That's a damn fine streak Mercury, good job.
Anyway, I've just beaten my personal best by a large amount so I'd thought I'd share. Kinda seems tiny compared to Mercury but meh...
Super Singles Streak: 186
Whimsicott @ Focus Sash
Prankster
Timid
IVs: 31/x/31/x/31/31
EVs: 36/0/252/0/0/220
Stats: 140/78/137/95/95/180
Charm
Memento
Taunt
Stun Spore
Bisharp @ Sitrus Berry
Defiant
Adamant
IVs: 31/31/31/x/31/31
EVs: 228/252/0/0/28/0
Stats: 169/194/120/70/94/90
Sucker Punch
Substitute
Swords Dance
Low Sweep
Dragonite @ Leftovers
Multiscale
Adamant
IVs: 31/31/31/x/31/31
EVs: 204/252/0/0/0/52
Stats: 192/204/115/99/120/107
Dragon Claw
Dragon Dance
Substitute
Roost
This team is very similar to Jumpmans, except he used 2 cripplers and 1 sweeper while I used 1 crippler and 2 sweepers. I feel like a bit of a sell out for using a Crippler-to-Sweeper team since I've always hated it, but I actually had fun with this. I was originally aiming for 120 wins, so I'm definitely happy with 186! For now I think that puts me in the top 10, though I don't know how long that will last!
So Whimsicott is obviously insanely good. As I've lamented before, it really wishes it could have 10 move slots. I use Taunt which is just so useful for stopping set up leads (in fact most leads tend to start with status moves so Taunt is used a lot). Charm makes all physical opponents useless. I used Stun Spore rather than Cotton Spore because I wanted something that would cripple things with Clear Body (Regice can be threatening to this team without the paralysis). It also helps with U-turners/Volt Switchers, since it sticks with them even if they switch. Memento helps with Special attackers, and it also allows me to switch something in without them taking a hit. Other moves that Whimsicott could be running include Flash, Cotton Spore, Switcheroo (this is illegal with Memento unfortunately) and Leech Seed, but for now I'm happy with the moves I'm running.
EV-wise, 220 speed with Timid gives me enough speed to out-prioritise Tornadus and Thundurus with Taunt (this really only applies to Thundurus though as Tornadus prefers to just Hurricane me). 252 defence allows me to abuse Charm to its fullest. Whimsicott's hit taking ability is surprisingly good and in most cases it can get the opponent to -6 attack with ease. The rest go to HP.
Bisharp was something of an experiment. I initially used Scizor and that was fine, but I've recently been troubled by Scizors lack of Rock resistance. Bisharp, on the other hand, covers Dragonites weaknesses perfectly, allowing me to PP stall via switching back and forth. I was surprised at how easily it can set up, especially with Whimsicott's support. Sucker Punch seems risky but it usually works. After I maximise my attack (which doesn't take long with Swords Dance compared to Dragon Dance), the opponent is put in a real checkmate situation. Sucker Punch just tears through everything lacking a resist (and even some that resist it just roll over and die). Low Sweep seems weak (I could be using Brick Break instead for instance), but it still hits hard after some attack boosts and the speed lowering side effect has been handy. Plus, Dark-Fighting give fantastic coverage, and Heracross and Toxicroak are going to die to Sucker Punch anyway. The only thing that sucks is when something like Spiritomb comes out, since it insists on spamming Will-O-Wisp even with a sub up which prevents Sucker Punch (and Low Sweep won't work obviously). Pressure doesn't help things either. I guess that's a good case for Iron Head. I used Air Balloon originally, but when I found out it popped when the opponent attacks a sub, I switched to Sitrus Berry for a free Substitute which has saved me a few times.
The EVs aren't special. Just maximise attack and maximise overall defences (I got the spread from Smogon's Maximise Your Defence App because I'm rubbish at thinking of good defensive spreads).
