Trainer Name: Korski
Pokemon: Honchkrow, Snorlax, Gengar, Rhyperior, Unown, Cyclohm, Sableye, Scrafty, Krilowatt, Slowking, Pyroak, Milotic, Metagross, Syclant, Skuntank, Zoroark, Hitmonlee, Hydreigon, Sharpedo, Blaziken, Charizard
W/L/T: 24-15-3
Active:
NONE
History:
1vs1 Singles:
vs. DFrog (L)
vs. shadowbone66 (W)
vs. Athenodoros (L)
vs. C$FP (W)
vs. Little Battler (W)
vs. Terrador (W)
vs. LightWolf (L)
vs. C$FP (W)
vs. Kaxtar (L)
vs. Agentzer0 (L)
vs. Darkaxis (L)
vs. typhon77 (W)
vs. Ice-eyes (L)
vs. typon77 (L)
2vs2 Singles:
vs. Dragonboy52 (W)
vs. Son_of_Shadoo (W)
2vs2 Doubles:
vs. rewindman (T)
vs. Engineer_Pikachu (L)
vs. Leethoof (L)
vs. Fire_Blast (W)
vs. shinyskarmory (W)
vs. Arcanite (W)
vs. Gerard (W)
3vs3 Singles:
vs. Frosty (L)
vs. Solstice (T)
vs. Timmenmannetje (W)
vs. Blazikenmaster-Zeo (W)
vs. DarkSlay (W)
3vs3 Melee:
vs. Its_A_Random vs. SimonSays (W)
3vs3 Triples:
vs. Mr.L (W)
vs. ToastTyrant13 (W)
[URL="http://www.smogon.com/forums/showthread.php?t=3462811"]vs. Tortferngatr (W)[/URL]
3vs3 Team Triples:
+Pippy/Paradoxus vs. Nightmare jigglypuff/danmantincan/LightWolf (L)
4vs4 Singles:
vs. Objection (W)
vs. Gerard (L)
4vs4 Doubles:
vs. Frosty (L)
vs. Flamestrike (W)
[URL="http://www.smogon.com/forums/showthread.php?t=3462774"]vs. Objection (W)[/URL]
4vs4 Team Doubles:
+shadbowbone66 vs. Alchemator+iiMKUltra (L)
6vs6 Doubles:
vs. Terrador14 (W)
6vs6 Triples:
vs. Gerard (T)
6vs6 Brawl:
vs. danmantincan (W)
NONE
History:
1vs1 Singles:
vs. DFrog (L)
vs. shadowbone66 (W)
vs. Athenodoros (L)
vs. C$FP (W)
vs. Little Battler (W)
vs. Terrador (W)
vs. LightWolf (L)
vs. C$FP (W)
vs. Kaxtar (L)
vs. Agentzer0 (L)
vs. Darkaxis (L)
vs. typhon77 (W)
vs. Ice-eyes (L)
vs. typon77 (L)
2vs2 Singles:
vs. Dragonboy52 (W)
vs. Son_of_Shadoo (W)
2vs2 Doubles:
vs. rewindman (T)
vs. Engineer_Pikachu (L)
vs. Leethoof (L)
vs. Fire_Blast (W)
vs. shinyskarmory (W)
vs. Arcanite (W)
vs. Gerard (W)
3vs3 Singles:
vs. Frosty (L)
vs. Solstice (T)
vs. Timmenmannetje (W)
vs. Blazikenmaster-Zeo (W)
vs. DarkSlay (W)
3vs3 Melee:
vs. Its_A_Random vs. SimonSays (W)
3vs3 Triples:
vs. Mr.L (W)
vs. ToastTyrant13 (W)
[URL="http://www.smogon.com/forums/showthread.php?t=3462811"]vs. Tortferngatr (W)[/URL]
3vs3 Team Triples:
+Pippy/Paradoxus vs. Nightmare jigglypuff/danmantincan/LightWolf (L)
4vs4 Singles:
vs. Objection (W)
vs. Gerard (L)
4vs4 Doubles:
vs. Frosty (L)
vs. Flamestrike (W)
[URL="http://www.smogon.com/forums/showthread.php?t=3462774"]vs. Objection (W)[/URL]
4vs4 Team Doubles:
+shadbowbone66 vs. Alchemator+iiMKUltra (L)
6vs6 Doubles:
vs. Terrador14 (W)
6vs6 Triples:
vs. Gerard (T)
6vs6 Brawl:
vs. danmantincan (W)
None
Battle Hall
Battle Subway
Battle Castle
The Legend Run
Black Sulfur Caldera [DEFEATED]
ASB Gym League
Gym Leader (Dark):
Gym Challenger:
Battle Subway
Battle Castle
The Legend Run
Black Sulfur Caldera [DEFEATED]
ASB Gym League
Gym Leader (Dark):
Gym Challenger:
- NONE
Berry/Herb Pocket:
2x Aspear Berry
2x Cheri Berry
2x Chesto Berry
5x Chople Berry
5x Custap Berry
8x Enigma Berry
2x Leppa Berry
2x Oran Berry
2x Pecha Berry
2x Rawst Berry
5x Mental Herb
5x Power Herb
Items:
1x Exp. Share
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Leftovers
1x Life Orb
1x Light Clay
1x Rocky Helmet
1x Smoke Ball
1x Soft Sand
Pokeballs:
4x Heal Ball
4x Sport Ball
5x Timer Ball
Token Pocket:
Currency Counters: 9
Univeral Counters: 0
Valor Counters (Raid Zone): 3
Castle Points: 0
2x Aspear Berry
2x Cheri Berry
2x Chesto Berry
5x Chople Berry
5x Custap Berry
8x Enigma Berry
2x Leppa Berry
2x Oran Berry
2x Pecha Berry
2x Rawst Berry
5x Mental Herb
5x Power Herb
Items:
1x Exp. Share
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Leftovers
1x Life Orb
1x Light Clay
1x Rocky Helmet
