Alright, I think I’m ready for this now. This is going to be one big bad battle right after the other. Furthermore a lot of them are going to be rather challenging solos. Felix needs to solo Caitlin or Shauntal first. I choose Shauntal because Caitlin’s Reuniclus has Focus Blast and she leads with it, making set-up pretty much impossible. Next up, Random has to solo an Elite 4 member as well. I will have him solo Caitlin since her Pokemon are special attackers, meaning he stands his best chance against her. He also needs to solo one of Ghetsis’ Pokemon which I won’t worry about just yet. Macho will need to solo Ghetsis’ Hydreigon as it is a dark type higher leveled than him, as well as his Bisharp... or he would if I wasn’t going to Rare Candy him just to make sure he doesn’t have to. Worst of all though, Damaged needs to solo Marshal... and I honestly have no idea how I’m going to manage this one. Pray for good luck and AI stupidity I guess.
First I’m going to challenge Shauntal. Of my solos, I expect hers to be among the easiest. Let’s just hope she doesn’t prove me wrong...
Shauntal: “Eyes brimming with dark flame, this man rejected everything other than himself in order to bring about one singular justice...”
... Let me guess, N’s been through here already.
*YUP*
Good to know I’m always one step too slow.
*Shauntal leads with her Cofagrigus*
Alright, I believe this has Wil-o-wisp, meaning I’m going to have to use a full heal after I set up. But after I get past this I should be OK with a +2 Night Slash to OHKO all her Pokemon.
*her first Will-o-Wisp misses, and then the second too*
Looks like I might have an easier time of this than I even thought I would.
*Felix proceeds to OHKO all 4 of her Pokemon from +2*
Heh, looks like Felix was able to get the job done for once! All he needed was an artificial attack boost and a type advantage...
Alright, so next up I’m going to do Grimsley. I don’t need to solo him, but to get some EVs and maybe a level for Marshal I’ll attempt to solo him with Damaged. Damaged is required to solo his Scrafty anyway... I just hope it doesn’t OHKO me.
*His Scrafty is his lead of course, making set up that much more difficult*
Oh joy... I just hope Brick Break isn’t an OHKO because I need this SD boo- Fuck rolled a 4 and I can’t use it. Looks like Damaged is taking out just this Scrafty and nothing else.
*Both of us 2HKO, but thankfully since Damaged moves first it’s no big deal*
Alright, that’s good news. Now maybe I can still...
*My aspirations of a sweep die when Krookodile switches in with Intimidate*
Ok so much for that. Acrophobia is best suited for this one so out he comes.
*It predictably tries to EQ Damaged but Acrophobia is of course not bothered*
Surfs up!
*Surf is a clean OHKO and Grimsley sends out his Liepard*
Perfect, I can heal Damaged a bit then send him back in to clean up since his Liepard has god shit all with which to hit him with.
*As expected it leads with Fake Out, doing next to nothing as I heal Damaged.*
Alright so what move is Damaged forgetting this time... Bulldoze eh? I’m cool with that. I am NOT cool with the Attract that Liepard just used though. At least Liepard isn’t very threatening to me anyway...
*Ariel Ace from Liepard does virtually nothing, while Force Palm OHKOs. His Bisharp comes out and meets the same fate*
Well that was easy! I wish the same could be said about the next two though...
*Damaged wants to learn Aura Sphere!*
Oh how I wish you could...
Ok, next up is Caitlin. Who sleeps all the time for some reason.
Caitlin: “Who are you? How impudent you are to disturb my sleep.”
You’re sleeping at 4PM! It’s the middle of the afternoon for heaven’s sake! Let’s just battle...
*She leads with her Reuniclus*
Ah yes, the most dangerous opponent is yet again the first one. Still, I don’t think Focus Blast will be OHKOing without a crit.
*Metronome pulls Fury Swipes, which actually does massive damage, hitting 5 times and critting twice*
Well that was better luck than I expected. Focus Blast is a 2HKO though so I had better heal until she misses.
*We both heal our Pokemon to full health*
Heh, saw that one coming.
*Body Slam it turns out is not a 2HKO, while Focus Blast puts Random down to low health again*
*sigh* well at least I shouldn’t have to use more than 5 Hyper potions since it only has that much PP. If I get critted or a Sp.Def drop though...