The Dragonite is Jumpmans. It is so good with Whimsicott Support and it is really hard for it to die. It is awesome if you manage to get a sub up and then recover to full health with Roost, because then Dragonite can keep Multiscale active until the sub breaks and it has to make a new one. It can also PP stall with ease. I did it so many times to things like Glaceon with Blizzard (paralysis and Memento help with this). In situations where I can't rely on misses or full paralysis, I can turn to Bisharp's resistances and just switch back and forth until they run out of PP.
The EVs are similar to Jumpmans, but I put the extra EVs solely into speed. I noticed that a group of potential threats (namely Articuno 1 and 2, as well as Suicune 1,2 and 3) outpace neutral 0 speed Dragonite, which could be a problem if Stun Spore misses (I've had it miss 5 times in a row before). 52 speed gets her to 107, allowing it to sub before they attack. This is a fairly minor thing and I'm considering shifting them to Special Defence.
Annoying pokemon to lead against include Clear Body and U-turn/Volt Switch pokemon who don't care about Charm or Memento (it especially sucks if Stun Spore misses). Actually, one pokemon that was annoying was Life Orb Probopass! Even after Memento, it still breaks Dragonite and Bisharp's subs. Plus, I can't PP stall it because it die to Life Orb recoil before it runs out (so I don't get many boosts in before the next thing comes out). I've tried using paralysis, but it never seems to activate for Probopass. I suppose I could just try kill it with Low Sweep, but it might have Sturdy and I don't want Bisharp to take an Earth Power without a sub (plus it's a waste of Whimsicott's hard work).
There were some close calls. In one battle, I managed to get both Dragonite and Bisharp frozen by a Floatzel! I won because Dragonite thawed out just as Floatzel ran out of Ice Beam PP. Another close battle was where I was left with just my near dead Bisharp at 6+ attack with no sub. The last pokemon was Cobalion. I was pissed because I though I was about to lose (it was faster and 4x resisted Sucker Punch), but then it decided to Psych Up my attack boosts, and I OHKOed it with Low Sweep!
I lost mainly due to a misplay in a game I should have won easily to be honest:
Battle 187 vs. Clerk Anora
I send out Whimsicott, Anora sends out Kingdra
Whimsicott Stun Spores (Kingdra Paralyzed), Kingdra Rain Dances
Whimsicotts Taunts, Kiingdra fully paralyzed
Whimsicott Mementos, Kingdra fully paralyzed
I send out Bisharp
Bisharp Substitutes (127 hp), Kingdra fully paralyzed
Bisharp Swords Dances, Kingdra Hydro Pumps (sub broken)
Bisharp Substitutes (85 hp), Kingdra fully paralyzed
Bisharp Swords Dances, Kingdra Rain Dances
Bisharp Swords Dances, Kingdra Hydro Pumps (sub broken)
Bisharp Sucker Punches, Kingdra dead
Anora sends out Hydreigon
I Sucker Punch, Hydreigon dead
Anora sends out Weavile
Weavile Fakes Out, Bisharp at 74 hp, recovers to 116 hp with Sitrus Berry, Bisharp flinches
Weavile Protects, Bisharp Low Sweeps (no effect)
Weavile Protects, Bisharp Low Sweeps (no effect)
Weavile Ice Punches (83 hp, Bisharp frozen), Bisharp frozen solid
Weavile Ice Punches (50 hp), Bisharp frozen solid
Weavile Protects, Bisharp frozen solid
Weavile Ice Punches, (19 hp), Bisharp frozen solid
Bisharp frozen solid, Weavile Ice Punches, Bisharp dead
I send out Dragonite
Weavile Ice Punches (60 hp), Dragonite Substitutes (24 hp)
Weavile Ice Punches (sub broken), Dragonite Roosts and recovers with Leftovers (132 hp)
Weavile Ice Punches, Dragonite dead
0-1
Honestly why didn't I just Sucker Punch Weavile? It would have broken the Focus Sash it was holding, and even if Weavile froze it then Dragonite could have finished it off after surviving the first Ice Punch. That freeze (and lack of thawing) was bullshit though. Also the Whimsicott Taunt was pointless but that didn't matter.
I don't mind though as I've achieved a streak much higher than I though I would. Now I can focus on Doubles and Multi.
