26
Attack: 16
Defense: 16
Special Attack: 16
Special Defense: 16
Speed: 16

Darkrai Level 40
Hit Points: 118
Attack: 89
Defense: 89
Special Attack: 125
Special Defense: 89
Speed: 117

Shaymin Level 30
Hit Points: 109
Attack: 74
Defense: 74
Special Attack: 74
Special Defense: 74
Speed: 74

Arceus Level 80
Hit Points: 306
Attack: 221
Defense: 221
Special Attack: 221
Special Defense: 221
Speed: 221


Maximum Stats - Hindering Nature

Dialga Level 47
HP: 165
Attack: 118
Defense: 118
Special Attack: 144
Special Defense: 101
Speed: 93

Palkia Level 47
HP: 156
Attack: 118
Defense: 101
Special Attack: 144
Special Defense: 118
Speed: 101

Uxie Level 50
HP: 150
Attack: 85
Defense: 135
Special Attack: 85
Special Defense: 135
Speed: 103

Mesprit Level 50
HP: 155
Attack: 112
Defense: 112
Special Attack: 112
Special Defense: 112
Speed: 90

Azelf Level 50
HP: 150
Attack: 130
Defense: 81
Special Attack: 130
Special Defense: 81
Speed: 121

Heatran Level 70
HP: 229
Attack: 136
Defense: 157
Special Attack: 187
Special Defense: 157
Speed: 120

Regigigas Level 70
HP: 255
Attack: 225
Defense: 162
Special Attack: 124
Special Defense: 162
Speed: 149

Giratina Level 70
HP: 311
Attack: 149
Defense: 174
Special Attack: 149
Special Defense: 174
Speed: 136

Cresselia Level 50
HP: 195
Attack: 81
Defense: 126
Special Attack: 85
Special Defense: 135
Speed: 94

Manaphy Level 5
HP: 26
Attack: 14
Defense: 14
Special Attack: 14
Special Defense: 14
Speed: 14

Darkrai Level 40
Hit Points: 118
Attack: 80
Defense: 80
Special Attack: 112
Special Defense: 80
Speed: 105

Shaymin Level 30
Hit Points: 109
Attack: 66
Defense: 66
Special Attack: 66
Special Defense: 66
Speed: 66

Arceus Level 80
Hit Points: 306
Attack: 198
Defense: 198
Special Attack: 198
Special Defense: 198
Speed: 198


That’s it. Once you catch a good legendary Pokémon, you can move on to the others, and once you’ve caught them all you can EV train them, and use them on Wifi.
 
Okay, I'm done posting the guide, please let me know if there is anything I should change about it. Any catches on spelling mistakes and such are very welcome, as I'm rather blind to my own work.
 
Nice guide, should come in handy. One addition to your catcher section would be my favorite Breloom. It can learn False Swipe as an egg move (I bred mine with a Parasect that I taught False Swipe via TM) then level up to 45 as a shroomish before evolving. I prefer Breloom to Parasect because of better speed/attack. Also for both Breloom/Parasect you will want to stay away from the effect spore ability. As there is nothing worse than having the 1hp legendary attacking you with a contact move and getting poisoned and dying.

You may also want to add some detail on using Wobby to trap runners or moves like mean look/spider web, etc.

Has it been confirmed that synchronize doesn't work on the runners? I'd seen some posts saying that it did. I've yet to try it myself.
 
Hahaha Valor Cavern in Lake Acuity, thanks for the catch!

Also, on Breloom, I was trying to stay away from Pokémon that needed to breed to get False Swipe/Sleeping Move, for what is easier for the user, but Gallade is 10 points faster than Breloom and has slightly better Defenses (Special Defense is waaay better), for only 5 less attack. IMO, the 70 Accuracy is fine on Hypnosis, and he learns False Swipe via TM. I personally think that Gallade would be better than Breloom anyway, but if you truly think Breloom is a great capture Pokémon, Larvi, I can add him in. I just don't see what he has to offer over Gallade, bar the 30 more accuracy.

On Wobbuffet, I've seen a couple posts saying its Shadow Tag doesn't work on the runners, but seeing as how I didn't have access to a Wobby while writing this, I couldn't test. I'll try asking, if anyone knows that would be great.

I tried using a Bold Synchronizer on Cresselia, and I went through at least 20, catching them all, until one was Bold (luckily the IVs were great though). So, while I don't have big enough numbers to make a confirmation, I can say this probably doesn't work. I think you actually have to enter battle with the Pokémon right away for Synchronize to work, as the game probably generates random IVs/Natures when the Pokémon runs away, not checking to see if you are using a Synchronizer.
 