*Instead Focus Miss lives up to its name*
Ah good, another opportunity to attack... or to BOOST!
*To ensure a clean KO I use an X-attack on Random, who is hit by another Focus Blast in return*
yeah yeah you only have one left so I’m not too worried.
*Her final Focus Blast hits but doesn’t do any lasting damage*
Alright, good to go-
*Next attack is Thunder and it paralyzes*
.... ok this is just getting annoying. Not much longer cmon...
*I heal him and he gets paralyzed AGAIN the next turn*
Well at least this hax is just annoying and not deadly...
*A few more turns and then Psychic crits, forcing more healing*
.... Just let me attack already! I had enough healing item stalling in my goddamn Black Gauntlet...
*A couple more turns and I finally get off a Body Slam, KOing it*
Alright now her Sigilyph is out. Rock Slide should OHKO, but with Random in KO range of a crit... *sigh* more healing.
*A turn of healing later and Sigilyph is KO’d, replaced by her Gothitelle*
I hate being so damn slow...
*Gothitelle gets a Sp.Def Drop, but at least Body Slam paralyzes*
Great, now I need to use even more items. This isn’t really hard it’s just friggin’ COSTLY.
*A few turns of healing later and Gothitelle is KO’d, but Random is in fairly low health*
Have to heal here... the motherfucker has reflect though meaning this is going to be an annoying fight...
*Thankfully it doesn’t use it right away, and Musharna is actually so slow that Random outspeeds it, KOing it before it can do much at all*
Finally! That took way longer than it should have. And also used up way too many friggin’ items....
Ok, now for the bit I’ve been dreading... Marshal. Force Palm has a measley 10 PP so first thing I need to do is boost that up so I don’t run out of PP mid battle. I won’t get an opportunity to use an Ether, I’m sure. After that... well it’s time face off against Alder’s protégé.
*Marshal leads with Throh, Damaged rolls a 3 meaning he can’t use Rock Tomb*
At least I got a best case scenario on what move Damaged forgot. Now I just need to figure out how on earth I’m going to beat this. Let’s see, his Throh knows Storm Throw so defense boosts are useless for setting up. I’ll just have to hope he doesn’t OHKO. His other Pokemon are slow except for Meinshao, who I’ll need X-Speed to beat. When I’m going to get a chance to use that I don’t know...
In any case, I think my best move to start is to Sword Dance. Here goes nothing.
*To my horror, Throh uses Bulldoze instead of Storm Throw, lowering Damaged’s speed*
SHIT. If I get outsped... I had better go on the attack before it’s too late.
*Throh uses a second Bulldoze, futher lowering Damaged’s speed. Force Palm is a 2HKO though*
CRAP. I won’t outspeed anything now! I have no idea how to manage this... well if I still outspeed now then I can switch out next turn, heal Damaged, then switch him back in... yes, it’s going to be my only shot.
*NOPE, Throh outspeeds with Damaged at -2 and KOs him.*
Crap. Well... I would normally restart now but I think I’m going to have to accept that revives are going to be a part of this solo. Random should make good death fodder in the meantime.
*unfortunately, instead of using the super-effective Storm throw, Throh uses Bulldoze on Random instead*
Crap crap crap. I need a safe switch in here goddamit.
*Next it uses Stone Edge.*
What the heck is it doing? Well Damaged is at full health now. I have to switch him in.
*Damaged switches right into a Storm Throw, which puts him in the red*
Fucking hell... how am I supposed to do anything when you’re completely unpredictable? Alright, plan two: Force Palm this motherfucker, faint, come in and Force Palm it again until it DIES!
*Throh is paralyzed and in the red but it still KOs Damaged*
In the red. Well we know what that means... god I was stupid there. Maybe I’ll get lucky and it’ll actually KO Random this time...
*sure enough the Full Restore comes out. For some unknowable reason, it uses Payback against Random the next turn*
And now watch as it uses a super-effective move as soon as Damaged switches in... you know what, I have a better ideal. Maybe Acrophobia can bait a Stone Edge...
*Acrophobia switches into a Bulldoze, and then Damaged into a Stone Edge, working exactly as planned*
There we go! I suppose it’s one thing for it to use neutral moves but thankfully the only moves it has that aren’t resisted by Acropbia are resisted by Damaged. Looks like I have my safe switch in strategy from now on. Now... I need that Sword dance boost again, but first I need to prevent him from lowering my speed again...