Anyway, I've just beaten my personal best by a large amount so I'd thought I'd share. Kinda seems tiny compared to Mercury but meh...
Super Singles Streak: 186
Whimsicott @ Focus Sash
Prankster
Timid
IVs: 31/x/31/x/31/31
EVs: 36/0/252/0/0/220
Stats: 140/78/137/95/95/180
Charm
Memento
Taunt
Stun Spore
Bisharp @ Sitrus Berry
Defiant
Adamant
IVs: 31/31/31/x/31/31
EVs: 228/252/0/0/28/0
Stats: 169/194/120/70/94/90
Sucker Punch
Substitute
Swords Dance
Low Sweep
Dragonite @ Leftovers
Multiscale
Adamant
IVs: 31/31/31/x/31/31
EVs: 204/252/0/0/0/52
Stats: 192/204/115/99/120/107
Dragon Claw
Dragon Dance
Substitute
Roost
This team is very similar to Jumpmans, except he used 2 cripplers and 1 sweeper while I used 1 crippler and 2 sweepers. I feel like a bit of a sell out for using a Crippler-to-Sweeper team since I've always hated it, but I actually had fun with this. I was originally aiming for 120 wins, so I'm definitely happy with 186! For now I think that puts me in the top 10, though I don't know how long that will last!
So Whimsicott is obviously insanely good. As I've lamented before, it really wishes it could have 10 move slots. I use Taunt which is just so useful for stopping set up leads (in fact most leads tend to start with status moves so Taunt is used a lot). Charm makes all physical opponents useless. I used Stun Spore rather than Cotton Spore because I wanted something that would cripple things with Clear Body (Regice can be threatening to this team without the paralysis). It also helps with U-turners/Volt Switchers, since it sticks with them even if they switch. Memento helps with Special attackers, and it also allows me to switch something in without them taking a hit. Other moves that Whimsicott could be running include Flash, Cotton Spore, Switcheroo (this is illegal with Memento unfortunately) and Leech Seed, but for now I'm happy with the moves I'm running.
EV-wise, 220 speed with Timid gives me enough speed to out-prioritise Tornadus and Thundurus with Taunt (this really only applies to Thundurus though as Tornadus prefers to just Hurricane me). 252 defence allows me to abuse Charm to its fullest. Whimsicott's hit taking ability is surprisingly good and in most cases it can get the opponent to -6 attack with ease. The rest go to HP.
Bisharp was something of an experiment. I initially used Scizor and that was fine, but I've recently been troubled by Scizors lack of Rock resistance. Bisharp, on the other hand, covers Dragonites weaknesses perfectly, allowing me to PP stall via switching back and forth. I was surprised at how easily it can set up, especially with Whimsicott's support. Sucker Punch seems risky but it usually works. After I maximise my attack (which doesn't take long with Swords Dance compared to Dragon Dance), the opponent is put in a real checkmate situation. Sucker Punch just tears through everything lacking a resist (and even some that resist it just roll over and die). Low Sweep seems weak (I could be using Brick Break instead for instance), but it still hits hard after some attack boosts and the speed lowering side effect has been handy. Plus, Dark-Fighting give fantastic coverage, and Heracross and Toxicroak are going to die to Sucker Punch anyway. The only thing that sucks is when something like Spiritomb comes out, since it insists on spamming Will-O-Wisp even with a sub up which prevents Sucker Punch (and Low Sweep won't work obviously). Pressure doesn't help things either. I guess that's a good case for Iron Head. I used Air Balloon originally, but when I found out it popped when the opponent attacks a sub, I switched to Sitrus Berry for a free Substitute which has saved me a few times.
The EVs aren't special. Just maximise attack and maximise overall defences (I got the spread from Smogon's Maximise Your Defence App because I'm rubbish at thinking of good defensive spreads).