1x Smoke Ball
1x Soft Sand
Pokeballs:
4x Heal Ball
4x Sport Ball
5x Timer Ball
Token Pocket:
Currency Counters: 9
Univeral Counters: 0
Valor Counters (Raid Zone): 3
Castle Points: 0
THE TEAM:
Honchkrow Big Brass (M)
Type: Dark/Flying
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
- Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
- Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
- Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks (52):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Faint Attack
Nasty Plot
Mean Look
Foul Play
Tailwind
Sucker Punch
Night Slash
Quash
Dark Pulse
Brave Bird
Confuse Ray
Drill Peck
Featherdance
Mirror Move
Quick Attack
Perish Song
Psycho Shift
Roost
Sky Attack
Whirlwind
Endure
Heat Wave
Icy Wind
Sleep Talk
Superpower
Toxic
Hidden Power [Ground]
Sunny Day
Hyper Beam
Protect
Psychic
Double Team
Torment
Facade
Steel Wing
Detect
Rest
Snatch
Payback
Giga Impact
Thunder Wave
Pluck
Substitute
Fly
Snorlax Bullshorts (M)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
- Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
- Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks (31):
Tackle
Metronome
Odor Sleuth
Defense Curl
Headbutt
Amnesia
Lick
Recycle
Belly Drum
Screech
Yawn
Chip Away
Rest
Stockpile
Swallow
Body Slam
Block
Crunch
Snatch
Heavy Slam
Counter
Double-edge
Zen Headbutt
Ice Beam
Protect
Endure
Earthquake
Thunderbolt
Flamethrower
Bide
Substitute
Gengar Criminal (F)
Type: Ghost/Poison
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
- Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks (21):
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Hex
Disable
Explosion
Will-o-Wisp
Taunt
Protect
Thunderbolt
Shadow Ball
Bide
Sludge Bomb
Substitute
Rhyperior* Crumbles (M)
Type: Ground/Rock
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
- Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
- Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
- Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
- Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (30):
Poison Jab
Horn Attack*
Stomp*
Tail Whip*
Fury Attack*
Scary Face*
Rock Blast*
Bulldoze
Hammer Arm
Drill Run
Stone Edge
Earthquake
Megahorn
Rock Wrecker
Counter*
Crush Claw*
Dragon Rush
Swords Dance*
Bide
Ice Punch
Thunderpunch
Focus Punch
Toxic*
Protect
Dig*
Sandstorm
Payback
Rock Polish*
Stealth Rock
Substitute
Unown Doodle Jump
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 0
Moves (16):
Hidden Power Bug : 50% Drain Effect (*)
Hidden Power Dark : Taunt Effect (*)
Hidden Power Dragon : Roar Effect (*)
Hidden Power Electric : 30% Paralyze (*)
Hidden Power Fighting : Calculates Damage Using Defense (*)
Hidden Power Fire : 30% Burn (*)
Hidden Power Flying : High Critical Hit Ratio (*)
Hidden Power Ghost : 20% Special Defense Lower (*)
Hidden Power Grass : 20% Sleep (*)
Hidden Power Ground : 20% Accuracy Lower (*)
Hidden Power Ice : 20% Freeze (*)
Hidden Power Poison : 30% Toxic (*)
Hidden Power Psychic : 20% Confusion (*)
Hidden Power Rock : 20% Flinch (*)
Hidden Power Steel : 20% Special Attack Lower (*)
Hidden Power Water : 20% Speed Lower, and douse (*)
Hidden Power Info:
Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.
Cyclohm Empire (F)
Type: Electric/Dragon
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
- Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
- Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (29):
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Tri Attack
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Heal Bell
Hydro Pump
Magnet Rise
Light Screen
Protect
Thunderbolt
Fire Blast
Endure
Thunder Wave
Trick Room
Sableye Evol (F)
Type: Dark/Ghost
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
- Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
- Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
- Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
DC: 5/5
Attacks (69):
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Punishment
Shadow Claw
Confuse Ray
Foul Play
Zen Headbutt
Shadow Ball
Mean Look
Feint
Metal Burst
Moonlight
Recover
Sucker Punch
Trick
Counter
Double-edge
DynamicPunch
Endure
Fire Punch
Gravity
Ice Punch
Icy Wind
Low Kick
Metronome
Mimic
Pain Split
Role Play
Seismic Toss
Spite
ThunderPunch
Focus Punch
Water Pulse
Toxic
Hidden Power [Grass]
Sunny Day
Taunt
Protect
Rain Dance
Telekinesis
Dig
Psychic
Brick Break
Double Team
Shock Wave
Aerial Ace
Torment
Facade
Rest
Attract
Snatch
Low Sweep
Incinerate
Will-o-Wisp
Embargo
Payback
Dark Pulse
Sleep Talk
Poison Jab
Substitute
Snarl
Scrafty Ichabod (M)
Type: Dark/Fighting
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
- Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks (40):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Focus Punch
Head Smash
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt
Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Dig
Double Team
Torment
Rest
Low Sweep
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Substitute
Krilowatt Itasca (F)
Type: Electric/Water
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
- Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (61):
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Bubblebeam
Counter
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Muddy Water
Follow Me
Me First
Metronome
Mind Reader
Sheer Cold
Shock Wave
Signal Beam
Whirlpool
Dive
Earth Power
Helping Hand
Ice Punch
Icy Wind
Low Kick
ThunderPunch
Hone Claws
Toxic
Hail
Hidden Power [Fire]
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Double Team
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Bulldoze
Sleep Talk
Natural Gift
Substitute
Wild Charge
Surf
Waterfall
Slowking Ivory (F)
Type: Water/Psychic
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
- Own Tempo:[/SIZE] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (41):
Power Gem
Hidden Power (Electric)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Rain Dance
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card
Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat
Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Focus Blast
Pyroak Kitch (M)
Type: Fire/Grass
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
- Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
- Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (36):
Wood Hammer
Flare Blitz
Heat Wave
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Aromatherapy
Blaze Kick
Counter
Earth Power
Revenge
Worry Seed
Roar
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Earthquake
Facade
Rest
Endure
Will-o-Wisp
Stealth Rock
Bulldoze
Rock Slide
Dragon Tail
Substitute
Milotic Leia (F)
Type: Water
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
- Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
E/C 6/6
MC: 0
DC: 5/5
Moves (26):
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Hypnosis*
Mirror Coat*
Dragon Pulse*
Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Scald
Protect
Dive
Double Team
Light Screen
Metagross Mecha
Type: Steel/Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
- Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 3/5
Attacks (13):
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Bullet Punch
Psychic
Hammer Arm
Meteor Mash
Iron Defense
Iron Head
Zen Headbutt
Earthquake
Syclant Mosquixote (M)
Type: Ice/Bug
- Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
- Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
- Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
- Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
- Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks (23):
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Avalanche
Bug Buzz
Counter
Earth Power
Spikes
Superpower
Taunt
Blizzard
Protect
Dig
Focus Blast
Stone Edge
U-turn
Substitute
Skuntank Polecat (M)
Type: Poison/Dark
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
- Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
- Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (44):
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic
Acid Spray
Flamethrower
Night Slash
Memento
Explosion
Crunch
Double-edge
Haze
Iron Tail
Sucker Punch
Roar
Venoshock
Hidden Power [Grass]
Sunny Day
Taunt
Protect
Dig
Double Team
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Incinerate
Payback
Giga Impact
Sleep Talk
Poison Jab
Substitute
Defog
Rock Smash
Zoroark Rebonita (F)
Type: Dark
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC:: 0
Attacks (44):
U-turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Night Slash
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch
Calm Mind
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Aerial Ace
Attract
Thief
Low Sweep
Focus Blast
Payback
Grass Knot
Substitute
Hitmonlee Tetalos (M)
Type: Fighting
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
- Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
- Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
- Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks (19):
Tackle
Helping Hand
Fake Out
Foresight
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Mach Punch
Endure
High Jump Kick
Rock Slide
Double Team
Bulk Up
Metronome
Hydreigon* Turvy (F)
Type: Dark/Dragon
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 6
Attacks (47):
Tackle*
Double Hit
Tri Attack
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Work Up*
Dragon Rush
Scary Face
Hyper Voice
Outrage
Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang
Draco Meteor
Toxic
Hidden Power [Grass]
Sunny Day
Taunt*
Protect
Rain Dance
Earthquake
Double Team
Reflect
Flamethrower
Fire Blast
Torment
Focus Blast
Charge Beam
Incinerate
Acrobatics
Stone Edge
Thunder Wave*
Bulldoze
Rock Slide
Dragon Tail
U-turn
Substitute
Fly
Surf
Sharpedo Vanity (F)
Type: Water/Dark
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
- Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks (48):
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Aqua Jet
Taunt
Agility
Skull Bash
Night Slash
Brine
Double-edge
Hydro Pump
Bounce
Endure
Icy Wind
Mud-Slap
Spite
Super Fang
Zen Headbutt
Roar
Toxic
Hidden Power [Fire]
Ice Beam
Blizzard
Protect
Rain Dance
Earthquake
Double Team
Rock Tomb
Torment
Facade
Scald
Payback
Giga Impact
Avalanche
Bulldoze
Dark Pulse
Poison Jab
Substitute
Surf
Waterfall
Whirlpool
Dive
Blaziken Yonderwear (M)
Type: Fire/Fighting
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
- Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Attacks (29):
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Blaze Kick
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz
Counter
Baton Pass
Rock Slide
Bounce
Magic Coat
Vacuum Wave
Sunny Day
Protect
SolarBeam
Dig
Will-o-Wisp
Flamethrower
Substitute
Charizard Zoan (M)
Type: Fire/Flying
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2) (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
- Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
EC: 9/9
MC: 0
DC: 5/5
Moves: (43):
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno
Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure
Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Reflect
Rest
Hyper Beam
Giga Impact
Will-O-Wisp
Twister