If you're that skeptical, test it yourself. We don't have magic testing tools any more than you do.Poccil (I do not know how to do that linky thing), I am what many would call a cynical person. I can't say that I was at ease so I scoured the net for a 5th gen calculator and tried it myself. It says power is 165...so now we have two calculators saying different things?
Dude, we do not use 'calculators'. We use actual copies of the DS game. It's very simple. Have a Technician Pokemon use Acrobatics while holding an item on a target a few times and write down the damage. Then unequip the item and test against the same target. Does the damage double or only increase by 33%? This is not rocket science.Forgive me but I don't exactly have the "tools" myself, just the calculators that you guys can get a hold of too...I asked here because I thought we could ask questions here that could be tested by someone who helped run the thread? Or have I misunderstood?
If you meant AGAINST a pure water type, then yes it doesn't fail for some reason.Tested Nature Power, Secret Power, and Camouflage in an IR battle.
Nature Power uses Earthquake, just like in a Wi-Fi battle.
Secret Power has a chance to lower accuracy by one stage, just like in a Wi-Fi battle.
Camouflage makes the user the Ground type. Even if the user has two types, one of which is Ground, Camouflage makes the user a pure Ground type. Camouflage fails if the user is already the Ground type.
If memory serves, Soak doesn't fail even if the user is already a pure Water type. Can someone confirm this?
Man, that is totally what I meant. Thanks!If you meant AGAINST a pure water type, then yes it doesn't fail for some reason.
Anyone with internet acces has the possibility to play the game without the use of a DS or the actual game nowadays. As such there is no reason why you wouldn't be able to do your own testing.I was hoping someone with the DS game would actually test it because I am unable to do so myself. Hence why I posted in this thread in the first place. Because I can't test it. I am fully aware that the test I was hoping for wouldn't use a calculator and that it isn't "rocket science". I am just unable to test it myself.
This is how it worked in gen 4. My sister was battling an in-game trainer when this happened (she was grinding Linoone for Pickup purposes).When facing a real life trainer (not an in-game trainer) you will always receive your item back. In any in-game instances your item will be gone forever and you must get a new one. I hope this helped.
I've done several tests and it appears you are correct. My apologises for doubting you earlier.This is to be expected. Wonder Skin changes the accuracy of non-damaging attacks against its bearer to 50 (before other accuracy-modifying effects.) This is unlike most other effects that modify accuracy, such as evasiveness and BrightPowder. In this way, for example, Leer and Heal Block, which both have an accuracy of 100, will have an accuracy of 50 instead. As another example, Hypnosis, which has an accuracy of 60, will have an accuracy of 50 (not 30) instead.
I've done several tests regarding this strange mechanic and this is what i've confirmed so far:Why a +6 Speed Ninjask is allowed to move first under Trick Room in this youtube battle?
It's lvl 100 and has 460 Speed. Which means it should have 1840 Speed after 6 Speed boostsmien,
What level was your Ninjask at and what was its Speed after the +6 boost?
You mean it should have 1840 after 6 Speed Boosts, right?It's lvl 100 and has 460 Speed. Which means it should have 1380 Speed after 6 Speed boosts
Yes you're correct, how stupid of me.You mean it should have 1840 after 6 Speed Boosts, right?
No, it still moved first without Trick Room.Still, nothing odd about that number. It hasn't just jumped over a power of 2 or anything. And there haven't been any reports of people using Belly Drum only to have their Attack roll around to a tiny number, right?
EDIT: Moreover, if Trick Room isn't active, your Ninjask with +6 Speed Boosts doesn't go last, does it?
Perhaps once you exceed a number between 1610 and 1840 Speed it automatically gets set to 0 under Trick Room?