*I thankfully thought to pack a Guard Spec, which prevents Damaged from having its stats lowered*
Alright, now I just need to get a little lucky...
*Throh uses Bulldoze again, as the AI shows its brilliance once again*
Perfect. Now I can’t OHKO this bulky bastard so I’ll have to heal. Hopefully it goes for another Bulldoze otherwise I’ll be heal-locked until well past Guard Spec. expiration date.
*He does, giving Damaged the chance he needs to strike back*
Perfect perfect... now as long as it doesn’t use Storm Throw this turn...
*instead it gets Fully paralyzed, preventing Damaged from getting hurt at all!*
Yes! Alright now one more go...
*Finally it goes down, brining out something even worse for Damaged; Conkeldurr*
Alright, there we go. Thing about this guy is that Hammer Arm is a clean OHKO for sure and Damaged doesn’t have a hope in hell of OHKOing it without another boost. While I could boost and hope for two Hammer Arm misses, I have a better idea. It’s kind of cheap but I’ll do what I have to in order to win this.
*Acrophobia comes in again, taking the baited Hammer arm decently*
Alright now all his other attacks are resisted by Damaged so...
*Damaged switches into the Stone Edge for Acrophobia*
perfect perect... now to just repeat that 9 more times until hammer arm runs out of PP... then I can set up on this former threat and cruise to victory!
*Acrophobia gets KO’d by a critical Hammer Arm the very next turn*
... Fuck. ok it’s alright, Healfodder is still here to help out... I think I’ll burn one of my max revives here though.
*Conkeldurr hits Healfodder with its third hammer arm, and it proves to be a 2HKO*
Crap crap crap crap this is not good. I need time to heal here!
*I continute the process anew*
ok that was #4. now #5, and Healfodder is down for the count. Random in so I can heal Acrophobia, he eats the 6th. Felix in so that Damaged can be healed, eats a 7th one. Damaged in to bait it, Acrophobia dodges the 8th. Damaged in and avoids a stone edge, back to Acrophobia to eat the 9th. Back to Damaged, takes what must be his final Stone Edge. Back to Acrophobia, takes... a retaliate? Did I count wrong? Better be safe... back to Damaged, who takes the retaliate, then back to Acrophobia, takes another retailiate... yes that must be all of them, it wouldn’t use using retailiate on Damaged otherwise. Time to boost! Except that I rolled a 4 preventing me from using Sword Dance... can’t have that, I’ll revive Healfodder then switch in for a new roll. Thank god it resets every time I switch. Now Conkeldurr is down to Grass Knot, meaning it must have absolutely nothing else left. Perfect, Damaged will take nothing at all from that. This time I roll a 3 banning Rock Tomb. Perfect. Time to win this. 3 Sword Dances, I’m taking no chances. Two X-Speed to GUARANTEE I outrun Meinshao. A couple X-Defends to ensure I can take a Karate Chop from his Sawk. I just hope it doesn’t crit, nothing I can do about that. Stupid Sturdy, if it weren’t for that I wouldn’t have a 12.5% chance of losing no matter what I do. Just a Hyper Potion to finish it off and I’m ready to go. Here goes nothing.
*Conkeldurr is predictably OHKO’d by a +6 Force Palm, as is Mienshao. All that’s left is his Sawk*
Please don’t crit please don’t crit
*HE DOES NOT CRIT*
FUCK YES VICTORY IS MINE! I MANAGED TO DO WHAT I THOUGHT WAS IMPOSSIBLE FUCK YES!!!!!!!
*AHEM*
I mean, well that was a rousing battle and mental exercise. I’m not sure I want to go through it again though.
Anyway, thankfully I’m sure that my team will get healed in the next part so I’m not wasting any more of my Revives. There’s a good chance I’ll need them for Ghetsis...
*So I go down the magical statue elevator and climb the stair to the Alder’s grand and ancient looks palace. I arrive just in time to see N claiming victory against Alder*
N:”It is over! Never again will Pokemon be made to suffer or be held captive by humans.”
Except by Ghetsis and his goons of course, you dumb dupe.
So anyway, N goes on and on and Alder begs him not to do it, and then they FINALLY notice me there. Then he summons a huge ass motherfuckign castle out of the ground the dwarfs the Pokemon League. HOW any of this is possible is beyond me, but whatever I’ll let it slide. What I won’t let slide is the fact that no fewer than 9 staircases plunge out of his castle into the Pokemon League. That was just unnecessary.
