Current doubles team. 3 Pokemon on this team are either new or completely revamped so I was genuinely amazed/happy at how well it's been doing.
F.Y.I:
I don't look at the speed tiers/movesets or commit them to memory because
it's too tedious and it kind of takes the fun out. I don't like using the "stat
dropping Flash lead" then set up and sweep with one Pokemon, so don't
suggest those to me. If I post a team, it means it's gone over 49 rounds
(unless I say otherwise) since that seems to be the benchmark. I'll post the
# I lose at along with a new team. All my Pokemon are hacked so yes, I'll use
Dream World abilities even if they aren't released.
Conkeldurr @ Leftovers
Nature: Adamant
Ability: Iron Fist
EV's: 252 HP / 252 Atk / 4 Spe
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
Overview:
When I first saw this Pokemon I thought it was the ugliest thing ever created. I didn't want to really want to use it based on that, but
I'm glad I gave it a chance. This is undoubtedly one of the best Pokemon I've had the pleasure of using in the subway. I'm a big fan of
priority and a +1 Mach Punch coming off a 416 Atk stat and +20% Iron Fist just makes my day. It can usually pull off 1-2 Bulk Ups against
a physical attacker and proceed to heal itself back up (and most likely sweep) with Drain Punch + Leftovers. It's a gamble against special
attackers though. Even neutral ones bring me down into the red or KO me. Sometimes I'll switch out, but more often than not I grab a
Bulk Up, get knocked into the red, Mach Punch for a nice chunk and let the switch in clean up. Flying attacks are usually physical and
rare anyways and if I see a Psychic type I immediately switch to my Hydreigon. Threw in Payback so I'm not completely walled.
Potential Changes:
No one has really been aiming status at Conkledurr so far (knock on wood) so I can't justify running Guts yet. It probably is the
smarter choice though. Also contemplating investing EV's in SpD instead of HP. Might replace Payback with Stone Edge. Why? A
Shadow Ball (or any special attack for that matter) to the face is usually enough to kill him, which means the chances of me pulling off a 100
BP Payback aren't even that good to begin with and if I do go first, it'll only do as much as Stone Edge anyways. Might as well get that
extra coverage. Using a non 100% accuracy attack in the subway is pretty much tossing away your turn though. Thoughts? Suggestions?
Scizor @ Focus Sash
Nature: Adamant
Ability: Technician
EV's: 252 HP / 252 Atk / 4 Spe
-Swords Dance
-Bullet Punch
-Bug Bite
-Brick Break
Overview:
Good old Scizor. One of my favorite Pokemon since it debuted. I want to use this guy in every team. Unfortunately, every subway team I've
put him on so far failed to make it very far. It acted as my revenge killer. I refuse to believe the problem lay within Scizor, so I decided
to try playing it differently. I put him as the lead. I didn't really see much usefulness in dumping EV's into Spe so I dumped them all into
HP in an attempt to not die as quick. I know it has Focus Sash, but unless it's getting hit by a Fire attack there's very little chance of it
ever activating. So why run Focus Sash at all then? Well for one, the annoying item clause, and two, sometimes Fire attacks come from
non Fire types (I don't have the list of all subway Pokemon/speed tiers open/memorized when I play; makes it more
challenging/fun) and I'd like to be able to survive and at least launch a +2 Bullet Punch before I die. If I do see a Fire type I immediately
switch over to Heatran. The skills are self explanatory. I'm running Brick Break over Superpower because I don't like the stat drop and I
found that screens annoy the crap out of me.
Potential Changes:
I might change his HP EV's back into Spe since it still gets 2HKO'd by most attacks and it's carrying a Focus Sash anyways. Or are there
any benefits to dumping them into Def/SpD? I'm contemplating Roost in place of Brick Break, but I've found it pretty useless on older builds,
but then again that's because Scizor was always the last one standing. With Conkeldurr knocking out someone with Mach Punch I might be
able to pull off a Roost. Thoughts? Suggestions?
Hydreigon @ Life Orb
Nature: Modest
Ability: Levitate
EV's: 4 HP / 252 SpA / 252 Spe
-Draco Meteor
-Dark Pulse
-Flamethrower
-Earth Power
Overview:
This Hydreigon build is just temporary. I picked Hydreigon because it's the best all around Dark type and I needed one to switch into
Psychic attacks. Switch into a Psychic attack then proceed to destroy them with a STAB LO Dark Pulse. Flamethrower and Earth Power are
there to nail Steel types that resist both my STAB attacks. I run Draco Meteor as a OHKO once I get them down to 2 Pokemon.
Potential Changes:
I'm really tempted to run Timid instead, but I've noticed that half the time Hydreigon isn't OHKO'ing even with its SE attacks. I don't really
want to make that 3/4 of the time. On the other hand, being slow and getting owned before it can even attack isn't going to be doing me
any favors. I've debated running Choice Scarf but I really hate getting locked into a move (one the main reasons I lose in subway and it will
make my him even weaker) but it would free up Life Orb that I could put on my Scizor (although that seems like a bad idea already) so my
Heatran can use Focus Sash for a free Flame Charge (it's currently using Air Balloon) or I could just dump it on Heatran. Or I could take
it a step further and dump Hydreigon altogether and instead use a Dark type Sucker Puncher in its place.
Bisharp/Honchkrow/Spiritomb/Absol were some I was looking at, but outside of Sucker Punch they are useless/slow/have terrible coverage.
Thoughts? Suggestions?
Heatran @ Air Balloon
Nature: Timid
Ability: Flash Fire
EV's: 4 HP / 252 SpA / 252 Spe
-Flamethrower
-Flame Charge
-Earth Power
-Hidden Power Ice
Overview:
Scizor's switch in. Flame Charge on the first turn if there aren't any obvious Water/Fighting threats then proceed to (attempt to)
sweep. +1 Flamethrower coming off a 359 SpA isn't doing as much as I had hoped, but maybe my expectations are just too high. I'm not
risking the accuracy for Fire Blast. Or should I? Earth Power to destroy the Fire types I switch in on and HP Ice to x4 the scary Dragons.
Potential Changes:
Feels risky using a turn to Flame Charge, especially when no one on this team carries SE attacks against Water or Fighting types, both
which are usually bulky. Considering running Choice Scarf + Overheat instead, but like I already mentioned I hate getting locked into a
move. Reconsidering a different type coverage for HP too. Or like Hydreigon scrap him completely and throw in something else. Dragonite
was on my mind. I should be able to shrug off any Fire attack with a Multiscale Dragonite and it probably has enough bulk to grab a free DD
since there's no way a Fire type will have an Ice attack. Just have to pray a Rock Slide/Stone Edge doesn't get thrown my way. Although
now I have 2 Pokemon weak to both Ice and Dragon. Thoughts? Suggestions?
Pro's:
+Not as scared of Trick Room
+Powerful priority
+Leads are able to sweep 90% of the time
Con's:
-2 backups are unreliable if not switching into immune attacks
-2 backups don't hit as hard as I had hoped
-Bulky Water types
-Bulky Fighting types