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Battle Hall Challenge - SubwayJ

RNG Roll (Pokemon): 5/5 (Meditite)
RNG Roll (Ability): 2/2 (Telepathy and Pure Power as a Trait)

307.png

Meditite (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut

Two Abilities... Sneaky, sneaky

Your Actions, SubwayJ!
 
Taunt-Gust-Shadow Ball

**If Fake Out is used A1 use taunt again A2
**If Psycho Cut is used use me first and push actions back (preceeds other subs)
 
Hmmm...

Psycho Cut*3

-----------------

breezi.png


RPS (F)
HP: 90 | EN: 100
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 90 | EN: 100
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other:


Action One

Breezi used Me First!
It conjured up Psycho Cut!
RNG Roll (To Crit) (<=1250): 1288/10000 (No)
10.5 Damage
-6.25 EN
Meditite used Psycho Cut!
RNG Roll (To Crit) (<=1250): 7453/10000 (No)
(7+3+4.5)*1.5= 21.75 Damage
-4 EN


Action Two

Breezi used Me First!
It conjured up Psycho Cut!
RNG Roll (To Crit) (<=1250): 272/10000 (Yes)
13.5 Damage
-10.25 EN
Meditite used Psycho Cut!
RNG Roll (To Crit) (<=1250): 6249/10000 (No)
(7+3+4.5)*1.5= 21.75 Damage
-8 EN


Action Three

Breezi used Me First!
It conjured up Psycho Cut!
RNG Roll (To Crit) (<=1250): 6103/10000 (No)
10.5 Damage
-14.25 EN
Meditite used Psycho Cut!
RNG Roll (To Crit) (<=1250): 5805/10000 (No)
(7+3+4.5)*1.5= 21.75 Damage
-12 EN


breezi.png


RPS (F)
HP: 25 | EN: 69 lol
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 55 | EN: 76
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other:
 
Fake Out -> Psycho Cut -> Psycho Cut
If Psycho Cut is Disabled when you are scheduled to use it, use Rock Slide instead.
 
breezi.png


RPS (F)
HP: 25 | EN: 69 lol
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 55 | EN: 76
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other:


Action One

Meditite used Fake Out!
RNG Roll (To Crit): 9365/10000 (No)
(4+4.5)= 8.5 Damage
-4 EN
Breezi Flinched!


Action Two

Breezi used Copycat!
It conjured up Fake Out!
RNG Roll (To Crit): 4898/10000 (No)
4 Damage
-6 EN


Action Three

Breezi used Encore!
Meditite is encored into Fake Out for Two Actions!
-10 EN
Meditite used Fake Out!
RNG Roll (To Crit): 9892/10000 (No)
8.5 Damage
-4 EN


breezi.png


RPS (F)
HP: 8 | EN: 53
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 51 | EN: 68
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other: Encore (Fake Out, 1A)


You're up, SubwayJ!
 
Not really many options..

Fake Out*3

--------------

breezi.png


RPS (F)
HP: 8 | EN: 53
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 51 | EN: 68
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other: Encore (Fake Out, 1A)


Action One

Meditite use Fake Out!
Crit don't matter
8.5 Damage
it KO's for 4 EN

Breezi Fainted!


breezi.png


RPS (F)
HP: -1 | EN: 53
Spe: 73 | Ranks: 2/2/4/2
Boosts: -10% Evasion
Other:

307.png

Meditite (F)
HP: 51 | EN: 64
Spe: 70 | Ranks: 5/2/2/2
Boosts: -10% Evasion
Other:


Sorry, Subway, but it looks like your battle hall run is over. However, you won't be walking away without a few counters..

Rewards:

SubwayJ gets 6 CC
Breezi gets 6 HC
Typon77 gets 8 UC

Thanks for playing, SubwayJ! Come back in one week!
 
Don't post if you're not involved. You know the drill.

SubwayJ is challenging Rank 2 with Carcasonne the Timburr, using Sheer Force:
timburr.png

Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (DW LOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Focus Punch

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade
Taunt
Payback
Substitute

Ice Punch
Fire Punch
ThunderPunch
Drain Punch
Sleep Talk

Total Moves: 25

Please choose your first type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle #1
GenICueball.png

Cue Ball would like to battle!

RNG roll (for Pokemon) 3/5
624.png

Pawniard (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Dig

Psycho Cut
Revenge
Sucker Punch
"Oh shit..."

RNG roll (For ability) 2/3 = Inner Focus
"Uh..."
 
80.png

"Lucky us!"
Hammer Arm-Drain Punch-Hammer Arm
*** If dig is used, replace that action with Substitute (15) UNLESS you have a sub up already in which case, Focus Punch​
 
GenICueball.png

"No hiding from us! Straight to annihilation we go!"
Psycho Cut x3

Pre-Round stats:
timburr.png

Carcassonne
HP: 100
EN: 100
3/3/0/2/35
624.png

Pawniard
HP: 90
EN: 100
4/3/1/2/60

Action 1
Psycho Cut -> Carcassonne (5 EN)
RNG roll (to crit, <=1250 crit) 1572 = no crit
(7+(4-3)1.5)(1.5) = 12.75 DMG

Hammer Arm -> Pawniard (6 EN)
RNG roll (to hit, <=9000 hit) 3653 = hit
RNG roll (to crit) 4376 = no crit
(10+3+(3-3)1.5)(2.25) = 29.25 DMG
Carcassonne's Speed fell!