Oh and then Cheren shows up and tells Alder that he’s a wreck. Never have I met a more considerate person than him.
So, I head up into the castle. You’d expect an immediate and epic battle, but instead you get to wander the halls for a bit first. I’d complain, but it’s honestly worth it just because you can heal your Pokemon here.
But before I can do any of that, I have to listen to six of the seven sages spew nonsense!
“Those in accord with Fate are preserved, and those who rebel against Fate perish.”
“When the Way is forgotten duty and justice appear.”
“One can lose the forest for the trees.” (HE GOT THE SAYING BACKWARDS EVEN!)
And so on... eventually the Gym leaders show up and take care of them while I move on.
But first I talk to them to see if any of them say something particularly ridiculous. I am not disappointed.
Goallo: “Ghetsis called us the chosen ones. He chose us and gathered us here so we can change the world! For us, defeat is impossible!”
This guy is so gullible I don’t even know what to say.
In one of the first rooms is just a couple Plasma grunts gloating over N’s victory as if it was their own. Just beyond that a member of the Shadow Triad appears, just to tell me where to heal. Clearly, N wants me at my best for this. He won’t be disappointed, at least not by that...
Inside the rest room are a couple women with unbelievable hair, who were N’s caretakers by the sound of it. Interestingly, they don’t seem to believe Ghetsis’ lies. Which begs the question... why the hell are they serving him in the first place? Oh whatever, I don’t really care about the politics of team Plasma anyway...
Next room contains a Max Potion and a couple more grunts who reveal more of Ghetsis’ hypocrisy. Not really worth quoting at this point, seeing as we all know that Team Plasma is the most hypocritical society in the history of fiction and reality put together.
The next room holds a bunch of scientific equipment and a couple evil scientists, one who reveals that they’ve hacked into the PC storage system and can release all of the Pokemon stored within at a moment’s notice. Now THAT is a scary thought. Not just for the trainers; just think of all the high powered Pokemon stored in PCs and imagine those suddenly being free and confused, all at once. If that’s not a recipe for disaster, I don’t know what is.
Next up is a room with a single grunt reconsidering his decision to join Team Plasma since he’s getting attached to his Pokemon and doesn’t want to release them. Dawww ok that’s pretty adorable.
The final room contains more grunts, including one that’ll take me back to the Pokemon League should I want to. No need for that now though. I’m ready to go, more or less.
As I get to the stairs on this level a Shadow Triad member appears and spews some nonsense at me. While it does seem out of character, I’m taking it as a cue that when I go up these stairs I won’t be coming back until I’ve beaten Ghetsis. Time to prepare! A couple of Rare Candy for Macho first, so he won’t have to solo Bisharp. My medicine supply look sufficient. Just have to save and... yes, I’m ready.
*Turns out I’m wrong, next area is still more rooms*
Ok, seriously that’s enough now. I don’t need to see N’s creepy as fuck toy room.
*Finally, one more staircase brings me to the end of the line*
About time. Let’s get this party started!
*I encounter Ghetsis as I’m about to enter the final room, who welcomes me and spews some more nonsense before saying this*
“We and only we will use Pokemon, and we shall rule the powerless populace!”
Woah, coming on a bit heavy there don’t you think man? I thought you wanted to convince people you WEREN’T an evil power hungry maniac. Whatever, won’t matter in a few minutes anyway.
So as I step into the chamber, N gives a speech from his throne way on the end before beckoning me over. Interestingly, Reshriam does not immediately appear. N is disappointed, but challenges me anyway, summoning Zekrom who then proceeds to demolish the pretty throne room just because. THEN, of course, Reshriam finally comes to and emerges from the Light stone, in an equally destructive display. Why destroy everything you ask? because when you’re a mighty all powerful dragon god, why not?
Rather than go through an ordeal trying to catch it or defeat it, I just chuck my Master Ball at it to end it quickly. I already have a perfect Reshriam on my White anyway so I don’t need to bother RNGing this one.
I of course opt to not put it in my party, and then...
N:”Hold on. your Pokemon are hurt.”
uh, no they’re not
*he heals them anyway.*
... Thanks? (honestly, that’s just sloppy programming. But whatever...)