The Dragonite is Jumpmans. It is so good with Whimsicott Support and it is really hard for it to die. It is awesome if you manage to get a sub up and then recover to full health with Roost, because then Dragonite can keep Multiscale active until the sub breaks and it has to make a new one. It can also PP stall with ease. I did it so many times to things like Glaceon with Blizzard (paralysis and Memento help with this). In situations where I can't rely on misses or full paralysis, I can turn to Bisharp's resistances and just switch back and forth until they run out of PP.
The EVs are similar to Jumpmans, but I put the extra EVs solely into speed. I noticed that a group of potential threats (namely Articuno 1 and 2, as well as Suicune 1,2 and 3) outpace neutral 0 speed Dragonite, which could be a problem if Stun Spore misses (I've had it miss 5 times in a row before). 52 speed gets her to 107, allowing it to sub before they attack. This is a fairly minor thing and I'm considering shifting them to Special Defence.
Annoying pokemon to lead against include Clear Body and U-turn/Volt Switch pokemon who don't care about Charm or Memento (it especially sucks if Stun Spore misses). Actually, one pokemon that was annoying was Life Orb Probopass! Even after Memento, it still breaks Dragonite and Bisharp's subs. Plus, I can't PP stall it because it die to Life Orb recoil before it runs out (so I don't get many boosts in before the next thing comes out). I've tried using paralysis, but it never seems to activate for Probopass. I suppose I could just try kill it with Low Sweep, but it might have Sturdy and I don't want Bisharp to take an Earth Power without a sub (plus it's a waste of Whimsicott's hard work).
There were some close calls. In one battle, I managed to get both Dragonite and Bisharp frozen by a Floatzel! I won because Dragonite thawed out just as Floatzel ran out of Ice Beam PP. Another close battle was where I was left with just my near dead Bisharp at 6+ attack with no sub. The last pokemon was Cobalion. I was pissed because I though I was about to lose (it was faster and 4x resisted Sucker Punch), but then it decided to Psych Up my attack boosts, and I OHKOed it with Low Sweep!
I lost mainly due to a misplay in a game I should have won easily to be honest:
Battle 187 vs. Clerk Anora
I send out Whimsicott, Anora sends out Kingdra
Whimsicott Stun Spores (Kingdra Paralyzed), Kingdra Rain Dances
Whimsicotts Taunts, Kiingdra fully paralyzed
Whimsicott Mementos, Kingdra fully paralyzed
I send out Bisharp
Bisharp Substitutes (127 hp), Kingdra fully paralyzed
Bisharp Swords Dances, Kingdra Hydro Pumps (sub broken)
Bisharp Substitutes (85 hp), Kingdra fully paralyzed
Bisharp Swords Dances, Kingdra Rain Dances
Bisharp Swords Dances, Kingdra Hydro Pumps (sub broken)
Bisharp Sucker Punches, Kingdra dead
Anora sends out Hydreigon
I Sucker Punch, Hydreigon dead
Anora sends out Weavile
Weavile Fakes Out, Bisharp at 74 hp, recovers to 116 hp with Sitrus Berry, Bisharp flinches
Weavile Protects, Bisharp Low Sweeps (no effect)
Weavile Protects, Bisharp Low Sweeps (no effect)
Weavile Ice Punches (83 hp, Bisharp frozen), Bisharp frozen solid
Weavile Ice Punches (50 hp), Bisharp frozen solid
Weavile Protects, Bisharp frozen solid
Weavile Ice Punches, (19 hp), Bisharp frozen solid
Bisharp frozen solid, Weavile Ice Punches, Bisharp dead
I send out Dragonite
Weavile Ice Punches (60 hp), Dragonite Substitutes (24 hp)
Weavile Ice Punches (sub broken), Dragonite Roosts and recovers with Leftovers (132 hp)
Weavile Ice Punches, Dragonite dead
0-1
Honestly why didn't I just Sucker Punch Weavile? It would have broken the Focus Sash it was holding, and even if Weavile froze it then Dragonite could have finished it off after surviving the first Ice Punch. That freeze (and lack of thawing) was bullshit though. Also the Whimsicott Taunt was pointless but that didn't matter.
I don't mind though as I've achieved a streak much higher than I though I would. Now I can focus on Doubles and Multi.