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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from a loss to Dummy.

Texas Cloverleaf: 4 TC-->9 TC from KOC
(Gastly) Phantom: 1 EC / 2 MC / 1 DC / 2 KOC
(Shellos) Squishy: 1 EC / 2 MC / 1 DC / 1 KOC
(Houndour) Hellhound: 1 EC / 2 MC / 1 DC
(Dratini) Tempest: 1 EC / 2 MC / 1 DC / 1 KOC
(Tepig) HulaCloverPig: 1 EC / 2 MC / 1 DC
(Cacnea) Rosey: 1 EC / 2 MC / 1 DC / 1 KOC
 
Going to spend 2 CC to get a Cyndaquil

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Cyndaquil (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(DW)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks: 13 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flame Burst
Foresight

Fire Blast
Protect
Sunny Day
 
TheWolfe ; MrcRanger97 ; EndQuote ; Texas Cloverleaf ; DA8828 ; The Royal Guard ; Temperantia Approved

7 makes me a UC (Up to 3) and 0 spare for next approval stuff.

~~~

I can haz claims too?

+ 13 UC

+5 UC

The 2 above take me to 21 UC.

+11 CC (To 11 CC)
 
Claiming from this (thankfully) training battle: MASSACRE ALERT


Temperantia gets 2 CC.
Tynamo and Dwebble get 1 EC, 2 MC, 1 DC.

Tynamo... can't do jack squat.

Dwebble puts its MC into Shell Smash (LV) and Rock Wrecker (LV).

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Tynamo- Shibimaru (M)
Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(+): 3
SpD: 2
Spe: 52 (60/1.15= 52.2)
SC: 1
WC: 1
BRT: 12

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

Total Moves: 4
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Dwebble- Ramses (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

Hp: 90
Atk(+): 4
Def: 3
SpA(-): 1
SpD: 2
Spe: 55
SC: 1
WC: 3
BRT: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Wrecker

Sand Tomb
Counter
Endure

Earthquake
Stone Edge
Hone Claws

Total moves: 17
 
Claiming from my first two wins in a looooooooooooong time (11 matches, to be exact): http://www.smogon.com/forums/showthread.php?t=3456616 and http://www.smogon.com/forums/showthread.php?t=3455659.

From the first, I claim 2 TC, bringing me to 11 CC.
Harry (Volcarona) gets 3 MC and 1 KOC. I'll put the KOC into my CC, bringing me to 12, and I'll spend his 3 MC plus the 1 he had to buy him Hidden Power [Ground 7] and Safeguard (BW TM). He now has 0 MC, and his move total is 32.
Ginny (Duosion) gets 1 EC (2 with KOC) and 2 MC. This brings her to 8/9 EC and 2 MC.
Spit Fyre (Tropius) gets 2 MC and 1 DC. He's now at 1/5 DC, and I'll spend the MC on Whirlwind and Body Slam (BW Level-Up), leaving him with 0 MC. For my reference, his move total is now 14.

The second has much more to claim, including 4 TC that bring my total to 16.
Septimus Heap (Flarelm) gets 1 EC, 2 MC, and 1 DC, bringing him to 6/9 EC and 3/5 DC. I'll spend those MC on SolarBeam (BW TM), leaving him with 0 MC. His move total is 18.
Silas Heap (Bulbasaur, now Ivysaur) gets 1 EC (3 with KOC), 2 MC, and 1 DC (3 with KOC). (What a pro, getting 4 KOC in a 6-vs-6 match. :D) He now has 7/9 EC and 5/5 DC, unlocking Chlorophyll (awesome). I'll spend the MC on Venoshock (BW TM), bringing him to 0 MC and a move total of 18.
Sarah Heap (Cherubi) gets 1 EC and 2 MC. She now has 3/6 EC and 3 MC, which I will spend on Worry Seed (BW Level-Up) and Hidden Power [Rock 7] (BW TM), leaving her with 0 MC and a 16 move total.
Boy 409 (Sewaddle) gets 1 EC (2 with KOC), 2 MC, and 1 DC. He now has 3/9 EC and 2/5 DC, and I'll spend his MC on Safeguard (BW TM), leaving him with 0 MC and a 14 move total.
Alther Mella (Exeggcute) gets 1 EC (2 with KOC), 2 MC, and 1 DC. He now has 3/6 EC and 2/5 DC, and I'll spend his MC on Sludge Bomb (BW TM), leaving him with 0 MC and an 18 move total.
Last, Marcia Overstrand (Deerling) gets 1 EC, 2 MC, and 1 DC. She now has 3/6 EC and 2/5 DC, and I'll spend her MC on Flash (BW TM), leaving her with 0 MC and an 18 move total.
 
Leethoof is about a week behind in claims.

Six RC

Ground vs Rock No good

I get 2 TC.

Jet the Aerodactyl is now this:
EC: Nope
MC: 2
DC: 1/5

Reef the Lileep evolved in battles, and gets 2 MC as well. (Maybe I get 3 MC, since evolved and filled DC in another battle?)
346.png

Cradily [Reef] (Female)
Nature:
Quiet (+ Sp.Atk, -Speed)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out

Mirror Coat
Recover
Barrier
Synthesis

Toxic
Grass Knot
Rock Slide
Giga Drain

Banzai the Sudowoodo gets 4 MC (KOC).
 
http://www.smogon.com/forums/showthread.php?t=3457469
Scraggy gets 2MC, an EC, a DC, and two KO's. These are put into MC.