Anyway, now me and him finally face off. I lead with Healfodder, who I believe has the best chance against his Zekrom. Turns out fusion bolt is a 2HKO though and I kind of forget that Iron head is resisted by it, drawing a snide remark from N. That’s alright though, I can just heal stall out Fusion Bolt’s measly 5 PP before continuing.
*5 turns later, Zekrom is out of PP for its most powerful move*
And now Healfodder resists everything you could throw at him! Time to win!
*Zekrom’s remaining attacks do pitiful damage to Healfodder, who slowly cuts away at Zekrom with X-Scissor*
There we go. Made him use his Full Restore too. Hopefully, he doesn’t have many more of those.
*Soon the mighty Zekrom falls, replaced by his Klinklang*
Alright, this Klinklang is special attacking, meaning Random is a good switch in. He might need to switch out of a couple Metal Sounds though.
*His Klinklang, to my surprise, uses Flamethrower as Random switches in.*
Wait what? no wait, that can’t be a Klingklang. Zoroark! It has Focus Blast but hopefully it won’t live long enough to get in a good shot with it.
*Instead it opts for Night Slash as Random draws Acid Spray*
Alright, I guess I’ll use a Focus Blast of my own here. I just hope his doesn’t OHKO me.
*it does not, though it does put Random at red health. Random’s own Focus Blast does KO easily. Afterwards N’s real Klinklang comes out*
Alright, Random is good for this one too. Just need to heal him once and we’re all clear.
*Klinklang uses Hyper Beam as I heal Random, doing predictably terrible damage*
And now you must recharge! Plenty of time for Focus Blast to do its job now.
*Focus Blast is an easy 2HKO, and all Klinklang does is use a second Hyper Beam*
Alright, looking good! No Random can’t learn Heavy Slam, unfortunately.
*N’s Vanilluxe comes out next*
Another one that Random can easily smash! You’re too kind Lord N, too kind.
*Two Rock Slide’s later Vanilluxe is destroyed, replaced by Carracosta*
Ah, Felix should be able to annihilate it with Grass knot with Hail breaking sturdy.
*Felix switches into a Stone Edge and barely survives*
... Crap, ok, healing first. it has Aqua Jet so if it uses that Felix is going down.
*Sure enough it uses Aqua Jet as I heal, but Felix now has enough health left to finish the job*
Finally, going to see some use out of this move.
*Grass knot is an easy OHKO, and his Archeops comes out next*
Ah yes... this is a real threat. I just hope that Felix outspeeds so I can at least activate Defeatist...
*no luck. Felix is KO’d by Stone Edge*
Damn. Maybe Damaged can do something. He resists everything but Acrobatics... I don’t have anything that resists Acrobatics. Rather than risk missing with Rock Tomb, I’ll have Damaged go for Force Palm.
*It’s no good, as Acrobatics crits at the worst possible time*
Oh fuck. Please let Macho outspeed please let Macho outspeed...
*He does, and OHKOs with Waterfall.*
Hell yes! N is defeated! I had better get some health before Ghetsis battles me though...
So then, N spews some more shit, apparently confused that there can be two true heros. But it’s cut short as Ghetsis comes from behind, angry as hell at his son (oh yeah, spoilers) for not living up to his expectations. He also launches into an explanation of all his plans, as all poorly written villains are prone to do. He proclaims he must eliminate me for knowing too much just as Cheren and Alder show up, clearly having heard everything. (smoooooth). After a little more evil banter, he finally challenges me to battle... Also, N somehow magically heals my Pokemon before the battle. Don’t ask me, I don’t get it either.
*Ghetsis leads with his Cofagrigus, and Healfodder is still at the head of my team.*
Alright, this is good. His Cofagrigus can’t scratch Healfodder. I’ll just have her Iron Head it to death.
*Cofagrigus would be 3HKO’d if not for a Full Restore, whereas it hardly scratches Healfodder with Shadow Ball. It goes down rather easily despite scoring a crit and a special defense drop.*
Great, I’ll be good to go now!
*he sends in his Hydreigon immediately afterwards*
... well looks like I have to sac it...
*Dragon Pulse from it finishes the weakened Heal Fodder off and I switch in Macho*
Hopefully one Ice fang will OHKO. If not... well I had better get lucky.
