Metagross @ Normal Gem
Explosion
I think that is great, you have to KO yourself to use it but sounds pretty fun to do against the cpu!
Metagross @ Normal Gem
Explosion
Basically waterfall used on rock and/or steel types that resist Explosion (or bulky ground types that I figured might survive the Explosion). Poison Jab basically for grass types (and Damp pokemon I guess). Shiftry certainly has better coverage on the things that Explosion can't hit (or hit well) aside from steel types. The thing is that I don't think I even have a Shiftry right now hehe.I like that idea. Qwilfish + rain is probably equivalent to Shiftry + sun anyway. Qwilfish has the advantage of getting a STAB that is actually boosted by rain, but by the sounds of it you rarely use them so it hardly matters.
Shiftry does get a STAB that is super effective against most of the Ghosts though, and it's grass STAB is super effective against the pokemon with Damp (Quagsire, Poliwrath and Politoed). If you have back-ups that deal with these it probably doesn't matter though.
Another thing that surprised me (and I found this out by accident) is that Worry Seed helps with Curse-Resters! I simply give them Insomnia, and when they are weakened enough they will spam Rest to try and recover, only to have it fail repeatedly!
Nice job getting to the leaderboard PeterT but I'm confused about your team. It seems like you just took 3 Pokémon that you like or wanted to use and gave them independent sets. Maybe I just missed something in the teambuilding process but I don't get it.
Hi atsync! I believe the correct first move for any Tyranitar is Charm.
Even after 1DD, you can taunt 2nd turn and Uxie will still outspeed Tyranitar to Twave. So Tyranitar would be at -1 at least. I think generally you should Charm on physical attackers that are potential DD/Cursers. For a lot of them it's even safe to just keep Charming.
Well, with my Stoutland lead, I'd just Twave first turn, then Charm a few, then alternate between Charm and Sand-Attack to keep it consistently at -5 and -6 Attack while lowering accuracy every turn. Most DDers and Cursers are at -6 Attack -6 Accuracy after going through Stoutland. Hmmmm... I kind of want to go back to use my puppy again.