Action 2
Psycho Cut -> Carcassonne (9 EN)
RNG roll (to crit, <=1250 crit) 8235 = no crit
(7+(4-3)1.5)(1.5) = 12.75 DMG

Drain Punch -> Pawniard (11 EN)
RNG roll (to crit) 9466 = no crit
(8+3)(2.25) = 24.75 DMG = 12.375 recovered

Action 3
Psycho Cut -> Carcassonne (13 EN)
RNG roll (to crit) 3818 = no crit
(7+(4-3)1.5)(1.5) = 12.75 DMG

Hammer Arm -> Pawniard (6 EN)
RNG roll (to hit) 8477 = hit
RNG roll (to crit) 5589 = no crit
(10+3+(3-3)1.5)(2.25) = 29.25 DMG
Carcassonne's Speed fell!

Post-Round stats:
timburr.png

Carcassonne
HP: 74
EN: 77
3/3/0/2/35
-2 Speed
624.png

Pawniard
HP: 7
EN: 73
4/3/1/2/60

GenICueball.png

"Come on kid, why isn't this finished already?"
Psycho Cut til death
 
GenICueball.png

"Calcing that is unnecessary and just wastes time. Good job on your free win, kid!"

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Battle #2
GenIMedium.png

Channeler would like to battle!
"I can read your thoughts! I know you think you're going to get a 4x weak mon!"

RNG roll (for Pokemon) 4/5
2mpd0tk.png

Voodoll (M)
Nature: Mild (+1 SpA, -1 Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack

Thunder Wave
Double Team
Psychic

Perish Song
Counter
Imprison
"And you're right!"

RNG roll (for ability) 2/3 = Normalize
"I'm not sure we can use this!"
 
GenIMedium.png

"I know exactly what you're planning, and it won't work!"
Perish Song -> Double Team (4 clones) -> Spite (Drain Punch)

Pre-Round stats:
timburr.png

Carcassonne
HP: 100
EN: 100
3/3/0/2/35
2mpd0tk.png

Voodoll
HP: 90
EN: 100
2/1/4/2/70

Action 1
Carcassonne used Substitute! (20 HP, 18 EN)

Voodoll used Perish Song! (14 EN)

Action 2
Voodoll used Double Team! (15 EN)
Voodoll made 4 clones!

Drain Punch -> Voodoll (11 EN)
RNG roll (to hit, <=2000 hit) 9379 = miss
A clone dissipated!

Action 3
Spite -> Carcassonne (5 EN)
Drain Punch was Spited!

Drain Punch -> Voodoll (19 EN)
RNG roll (to hit, <=2500 hit) 7106 = miss
A clone dissipated!

Post-Round stats:
timburr.png

Carcassonne
HP: 80
EN: 52
3/3/0/2/35
Substitute (20 HP)
Spite (Drain Punch) 5a
2mpd0tk.png

Voodoll
HP: 90
EN: 66
2/1/4/2/70
Double Team (2 clones)

Perish Song (2 rounds)

GenIMedium.png

"You will never overcome the timer we put on you!"
Mimic (Substitute- 15 HP) -> Double Team (3 clones) -> Chill
 
GenIMedium.png

"Ha! You fell for the oldest trick in the book! Say goodbye, for this match is over!"

Pre-Round stats:
timburr.png

Carcassonne
HP: 80
EN: 52
3/3/0/2/35
Substitute (20 HP)
Spite (Drain Punch) 5a
2mpd0tk.png

Voodoll
HP: 90
EN: 66
2/1/4/2/70
Double Team (2 clones)

Action 1
Voodoll used Mimic! (4 EN)
Voodoll learned Substitute!

Rock Slide -> Voodoll (6 EN)
RNG roll (to hit, <=9000 hit) 4771 = hit
RNG roll (to crit) 3109 = no crit
(10+(3-1)1.5) = 13 DMG
The clones dissipated!

Action 2
Voodoll used Double Team! (12 EN)

Rock Slide -> Voodoll (10 EN)
RNG roll (to hit) 4153 = hit
RNG roll (to crit) 5699 = no crit
(10+(3-1)1.5) = 13 DMG
The clones dissipated!

Action 3
Voodoll chilled! (+12 EN)

Focus Punch + Focus Punch -> Voodoll ((10+14)1.75 -1 = 41 EN)
RNG roll (to crit) 8169 = no crit
((15x2.25)+3+(3-1)1.5)(2.25) = 89.4 DMG
Voodoll fainted!
Carcassonne fainted due to EN exhaustion!

Post-Round stats:
timburr.png

Carcassonne
HP: KO
EN: -5
3/3/0/2/35
2mpd0tk.png

Voodoll
HP: -25
EN: KO
2/1/4/2/70

GenIMedium.png

"Now leave and let me meditate!"

SubwayJ's Battle Hall challenge has ended!

Prizes:
SubwayJ gets 4 CC
Carcassonne the Timburr gets 4 HC

I get 2+2(2) = 6 UC.

Come back on the 13th!
 
Note: Only SubwayJ and TheWolfe should be posting in this thread unless a subref is requested.

SubwayJ will be using the following:

breezi.png

Rock-Paper-Scissors - Breezi (F)
Ability: Vital Spirit
Rank: 1

Nature: Quiet (+SpAtk, -Speed)

Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW-LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: (Quiet Nature)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-10 EVA) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 1
DC: 2/5

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block

Disable
Heal Pulse
Me First

Sludge Wave
Taunt
Shadow Ball

Earth Power

Total Moves: 21

Heaven or Hell, let's rock!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
BATTLE 1!

chunli.gif

VS. Chun-Li

"Floooooooooowerrrrrrrrrrrrrrsssssssssss."

Pokemon check: 2 (Pansage)
Ability check: 2 (Overgrow)

511.png

Pansage (M)
Ability: Overgrow

Pansage (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment
Fling

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle
 
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