*Ice fang is a 2HKO, Macho is OHKO’d by Dragon pulse*
........ FUCK. Ok, Random with his huge special defense is my only hope. Here goes nothing!
*Focus Blast is a 2HKO, and Metronome draws Cotton Guard*
... well that was useful. Alright, I’ll just have to stall out Focus Blast now. No real option other than that.
*Next one misses, giving Random an opening in which to fire off his own. Which misses*
Well that got me nowhere fast. Back to healing.
*His next one misses, and Random finally can retailiate... by not KOing with his own. with it at less than half health*
WELP. Good knowing you all.
*But actually it’s OK, because Ghetsis does not heal it and Random is able to KO it with a Bodyslam, though it gets burned by Fire Blast in the Process*
Alright whatever I’ll take it. His Bouffalant is up now, who is definitely NOT going to be who Random solos with Metronome. Acrophobia is going to switch in to be healfodder for... Healfodder, oddly enough.
*Acrophobia is OHKO’d as soon as he switches in by Head Charge*
That’s alright just means Felix will have to be the healfodder instead.
*I splurge on a max revive as Felix is KO’d by Head Charge, and then switch Healfodder right back in*
Still can’t use Physical moves unfortunately, but Bug Buzz should work well enough. Especially considering all the recoil damage it’s already taken.
*It uses Wild Charge next which is a 3HKO, but Bug Buzz does a disappointing amount of damage*
Well this isn’t good. Good news is she’ll finally get used as heal fodder for once now...
*As Bouffalant KOs both itself and Healfodder with Wild Charge I use a full restore on Random so he can fulfill his Metronome solo*
Alright, double switch. Let’s hope this goes well.
*It does. Random gets his ideal matchup against Seismitoad*
Perfect. Metronome away!
*Earthquake is a 2HKO... when it crits, meaning Random has a lot of time. his first Metronome attack misses*
I didn’t see what that was but I don’t think it matters. Anyway, need to heal now and try again.
*Seismitoad uses Rain Dance and then Earthquake while Metronome draws Acrobatics which does little damage since Random is holding an Amulet Coin*
Alright that’s fine. Just keep going...
*Metronome draws Water Pledge, Heart Stamp, Smack Down, Aura Sphere, Wild Charge (facepalm), Synthesis, Astonish, Accupressure (raised speed so now Random is faster), Sweet kiss (missed) and the finally, Lunar Dance*
... FUCKING BULLSHIT!!!!!!! Oh my god Damaged is my last Pokemon. Still need to finish this solo though. Another Max Revive is in order it seems.
*I revive first Random than Healfodder while Damaged is eventually KO’d*
Ok, it has like 20 hp left. All I need to do is draw a halfways decent attacking move. Is that too much to ask?
*Finally, Random draws Tri-Attack and finishes it off!*
About time!
*Bisharp comes out*
Ok Random can’t do anything here. Healfodder is held back by having to use bug buzz but resists Bisharps’ attacks so... HEAL BINGE!
*Damaged is Revived right as Healfodder is KO’d by Stone Edge*
Alright, Damaged can 1 hit this bastard so hopefully... Good didn’t forget Force Palm. Down you go!
*Force Palm easily OHKOs, bringing Ghetsis’ final Pokemon, his Eelektross to the fore*
Alright, Damaged is going to go down fighting then Random should be able to finish it off. My god though, have I been cutting this close...
*Force Palm does a good chunk of damage to it but Damaged is immediately KO’d by Flamethrower*
Ok, I don’t need to use metronome anymore at least. Just have to Body Slam it down. That’s it. Please no horrible hax I can’t lose now.
*Wild Charge does a lot to Random, but Body Slam paralyzes Eelektross and leaves it with a sliver of health*
Wow... it’s over. With one Pokemon left. Damn, this was almost as hard as my battle against Lance in my SS gauntlet... you guys have really challenged me these past couple challe(a)nges
*Body Slam finishes it off and victory is finally mine!*
Ghetsis: “I created Team Plasma with my own hands. I’m absolutely perfect! I AM PERFECTION! I am the perfect ruler of a perfect new world!”
Holy delusions batman! This guy is crazier than a barrel full of Spinda!