So, with his 4 MC and 2 stored ones, he learns Head Smash, Hi Jump Kick, Focus Punch, Crunch, Facade, and Rock Climb. All are level up moves.
Scylar gets 2MC, an EC, a DC, and a KO.
The KO is put into MC. With his 3MC, he learns Hail, Icicle Crash, and Bug Buzz. All are level up as well.

Saving the 2TC.

And now for the interesting claim:
http://www.smogon.com/forums/showthread.php?t=3456451
I get 32 UC. This is coupled with a UC for prize claiming to get the following for my Armaldo:
Rock Blast, Crush Claw, Protect (lvl ups), Sunny Day, Earthquake, Hone Claws, Return, Brick Break, Sandstorm, Ariel Ace, Facade, Stone Edge, Swagger, Swords Dance, Substitute(BW TM), Endure(Past Gen TM), and Aqua Tail(Tutor).
Thus, (3*1) 3 + (12*2) 24 + (3*2) 6=33.
 
Claiming from a recent Battle Hall run...

Currency Counters: 2 + 2 = 4

260.png

Hype Dog - Swampert (F)
MC: 0 + 2 from Hall Counters = 2
-Using Move Counters to learn Roar (5th Gen TM)

246.png

Azazel - Larvitar (M)
Changing nature to Adamant (Add one Rank to Attack; Subtract one Rank to Special Attack).
 
I'm a bit behind with claims as well.

vs Voldemort

621_druddigon_front_norm.png

EC: N/A
MC: 1 > 3
DC: 1 > 3 (KOC)

Stockpiling MC.

vs Alchemator

MetalSalamence.png
(evolved in another battle before this one concluded)

EC: 9/9
MC: 0 > 4 (KOC) >0

DC: 5/5

Buying Fly (1 MC) and Draco Meteor (3 MC) bringing him back to 0.
frontnormal-mcyclohm.png

EC: 9/9
MC: 0 > 3 > 0
DC: 2/5 > 3/5

Buying Thunder Wave (2 MC) and Weater Ball (1 MC) bringing him back to zero has well.

I also get 4 CC from these two battles.
 
I'm feeling adventurous. Let's get a Turtwig. (This leaves me with 8 CC)

Kurmaraja's egg moves will be Seed Bomb, Superpower, and Earth Power; while his TM moves will be Light Screen, Reflect, and Protect.

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Turtwig (Male) - Kurmaraja
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

Kurmaraja is an adventurous soul, wandering the country for the excitement of life. Recently, he has fallen into the possession of a trainer. Who knows what awaits him now...?
 
graaaaaaaah

http://www.smogon.com/forums/showthread.php?t=3449162&page=22
+13 TC, 13 BP

Breezi will indulge in its 26 HC. 4 go into EC to 6/6, 3 go into DC to 5/5, and the rest go into MC, for 19 MC.

4RWK7.gif

Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

Abilities:
Persistent:
(Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 95 / 76 / 109 / 90 / 80 / 105

HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)

Size Class: 2
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Sludge Bomb
Air Slash
Acrobatics
Me First
Body Slam
Toxic Spikes
Gravity
Heal Block
Comet Punch
Helping Hand
Magic Room
Wonder Room
Entrainment
Earth Power
Lucky Chant
Wide Guard

Disable
Stealth Rock
Wish
Gastro Acid
Icy Wind

Taunt
Reflect
Shadow Ball
Toxic
Venom Shock
Light Screen
Protect
Double Team
Torment
Endure
Energy Ball
Telekinesis
Safeguard
Earthquake
Sludge Wave
Low Sweep
Struggle Bug
Rock Slide
Substitute

Move Count: 51
Heart Scale: Comet Punch, Helping Hand, Magic Room, Wonder Room, Entrainment

Level: Earth Power, Lucky Chant, Wide Guard

BW TM: Telekinesis, Safeguard, Earthquake, Sludge Wave, Low Sweep, Struggle Bug, Rock Slide, Substitute

(Castle) iiMKUltra's Castle Challenge 1 (Singles)
(Hall) TheWolfe's Hall Challenge 4 (Rank 4 Singles)
(Subway) Lord Jesseus' Subway Challenge 5 (Singles)

4+4+6 = 14 BT.

Snorlax learns Focus Punch (Past TM), BubbleBeam (Past TM), and Fissure (Egg), leaving me with 1 BT left from those claims.
 
And a BIG thank you to the other approvers who approved my stuff! All 3 of you...

Temperentia ; Dummy007 (Ow, that wasn't fun to look up) ; Leethoof (Total moves!!) ; Athenodoros ; Rediamond (See comment on Dummy007) ; TheWolfe ; Metal Bagon ; Box ; Lou (26 Speed, not 27) ; Engineer Approved

That's neatly 1 UC, bringing me to 22 UC, and 0 claims towards my next UC.
 
Chillax dogfish.

Oh and I guess you're approved now?

As for me... this farce.

dogfish44 said:
Alchemator: 2 TC
Terrence (Xatu): 3 MC / 1 KOC
Christopher (Metagross): 3 MC / 1 KOC

Hording the TC.

Terrence will get Pain Split (Tutor) and horde the final MC.

Christopher will get Bulldoze (BW TM) and Rock Smash (BW TM) woo light metal.
 
@ Alch - My usual sarcasm coupled with a lack of coffee - Although I can understand with the huge posts below mine. Also, I can finally lay that reffing to rest. Hallelujah.