Breloom was what I used in R/S/E so that was my first choice in D/P, definitely better than Parasect as a spore swiper and in my opinion it takes less time to breed false swipe on to a shroomish and leveling to 45 and evolving than it does leveling up a parasect high enough to be useful. But as you mentioned with the increased accuracy of hypnosis now there are other possibilities and Gallade does sound superior, I may have to try one out. Actually for a lot of the legendaries where I expect it's going to take throwing quite a few balls to catch it I tend to use Twave over a sleep move. Even though the catch percentage of para over sleep is less, the convenience of not having to continually redo it more than makes up for it. And you can switch to your highest level (and highest HP poke) to do the catching, and if I remember correctly the HP difference also factors into the catching equation.

As for Wobbuffet, I used one on Mespirit and just tested it on Cresselia and it definitely stops them from fleeing. What you may be thinking is the legendary dogs in FR/LG which had roar so they could still escape. Another trick I find helpful is when you are in the same area as the legendary, is to use a Max repel and to have a lead pokemon that is <= to level as the legendary, then you can minimize wild encouters other than with the legendary.

And if you only got 1 in 20 with the same nature as your synchronizer I agree that it's safe to say that it doesn't work which is a shame. I still haven't spent the time catching a good Cresselia and not looking forward to it now for sure.
 
I would also mention that if you white out to any legendary in DP, it will still be there. Because I was just battling Azelf in Diamond, he swept me, I lost $4900, then when I went back to see if he was still there, he was. Not that it matters too much though, except for Uxie and Azelf.

For that matter, does anyone know what happens if you white out to Dialga or Palkia?
 
Oh yeah good point freaktron. It also changes their nature/IV's, and is the only way to catch the ubers with Pal-Parked Master Balls!
 
Ah yeah freaktron, I thought I put a note in there about losing to Azelf and Uxie, but maybe it slipped my mind for the final version. Also, Larvi, that might have been it, and I'll add a bit about spraying Super Repels. And yes, the lower the HP, the easier the capture, which is why we use False Swipe to get the opponent down to 1 HP or so. On Breloom again, I am torn on whether to include it in the list, but Gallade is probably better.

Edit: I was right; I did actually include the fainting info, it's just a small sentence.

How do you get the National Dex without catching the pixies first? Lose against Uxie and Azelf, and trade for Mesprit.
 
Shedinja is a great post Elite 4 false swiper. It learns false swipe as Nincanda. If I', correct having a male and female Ninjasks both with swords dance breed the offspring will have swords dance too.

It's best with Azelf and Uxie obviously.
 
Quick Balls are decent for Dialga/Palkia/Shaymin. Often, you'll end up catching them in one shot if you throw a Quick Ball without even doing anything on the first turn.
 
Hmm, okay, Shaymin isn't in the guide due to event status as of right now, but I'll add it later. I can add a little note about Quick Balls though.
 
Are you sure those are correct base stats? Don't they differ with different IV's? I would clarify, if they are, in that part of the guide that this is assuming that they have a max 31 IV. "Maximum Possible stats" is kind of too vague.
 
I don't think that Spear Pillar, where Dialga and Palkia are captured, is technically considered a "cave" area, because once while resetting for a good nature, it became morning and my Dusk Balls repeatedly failed to work despite me False Swiping down to 1 HP. Also, I suspect that the Quick Ball only has an enormous capture rate on the first turn, because while I have caught Dialga in a Quick Ball on the first turn several times, I have never caught it in any turn afterwards with the Quick Ball.
 
No, you are right in assuming it isn't considered to be a dark/cave area, I tested this myself when I was just catching Dialga on April 25th or whatever. I should have noted this, I thought I did actually, but it's there now. Also, I can change the Quick Ball note to say if thrown on the first turn. I can always change it back if X-Act finds the formula to be different, as they're working on that now, last I read in the D/P Resource thread.

EDIT: New update! This isn't worth a new post, but Falkon, your user profile is now linked to in the guide, for finding the nature of unhatched egg trick. Not much of an update, but if Falkon reads this they'll be pleased. Also, changed "it’s marked by a little Pikachu(?) head", removed the (?). Does anyone really care if it's not a Pikachu head anyway? The point is, it marks the location of Mesprit and Cresselia, and I wanted the guide to look a little better.
 
1.) Very well written - should be useful when I get the games.
2.) A question about Manaphy - Its an egg, right? So shouldn't it be Level 1
3.) Would you consider YAWN a reliable sleep move? Granted, it takes a turn, but it was useful. Here is a list of those who learn YAWN. You can yawn, protect, switch, then attack with false swipe. Or yawn, switch, attack. Just an idea.
 
Yes, Manaphy does come as an Egg, thus hatches at level 1. However, it is advised that you level up these level 1 Pokémon to at least level 5 to get a more accurate view of the stats than at level 1. Also, yes, I did consider Yawn to be a reliable sleep move, but the point was to have the sleep move and False Swipe on the same Pokémon, and no Pokémon can learn Yawn naturally and False Swipe (correct me if I'm wrong). I can reccomend Gallade though, with improved Hypnosis + False Swipe + decent stats.
 
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