Anyway, there’s some more dialogue with Ghetsis going nuts before Cheren and Alder lead Ghetsis away. Then N comes up to me and talks about how what he heard my Pokemon saying waaay back was that it liked me. I think that Pokemon was Bianca, so that’s reeeeaaallly kind of sad and almost proves his point. But hey, pixels right? Right?
Anyway, after some more confiding, N leaves with Zekrom and the credits roll, playing that incredibly awesome ending music.
What happens after the credits will have to wait until next episode though, because after all those intense battles I am DONE for the night. I’ll see you guys next time though! Until then, audios!
END OF CHAPTER SUMMARY:
Badges: 8
Pokemon: 6
Resets: 9 (for all my trouble, I didn’t actually have to retry once!)
Location: Icirrus Gym
Felix the Liepard
Level 51 – Ability: Limber – Nature: Docile – Item: Black Glasses – Gender: Male
Moves:
Assist
Night Slash
Grass Knot
Return
Handled his solo of Shauntal beautifully, I’ll give him that. Unfortunately that’s really all he was able to do, aside from N’s Carracosta. Of course he probably would have seen use against Caitlin had Random not been soloing her. Honestly he does pretty OK... with a type advantage. Can’t honestly say he’s much use outside of that. Guess I should teach him something other than Assist now that he’s done with it. Not sure what to give him though, seeing as Liepard isn’t exactly brimming with movepool options.
Healfodder the Escavalier
Level 51 – Ability: Shed Skin – Nature: Rash – Item: Metal Coat – Gender: Female
Moves:
Iron Head
Bug Buzz
Headbutt
X-Scissor
Healfodder was key in both the battle against N and Ghetsis, as I expected her to be. She’s reliable and powerful as always. If not for the solos she could very well have taken out a lot of the Elite 4 too. Still no regrets here. Though I will that this is probably the first time having to use Bug Buzz has been a problem. Oh well, she can’t excel at everything right?
Macho the Sharpedo
Level 53 – Ability: Rough Skin – Nature: Hasty – Item: Expert Belt – Gender: Male
Moves:
Waterfall
Ice Fang
Return
Crunch
Macho didn’t see much use due to all the solos, but what he did do... well half of it was done well. He outright saved my ass against N’s Archeops, but he also failed spectacularly against Ghetsis’ Hydreigon. Of course, I was probably expecting too much to think that anything I had could OHKO the damn thing. Anyway, I expect more good to come from him in the future.
Acrophobia the Swanna
Level 51– Ability: Big Pecks – Nature: Brave – Item: Mystic Water – Gender: Male
Moves:
Surf
Rain Dance
Return
Tailwind
Well whatever my plan for Ghetsis was that involved Acrophobia, I pretty clearly didn’t go through with it. I think the idea was to Rain Dance and surf spam or something but I really didn’t have the opportunity. Overall Acrophobia didn’t do much directly this chapter, only KOing one Pokemon. Despite that Acrophobia was actually absolutely vital, if only for PP stalling against Marshall. Without Acrophobia’s weirdly good defensive synergy with Damaged, I could never have succeeded. I’m not sure how useful he’ll be in the future though, but I suspect he’ll never be really useless.
Random the Snorlax
Level 54– Ability: Thick Fat – Nature: Impish – Item: Amulet Coin – Gender: Male
Moves:
Metronome
Rock Slide
Focus Blast
Body Slam
This was Random’s turn to shine. All the powerful Special attackers running everywhere were just an invitation for Random to come in and kick some ass, and that’s exactly what he did. So he had to stall out a few Focus Blasts first and drew Lunar Dance on Ghetsis’ Seismitoad. Shit happens, only so much I can do about that. Fact stands, without him I could never have beaten Ghetsis or N, making him the undisputed MVP of the chapter. I do regret the amount of healing items he ate up though...
Damaged the Lucario:
Level 52 – Ability: Steadfast – Nature: Brave – Item: None – Gender: Male
Moves:
Swords Dance
Force Palm
Rock Tomb
Bulldoze
Damaged had ups and downs this chapter. While he did manage to solo marshal, it was only by switch stalling PP and with the help of revives that he was able to do so. Of course, that I expected. He did well enough outside of that though, with the exception of being OHKO’d by N’s Archeops he did pretty darn well. He might no longer be my most powerful Pokemon, but his type advantages still come in very handy quite often. Still, maxing out at 60BP really sucks when you’re supposed to solo Pokemon whose STAB you’re weak to.