~~~

SimonSays ; Alch ; Lord Jesseus Approved

3
 
Claiming 48 UC from here.

Combined with the 28 ones I already had, it makes for 76. That being said, I'm going to buy:

1 Big Root (20 UC)
1 Link Cable (8 UC)

saving the rest (48) for later.
 
The raid is finally over!!


Each of your Pokémon gain 2 EC/4 MC/2 DC (or 6 MC they are fully evolved and have unlocked/don't have a Dream World ability). Both of you get 4 CC, 3 VC and 8 KO counters to distribute freely among your participating Pokemon. Don't forget to claim the rewards for your achievement as well.

Malboro gets the 2 MC, 4 MC and 2 DC and unlocks his DW ability. It also uses the 8 KOC and buys Giga Impact (TM), Rock Slide (TM), Bide (Past Gen TM), Worry Seed (Egg), Block (LV) and Wring Out (LV).
[2+2+3+3+1+1=12=4+8]

Mr. Bubbles gets the 6 MC and buys Counter (Egg) and Ice Punch (Past Gen Tutor).
[3+3=6]


465.gif

Tangrowth- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk(+): 5
Def: 5
SpA: 4
SpD: 2
Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
SC: 4
WC: 5
BRT: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip
Block
Wring Out

Giga Drain
Leech Seed
Flail
Worry Seed

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic
Earthquake
Giga Impact
Rock Slide
Bide

Total Moves: 26
454.gif

Toxicroak(*) Mr. Bubbles (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:
HP: 100
Atk(+): 5
Def: 3
SpA: 3
SpD(-): 2
Spe: 85
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish(*)
Mud Slap(*)
Poison Sting(*)
Taunt(*)
Pursuit(*)
Faint Attack(*)
Revenge(*)
Swagger(*)
Sucker Punch
Nasty Plot
Mud Bomb
Venoshock

Vacuum Wave(*)
Cross Chop(*)
Fake Out(*)
Drain Punch
Counter

Bounce
Ice Punch

Rain Dance(*)
Poison Jab(*)
Earthquake(*)
Stone Edge
Swords Dance

Total Moves: 24
 
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